Fantasy Heartbreaker: Difference between revisions
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(Expanded description. Removed list of examples, since by definition it'll mostly be shit that even the internet hasn't heard of (and FATAL isn't one).) |
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Term coined in 2002 by notorious [[Forgefag]] Ron Edwards. | Term coined in 2002 by notorious [[Forgefag]] Ron Edwards. | ||
==See Also== | |||
*[[Standard fantasy setting]], which they used to feature. | |||
==External Links== | ==External Links== | ||
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*[http://www.indie-rpgs.com/articles/10/ A sequel essay.] | *[http://www.indie-rpgs.com/articles/10/ A sequel essay.] | ||
[[Category:Roleplaying]] | [[Category:Roleplaying]][[Category:Gamer Slang]] |
Latest revision as of 23:24, 20 June 2023
A fantasy heartbreaker is what you get when an enthusiastic amateur who has only ever played D&D tries to design an RPG. Ask your GM, they probably have one.
Once upon a time, those might get self-published and spend the next few years drifting towards the back of the game store's shelf, then the bargain bin. These days you'll find them on home-made ungoogleable websites, as unrated pdfs in online stores, and on Kickstarter.
They unquestioningly copy D&D in most things, but add in a handful of original (or independently reinvented) mechanics and/or a very peculiar setting. It's seeing those nuggets of creativity buried in unsalvageable D&D-flavored shit that causes the heartbreak.
Term coined in 2002 by notorious Forgefag Ron Edwards.
See Also[edit]
- Standard fantasy setting, which they used to feature.