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Everyone Is John is one of the quickest, simplest RPG's out there.
[[File:EVERYONE IS JOHN.png|200px|thumb|right|The rules in one image.]]
The main concept is that every player but one plays a voice in "Johns" head.
 
Everyone Is John is one of the quickest, simplest RPG's out there, created by [http://wso.williams.edu/~msulliva/ Michael B. Sullivan]
The main concept is that every player but one plays a voice in "John's" head.
All of these voices are trying to get John to do something that they like.
All of these voices are trying to get John to do something that they like.
The funniest thing about this game is your voice can make him want to do ANYTHING. (I mean '''ANYTHING''')
The funniest thing about this game is your voice can make him want to do ANYTHING. (I mean '''ANYTHING''')
The remaining player plays as John. It is advised that this player is the usual GM/ST or at least the best at telling a story.
The remaining player plays as John. It is advised that this player is the usual GM/ST or at least the best at telling a story.
The game has recently been expanded and released as a book by Gamer Nation Studios, with several "adventure seeds" to begin your story.
== Materials ==
== Materials ==
You need:
You need:
*4-6 Players
*3-6 Players
*One Notepad for each player
*One Notepad for each player
*At least one D6
*At least one D6
*Some kind of marker in abundance (Poker Chips work well)
*Some kind of marker in abundance (Poker Chips work well [Cat food is also fine])


== The Pregame ==
== The Pregame ==
First you pick a name for your voice
First, you pick a name for your voice.
Everyone playing as a voice chooses what they will try to make John do. This is called their Obsession. When they successfully make John do these things they earn points. These are divided into three categories, Leveled from one to three.
Everyone playing as a voice chooses what they will try to make John do. This is called their Obsession. When they successfully make John do these things they earn points. These are divided into three categories, Leveled from one to three.
*Level One: Simple, one-step things like eating candy, yelling in public, basically anything that only requires one roll.
*Level One: Simple, one-step things like eating candy, yelling in public, basically anything that only requires one roll.
*Level Two: Slightly more complicated or dangerous tasks, things like Collecting and throwing Baseballs, Running a mile in a new/stolen pair of shoes, or masturbating onto people in public (Someone seriously chose this) These typically require slight planning, or at least 2 rolls.
*Level Two: Slightly more complicated or dangerous tasks, things like collecting and throwing baseballs, running a mile in a new/stolen pair of shoes, or "dining and dashing". These typically require slight planning, or at least 2 rolls.
*Level Three: Okay, now we are getting serious. This is reserved for horribly diabolical/disgusting actions. (all of these examples following have been in sessions I have been in) Blowing up buildings, Swimming in excrement, Dressing up as a transvestite and selling your body, Suicide, Organ Harvesting, and Raping children. (Yes, i know)
*Level Three: Okay, now we are getting serious. This is reserved for extremely difficult actions to pull off without serious planning involved or without someone taking note. Blowing up buildings, swimming in excrement, robbing a bank, etc.


You keep your Obsession Hidden from your opponents by the way, more shock value.
You keep your Obsession hidden from your opponents for more shock value.


Now you choose your two specialties,
Now you choose your two Skills.
John is a overall very unskilled person, never been really good at anything, unless a voice tells him to do it. Any roll you are not specialized in requires a 6 on a D6 die.
John is an overall very unskilled person; never been really good at anything, unless a voice tells him to do it. Any roll you are not skilled in requires a 6 on a D6 die.
Actions you have a specialty for only require a 4+.
Actions you have skill in only require a 3+.
You can choose 2 Specialties, or 3 with a penalty for the game.
You can choose 2 Skills, or 3 with a penalty for the game.
These skills should be at least slightly specific, things like "Everything forever" are not acceptable.
These skills should be at least slightly specific, things like "Everything forever" are not acceptable.
Example skills would be:
Example skills would be:
*Talking to adults
*Talking to Adults
*Talking to children
*Talking to children
*Driving
*Driving
*Flying
*Flying
Line 33: Line 37:
*Eating in Excess
*Eating in Excess
*Assembling/Detonating Bombs
*Assembling/Detonating Bombs
*Masturbation
*Sneaking
*Sneaking
*Lock picking
*Lock Picking
*Performing (Dance, Singing, Instrument)
*Performing (Dance, Singing, Instrument)


Now you show your Name, Obsession, And Specialties to "John"
Then, you show your Name, Obsession, and Skills to "John"
 
Everyone then receives 10 Willpower tokens (7 If you took 3 skills)


Now everyone Receives 10 Willpower tokens (7 If you too 3 specialties)
== Game Begins! ==
== Game Begins! ==
"John" sets the opening scene by telling the players where they are, this can be anywhere. Hardware Store, Zoo, School, Airplane over the pacific ocean.
"John" sets the opening scene by telling the players where they are, this can be anywhere. A hardware store, a zoo, a school, an airplane over the Pacific Ocean.
Players Now "Ante up" Some of their tokens, Whoever Offers the most loses the tokens offered (Other players keep their tokens), then gets control of John until they either earn points or fail a roll. Now you get out there and earn points, Everyone gets back one willpower token when control is about to switch. Keep in mind that even while you are not in control, you can talk to John to achieve truly epic LULZ.
Players now "Ante up" some of their tokens, whoever offers the most loses the tokens offered (Other players keep their tokens), then gets control of John until they either earn points or fail a roll. Now you get out there and earn points, everyone gets back one willpower token when control is about to switch. Keep in mind that even while you are not in control, you can talk to John for bantz and all that stuff.
Willpower can also be used to improve your rolls, each willpower spent increases the roll by one. so a normally 3+ roll becomes a 2+ with 1 token. It '''IS''' Possible to make a roll automatically succeed this way.
Willpower can also be used to improve your rolls, each willpower spent increases the roll by one. so a normally 3+ roll becomes a 2+ with 1 token. It '''IS''' possible to make a roll automatically succeed this way.
Again, Everyone receives a token when Control switches, Up to their starting number
Again, everyone receives a token when control switches, up to their starting number.


The game ends when John Dies
The game ends when John dies or all Voices run out of willpower.


== Scoring ==
Once the game ends, each player reveals their Obsession and counts how many times it was accomplished by John. (Note: This does NOT have to be while the player was Active. If someone else accomplishes your Obsession for you, it still counts!) Your score is equal to the number of times your Obsession was completed multiplied by the level of your Obsession.


== Example ==
== Example ==
For your sake I will provide an example of a session I played with 3 friends. (Internal voices names are italicized)
For your sake, we shall provide an example of a session I played with 3 friends. (Internal voices names are italicized)


Narrator (John out of character): You wake up in the middle of a hardware store, wearing the stores employee uniform, What do?
Narrator (John out of character): You wake up in the middle of a hardware store, wearing the stores' employee uniform. What do you do?


John: Man, i cant believe i actually got this job, I'm so glad that medication the doctor prescribed me is working so well! Im sure missing one dose wont have any horrible implications.
John: Man, I can't believe I actually got this job. I'm so glad that medication the doctor prescribed me is working so well! I'm sure missing one dose won't have any horrible implications.


[Players Bid for control, James wins with 7]
[Players Bid for control, James wins with 7]
Line 61: Line 68:
''James'' (Slightly raspy voice): Hey there John...
''James'' (Slightly raspy voice): Hey there John...


John: Wha? Whos there?
John: Wha? Who's there?


''James'': You shouldn't talk to yourself John, People will think your CRAZY.
''James'': You shouldn't talk to yourself John, People will think you're CRAZY.


John: Oh god, Please no... Not again...
John: Oh god... Please, no... Not again...


''James'': Its OK John, call me James, I just need you to do something for me...
''James'': It's okay John, call me James, I just need you to do something for me...


Narrator: Johns old friend, Billy walks into the relatively empty hardware store.
Narrator: John's old friend, Billy walks into the relatively empty hardware store.


Billy: Hey John! You doing OK buddy? You look a little pale?
Billy: Hey John! You doing OK buddy? You look a little pale?


''James'': John! Look at that lonely Nail Gun sitting all alone on the ground over there, you should pick that up...
''James'': John! Look at that lonely nailgun sitting all alone on the ground over there, you should pick that up...


John: Okay, Makes sense...
John: Okay, Makes sense...
Line 79: Line 86:
'''John Picks up the nail gun'''
'''John Picks up the nail gun'''


''James'': Now walk over to billy like normal John.
''James'': Now walk over to Billy like normal, John.


'''John does this, Billy looks slightly nervous as he does'''
'''John does this, Billy looks slightly nervous as he does'''
Line 87: Line 94:
[Specialized skill check, James rolls a 4, Success!]
[Specialized skill check, James rolls a 4, Success!]


Billy: What are you... AHHH!
Billy: What are you... AARGH!


'''John pulls the trigger repeatedly, until Billy drops to the ground, Dead.'''
'''John pulls the trigger repeatedly, until Billy drops to the ground, dead.'''


[Bid for control, Hamza wins with 6]
[Bid for control, Hamza wins with 6]


''Hamza'' (Thick Arab accent): John! What have you done!?!
''Hamza'' (British accent): John! What have you done!?!


John: I don't know, James sounded so convincing... Please help me...
John: I don't know, James sounded so convincing... Please help me...


''Hamza'': Its OK John, my names Hamza, I know what to do.
''Hamza'': It's OK John, my name's Hamza, I know what to do.


John: Oh thank you... Thank you...
John: Oh thank you... Thank you...


''Hamza'': Now, go get a propane tank, were gonna have a barbecue, like when you were a boy...
''Hamza'': Now, go get a propane tank, we're gonna have a barbecue, like when you were a boy...


John: Okay
John: Okay.


'''John quickly finds a propane tank'''
'''John quickly finds a propane tank'''


''Hamza'': Now go across the street to Starbucks
''Hamza'': Now go across the street to Starbucks.


John: Why? there's nothing there, but ill go, i don't want to see Billy anymore...
John: Why? there's nothing there, but I'll go, I don't want to see Billy anymore...


'''John leaves after dropping the nail gun, his clothes drenched in blood'''
'''John leaves after dropping the nail gun, his clothes drenched in blood'''
Line 115: Line 122:
'''John makes it into Starbucks, receives some puzzled looks'''
'''John makes it into Starbucks, receives some puzzled looks'''


''Hamza'': You need to get washed up john, Go to the bathroom.
''Hamza'': You need to get washed up, John. Go to the bathroom.


'''John gets in and turns on the sink'''
'''John gets in and turns on the sink'''


''Hamza'': I just Realized, we dont know if the tank is empty John, you should open the valve way up so we can tell!
''Hamza'': I just realized, we don't know if the tank is empty. You should open the valve way up so we can tell!


'''John begins turning the nozzle'''
'''John begins turning the nozzle'''
Line 129: Line 136:
'''Propane gas now floods the small bathroom'''
'''Propane gas now floods the small bathroom'''


John: Oh god! Im getting dizzy...
John: Oh god! I'm getting dizzy...


''Hamza'': Now bust a light bulb to get something to plug the hole
''Hamza'': Now bust a light bulb to get something to plug the hole.


[Skill check, Hamza rolls a 2, Failed!]
[Skill check, Hamza rolls a 2, Failed!]


John: i cant do it, it would hurt so much!
John: I can't do it, it would hurt so much!


[Bid for control, Matt wins with 5]
[Bid for control, Matt wins with 5]
Line 145: Line 152:
Woman: OH MY GOD HE IS DEAD! CALL THE POLICE!
Woman: OH MY GOD HE IS DEAD! CALL THE POLICE!


John: Oh god, they found Billy! What do i do?!?
John: Oh god, they found Billy! What do I do?!?


''Matt'': Run John! To the School! they will never find you there!
''Matt'': Run, John! To the school! They will never find you there!


[Specialized Skill check, Matt rolls a 2, Failed!]
[Specialized Skill check, Matt rolls a 2, Failed!]


John: Its too far, i will never make it...
John: It's too far, I'll never make it...


[Bid for control, James wins with 5]
[Bid for control, James wins with 5]


''James'': You need to defend yourself John! Run to Sports Authority!
''James'': You need to defend yourself, John! Run to Sports Authority!


'''John does this, looking rather crazy covered in blood, crying, still off balance from the gas'''
'''John does this, looking rather crazy covered in blood, crying, still off balance from the gas'''
Line 169: Line 176:
John: Well, Yeah.
John: Well, Yeah.


''James'': You should sneak out back and head to the bookstore, Nobody has guns there, those people need to feel safe too!
''James'': You should sneak out back and head to the bookstore. Nobody has guns there, those people need to feel safe too!


John: Yeah! Ill be a hero!
John: Yeah! I'll be a hero!


'''John gets to the bookstore, everyone freaks out and drops to the ground'''
'''John gets to the bookstore, everyone freaks out and drops to the ground'''


John: No! its OK!
John: No! It's OK!


[Narrator rolls a die, it comes up a 5]
[Narrator rolls a die, it comes up a 5]
Line 181: Line 188:
'''A loud explosion comes from the Coffee shop down the road!'''
'''A loud explosion comes from the Coffee shop down the road!'''


''James'' That man on the left looks like a cop, KILL HIM!
''James'': That man on the left looks like a cop, KILL HIM!


John: WHAT?
John: WHAT?


''James'': ITS HIM OR YOU!
''James'': IT'S HIM OR YOU!


[Specialized skill check, James rolls a 5, success!]
[Specialized skill check, James rolls a 5, success!]


'''The mans head EXPLODES sending chunks in all directions.'''
'''The man's head EXPLODES, sending chunks in all directions.'''
 
[Bid for control, Matt wins with 6]
 
''Matt'': See that little girl?
 
John: Yeah...
 
''Matt'': RAPE HER!
 
John: Oh my GOD!!!
 
[Specialized Skill check, Matt rolled a 2, Failed! and dozens of people reading this are disappointed!]
 
John: NONONONONO, I WONT!


[Bid for control, Hamza wins with 6}
[Bid for control, Hamza wins with 6}
Line 209: Line 202:
''Hamza'': JOHN, WHAT ARE YOU DOING?!?!?!?
''Hamza'': JOHN, WHAT ARE YOU DOING?!?!?!?


John: I DONT KNOW ANYMORE!
John: I DON'T KNOW ANYMORE!


''Hamza'': Go back to sports authority! Maybe you can sell the gun back so they don't find it!
''Hamza'': Go back to sports authority! Maybe you can sell the gun back so they don't find it!


John: Ok, Ok, just leave me alone...
John: Okay, okay, just leave me alone...


'''John gets in the door to sports authority'''
'''John gets in the door to Sports Authority'''


''Hamza'': Wait, go to the camping section, you may need to hide out for awhile!
''Hamza'': Wait, go to the camping section, you may need to hide out for a while!


John: Okay, makes sense.
John: Okay, makes sense.
Line 229: Line 222:
'''John does so, a deep twang sounds out'''
'''John does so, a deep twang sounds out'''


''Hamza'': Did you hear that? Its a little girl trapped inside one of them!
''Hamza'': Did you hear that? It's a little girl trapped inside one of them!


John: WHAT?!?!?!?
John: WHAT?!?!?!?


''Hamza'': Open all the valves to see if you can hear her! Hurry John! You will be a hero!
''Hamza'': Open all the valves to see if you can hear her! Hurry, John! You will be a hero!


[Specialized skill check, Hamza Rolls a 4, Success!]
[Specialized skill check, Hamza Rolls a 4, Success!]
Line 239: Line 232:
'''John opens all of the valves, the gas quickly flows out, filling the air around him'''
'''John opens all of the valves, the gas quickly flows out, filling the air around him'''


''Hamza'': Cant you hear her? Shes lost in the smoke! Fire your fun to lead her to you!
''Hamza'': Can't you hear her? She's lost in the smoke! Fire your gun to lead her to you!


[Skill check, Hamza spent 3 Willpower, Hamza rolled a 6, Success!]  
[Skill check, Hamza spent 3 Willpower, Hamza rolled a 6, Success!]  


'''A huge explosion rolls through the store, destroying it and killing john in the process, GAME OVER'''
'''A huge explosion rolls through the store, destroying it and killing John in the process. GAME OVER'''


James:
James:
Obsession: shooting people, LVL 2
Obsession: Shooting people, LVL 2
Times completed: 2
Times completed: 2
4 Points
4 Points
Matt:
Obsession: Raping children, LVL 3
Times completed: 0
0 Points


Hamza:
Hamza:
Obsession: Terrorist bombings, LVL 3
Obsession: Explosives, LVL 3
Times completed: 2
Times completed: 2
6 Points
6 Points


Hamza wins!
Hamza wins!
== External References ==
* http://web.archive.org/web/20110701010311/http://wso.williams.edu/~msulliva/campaigns/john/ - Michael B. Sullivan
* http://suptg.thisisnotatrueending.com/archive/42828741/ - A classic Everyone Is John game
[[Category:Roleplaying]]
[[Category:One-page Games]]

Latest revision as of 23:09, 20 June 2023

The rules in one image.

Everyone Is John is one of the quickest, simplest RPG's out there, created by Michael B. Sullivan The main concept is that every player but one plays a voice in "John's" head. All of these voices are trying to get John to do something that they like. The funniest thing about this game is your voice can make him want to do ANYTHING. (I mean ANYTHING) The remaining player plays as John. It is advised that this player is the usual GM/ST or at least the best at telling a story. The game has recently been expanded and released as a book by Gamer Nation Studios, with several "adventure seeds" to begin your story.

Materials[edit]

You need:

  • 3-6 Players
  • One Notepad for each player
  • At least one D6
  • Some kind of marker in abundance (Poker Chips work well [Cat food is also fine])

The Pregame[edit]

First, you pick a name for your voice. Everyone playing as a voice chooses what they will try to make John do. This is called their Obsession. When they successfully make John do these things they earn points. These are divided into three categories, Leveled from one to three.

  • Level One: Simple, one-step things like eating candy, yelling in public, basically anything that only requires one roll.
  • Level Two: Slightly more complicated or dangerous tasks, things like collecting and throwing baseballs, running a mile in a new/stolen pair of shoes, or "dining and dashing". These typically require slight planning, or at least 2 rolls.
  • Level Three: Okay, now we are getting serious. This is reserved for extremely difficult actions to pull off without serious planning involved or without someone taking note. Blowing up buildings, swimming in excrement, robbing a bank, etc.

You keep your Obsession hidden from your opponents for more shock value.

Now you choose your two Skills. John is an overall very unskilled person; never been really good at anything, unless a voice tells him to do it. Any roll you are not skilled in requires a 6 on a D6 die. Actions you have skill in only require a 3+. You can choose 2 Skills, or 3 with a penalty for the game. These skills should be at least slightly specific, things like "Everything forever" are not acceptable. Example skills would be:

  • Talking to Adults
  • Talking to children
  • Driving
  • Flying
  • Shooting
  • Eating in Excess
  • Assembling/Detonating Bombs
  • Sneaking
  • Lock Picking
  • Performing (Dance, Singing, Instrument)

Then, you show your Name, Obsession, and Skills to "John"

Everyone then receives 10 Willpower tokens (7 If you took 3 skills)

Game Begins![edit]

"John" sets the opening scene by telling the players where they are, this can be anywhere. A hardware store, a zoo, a school, an airplane over the Pacific Ocean. Players now "Ante up" some of their tokens, whoever offers the most loses the tokens offered (Other players keep their tokens), then gets control of John until they either earn points or fail a roll. Now you get out there and earn points, everyone gets back one willpower token when control is about to switch. Keep in mind that even while you are not in control, you can talk to John for bantz and all that stuff. Willpower can also be used to improve your rolls, each willpower spent increases the roll by one. so a normally 3+ roll becomes a 2+ with 1 token. It IS possible to make a roll automatically succeed this way. Again, everyone receives a token when control switches, up to their starting number.

The game ends when John dies or all Voices run out of willpower.

Scoring[edit]

Once the game ends, each player reveals their Obsession and counts how many times it was accomplished by John. (Note: This does NOT have to be while the player was Active. If someone else accomplishes your Obsession for you, it still counts!) Your score is equal to the number of times your Obsession was completed multiplied by the level of your Obsession.

Example[edit]

For your sake, we shall provide an example of a session I played with 3 friends. (Internal voices names are italicized)

Narrator (John out of character): You wake up in the middle of a hardware store, wearing the stores' employee uniform. What do you do?

John: Man, I can't believe I actually got this job. I'm so glad that medication the doctor prescribed me is working so well! I'm sure missing one dose won't have any horrible implications.

[Players Bid for control, James wins with 7]

James (Slightly raspy voice): Hey there John...

John: Wha? Who's there?

James: You shouldn't talk to yourself John, People will think you're CRAZY.

John: Oh god... Please, no... Not again...

James: It's okay John, call me James, I just need you to do something for me...

Narrator: John's old friend, Billy walks into the relatively empty hardware store.

Billy: Hey John! You doing OK buddy? You look a little pale?

James: John! Look at that lonely nailgun sitting all alone on the ground over there, you should pick that up...

John: Okay, Makes sense...

John Picks up the nail gun

James: Now walk over to Billy like normal, John.

John does this, Billy looks slightly nervous as he does

James: Now john, STICK IT IN HIS GUT AND PULL THE TRIGGER.

[Specialized skill check, James rolls a 4, Success!]

Billy: What are you... AARGH!

John pulls the trigger repeatedly, until Billy drops to the ground, dead.

[Bid for control, Hamza wins with 6]

Hamza (British accent): John! What have you done!?!

John: I don't know, James sounded so convincing... Please help me...

Hamza: It's OK John, my name's Hamza, I know what to do.

John: Oh thank you... Thank you...

Hamza: Now, go get a propane tank, we're gonna have a barbecue, like when you were a boy...

John: Okay.

John quickly finds a propane tank

Hamza: Now go across the street to Starbucks.

John: Why? there's nothing there, but I'll go, I don't want to see Billy anymore...

John leaves after dropping the nail gun, his clothes drenched in blood

John makes it into Starbucks, receives some puzzled looks

Hamza: You need to get washed up, John. Go to the bathroom.

John gets in and turns on the sink

Hamza: I just realized, we don't know if the tank is empty. You should open the valve way up so we can tell!

John begins turning the nozzle

Hamza: This is too slow! Bust it over the sink!

[Specialized Skill check, Hamza Rolls a 4, Success!]

Propane gas now floods the small bathroom

John: Oh god! I'm getting dizzy...

Hamza: Now bust a light bulb to get something to plug the hole.

[Skill check, Hamza rolls a 2, Failed!]

John: I can't do it, it would hurt so much!

[Bid for control, Matt wins with 5]

Matt: Get out of that gas John, you will get sick!

John does this, and runs outside the store, only to hear a woman scream

Woman: OH MY GOD HE IS DEAD! CALL THE POLICE!

John: Oh god, they found Billy! What do I do?!?

Matt: Run, John! To the school! They will never find you there!

[Specialized Skill check, Matt rolls a 2, Failed!]

John: It's too far, I'll never make it...

[Bid for control, James wins with 5]

James: You need to defend yourself, John! Run to Sports Authority!

John does this, looking rather crazy covered in blood, crying, still off balance from the gas

John heads to the back with the guns

James: Buy a shotgun and ammunition.

[Specialized skill check, James rolls a 3, Success!]

James: Don't you feel safe now?

John: Well, Yeah.

James: You should sneak out back and head to the bookstore. Nobody has guns there, those people need to feel safe too!

John: Yeah! I'll be a hero!

John gets to the bookstore, everyone freaks out and drops to the ground

John: No! It's OK!

[Narrator rolls a die, it comes up a 5]

A loud explosion comes from the Coffee shop down the road!

James: That man on the left looks like a cop, KILL HIM!

John: WHAT?

James: IT'S HIM OR YOU!

[Specialized skill check, James rolls a 5, success!]

The man's head EXPLODES, sending chunks in all directions.

[Bid for control, Hamza wins with 6}

Hamza: JOHN, WHAT ARE YOU DOING?!?!?!?

John: I DON'T KNOW ANYMORE!

Hamza: Go back to sports authority! Maybe you can sell the gun back so they don't find it!

John: Okay, okay, just leave me alone...

John gets in the door to Sports Authority

Hamza: Wait, go to the camping section, you may need to hide out for a while!

John: Okay, makes sense.

Hamza: See that line of propane tanks?

John: Yeah... Why?

Hamza: Check if they are full, tap it with your gun...

John does so, a deep twang sounds out

Hamza: Did you hear that? It's a little girl trapped inside one of them!

John: WHAT?!?!?!?

Hamza: Open all the valves to see if you can hear her! Hurry, John! You will be a hero!

[Specialized skill check, Hamza Rolls a 4, Success!]

John opens all of the valves, the gas quickly flows out, filling the air around him

Hamza: Can't you hear her? She's lost in the smoke! Fire your gun to lead her to you!

[Skill check, Hamza spent 3 Willpower, Hamza rolled a 6, Success!]

A huge explosion rolls through the store, destroying it and killing John in the process. GAME OVER

James: Obsession: Shooting people, LVL 2 Times completed: 2 — 4 Points

Hamza: Obsession: Explosives, LVL 3 Times completed: 2 — 6 Points

Hamza wins!

External References[edit]