Eldar Corsairs: Difference between revisions

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== Tabletop ==
== Tabletop ==


Corsairs are essentially a pretty irrelevant faction. Despite being one of the Eldar subfactions most likely to meet humans, the fact that they tend to prey on civilian ships means that they rarely get involved in any significant wars unless they're helping out a Craftworld. The only real famous Corsairs are [[Prince Yriel]] and [[Yvraine]], both of whom abandoned their roles as Corsair Princes to move onto greater things, and [[Duke Sliscus]], who is just a Dark Eldar who lives on a ship instead of in the [[Webway]]. Despite this, [[Forge World]] gave them rules as a tabletop faction in their book Doom of Mymerea. These rules had a lot of flavor, and are the main source of lore about their units, but sadly in the shift to 8th Edition they lost a lot of their units, including their commanders, making a pure Corsair army impossible unless you run them as [[Ynnari]]. Which you should, since unlike the other Aeldari factions they don't lose any of their gimmicks to do so.  
Since the demise of tabletop [[Battlefleet Gothic]], Corsairs have been one of the most irrelevant factions. Despite being one of the Eldar subfactions most likely to meet humans, the fact that they tend to prey on civilian ships means that they rarely get involved in any significant wars unless they're helping out a Craftworld. The only real famous Corsairs are [[Prince Yriel]] and [[Yvraine]], both of whom abandoned their roles as Corsair Princes to move onto greater things, and [[Duke Sliscus]], who is just a Dark Eldar who lives on a ship instead of in the [[Webway]]. Despite this, [[Forge World]] gave them rules as a tabletop faction in their book Doom of Mymerea. These rules had a lot of flavor, and are the main source of lore about their units, but sadly in the shift to 8th Edition they lost a lot of their units, including their commanders, making a pure Corsair army impossible unless you run them as [[Ynnari]]. Which you should, since unlike the other Aeldari factions they don't lose any of their gimmicks to do so.


There is a homebrew update of the Doom of Mymerea rules to 8th Ed. at [[Index - Corsairs]].
There is a homebrew update of the Doom of Mymerea rules to 8th Ed. at [[Index - Corsairs]].


2022 would give us a bit of welcome news as [[Kill Team (Specialist Game)|Kill Team Nachmund]] confirmed the appearance of the Voidscarred, a pack of Eldar Corsairs as one of the factions included in the set. While it's highly unlikely that we'll get an entire army around them again following Forge World squatting what little they had left, there is hope you can at least include a squad of Corsairs in a normal Craftworld or Commorite army.
2022 would give us a bit of welcome news as [[Kill Team (Specialist Game)|Kill Team Nachmund]] confirmed the appearance of the Voidscarred, a pack of Eldar Corsairs as one of the factions included in the set. While it's highly unlikely that we'll get an entire army around them again following Forge World squatting what little they had left, you can at least include a squad of Corsairs as Troops or Elites in a normal Craftworld or Commorite army. There's also been rumours that there might be another couple of Corsair units coming in 2023, hopefully a generic Corsair Prince that functions a bit like a Craftworld Autarch in terms of loadout versatility. With that, you could start having piratical Corsairs barrelling out of Drukhari Raiders painted up like Chinese Junks, it would be incredible.
 
Corsairs are more than a little handicapped in 9th edition's Codex Aeldari. They can't be taken with Ynnari (despite Yvraine herself being a former Corsair, and the codex specifically mentioning that Ynnari draws from ''all'' walks of Aeldari life), and they don't fill mandatory slots in detachments unless all units in the detachment have the {{W40kKeyword|ANHRATHE}} keyword. That effectively means the only way they can be played as a standalone army is with Prince Yriel in a Patrol or Vanguard detachment, but he's locked to {{W40kKeyword|IYANDEN}} which doesn't help. Definitely a misstep from GW here, as locking them to {{W40kKeyword|OUTCAST}} instead of {{W40kKeyword|ANHRATHE}} would have meant they could be fielded with Rangers, which would fit the lore absolutely fine, and while it wouldn't help the requirement for Yriel it would have been a big boost.
 
==Gallery==
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==See Also==
[https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Kill_Team(9E)_Aeldari#Corsair_Voidscarred Kill Team tactics]


Eldar leaks have suggest you can field them in their own army or in all other Eldar armies. So they are basically the hired guns and inquisitors of the Eldar. It has also been mentioned that there will be one or two other Corsair boxes likely released in 2023, so we might see a slight expansion, perhaps to the level of 5e Harlequins.
[[Category: Warhammer 40,000]]
[[Category: Warhammer 40,000]]


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[[Category: Eldar Corsairs]]
[[Category: Eldar Corsairs]]
{{Eldar-Forces}}

Latest revision as of 22:54, 20 June 2023

Space Elf Pirate Ninjas

IT'S OFFICIAL, IT'S HAPPENING, THEY'RE BACK.

Eldar Corsairs (also known as Anhrathe) are the fifth major Eldar faction, after the Craftworlders, Harlequins, Exodites, and Dark Eldar. As the name implies, they are nomadic fleets of space pirates. They mostly consist of former Craftworld Eldar walking the path of the Outcast, although others are Dark Eldar who left Commorragh. They can be seen as a sort of half-way point between the two: hedonistic pirates, sure, but not absolute psychopathic sadists, and they use soulstones and psykers unlike the Commorrites.

Overview[edit]

The Corsairs are said to be the closest faction to the original Eldar before the Fall. Free from the bondage of the Path, they can explore the full extent of sensation in the universe without restraint. Their strong passions means that they are capable of both acts of great cruelty and kindness depending on their whims. Although they resort to piracy to survive due to lacking a economic support structure like a Craftworld or Kabal, it is mainly motivated by the fact that without the War Mask taught through the Path of the Warrior, Eldar can easily get addicted to the pleasures of battle and killing. Many Corsairs eventually grow out of this youthful rebellious phase and return to their Craftworld, though others fall so deep into depravity that their souls are consumed by Slaanesh or they become Dark Eldar themselves. Only those with the strongest wills can stay as a Corsair permanently without falling over the edge. Funnily enough, the Eldar have yet to draw the connection between letting their kids go play pirate and then return home and the Imperium and numerous (usually unnamed) species holding the Eldar responsible for the piracy.

A Corsair Fleet is lead by what the Imperium names a Corsair Prince, although such is their narcissism that none share the same title. These ancient beings tend to be consumed by a singular obsession, be it indulgence in the hedonism that lead to the Fall, quenching their ever-lasting thirst for murder, the pursuit of exotic technologies and elixirs in a quest for immortality, or the pursuit of power through forbidden sorcery. Beneath him are the Barons, each of whom lead a Coterie of Corsair troops. Infighting is very common, with each Corsair harboring within himself the desire to become Prince and each Coterie considering the others within the fleet as rivals.

If you want an idea of what life as a Corsair is like, the book "Path of the Outcast" deals with an Eldar from Alaitoc who becomes a Ranger, then joins a Corsair fleet, rises to the rank of Prince, only to make some stupid mistakes and lose it all.

Tabletop[edit]

Since the demise of tabletop Battlefleet Gothic, Corsairs have been one of the most irrelevant factions. Despite being one of the Eldar subfactions most likely to meet humans, the fact that they tend to prey on civilian ships means that they rarely get involved in any significant wars unless they're helping out a Craftworld. The only real famous Corsairs are Prince Yriel and Yvraine, both of whom abandoned their roles as Corsair Princes to move onto greater things, and Duke Sliscus, who is just a Dark Eldar who lives on a ship instead of in the Webway. Despite this, Forge World gave them rules as a tabletop faction in their book Doom of Mymerea. These rules had a lot of flavor, and are the main source of lore about their units, but sadly in the shift to 8th Edition they lost a lot of their units, including their commanders, making a pure Corsair army impossible unless you run them as Ynnari. Which you should, since unlike the other Aeldari factions they don't lose any of their gimmicks to do so.

There is a homebrew update of the Doom of Mymerea rules to 8th Ed. at Index - Corsairs.

2022 would give us a bit of welcome news as Kill Team Nachmund confirmed the appearance of the Voidscarred, a pack of Eldar Corsairs as one of the factions included in the set. While it's highly unlikely that we'll get an entire army around them again following Forge World squatting what little they had left, you can at least include a squad of Corsairs as Troops or Elites in a normal Craftworld or Commorite army. There's also been rumours that there might be another couple of Corsair units coming in 2023, hopefully a generic Corsair Prince that functions a bit like a Craftworld Autarch in terms of loadout versatility. With that, you could start having piratical Corsairs barrelling out of Drukhari Raiders painted up like Chinese Junks, it would be incredible.

Corsairs are more than a little handicapped in 9th edition's Codex Aeldari. They can't be taken with Ynnari (despite Yvraine herself being a former Corsair, and the codex specifically mentioning that Ynnari draws from all walks of Aeldari life), and they don't fill mandatory slots in detachments unless all units in the detachment have the ANHRATHE keyword. That effectively means the only way they can be played as a standalone army is with Prince Yriel in a Patrol or Vanguard detachment, but he's locked to IYANDEN which doesn't help. Definitely a misstep from GW here, as locking them to OUTCAST instead of ANHRATHE would have meant they could be fielded with Rangers, which would fit the lore absolutely fine, and while it wouldn't help the requirement for Yriel it would have been a big boost.

Gallery[edit]

See Also[edit]

Kill Team tactics

Forces of the Eldar
Heroes: Eldrad Ulthran - Illic Nightspear - Prince Yriel - Phoenix Lords
Command: Autarch - Avatar of Khaine - Exarch - Yncarne
Farseer - Seer Council - Spiritseer - Warlock
Troops: Bonesingers - Guardians - Rangers - Storm Guardians
Aspect Warriors: Crimson Hunters - Dark Reapers - Dire Avengers - Fire Dragons - Howling Banshees
Shadow Spectres - Shining Spears - Striking Scorpions - Warp Spiders - Swooping Hawks
Eldar Corsairs: Corsair Prince - Void Dreamer - Voidreaver - Voidscarred
Exodites: Dragon Knights - Eldar Knight
Structures: Webway Gate
Wraiths: Wraithblades - Wraithguard - Wraithknight - Wraithlord - Wraithseer
Support: Support Weapon Battery - Vyper - War Walker - Wasp Assault Walker - Windrider Jetbikes
Vehicles: Hornet - Falcon - Fire Prism - Firestorm - Night Spinner - Warp Hunter - Wave Serpent
Flyers: Hemlock Wraithfighter - Nightwing Interceptor - Nightshade Interceptor
Phoenix - Vampire Hunter - Vampire Raider - Void Dragon Phoenix
Superheavy
Vehicles:
Deathstalker - Cobra - Lynx - Scorpion
Storm Serpent - Tempest - Void Spinner
Titans: Revenant Scout Titan - Phantom Battle Titan - Warlock Titan
Spacecraft: Darkstar Fighter - Eagle Bomber
Auxiliaries: Harlequins