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[[File:ArmorTiers.jpg|200px|thumb|right|How people react to the tiers of armor]]
{{Promotions}}


'''Oh boy...'''
'''Fantasy armor''' has a long and noble tradition of [[awesome]]ness, [[Derp|awe-inspiring]] [[FAIL|stupidity]], and [[skub|lively debates]]. Many kinds of fantastic armor, such as sexy bear skin speedos, chain mail bikinis, massive codpieces, ridiculously massive suits of plate mail, armor made of gold or even gems, and other overly elaborate forms of armor are all standard equipment for adventuring parties. Threads dedicated to fabulous and ridiculous armors are a common sight on /tg/, and discussions regarding people's favorite type of armor are also a common way to pass the time, [[cancer|although doing so has a risk of starting an ugly political debate over issues best not discussed on this page]].


The short version of it is that some people involved in game designing (both traditional and video games) tend to design female armor to be more sexually attractive than functional. This topic can lead to [[skub|lively debates]], as seen below.
Most agree that even the most over-the-top armor designs aren't a huge problem for anything other than historically accurate settings, and in terms of the [[crunch]] it simply doesn't matter, as the stats and the design do not need to be linked in any way - after all, the key word is "fantasy".
==Common Types==
As you may see with the images to the side, fantasy doesn't need its armor to be logically sound. Due to this, armor design is usually done more to appease the eye than the mind. Thus, armor design and usage that tends to be over-the-top usually leans on the following styles:
===Living Fortress===
The character is so excessively armored with large pieces of armor that you must wonder how they can even walk unassisted without falling over. Usually done to give characters a stoic and/or intimidating look. Issues such as avoiding heatstroke and being unable to use a toilet in that armor are usually sidestepped in fiction, but then those issues are [[Magical Realm|almost]] never addressed in fiction anyway. In real-life these drawbacks were trade offs for the protection the armor offered, and the armor itself can't be put on or removed by the person wearing it without someone else helping - in practice it's usually one of the jobs of a squire. To avoid heatstroke, the wearer had to drink and minimize activity where possible, and as for the toilet problem since the armor can't be properly removed without help, there was a flap at the back - otherwise the squire would have to clean it afterwards.


== Categorization ==
===Bare Minimum===
Not an armor type, so much as a lack thereof. Characters in this style typically wear just enough to keep them from being classified as naked (think [[Red Sonja|"Red Sonja"]] and you'll get the idea). Traditionally given to characters who favor speed over protection (or fanservice, depending on the setting), it is also sometimes given to those who use some kind of supernatural protection against damage to supplement their armor or simply happen to be so good at withstanding/dodging attacks that they don't normally need to worry about being hurt in the first place. The average magic user is a good example of this, given that the traditional wizard robes are just natural fiber clothing and aren't usually much better in terms of their protective value (enchantments and other forms of magical protection notwithstanding). One popular example is [[Conan the Barbarian|Conan]] being depicted wearing only boots, a loincloth and a belt. This look originated from artwork of Conan by renowned artist Frank Frazetta. Frazetta himself depicted Conan this way because he liked drawing the human body and put that personal preference in his art style (which is why men and women in his art tend to be scantily clad whenever possible).


Here's a brief rundown...
It should be noted that the "almost naked female armor" is not actually as common as one might expect. The worst offenders are usually fantasy pinups and JRPGs (and in the latter case, often applies to both men and women); for actual tabletop RPGs and most western-developed videogames, they're actually somewhat uncommon in recent years due to - among other things - ideological pushback, the practical objections and widespread mockery (as such, if the setting doesn't revolve around fanservice then the nakedness is usually either made more "artistic", or more effort is used in "justifying" it in-universe).
* Category Zero: A female character is simply clad in regular armor that is identical to what male characters have and is purely functional in design. If it has any ornamentation, it is simply the sort of ornamentation that is common for that region. Some examples include chainmail shirt and a helmet, a suit of plate, gear worn by modern female soldiers in combat situations, etc.
* Category One: Armor is specifically made to be worn by women, but is still functional. Ornamentation, if present can be more feminine. Think of the difference between a man's and a woman's suit. Cat One armor is either as good or better for a female wearer than Cat Zero armor.
* Category Two: (Boobplate) Specific to plate armor, this involves a pair of boobs being hammered into a breastplate. This will direct a sword blow (or worse: a bullet) inward towards the heart. A simple raised section in the armor to accommodate breasts would fall into Category One. Special note has to go to the real world Greek Muscle cuirass which had sculpted boob plates, only it was worn by men (ie the [[Sanguinary Guard]]), and further only by officers, making it a rare case of male Cat 2 or 1. That said, since a six pack and abs is flatter than a pair of boobs it's much less of an issue.
* Category Three: Female armor which is really, really tight fitting, thus making it hard to put on or take off, decreasing its effectiveness as armor, and making it hard to move comfortably in.
* Category Four: Armor with exposed cleavage, midriffs and similar, leaving portions of the body exposed for blades, spears and arrows. Also appearing at this point are high heels, and not the kind intended for riding.
* Category Five: Chainmail and plate bikinis. At this point we are not dealing with armor but [[/d/|rather armor-themed stripper costumes]] [[Rule 34|whose only purpose is for pure fanservice.]] The male example is Roman gladiator armor which usually only consisted of armor on a single arm and a belt, and, like lady Cat 5 armor, was intended for spectacle rather than utility.


== White Hot Skub on Skub Action ==
===Flash to the Extreme===
The character's armor is excessively decorated and designed in an over-the-top manner (ranging from bright colors to it being encrusted in precious gems and metals) that they basically scream: "walking target" and/or "mobile treasure chest" when out into the field. Usually given to the upper hierarchy of a setting to denote either their position or wealth. [[Chaos Space Marine|Large spikes]] count as an "evil" version of this; while they can make a villain look intimidating, they'd also be getting in the way, either poking yourself or your allies ''constantly''.


It's not that it's silly. Lord knows, where would we at /tg/ be without [[Warhammer 40,000| deeply silly things presented in very earnest fashion]]?  It's that it has, effectively, become the norm rather than the exception.  Even supposedly "realistic" tabletop and video games like ''[[Bioware| Dragon Age]]'' or ''[[Pathfinder]]'' will usually have the ladies prancing about in something better suited to [[/d/| a very different kind of roleplaying, if you know what I mean]].  (I mean sex!) And that's definitely a bit weird, you know?  It doesn't necessarily create the most welcoming environment for roughly fifty percent of the population, and gives the hobby as a whole a kind of juvenile "boys club" reputation that's just not going to be healthy in the long term.
===Style over Substance===
The character's armor includes elements that reduce its practicality in favor of looking flashy or appealing. Such features are found almost entirely on female armor and includes high heels, contoured breastplates, no clear means of fastening it together, thigh-high boots, and a lack of padding. Then again, one can easily point to countless real-world examples of the above-mentioned traits (Yes, even heels - riding a horse with stirrups is much easier wearing boots with heels), but most of the time were usually reserved for ceremonial armor or just not totally optimized for combat (because even the best armor available for one age would have been outstripped and improved upon in design in later years).


But, on the other hand... dude. It's called ''fantasy'', right?  Gritty realism isn't really the order of the day most of the time!  If it looks cool, who cares?  And, just as the vast majority of male gamers don't blow their tops when a slender, graceful elf dude gets drawn lounging around all shirtless and ripped, so too do plenty of everyday girls just not have a problem with the whole thing. And that's not even ''counting'' the camp of paranoiacs who go into fits of terror that the feminists are going to personally confiscate all their porn every time someone brings up the issue. They've got as much right to their games and arts as anybody? 
===Fear Me===
The character's armor is specially designed to intimidate their enemies, either by just looking menacing or realizing what the armor is, is enough to inspire dread. This is typically reserved for villains, who will dress all evil-like to intimidate their foes and cement their position as a, or ''the'', big bad. The good guys sometimes use this style, as an attempt to show his allies and the enemy he means business. This can take a variety of forms, such as:
The closest thing to a solid answer here is that whether or not you want to go for the lady-armor is a matter of tone. If footsoldiers are marching in pike formations and phalanxes supported by companies of volley-firing missile troops as cavalry probe the wings for weaknesses, maybe leave the chainmail bikini on the rack, you know?  If, however, [[Frank Frazetta| burly men and orcs are fist-fighting against a landscape that wouldn't look out of place on a heavy-metal album cover, wearing nothing but loincloths and boots]], go ahead. Things're already over-the-top enough to justify it!
*Dreadful armor - simply designed to intimidate foes while looking dignified. They make take the shape of beings feared throughout the setting, like dragons, wolves, angelic/daemonic warriors, or what else have you. While sometimes they're adorned with iconography that their enemies would fear. Worth noting this isn't just in fantasy either, this is literally [[Batman]]'s shtick in a nutshell.
 
*Eldritch abomination - armor that looks like something H.P Lovecraft would make. Such style incorporates features that are designed to either disgust or horrify the enemy [[Chaos Space Marines|at the mere thought that something like them could exist.]] Typically used by big bads, who either have armor writhing like its alive - and sometimes ''it is'' - or have fused with their armor like it's their second skin.
 
*Armored hedgehog - covered in big sharp spikes. Some armors in this school have so many spikes that wearing them in real life would run the genuine risk of impaling oneself. Sometimes the user is even portrayed as using the spikes themselves as a weapon.
 
*The Faceless - some very intimidating primary villains wear helmets which completely obscure their face. This usually indicates to the viewer what it does to characters - this person is not to be fucked with. For some reason villains with full face protection tend to be very dangerous. They got so strong because they [[Reasonable Marines|wore helmets]] long enough to not get killed before [[Level|levelling up]] a lot.
 
===What are these "ergonomics"===
 
One thing should be emphasized about real world armor: It's already bloody uncomfortable to wear an at least 20 pound (or 10 kg) over shirt (which is about what the very lightest armor will weigh), never mind fight in such a thing. Padding was absolutely required for even the most basic of armor (most cutting weapons can do double duty as (expensive) clubs), and that's just the first obvious problem you'll have when fielding armor (and, in fact, there was and is a non-trivial amount of armor that was ''nothing but'' padding (go look up the [https://en.wikipedia.org/wiki/Gambeson Gambeson] if you don't believe us; D&D calls it "padded armor" and undervalues it because game balance)). Padding, needless to say, is hard to move around in. The Ergonomics of Real World armor was (and remains to this day) very important, as a result of these and other factors.
 
Fantasy armor frequently ignores such considerations as "weight", "flexibility", "range of motion", "chafing", "padding", and "comfort", among other considerations, with exceptions being people who wear armor that shows a lot of skin (which sorta defeats the point of armor, but there you go) or where magic compensates for ergonomics or function (e.g.; a metal bikini enchanted to protect its wearer). This is also ignoring the tendency for almost everybody to walk around without any kind of helmet.
 
== The Main Source of Skub ==
{{skubby}}
 
Female armor is the main source of [[skub]] when armor is discussed. Three points are probably indisputable:
 
# The forces that produce cheesecake outfits in Real Life probably exist in your game world.
# The realities of combat also probably exist in your game world, which directly counteracts #1.
# The armor worn by women in Fantasy Art veers strongly towards the cheesecake side of the line.
# In the real world, there were actual suits of armor that had some ''very'' goofy looking codpieces; [[Wikipedia:Armor of Ferdinand I, Holy Roman Emperor | here's one famous example]]. [[wikipedia:Muscle cuirass |Muscle cuirasses]], while somewhat less funny than the silly codpieces, are also brought up. (There's a possibly relevant point to be made here, but the laughter over the goofy codpieces usually drowns it out.)
# In the real world, practical armor is fairly unisex, in terms of shape, if not support - breasts just don't get as much in the way as you might expect, particularly once you start adding the necessary padding. Depending on the size of the breasts, at least.
* [[Derp|Yes, we know that's five points, when we said three are indisputable.]] [[Irony|Which three of the above five are indisputable is widely disputed.]]
 
For example, point number two is dependent on how much of a roleplayer vs. [[rollplaying|rollplayer]] you are. You wouldn't care much about how well armor covers you if it's +3 defense regardless of hit location, especially where supernatural power - the meat and potatoes of fantasy settings - protecting the wearer regardless of exposed skin is involved. Otherwise, you also have people argue that artistic license is more important than adherence to reality when it comes to fiction, since it's not supposed to be a literal interpretation of reality anyway, but by that point you're entering a philosophical debate.
 
Further for point five... specialized armor for women is a thing, even in modern times for multiple military forces. This is something this Anon's sisters in arms expressed a great deal of desire for back in the day, and his current coworkers express a great deal of gratitude for now.
 
Beyond those few points, expect to see nothing but a sea of bullshit, and maybe a few well-meaning but absolutely wrong "Best Practices" suggestions.
 
==="Breast"plate a.k.a. "Boobplate"===
A somewhat specific case of "Female Armor skub" is a breastplate that has boobs on it, for use by female users who want to advertise their femaleness. There are a metric shitload of arguments centering around just this one specific variant of fantasy armor; the main somewhat objective complaint being that most such designs create an obvious weakness in the armor: you create an inward curve to drive the blow '''towards''' the center of the wearer's chest, rather than an outward curve which drives the blow '''away''' from the center of the chest. But from there, we rapidly enter the sea of skub and bullshit, without even the thin veneer of the "Best Practices" suggestions.
 
== A Mild Digression about Ceremonial Armor ==
 
In Real Life, armor was usually divided into practical and ceremonial armor. Practical armor was intended to actually be used (i.e., protect a dude (or dudette, as the case may be) from that spear or knife in the middle of an actual melee). Ceremonial armor was intended to look good. This resulted in occasional wild differences between the two, such as the ridiculous codpieces mentioned above. That is not too say that no piece of ceremonial armor has ever been used in battle: there are more than a few surviving examples with marks of wear, though the circumstances of their incurrence are not always clear.
 
Fantasy armor is usually inspired by the ceremonial armor, as that's what was usually put into artistic depictions and survived long enough to be put in museums. This is reinforced by seemingly period-accurate reproductions taking their inspiration from both sources.
 
== The Warhammer Line ==
 
As a side note, if your armor is as or more ridiculous than Warhammer's (either [[Warhammer 40,000|40k]] or [[Warhammer Fantasy Battle|Fantasy]]), expect to be mocked. Yes, this means you, generic anime-inspired MMORPG, and you, [[That Guy]] who uses a screenshot from said MMORPG as his character portrait.
 
==Videos==
 
Unsurprisingly the skub extends to youtube. Shadiversity, a historian, author, and HEMA practitioner has a couple extensive videos on the subject. On the subject of armor click [https://www.youtube.com/embed/lBtvS5yhTA8 here] for the general discussion, and [https://www.youtube.com/embed/6KHz0qWQA9I here] for the specific discussion on if boob plate's dangerous. Then click [https://www.youtube.com/embed/7Iw_RD_h6bc here] for the more general, but related subject of the Fantasy barbarian.
 
There's numerous responses from other excellent channels like Skallagrim, commentaries from Schola Gladiatoria and other detailed videos from Shad and others ranging from focusing on the chain mail bikini itself to the more general topic of the fantasy Conan style Barbarian. This goes all the way up to scifi boob plate of the far future... not quite [[Sisters of Battle|40k]] to my knowledge. Yet. But people have brought similar kit up.
 
==See Also==
*[[Helmet]]
*[[Armor]]
*[[Pauldrons]]
 
{{MedievalWeaponry}}
 
== Gallery ==


==Gallery==
<center><gallery>
<center><gallery>
File:USCMJV.png|Jenette Vasquez from Aliens in Category Zero. As seen with Hudson as a comparison, her armor looks exactly like that of the male marines use, apart from the extra equipment used to wield a Smartgun system.
File:Skelerotic Warrior.png|It separates, AND supports!
File:Elspeth Tirel.jpg|[[Elspeth Tirel]] shows off an ornamental suit of Category One.
File:Bikini-Armor-Cosplay.jpg|This armor protects the most vital parts of the body.
File:Hammer-and-anvil.jpg|Sister Miriya of the [[Sisters of Battle]] in Category Two. Category Two armor is generally the most acceptable form of female armor for most fantasy fans since it ''looks'' like something that's both recognizably feminine and reasonably protective.
File:Megnets.jpg|Perfectly safe, proven by practical evidence.
File:Myar.jpg|An [[Eldar]] Farseer in Category Three.  While eldar armor mesh removes many of the problems of this type of armor, sculpting the navel is probably a bit much.  Also, [[derp| even the ''male'' Banshees have to wear the boobplate]].
File:Glamour armor.jpg| Fantasy armor is known to reveal Fabulous Secret Powers to its wearer.
File:Lelith Hesperax Huge.jpg|[[Lelith Hesperax]] in a Category Five.  Again, in the context of 40k's fictional universe, this is somewhat justifiable: Lelith is not only neigh-supernaturally fast and entirely focused on dodging rather than tanking, but a female gladiator taking part in highly-ritualized combat games intended to sexually titillate the crowds.
File:Armour of Bulk.png|[[Centurion Squad|The Centurion armored suit]]. An armor system where [[Derp|the guy wearing powered armor wears another powered armor suit on top of it]]. At least the title is correct.
File:Muscle_Cuirass.jpg|A male Cat 2 cuirass. It has largely the same problems as female Cat 2. They even went to the trouble of [[/d/|hammering out nipples and a navel.]]
File:Roman_Gladiator_Armor.jpg|A male Cat 5 gladiator's armor. The exposed chest is considered to be the combatant's badge of pride. If you've pierced that, you've stabbed him right in his honor. [[Oglaf| No, his ''other'' honor!]]
</gallery></center>
</gallery></center>


[[Category:History]]
[[Category: History]]
[[Category:Gamer_Slang]]
 
[[Category: Weapons]]
 
[[Category: Medieval Weaponry]]
 
[[Category: Armour]]
 
[[Category: Meme]]

Latest revision as of 23:24, 20 June 2023

This article contains PROMOTIONS! Don't say we didn't warn you.

Fantasy armor has a long and noble tradition of awesomeness, awe-inspiring stupidity, and lively debates. Many kinds of fantastic armor, such as sexy bear skin speedos, chain mail bikinis, massive codpieces, ridiculously massive suits of plate mail, armor made of gold or even gems, and other overly elaborate forms of armor are all standard equipment for adventuring parties. Threads dedicated to fabulous and ridiculous armors are a common sight on /tg/, and discussions regarding people's favorite type of armor are also a common way to pass the time, although doing so has a risk of starting an ugly political debate over issues best not discussed on this page.

Most agree that even the most over-the-top armor designs aren't a huge problem for anything other than historically accurate settings, and in terms of the crunch it simply doesn't matter, as the stats and the design do not need to be linked in any way - after all, the key word is "fantasy".

Common Types[edit]

As you may see with the images to the side, fantasy doesn't need its armor to be logically sound. Due to this, armor design is usually done more to appease the eye than the mind. Thus, armor design and usage that tends to be over-the-top usually leans on the following styles:

Living Fortress[edit]

The character is so excessively armored with large pieces of armor that you must wonder how they can even walk unassisted without falling over. Usually done to give characters a stoic and/or intimidating look. Issues such as avoiding heatstroke and being unable to use a toilet in that armor are usually sidestepped in fiction, but then those issues are almost never addressed in fiction anyway. In real-life these drawbacks were trade offs for the protection the armor offered, and the armor itself can't be put on or removed by the person wearing it without someone else helping - in practice it's usually one of the jobs of a squire. To avoid heatstroke, the wearer had to drink and minimize activity where possible, and as for the toilet problem since the armor can't be properly removed without help, there was a flap at the back - otherwise the squire would have to clean it afterwards.

Bare Minimum[edit]

Not an armor type, so much as a lack thereof. Characters in this style typically wear just enough to keep them from being classified as naked (think "Red Sonja" and you'll get the idea). Traditionally given to characters who favor speed over protection (or fanservice, depending on the setting), it is also sometimes given to those who use some kind of supernatural protection against damage to supplement their armor or simply happen to be so good at withstanding/dodging attacks that they don't normally need to worry about being hurt in the first place. The average magic user is a good example of this, given that the traditional wizard robes are just natural fiber clothing and aren't usually much better in terms of their protective value (enchantments and other forms of magical protection notwithstanding). One popular example is Conan being depicted wearing only boots, a loincloth and a belt. This look originated from artwork of Conan by renowned artist Frank Frazetta. Frazetta himself depicted Conan this way because he liked drawing the human body and put that personal preference in his art style (which is why men and women in his art tend to be scantily clad whenever possible).

It should be noted that the "almost naked female armor" is not actually as common as one might expect. The worst offenders are usually fantasy pinups and JRPGs (and in the latter case, often applies to both men and women); for actual tabletop RPGs and most western-developed videogames, they're actually somewhat uncommon in recent years due to - among other things - ideological pushback, the practical objections and widespread mockery (as such, if the setting doesn't revolve around fanservice then the nakedness is usually either made more "artistic", or more effort is used in "justifying" it in-universe).

Flash to the Extreme[edit]

The character's armor is excessively decorated and designed in an over-the-top manner (ranging from bright colors to it being encrusted in precious gems and metals) that they basically scream: "walking target" and/or "mobile treasure chest" when out into the field. Usually given to the upper hierarchy of a setting to denote either their position or wealth. Large spikes count as an "evil" version of this; while they can make a villain look intimidating, they'd also be getting in the way, either poking yourself or your allies constantly.

Style over Substance[edit]

The character's armor includes elements that reduce its practicality in favor of looking flashy or appealing. Such features are found almost entirely on female armor and includes high heels, contoured breastplates, no clear means of fastening it together, thigh-high boots, and a lack of padding. Then again, one can easily point to countless real-world examples of the above-mentioned traits (Yes, even heels - riding a horse with stirrups is much easier wearing boots with heels), but most of the time were usually reserved for ceremonial armor or just not totally optimized for combat (because even the best armor available for one age would have been outstripped and improved upon in design in later years).

Fear Me[edit]

The character's armor is specially designed to intimidate their enemies, either by just looking menacing or realizing what the armor is, is enough to inspire dread. This is typically reserved for villains, who will dress all evil-like to intimidate their foes and cement their position as a, or the, big bad. The good guys sometimes use this style, as an attempt to show his allies and the enemy he means business. This can take a variety of forms, such as:

  • Dreadful armor - simply designed to intimidate foes while looking dignified. They make take the shape of beings feared throughout the setting, like dragons, wolves, angelic/daemonic warriors, or what else have you. While sometimes they're adorned with iconography that their enemies would fear. Worth noting this isn't just in fantasy either, this is literally Batman's shtick in a nutshell.
  • Eldritch abomination - armor that looks like something H.P Lovecraft would make. Such style incorporates features that are designed to either disgust or horrify the enemy at the mere thought that something like them could exist. Typically used by big bads, who either have armor writhing like its alive - and sometimes it is - or have fused with their armor like it's their second skin.
  • Armored hedgehog - covered in big sharp spikes. Some armors in this school have so many spikes that wearing them in real life would run the genuine risk of impaling oneself. Sometimes the user is even portrayed as using the spikes themselves as a weapon.
  • The Faceless - some very intimidating primary villains wear helmets which completely obscure their face. This usually indicates to the viewer what it does to characters - this person is not to be fucked with. For some reason villains with full face protection tend to be very dangerous. They got so strong because they wore helmets long enough to not get killed before levelling up a lot.

What are these "ergonomics"[edit]

One thing should be emphasized about real world armor: It's already bloody uncomfortable to wear an at least 20 pound (or 10 kg) over shirt (which is about what the very lightest armor will weigh), never mind fight in such a thing. Padding was absolutely required for even the most basic of armor (most cutting weapons can do double duty as (expensive) clubs), and that's just the first obvious problem you'll have when fielding armor (and, in fact, there was and is a non-trivial amount of armor that was nothing but padding (go look up the Gambeson if you don't believe us; D&D calls it "padded armor" and undervalues it because game balance)). Padding, needless to say, is hard to move around in. The Ergonomics of Real World armor was (and remains to this day) very important, as a result of these and other factors.

Fantasy armor frequently ignores such considerations as "weight", "flexibility", "range of motion", "chafing", "padding", and "comfort", among other considerations, with exceptions being people who wear armor that shows a lot of skin (which sorta defeats the point of armor, but there you go) or where magic compensates for ergonomics or function (e.g.; a metal bikini enchanted to protect its wearer). This is also ignoring the tendency for almost everybody to walk around without any kind of helmet.

The Main Source of Skub[edit]

This article or section is about a topic that is particularly prone to Skub (that is, really loud and/or stupid arguments). Edit at your own risk, and read with a grain of salt, as skubby subjects have a bad habit of causing stupid, even in neutrals trying to summarize the situation.

Female armor is the main source of skub when armor is discussed. Three points are probably indisputable:

  1. The forces that produce cheesecake outfits in Real Life probably exist in your game world.
  2. The realities of combat also probably exist in your game world, which directly counteracts #1.
  3. The armor worn by women in Fantasy Art veers strongly towards the cheesecake side of the line.
  4. In the real world, there were actual suits of armor that had some very goofy looking codpieces; here's one famous example. Muscle cuirasses, while somewhat less funny than the silly codpieces, are also brought up. (There's a possibly relevant point to be made here, but the laughter over the goofy codpieces usually drowns it out.)
  5. In the real world, practical armor is fairly unisex, in terms of shape, if not support - breasts just don't get as much in the way as you might expect, particularly once you start adding the necessary padding. Depending on the size of the breasts, at least.

For example, point number two is dependent on how much of a roleplayer vs. rollplayer you are. You wouldn't care much about how well armor covers you if it's +3 defense regardless of hit location, especially where supernatural power - the meat and potatoes of fantasy settings - protecting the wearer regardless of exposed skin is involved. Otherwise, you also have people argue that artistic license is more important than adherence to reality when it comes to fiction, since it's not supposed to be a literal interpretation of reality anyway, but by that point you're entering a philosophical debate.

Further for point five... specialized armor for women is a thing, even in modern times for multiple military forces. This is something this Anon's sisters in arms expressed a great deal of desire for back in the day, and his current coworkers express a great deal of gratitude for now.

Beyond those few points, expect to see nothing but a sea of bullshit, and maybe a few well-meaning but absolutely wrong "Best Practices" suggestions.

"Breast"plate a.k.a. "Boobplate"[edit]

A somewhat specific case of "Female Armor skub" is a breastplate that has boobs on it, for use by female users who want to advertise their femaleness. There are a metric shitload of arguments centering around just this one specific variant of fantasy armor; the main somewhat objective complaint being that most such designs create an obvious weakness in the armor: you create an inward curve to drive the blow towards the center of the wearer's chest, rather than an outward curve which drives the blow away from the center of the chest. But from there, we rapidly enter the sea of skub and bullshit, without even the thin veneer of the "Best Practices" suggestions.

A Mild Digression about Ceremonial Armor[edit]

In Real Life, armor was usually divided into practical and ceremonial armor. Practical armor was intended to actually be used (i.e., protect a dude (or dudette, as the case may be) from that spear or knife in the middle of an actual melee). Ceremonial armor was intended to look good. This resulted in occasional wild differences between the two, such as the ridiculous codpieces mentioned above. That is not too say that no piece of ceremonial armor has ever been used in battle: there are more than a few surviving examples with marks of wear, though the circumstances of their incurrence are not always clear.

Fantasy armor is usually inspired by the ceremonial armor, as that's what was usually put into artistic depictions and survived long enough to be put in museums. This is reinforced by seemingly period-accurate reproductions taking their inspiration from both sources.

The Warhammer Line[edit]

As a side note, if your armor is as or more ridiculous than Warhammer's (either 40k or Fantasy), expect to be mocked. Yes, this means you, generic anime-inspired MMORPG, and you, That Guy who uses a screenshot from said MMORPG as his character portrait.

Videos[edit]

Unsurprisingly the skub extends to youtube. Shadiversity, a historian, author, and HEMA practitioner has a couple extensive videos on the subject. On the subject of armor click here for the general discussion, and here for the specific discussion on if boob plate's dangerous. Then click here for the more general, but related subject of the Fantasy barbarian.

There's numerous responses from other excellent channels like Skallagrim, commentaries from Schola Gladiatoria and other detailed videos from Shad and others ranging from focusing on the chain mail bikini itself to the more general topic of the fantasy Conan style Barbarian. This goes all the way up to scifi boob plate of the far future... not quite 40k to my knowledge. Yet. But people have brought similar kit up.

See Also[edit]

Medieval Weaponry
Melee
Weapons:
Battleaxe - Dagger - Lance - Mace - Club
Pole-arm - Spear - Sword - Warhammer
Ranged
Weapons:
Blowgun - Bows and Arrows - Cannon
Crossbow - Firearm - Rocket - Shuriken - Sling - Incendiary Weapons - Artillery
Armor: Armor - Fantasy Armor - Helmet - Pauldron - Shield

Gallery[edit]