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[[File:Doomtitancopy.jpg|right|thumb|400px|Ready to form [[Voltron]]!]]
{{cleanup}}
{{fail}}
{{MattWard}}
{{Topquote|Hail, sir Knight! I heard of your penchant for [[power armor]], hence we grafted power armor on your power armor so you can wage war whilst you wage war.|Magos Xzibitus, on the introduction of the Dreadknight}}
{{Topquote|SILLY DESIGN!|[[Skarbrand]]'s [[If the Emperor had a Text-to-Speech Device|opinion on Dreadknights]]}}
[[File:Dreadnight Concept_by_hammk-dbm3vew.jpg|right|thumb|650px|[[/tg/ Gets Shit Done|This is what a competent artist, specifically hammk on Deviantart aka ahn hyoungsup on ArtStation, and a few extra bits of armor can do to a horrid diaper carrier.]] Get your shit together GW!]]
 
The '''Nemesis Dreadknight''' is a [[Grey Knight]] suit of armor that allows its wearer to go toe-to-toe with a [[Greater Daemon]] of [[Chaos]] on his own. Yes, the regular [[Plot Armor|plot armor]] does have its limits, and even an above-strength chapter can't always send the hundreds of Battle Brothers that would normally be required to contain such a powerful daemon.
 
To deal with them, these baby carriers are armed with a [[Force weapon#Nemesis Greatsword|Nemesis Greatsword]] and a [[Gatling Psilencer]] to make sure that ''that'' Greater Daemon is deader than [[Horus Lupercal|Horus.]]
 
Wearers are recognized as being the most formidable of Grey Knights; unfortunately for them, this means that they get stuck with the really dangerous missions.
 
Per fluff updates, we learned [[Magnus the Red]] can swat these things aside like god damn flies. The bad old days of the incorruptible daemon-slaughtering fuckmachine seem gone for good. Then again, we're talking about second most powerful psyker in the galaxy, so theres that.
 
The Primaris Marines now have [[Invictor Tactical Warsuit|their own version]] as well, except it’s a ride-in Redemptor Dread. It looks just as fucking stupid as it sounds. [[Paragon Warsuit|Same]] with the Sisters of Battle, except even worse than the Primaris one.


{{Fail}}
== Design (And Flaws) ==
{{MattWard}}
The Dreadknight suit isn't awful in and of itself-- a [[Dreadnought]]-sized suit of armor that doesn't require the operator to be near-dead is a reasonable thing for a chapter to have, hence why most chapters have Terminator and Centurion armor. This is especially true for the Grey Knights, as they regularly take on massively powerful daemons with relatively few Knights, and while they are proportionally swimming in Dreadnoughts, they could always use that firepower in a usable form any Grey Knight could jump in. It does lead to some [[what|shoe-on-head]] grade rules interactions, like how your techmarine can repair your dreadnought but not your dreadknight - although that one is surprisingly justified (see below - everyone just shoots the driver).
 
The problem is that that it looks really silly. As in, "the pilot looks like he's in a baby carrier" silly, and from a distance it looks like a hideous mishmash of mechanical bits and pieces to boot. Even a [[Penitent Engine]], which arguably has the same sort of shape, has the contrast of some hapless victim chained against an enormous metal monstrosity surrounding it. [[Paragon Warsuit|Aye!]] In the Dreadknight's case, armor on top of armor gives it no dominant contours or lines in the same way that, say, a Dreadnought or Battlesuit does.
 
Combine this with the crunch giving the Dreadknight the saves of Terminator armor and the look of the pilot already wearing Termie armor, meaning by all accounts whenever he's getting hit, everyone with half a brain on the enemy's side is shooting him out of the middle, and you get a look so incompetently-designed that even "because [[grimdark]]" can't explain why it turned out that way. It really does look like the designer was watching Dexter's Laboratory/Matrix and thought his backpack robot suit was great Imperium material, or they saw Aliens at the time and thought that the Grey Knights needed power loaders. It also has a giant hammer.
 
Add the Grey Knights' [[Matt Ward|checkered reputation with the community]] up until 6th Ed and you get what could be the undisputed champ of units kneecapped by fluff. Awesome as a Space Marine wearing a fuckoff-huge suit of armor to go beat up really big things could be, if it's not another toy for the shiny special snowflake chapter, it's also one that doesn't even have the courtesy to look sensibly designed. Cue mockery.


''"Yo dawg, I heard you like [[power armor]], so I put power armor around your power armor so you can be armored while you're armored." -- [[Techmarine]] Xzibitus of the [[Grey Knights]].''
===[[/tg/ Gets Shit Done|Modelers Get Shit Done]]===


The '''Nemesis Dreadknight''' is a [[Grey Knight]] suit of armor that allows its wearer to go toe-to-toe with a [[Greater Daemon]] of [[Chaos]] on his own. Yes, the regular plot armor does have its limits, and even an above-strength chapter can't always send the hundreds of Battle Brothers that would normally be required to contain such a powerful daemon.
Since a lot of the Dreadknight's problems are fluff and aesthetics-related, it's very easy to make a better dreadknight with a little lateral thinking: just replace its baby carrier torso with something a bit more logical. Feel free to model one by attaching its limbs to the chassis of a dreadnought to give it a torso that makes sense. A quick Google search will give you plenty of reference models to work off of, and [[Counts As|as long as it plays like a dreadknight,]] nobody will care all that much. Exposed-head chassis seem to be pretty popular for this, so you can't have everything, but screw those models. It's your dreadknight and nobody can tell you how to build it as long as it's not sillier than the stock model, which gives you pretty much infinite leeway as long as you’re not fucking insane. If you really must the show the Grey Knight inside now there's the [[Invictor Tactical Warsuit]].


Wearers are recognized as being the most formidable of Knights; unfortunately for them, this means that they get stuck with the really dangerous missions.
Really, when you get right down to it, if you think about the dreadknight bitz as two arms and two legs with where the baby carrier would go as a blank canvas, the possibilities are infinite. Make a beefed-up sentinel. Create a penitent engine on steroids. Have orks loot it and turn it into a kustom mega dread. If you have money to toss away, buy a knight castigator and work from there. Noughtknight conversions are just the beginning.


== Rage ==
The [[Imperial Knight|Armiger Knights]] also present an additional option. With Armigers being around the same size as a Dreadknight but far less derpy looking, you could just slap some Dreadknight weapons onto the Armiger and run that as your count-as Dreadknight, no fuss, no muss. You could say it's being driven by an Ordo Malleus Inquisitor.


The existence of the Dreadknight is not problematic in itself -- a [[Dreadnought]]-sized suit of armor that doesn't require the operator to be near-dead is a reasonable thing for a chapter to have. This is especially true for the Grey Knights, as they regularly take on massively powerful daemons with relatively few Knights, and prefer to let their battle-brothers have their eternal rest rather than keeping them half-alive in a Dreadnought.
As of 8th Edition and revelation of the [[Adeptus Custodes]], the coming of the Contemptor-Galatus Dreadnought has now given your Dreadknight some design options beyond your wildest dreams. Change some of the iconography a little, maybe replace the forearms, and you could be walking on sunshine.


The problem is that it is yet another special toy for the special snowflake Chapter, and it is one that doesn't have the decency to look sensibly designed.  The pilot is completely exposed -- in fact, the save conferred by the armor is exactly that conferred by [[Terminator]] armor...which the pilot is clearly already wearing. And it doesn't even have a cockpit to protect the wearer, so a fairly experienced Eldar Ranger or a team of Tau sniper drones could just shoot the rider out of the flimsy harness. For fuck's sake, the [[Tau|weeaboo space communists]] know to keep their Battlesuits fully enclosed, why can't these assholes? <s>Of course, there IS an incredibly strong force field protecting the pilot which is explicitly mentioned, but reading is hard.</s> Stop making excuses, Matt. It still looks retarded and quite frankly we don't care how many <s>void shields</s> or penis enlargers it has. In fact, having shields only makes it even more "special", both in the [[Mary Sue]] sense and in the [[Derp|"short bus" sense]]. Time to explore Pandora...
== Tactics ==


''*Shuffles up, coughs*  Ahem. It's worth noting that the whole force-field thing is extra-retarded. The tl;dr version of why is simply this:  Why the fuck doesn't the ENTIRE machine have this force-field?  And if they can put a force-field onto an Astartes-sized individual...why don't they do that for ALL Grey Knights, then? (except that the description mentions that it might actually be some super secret technology that they can't actually replicate, though that'd mean there'd be a finite and very small number of Dreadknights actually around...) Given how ridiculously hard it is to produce the Knights, one would think increasing the survivability of all of them would be a good idea if this technology exists.  Everything about the design is stupid, stupid, STUPID.  They can't even be Void Shields because Void Shields require titanic amounts of energy to maintain, energy the Derpknight couldn't possibly even come CLOSE to power, especially given the fucking thing has GOD DAMN SMOKE STACKS ON IT as if it's some fucking steampunk combustion-powered thin!  YEAH!  IT DOESN'T EVEN USE THE FUCKING MICRO-REACTORS THAT STANDARD FUCKING POWER ARMOR USES! (It actually has a compact but powerful plasma reactor.) Fucking DUUUURRRR!!  FUCK this thing's fluff is just retarded!  If it weren't so effective/OP as it is on the tabletop nobody would fucking buy it.  Seriously, the tolerance for this thing is basically one stat-point away from being something so heinous you'd never even consider it!''
The bad rep masks what's not a bad unit, all things considered. It's expensive, but then again everything in the Grey Knights' arsenal is, and it gets customization options and status as a Monstrous Creature with the current rules. While it and the Riptide are the only MC that don't get Fearless, with S10 and Terminator-level durability it's not a bad choice, all things considered, and by virtue of being that combination of tough, strong, and ugly, you can guarantee the guy on the other end of the table will [[DISTRACTION CARNIFEX|immediately try to kill it and ignore everything else in your army.]] Give it close combat upgrades, wade into battle, and watch as your Termie on stilts [[Angry Marines|puts a hammer up the ass]] of high-point units out on their own, as long as you don't get hit with tank shock or some similar effect.


It also has access to the personal teleporter. Which is odd, because the reason that Interceptors wear powered armour is that apparently a personal teleporter can't cope with the bulk of terminator plate. Unless you're wearing terminator plate <b>and</b> are strapped to a bloody massive wannabe gundam, which is apparently fine and dandy.... (Except, isn't it actually a relay of multiple teleporters wired together? Which, mind you, still doesn't make a hell of a lot of sense...)
All in all, it requires more attention than other MCs, and though you can put guns on it, it won't be helping the Knights get any shootier at range, but it's at least got its uses, especially in close range combat. It also can bring along a personal teleporter for 1/4 the cost of a stock DK, which is an almost must-have with the points reduction in 7th Codex. If you must take one along, though, rest assured you can do things with it and royally fuck up some special snowflake's day, especially if it's one hiding behind Warp or psyker effects.


As a sidenote, this neckbeard has witnessed a local GK player modeling their Derpknight by attaching its limbs to the chassis of a dreadnaught to make it look somewhat less retarded. Bonus points for an Ironclad chassis, points off for the exposed-head Venerable chassis.
They are also good at getting objectives: they're pretty fast, they're very killy, they're tough and they're on the cheap side (225pts fully kitted out) for what they do. Anyway, why should 'nids and daemons be the only ones to use [[cheese|giant psyker MCs]] to grab objectives?
Anyway, we have the best one for taking them, if not holding them.
Now, if only we could get ObSec like tervigons...


== Gallery ==
== Gallery ==


<gallery>
<gallery>
Image:Doomtitancopy.jpg|Ready to form [[/a/|Voltron]]!
Image:DerpKnight.jpg|In the grim, dark future, carrying babies is serious business.
Image:DerpKnight.jpg|In the grim, dark future, carrying babies is serious business.
Image:Apocalypseknight.jpg|It's like a one of those nesting dolls, but more retarded.
Image:Apocalypseknight.jpg|It's like one of those nesting dolls, but more retarded.
Image:RealDreadknight.jpg|
Image:RealDreadknight.jpg|What the Dreadknight should ACTUALLY look like, at the risk of losing any sense of proportion and ending up with what is essentially a big terminator.
----
Image:Marine Knights.png|Dreadknight and baby.
What the Dreadknight should ACTUALLY look like. It looks worse than the original.
Image:Dexter's first robot.png|GW being original.
Image:Wardknight.jpg
Image:AwesomeDreadKnight.jpg|Note: As shown by the above, it is possible to make a mostly standard Dreadknight look awesome. Unfortunately, you apparently need near-Golden Demon levels of painting skill to pull it off.
Image:CryingKnight.jpg|They do ''not'' appreciate it.
Dreadknight.png
</gallery>
</gallery>


[[Category:Space Marines]]
[[Category:Space Marines]]
{{Marines-Forces}}
{{Grey Knights}}
{{40k-Imperial-Vehicles}}
{{40k-Imperial-Vehicles}}
[[Category: Walkers]]
[[Category: FAIL]]

Latest revision as of 22:16, 20 June 2023

This page is in need of cleanup. Srsly. It's a fucking mess.

>

This article is about something that is considered by the overpowering majority of /tg/ to be fail.
Expect huge amounts of derp and rage, punctuated by /tg/ extracting humor from it.
This article or section involves Matthew Ward, Spiritual Liege, who is universally-reviled on /tg/. Because this article or section covers Ward's copious amounts of derp and rage, fans of the 40K series are advised that if they proceed onward, they will see fluff and crunch violation of a level rarely seen.

"Hail, sir Knight! I heard of your penchant for power armor, hence we grafted power armor on your power armor so you can wage war whilst you wage war."

– Magos Xzibitus, on the introduction of the Dreadknight

"SILLY DESIGN!"

Skarbrand's opinion on Dreadknights
This is what a competent artist, specifically hammk on Deviantart aka ahn hyoungsup on ArtStation, and a few extra bits of armor can do to a horrid diaper carrier. Get your shit together GW!

The Nemesis Dreadknight is a Grey Knight suit of armor that allows its wearer to go toe-to-toe with a Greater Daemon of Chaos on his own. Yes, the regular plot armor does have its limits, and even an above-strength chapter can't always send the hundreds of Battle Brothers that would normally be required to contain such a powerful daemon.

To deal with them, these baby carriers are armed with a Nemesis Greatsword and a Gatling Psilencer to make sure that that Greater Daemon is deader than Horus.

Wearers are recognized as being the most formidable of Grey Knights; unfortunately for them, this means that they get stuck with the really dangerous missions.

Per fluff updates, we learned Magnus the Red can swat these things aside like god damn flies. The bad old days of the incorruptible daemon-slaughtering fuckmachine seem gone for good. Then again, we're talking about second most powerful psyker in the galaxy, so theres that.

The Primaris Marines now have their own version as well, except it’s a ride-in Redemptor Dread. It looks just as fucking stupid as it sounds. Same with the Sisters of Battle, except even worse than the Primaris one.

Design (And Flaws)[edit]

The Dreadknight suit isn't awful in and of itself-- a Dreadnought-sized suit of armor that doesn't require the operator to be near-dead is a reasonable thing for a chapter to have, hence why most chapters have Terminator and Centurion armor. This is especially true for the Grey Knights, as they regularly take on massively powerful daemons with relatively few Knights, and while they are proportionally swimming in Dreadnoughts, they could always use that firepower in a usable form any Grey Knight could jump in. It does lead to some shoe-on-head grade rules interactions, like how your techmarine can repair your dreadnought but not your dreadknight - although that one is surprisingly justified (see below - everyone just shoots the driver).

The problem is that that it looks really silly. As in, "the pilot looks like he's in a baby carrier" silly, and from a distance it looks like a hideous mishmash of mechanical bits and pieces to boot. Even a Penitent Engine, which arguably has the same sort of shape, has the contrast of some hapless victim chained against an enormous metal monstrosity surrounding it. Aye! In the Dreadknight's case, armor on top of armor gives it no dominant contours or lines in the same way that, say, a Dreadnought or Battlesuit does.

Combine this with the crunch giving the Dreadknight the saves of Terminator armor and the look of the pilot already wearing Termie armor, meaning by all accounts whenever he's getting hit, everyone with half a brain on the enemy's side is shooting him out of the middle, and you get a look so incompetently-designed that even "because grimdark" can't explain why it turned out that way. It really does look like the designer was watching Dexter's Laboratory/Matrix and thought his backpack robot suit was great Imperium material, or they saw Aliens at the time and thought that the Grey Knights needed power loaders. It also has a giant hammer.

Add the Grey Knights' checkered reputation with the community up until 6th Ed and you get what could be the undisputed champ of units kneecapped by fluff. Awesome as a Space Marine wearing a fuckoff-huge suit of armor to go beat up really big things could be, if it's not another toy for the shiny special snowflake chapter, it's also one that doesn't even have the courtesy to look sensibly designed. Cue mockery.

Modelers Get Shit Done[edit]

Since a lot of the Dreadknight's problems are fluff and aesthetics-related, it's very easy to make a better dreadknight with a little lateral thinking: just replace its baby carrier torso with something a bit more logical. Feel free to model one by attaching its limbs to the chassis of a dreadnought to give it a torso that makes sense. A quick Google search will give you plenty of reference models to work off of, and as long as it plays like a dreadknight, nobody will care all that much. Exposed-head chassis seem to be pretty popular for this, so you can't have everything, but screw those models. It's your dreadknight and nobody can tell you how to build it as long as it's not sillier than the stock model, which gives you pretty much infinite leeway as long as you’re not fucking insane. If you really must the show the Grey Knight inside now there's the Invictor Tactical Warsuit.

Really, when you get right down to it, if you think about the dreadknight bitz as two arms and two legs with where the baby carrier would go as a blank canvas, the possibilities are infinite. Make a beefed-up sentinel. Create a penitent engine on steroids. Have orks loot it and turn it into a kustom mega dread. If you have money to toss away, buy a knight castigator and work from there. Noughtknight conversions are just the beginning.

The Armiger Knights also present an additional option. With Armigers being around the same size as a Dreadknight but far less derpy looking, you could just slap some Dreadknight weapons onto the Armiger and run that as your count-as Dreadknight, no fuss, no muss. You could say it's being driven by an Ordo Malleus Inquisitor.

As of 8th Edition and revelation of the Adeptus Custodes, the coming of the Contemptor-Galatus Dreadnought has now given your Dreadknight some design options beyond your wildest dreams. Change some of the iconography a little, maybe replace the forearms, and you could be walking on sunshine.

Tactics[edit]

The bad rep masks what's not a bad unit, all things considered. It's expensive, but then again everything in the Grey Knights' arsenal is, and it gets customization options and status as a Monstrous Creature with the current rules. While it and the Riptide are the only MC that don't get Fearless, with S10 and Terminator-level durability it's not a bad choice, all things considered, and by virtue of being that combination of tough, strong, and ugly, you can guarantee the guy on the other end of the table will immediately try to kill it and ignore everything else in your army. Give it close combat upgrades, wade into battle, and watch as your Termie on stilts puts a hammer up the ass of high-point units out on their own, as long as you don't get hit with tank shock or some similar effect.

All in all, it requires more attention than other MCs, and though you can put guns on it, it won't be helping the Knights get any shootier at range, but it's at least got its uses, especially in close range combat. It also can bring along a personal teleporter for 1/4 the cost of a stock DK, which is an almost must-have with the points reduction in 7th Codex. If you must take one along, though, rest assured you can do things with it and royally fuck up some special snowflake's day, especially if it's one hiding behind Warp or psyker effects.

They are also good at getting objectives: they're pretty fast, they're very killy, they're tough and they're on the cheap side (225pts fully kitted out) for what they do. Anyway, why should 'nids and daemons be the only ones to use giant psyker MCs to grab objectives? Anyway, we have the best one for taking them, if not holding them. Now, if only we could get ObSec like tervigons...

Gallery[edit]

Forces of the Grey Knights
Command: Brotherhood Champion - Grand Master - Librarian
Techmarine - Chaplain - Apothecary
Troops: Grey Knight Paladin - Interceptor Squad - Justicar
Purgation Squad - Purifier - Strike Squad - Terminator Squad
Walkers: Dreadknight - Doomglaive Dreadnought - Venerable Dreadnought
Vehicles: Land Raider (Land Raider Crusader - Land Raider Vortimer)
Rhino - Razorback (Razorback Vortimer)
Flyers: Stormraven - Stormtalon - Stormhawk - Thunderhawk
Spacecraft: Aquila Lander - Boarding Torpedo
Drop Pod - Space Marine Landing Craft
Allies: Inquisition - Sisters of Battle
Vehicles of the Imperium of Man
Walkers Brutalis Dreadnought - Contemptor-Galatus Dreadnought - Contemptor-Incaendius Dreadnought
Death Company Dreadnought - Deathwatch Dreadnought - Dreadnought - Nemesis Dreadknight
Doomglaive Dreadnought - Furioso Dreadnought - Ironstrider Ballistarius - Invictor Tactical Warsuit
Librarian Dreadnought - Mortifier - Mortis Dreadnought - Onager Dunecrawler - Penitent Engine
Redemptor Dreadnought - Sentinel - Space Wolves Venerable Dreadnought - Sydonian Dragoon
Telemon Heavy Dreadnought - Throne of Judgement - Wulfen Dreadnought - Paragon Warsuit
Arachni-rig - Ballistus Dreadnought - Eldthursar - Hrimthursar - Ridge Walker
Unmanned
Robots
Auto-Gurney - Ambot - Castellan-class robot - Cataphract-class robot - Colossus-class robot
Conqueror-class robot - Crusader-class robot - Cyclops Demolition Vehicle - CATs - Nuncio-Aquila
Robot Crawler - Sanctioner Pattern Automaton - Servo-Automata - Servo-skull - Scyllax-class robot
Thanatar-class robot - Thunderfire Cannon - Vultarax stratos-automata
Transports Aurox - Chimera - Coronus Grav Carrier - Crassus Armored Assault Transport - Chronos Pattern Ironcrawler
Goliath Truck - Gorgon Armored Assault Transport - Hades Breaching Drill - Immolator - Impulsor - Macro-Hauler
Pegasus AAV - Razorback Transport - Repressor - Rhino - Road-Wheeler - Taurox - Testudo - Titan Train
Trojan Support Vehicle - Triaros Armoured Conveyer - Tunneling Transport Vehicles
Light
Vehicles
Atlas Recovery Tank - Achilles Ridgerunner - Bane Wolf - Bike Squad - Cargo-8 Ridgehauler - Centaur Utility Vehicle
Devil Dog - Field Ordnance Battery - Galvanic Servohauler - Goliath Mauler - Heavy Quad-Launcher - Hellhound
Invader ATV - Land Crawler - Outrider Quad - Pegasus AFV - Salamander Reconnaissance Tank - Scylla Light Tank
Siegfried - Squat Bike - Squat Trike - Tauros - Tectonic Fragdrill - Venator - Wolfquad
Battle
Tanks
Castigator Tank - Caladius Grav-Tank - Gladiator Tank - Kratos Heavy Assault Tank - Krios Battle Tank
Land Raider - Leman Russ Battle Tank - Predator - Ragnarok - Repulsor Tank - Rogal Dorn Battle Tank
Sabre Tank Hunter - Sicaran Battle Tank - Spartan Assault Tank - Vindicator
Ordnance Basilisk Artillery Gun - Colossus Bombard - Deathstrike Missile Launcher - Exorcist
Goliath Mega-Cannon - Griffon Heavy Mortar Carrier - Hunter - Hydra Flak Tank
Legion Arquitor Bombard - Manticore Launcher Tank - Medusa Siege Gun
Rapier Armoured Carrier - Stalker - Whirlwind - Wyvern Suppression Tank
Superheavy
Tanks
Astraeus - Baneblade - Capitol Imperialis - Cerberus Heavy Tank Destroyer - Fellblade
Leviathan - Macharius Heavy Tank - Macrocarid Explorator - Malcador Heavy Tank
Mobile Cathedral - Mastodon - Ordinatus - Typhon Heavy Siege Tank
Skimmers Dawneagle Jetbike - Escher Cutter - Gyrfalcon Pattern Jetbike - Imperial Jetbike
Javelin Attack Speeder - Grav-Cutter - Grav-Rhino - Kharon - Kyzagan Assault Speeder
Land Speeder - Land Speeder Vengeance - Pulpit of Saint Holline's Basilica
Skorpius Hover Tank - Stormrider - Storm Speeder - Pallas Grav-Attack - Abeyant
Flyers Archaeocopter - Ares Gunship - Caestus Assault Ram - Container Transporter - Corvus Blackstar
Fire Raptor - Iron Eagle Gyrocopter - Nephilim Jetfighter - Orgus Flyer - Orion Gunship - Overlord Gunship
Sky Talon - Space Marine Landing Craft - Storm Eagle - Stormbird - Stormhawk - Chiropteran
Stormraven - Stormtalon - Stormwolf - Thunderhawk - Whispercutter - Valkyrie - Vendetta - Vulture
Fighters &
Bombers
Avenger Strike Fighter - Lightning Fighter - Marauder Bomber
Stormfang - Thunderbolt Fighter - Xiphon Interceptor
Spacecraft Aquila Lander - Arvus Lighter - Boarding Torpedo - Devourer Dropship - Drop Pod
Faustus Interceptor - Fury Interceptor - Gun-Cutter - Shark Assault Boat
Starhawk Bomber - Tetrarch Heavy Lander - Galaxy Troop Ship
Titans Imperial Knight - Warhound Scout Titan - Dire Wolf Heavy Scout Titan - Reaver Battle Titan
Warbringer Nemesis Titan - Warlord Battle Titan - Warmaster Heavy Battle Titan - Emperor Battle Titan