Cursed Company: Difference between revisions
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[[File:Richter Kreugars Cursed Company.jpg|thumb|right|400px|"The Dead do not suffer the living."]] | [[File:Richter Kreugars Cursed Company.jpg|thumb|right|400px|"The Dead do not suffer the living."]] | ||
''' | The '''Cursed Company''' are one of the [[Regiments of Renown]] from [[Warhammer Fantasy]]. They are the only [[undead]] mercenary band in the Warhammer world, consisting of a single mercenary captain condemned to eternal unlife, whose baleful blade reanimates those it fells as loyal [[skeleton]] warriors under his command. | ||
==Official Fluff== | ==Official Fluff== | ||
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As a result, Richter stalks the Old World and beyond. Hundreds of years since his death he is still seeking oblivion and peace, yet he is never able to achieve his final rest. Countless times he has been cut down, only to wake the following night to his never-ending, hellish torment. A terrible element of the curse is evoked each time he slays an enemy, for his defeated foes rise immediately to serve him in undeath, slave to his will. He travels the world; living out a tragic parody of his former mercenary career, fighting wherever he finds battle. His anger and despair momentarily lost in the bloodshed, he continues his doomed existence in the desperate hope that one time when his skeletal body is slain, he will finally know the relief of true death. | As a result, Richter stalks the Old World and beyond. Hundreds of years since his death he is still seeking oblivion and peace, yet he is never able to achieve his final rest. Countless times he has been cut down, only to wake the following night to his never-ending, hellish torment. A terrible element of the curse is evoked each time he slays an enemy, for his defeated foes rise immediately to serve him in undeath, slave to his will. He travels the world; living out a tragic parody of his former mercenary career, fighting wherever he finds battle. His anger and despair momentarily lost in the bloodshed, he continues his doomed existence in the desperate hope that one time when his skeletal body is slain, he will finally know the relief of true death. | ||
That time would come in the End Times, when Richter turned down Nagash's offer to be one of his Mortarchs. Nagash, not being one to take no for an answer, obliterated him in retaliation. At least Richter can finally rest in peace. | |||
==On the Tabletop== | ==On the Tabletop== | ||
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*''"Join us in Damnation"'': For every model with one wound that is killed by Richter or the Cursed company in combat, add a skeleton to the Cursed Company. They are armed with light armour, a Shield and a Hand Weapon regardless of what they were originally armed with and this only effects models killed in combat. | *''"Join us in Damnation"'': For every model with one wound that is killed by Richter or the Cursed company in combat, add a skeleton to the Cursed Company. They are armed with light armour, a Shield and a Hand Weapon regardless of what they were originally armed with and this only effects models killed in combat. | ||
*''Independent:'' Cannot be | *''Independent:'' Cannot be joined by characters or use any other lords leadership. | ||
*''Undead.'' The cursed company follows the same rules as normal undead units; | *''Undead.'' The cursed company follows the same rules as normal undead units; |
Latest revision as of 11:36, 20 June 2023
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The Cursed Company are one of the Regiments of Renown from Warhammer Fantasy. They are the only undead mercenary band in the Warhammer world, consisting of a single mercenary captain condemned to eternal unlife, whose baleful blade reanimates those it fells as loyal skeleton warriors under his command.
Official Fluff[edit]
Richter Kreugar was a young mercenary captain, proud, talented, and ruthless. He hired out his services freely, uncaring whom he fought for as long as the price was right. Centuries ago in the history of the Old World, Richer was said to have allied with a powerful Necromancer, aiding him in his diabolical campaign against the Empire, terrorizing the heavy forested area around Wolfenburg.
The Empire army of Wolfenburg was suffering horrendous casualties in a war of attrition that they could not hope to win. However, they struggled on regardless and began to wear down the Necromancer, taking the offensive and pushing him deeper into the forest, denying him the time needed to strengthen his undead forces. Seeing the Necromancer faltering, Richter accepted the bribes of an Empire agent, the calculating young mercenary seeing a chance to make some easy money and be on the winning side. As the titanic battle hung in the balance, Richter played his hand, striking out at the foul Necromancer, who fell beneath his blade. However, with his dying breath the unholy sorcerer gasped a curse that was to be the eternal undoing of the enterprising sell-sword.
Before his horrified eyes, Richter's skin began to wither and within moments he collapsed to the ground, a lifeless pile of bones and armor. The day was won for the Empire forces, the tale of Richter's betrayal may well have been forgotten, had his death not been accompanied by a tragic twist.
The very next night, Richter rose from the ground. He stared at the world with his hollow eyes, and all he surveyed appeared in shades of gray. In anguish and despair, Richter saw his own skeletal limbs, and the full horror of the Necromancer's incantation began to dawn on him.
As a result, Richter stalks the Old World and beyond. Hundreds of years since his death he is still seeking oblivion and peace, yet he is never able to achieve his final rest. Countless times he has been cut down, only to wake the following night to his never-ending, hellish torment. A terrible element of the curse is evoked each time he slays an enemy, for his defeated foes rise immediately to serve him in undeath, slave to his will. He travels the world; living out a tragic parody of his former mercenary career, fighting wherever he finds battle. His anger and despair momentarily lost in the bloodshed, he continues his doomed existence in the desperate hope that one time when his skeletal body is slain, he will finally know the relief of true death.
That time would come in the End Times, when Richter turned down Nagash's offer to be one of his Mortarchs. Nagash, not being one to take no for an answer, obliterated him in retaliation. At least Richter can finally rest in peace.
On the Tabletop[edit]
The unit must come with Richter Kreuger and nine other Cursed Company Skeletons including a Battle Standard bearer and musician for 305 points. A further 20 skeletons can be added for 10 points each.
For Hire: Can be recruited by anyone except Bretonia, Tomb Kings and Vampire Counts armies, and are counted as a Rare Choice. If recruited by a Dogs of War army, the Cursed Company counts as a Special Choice.
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Richter Kreugar: | 4 | 5 | 3 | 4 | 4 | 2 | 4 | 3 | 9 |
Cursed Company Skeletons: | 4 | 2 | 2 | 3 | 3 | 1 | 2 | 1 | 3 |
Richter Kreugar equipment and rules
- Heavy armour, Shield, Blight and The Dark Gem of the Cursed.
- Blight: Magic weapon, add +1 strength to Richters attacks and has the Killing Blow special rule.
- The Dark Gem of the Cursed: Gives Richter a 4+ ward save.
- Hatred (undead). This only applies to Richter.
Cursed Company equipment
- Light armour, Shields, Hand Weapons, The Banner of Malediction.
- The Banner of Malediction: Magical standard, reduced casualties of the unit by 1 wound if they are defeated in combat.
Special Rules
- "Join us in Damnation": For every model with one wound that is killed by Richter or the Cursed company in combat, add a skeleton to the Cursed Company. They are armed with light armour, a Shield and a Hand Weapon regardless of what they were originally armed with and this only effects models killed in combat.
- Independent: Cannot be joined by characters or use any other lords leadership.
- Undead. The cursed company follows the same rules as normal undead units;
- Leader: If Richter is killed, the Cursed Company starts to crumble.
- Unbreakable. If the cursed company is beaten in combat it does not break, but it suffers 1 wound for every point they lost the combat by (result is affected by The Banner of Malediction).
- Marching: Can only march if Richter is still alive.
- Causes Fear