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{{Whfb-stub}}
[[File:Doomwheel by Kirasu.jpg|thumb|right|350px|DOOMWHEEL]]
[[File:Doomwheel by Kirasu.jpg|thumb|right|350px|DOOMWHEEL]]


Imagine a hamster in a hamster wheel. Now imagine that the hamster wheel is ten meters tall, fires nuclear-magic-laser beams that are powered by [[warpstone|solidified hell energy]], has a [[Skaven|drugged-up ratman]] [[Clan Skryre|engineer with a gun on top]] and instead of a hamster it houses a pack of giant mutant rats hopped up on drugs and steroids (who are likely on fire and cannibalizing each other while running).  
Imagine a hamster in a hamster wheel. Now imagine that the hamster wheel is ten meters tall, fires nuclear-magic-laser beams that are powered by [[warpstone|solidified hell energy]], has a [[Skaven|drugged-up ratman]] [[Clan Skryre|engineer with a gun on top]] and instead of a hamster it houses a pack of giant mutant rats hopped up on drugs and steroids (who are likely on fire and cannibalizing each other while running).
That is the DOOMWHEEL. DOOMWHEEL is always written in all caps and is one of the only things in [[WHFB|warhammer fantasy]] that's XTREME and METAL enough for [[Doomrider]] to look at. But who cares what Doomrider says, since it invariably loops back to cocaine, LSD, and whores.  
That is the DOOMWHEEL. DOOMWHEEL is always written in all caps and is one of the only things in [[WHFB|Warhammer Fantasy]] that's XTREME and METAL enough for [[Doomrider]] to look at. But who cares what Doomrider says, since it invariably loops back to cocaine, LSD, and whores.


DOOMWHEELS.
DOOMWHEELS.


DOOMWHEELS are insanely popular among neckbeards. They are also notoriously unpopular among GeeDubs staff, and they axed them from the Skaven list. We made them regret that, and now DOOMWHEELS ARE COMING BACK. DOOMWHEELS ''ARE'' BACK. FUCK YEAH!
DOOMWHEELS are insanely popular among neckbeards. They are also notoriously unpopular among GeeDubs staff, and they axed them from the Skaven list. We made them regret that, and now DOOMWHEELS ARE COMING BACK. DOOMWHEELS ''ARE'' BACK. FUCK YEAH!
== Lore of the DOOMWHEELS ==
The DOOMWHEEL is [[Clan Skryre]]'s crowning achievement, and the very greatest work of that absolute madrat [[Ikit Claw]], who was obsessed with outdoing himself on pretty much every weapon he'd had a hand in developing up to that point. The DOOMWHEEL is the result of that obsession; a terrifying design so openly and unabashedly "Skaven" that even the imperial college of engineers look at this mechanical monstrosity and scratch their heads at the thought of how the hell these things even manage to stay upright without exploding immediately. The team of rats inside the wheel both power the guns by charging the warpstone generator, and also keep the thing moving, while the drugged out Warlock-Engineer directs the DOOMWHEEL forward, blasting warp-lightning until it runs out of things to shoot. Part of its genius is the sheer audacity of it: most don't know what the hell the Skaven are doing when they first see it, and are often caught very off-guard by the team of mutant ratmen getting into this overturned barrel of warpstone. They are usually then completely smashed flat or zapped into dust by said warpstone barrel moving faster than most cavalry charges.
That said, as engineeringly and aesthetically perfect as they are, they do have at least a ''few'' downsides. Inevitably the rats rolling around in the wheel itself eventually get exhausted or begin to pass out from inhaling warp fumes, and the DOOMWHEEL slows to a crawl, and a stationary DOOMWHEEL is a near-dead one; as it can't recharge after it fires its blasts of warp-lightning, and more importantly, can't run over any man-things that might be interested in its immediate and total destruction. The [[Dwarfs (Warhammer Fantasy)|Dwarfs]], having long been victims of the DOOMWHEEL, have a suitably grimdark strategy of sacrificing their own cannon crews to get these things slowed down enough that their artillery can hopefully blast them apart in a suitably wild explosion.
Tactically, they are the Skaven's ultimate linebreaking behemoth, designed to just run over anyone or anything that happens to be in the Warlock-Engineer's ''very'' addled vision, and cause absolute havoc. They're good for just about that and that alone, but it's saying something that even after the [[The End Times| world got butt-fucked]] [[Age of Sigmar|and then rebooted]], DOOMWHEELS didn't even change much, because they didn't have to.


== Total War WARHAMMER 2 ==
== Total War WARHAMMER 2 ==
Line 15: Line 21:


'''NEVER ENOUGH DOOMWHEEELS!'''
'''NEVER ENOUGH DOOMWHEEELS!'''
[[File:TTW 2 DOOMWHEEL.PNG]]
[[File:TTW 2 DOOMWHEEL.PNG|800px|center]]


YES YES DOOMWHEEL ARE BACK BACK, KILL THOSE MAN-THING - DWARF-THING BECAUSE THEY ALL DIE DIE!!!!
YES YES DOOMWHEEL ARE BACK BACK, KILL THOSE MAN-THING - DWARF-THING BECAUSE THEY ALL DIE DIE!!!!
=== actual critique ===
So yeah, doomwheel is just a glorified chariot with better ap melee staying power, magic ap range weapon that fires randomly and the ability to cause terror (meaning it almost-always guarantee to route an infantry unit that is not undead). It is however very squishy when compared to its small variant, the doom-flayer, despite having a lot of armor. It requires a lot of babysitting and its range weapon seems pretty underwhelming as it doesn't seem to kill anything or deal any damage despite it's shots were often seen penetrating a crowd of infantry.


== An Ode to DOOMWHEEL ==
== An Ode to DOOMWHEEL ==
Line 33: Line 42:


''NOW IT'S ROLLING TOWARDS OUR LINE, YEAH!''
''NOW IT'S ROLLING TOWARDS OUR LINE, YEAH!''


''IMPERIALIST, YOUR DAYS ARE AT AN END!''
''IMPERIALIST, YOUR DAYS ARE AT AN END!''
Line 39: Line 47:
''SCORCHED, RAMMED, FLATT'NED, TO MORR SEND!''
''SCORCHED, RAMMED, FLATT'NED, TO MORR SEND!''


''GO, DOOMWHEEL! FUCK YEAH!''


''GO, DOOMWHEEL! FUCK YEAH!''
Cue Warp-guitar solo.


== Doomwheel in Real-Life ==
The Doomwheel was a concept that originated in Leonardo da Vinci's sketches but only came into prominence during World War 1 as a hypothetical solution to the bloody and stagnant nature of trench warfare. It's inventors and supporters believed it would become a new trend that would revolutionize warfare as they knew it. Sadly, the conservative nay-sayers (who most likely supported and went with the British Mark 1) thought that the novel concept was too stupid to succeed and catch on, let alone become practical enough for any nation to use in any meaningful numbers. But there are still those who believe in the monowheel fighting vehicle concept even to this day as the British and Germans made their own takes on it for research and experimentation (see Dynasphere and Kugelpanzer) and has found its niche with a new lease on life as a Sci-fi vehicle concept.


Cue Warp-guitar solo.
{{Template:Skaven-forces}}
== Gallery ==
<gallery>
Image:Warhammer_-_Real-Life_Doomwheels.PNG|GW being original
Image:Warhammer_-_Dynasphere.jpg|We were THIS CLOSE to having Doomwheels in World War 2!
File:TWWH2_-_AgTUmtg.jpg|When the rats make road-kill instead of being road-kill.
</gallery>


[[Category:Warhammer Fantasy]]
[[Category:Warhammer Fantasy]]
[[Category:Skaven]]
[[Category:Skaven]]
[[Category:Vehicles]]
[[Category:Vehicles]]

Latest revision as of 11:41, 20 June 2023

DOOMWHEEL

Imagine a hamster in a hamster wheel. Now imagine that the hamster wheel is ten meters tall, fires nuclear-magic-laser beams that are powered by solidified hell energy, has a drugged-up ratman engineer with a gun on top and instead of a hamster it houses a pack of giant mutant rats hopped up on drugs and steroids (who are likely on fire and cannibalizing each other while running). That is the DOOMWHEEL. DOOMWHEEL is always written in all caps and is one of the only things in Warhammer Fantasy that's XTREME and METAL enough for Doomrider to look at. But who cares what Doomrider says, since it invariably loops back to cocaine, LSD, and whores.

DOOMWHEELS.

DOOMWHEELS are insanely popular among neckbeards. They are also notoriously unpopular among GeeDubs staff, and they axed them from the Skaven list. We made them regret that, and now DOOMWHEELS ARE COMING BACK. DOOMWHEELS ARE BACK. FUCK YEAH!

Lore of the DOOMWHEELS[edit]

The DOOMWHEEL is Clan Skryre's crowning achievement, and the very greatest work of that absolute madrat Ikit Claw, who was obsessed with outdoing himself on pretty much every weapon he'd had a hand in developing up to that point. The DOOMWHEEL is the result of that obsession; a terrifying design so openly and unabashedly "Skaven" that even the imperial college of engineers look at this mechanical monstrosity and scratch their heads at the thought of how the hell these things even manage to stay upright without exploding immediately. The team of rats inside the wheel both power the guns by charging the warpstone generator, and also keep the thing moving, while the drugged out Warlock-Engineer directs the DOOMWHEEL forward, blasting warp-lightning until it runs out of things to shoot. Part of its genius is the sheer audacity of it: most don't know what the hell the Skaven are doing when they first see it, and are often caught very off-guard by the team of mutant ratmen getting into this overturned barrel of warpstone. They are usually then completely smashed flat or zapped into dust by said warpstone barrel moving faster than most cavalry charges.

That said, as engineeringly and aesthetically perfect as they are, they do have at least a few downsides. Inevitably the rats rolling around in the wheel itself eventually get exhausted or begin to pass out from inhaling warp fumes, and the DOOMWHEEL slows to a crawl, and a stationary DOOMWHEEL is a near-dead one; as it can't recharge after it fires its blasts of warp-lightning, and more importantly, can't run over any man-things that might be interested in its immediate and total destruction. The Dwarfs, having long been victims of the DOOMWHEEL, have a suitably grimdark strategy of sacrificing their own cannon crews to get these things slowed down enough that their artillery can hopefully blast them apart in a suitably wild explosion.

Tactically, they are the Skaven's ultimate linebreaking behemoth, designed to just run over anyone or anything that happens to be in the Warlock-Engineer's very addled vision, and cause absolute havoc. They're good for just about that and that alone, but it's saying something that even after the world got butt-fucked and then rebooted, DOOMWHEELS didn't even change much, because they didn't have to.

Total War WARHAMMER 2[edit]

How many DOOMWHEELS?

Not Enough DOOMWHEELS!

NEVER ENOUGH DOOMWHEEELS!

YES YES DOOMWHEEL ARE BACK BACK, KILL THOSE MAN-THING - DWARF-THING BECAUSE THEY ALL DIE DIE!!!!

actual critique[edit]

So yeah, doomwheel is just a glorified chariot with better ap melee staying power, magic ap range weapon that fires randomly and the ability to cause terror (meaning it almost-always guarantee to route an infantry unit that is not undead). It is however very squishy when compared to its small variant, the doom-flayer, despite having a lot of armor. It requires a lot of babysitting and its range weapon seems pretty underwhelming as it doesn't seem to kill anything or deal any damage despite it's shots were often seen penetrating a crowd of infantry.

An Ode to DOOMWHEEL[edit]

To be sung to the tune of the Theme Song to Team America.

Oh, Skaven Doomwheeels...

The great Doomwheels...

GO, DOOMWHEELS! FUCK YEAH!

ROLLIN' ALONG TO SAVE THE MOTHERFUCKING DAY, YEAH!

GO, DOOMWHEELS! FUCK YEAH!

NOW IT'S ROLLING TOWARDS OUR LINE, YEAH!

IMPERIALIST, YOUR DAYS ARE AT AN END!

SCORCHED, RAMMED, FLATT'NED, TO MORR SEND!

GO, DOOMWHEEL! FUCK YEAH!

Cue Warp-guitar solo.

Doomwheel in Real-Life[edit]

The Doomwheel was a concept that originated in Leonardo da Vinci's sketches but only came into prominence during World War 1 as a hypothetical solution to the bloody and stagnant nature of trench warfare. It's inventors and supporters believed it would become a new trend that would revolutionize warfare as they knew it. Sadly, the conservative nay-sayers (who most likely supported and went with the British Mark 1) thought that the novel concept was too stupid to succeed and catch on, let alone become practical enough for any nation to use in any meaningful numbers. But there are still those who believe in the monowheel fighting vehicle concept even to this day as the British and Germans made their own takes on it for research and experimentation (see Dynasphere and Kugelpanzer) and has found its niche with a new lease on life as a Sci-fi vehicle concept.

Forces of the Skaven
Command-Leaders: Verminlord - Exalted Vermin Lord - Warlord - Grey Seer - Warlock Master - Master Assassin - Master Mutator - PlagueLord - Eshin Sorceror Lord
Hero-Champions: Assassin - Chieftain - Warlock Engineer - Plague Priest - Packmaster - Eshin Sorcerer - Master Moulder - Stinking Thing - Plague Pontifex
Infantry-Fodder: Skaven Slaves - Clanrats - Stormvermin -Rat Swarms - Screaming Bell
Clan Skyre: Poisoned Wind Mortar - Ratling Gun - Warpfire Thrower - Warp-grinder - Doom-Flayer - Poison Wind Globadier - Warplock Jezzails - Stormfiends - Doomwheel - Warp-lightning Cannon
Clan Moulder: Throtlings - Giant Rat - Wolf Rat - Rat Ogre (Both armoured and mutated) - Flayerkin - Chimaerat - Aberration - Burrowing Behemoth - Brood Horror - Hellpit Abomination - Mutated Trolls - Rat Rider - Stormfiends - Rat Ogre Bonebreaker
Clan Pestlins: Pus-bags - Rat Spawn - Rotten Rodent - Plague Monks - Plague Censer Bearer - Plague Rat -Cauldron of a Thousand Poxes - Plagueclaw Catapult - Plague Furance
Clan Eschin: Night Runners - Gutter Runner - Eshin Triad

Gallery[edit]