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[[File:Contemplative 2.png|thumb|They're lucky [[Illithid]]s aren't canon in Pathfinder]]
[[File:Contemplative 2.png|thumb|They're lucky [[Illithid]]s aren't canon in Pathfinder]]
'''Contemplatives of Ashok''' are giant psychic floating brains with tiny vestigial bodies native to [[Pathfinder]]'s Mars equivalent, Akiton. They first appeared in ''Distant Worlds''. [[Starfinder]] gave them PC stats.
'''Contemplatives of Ashok''' are giant psychic floating brains with tiny vestigial bodies native to [[Pathfinder]]'s Mars equivalent, Akiton. This big brain, useless body dynamic was purposefully engineered by them long ago. They first appeared in ''Distant Worlds''. [[Starfinder]] gave them PC stats.


===Starfinder PC Stats===
As of the present of Starfinder, the Contemplatives control two major sites on Akiton: The Ashok Crater, which happens to also be a major psychic amplifier that they utilize, and the Halls of Reason, an ever-expanding subterranean structure that serves as a major settlement for the species, allowing them to psychically commune with each other in complete isolation. This sense of community would prove to have even affected their speech (as much as their telepathy can be deemed as such) to the point where they refer to themselves in plural (even if there are no other Contemplatives in the area), while their culture has remained largely static thanks to their lengthy lifespans and constant connectedness.
Ability Adjustments: +4 Iny, +2 Cha, -2 Str, -2 Con


Hit Points: 2
Of course, there are also plenty of other Contemplatives that dot the Pact Worlds in their pursuit of knowledge.


Size and Type: Medium monstrous humanoid
As befitting such a species, the floating brains tend to be hyper-intellectual, often challenging each other in telepathic debates about all sorts of nerdy neckbeardy shit. In fact, their names even tend to be verses and quotes from their ancient geniuses, making this the equivalent of that one idiot who names their child [[A Song of Ice and Fire|Danaerys]] or [[Roboute Guilliman|Roboute]] because they nerded out too hard when naming their kid, or even more literally, imagine a telepathic brain floating around with limpy limbs and they introduce themselves as "[[Derp|Grim-Darkness]]" as if they were on Reddit. Of course, this extensive nerdery (as well as the whole issue of only telepathic communication) does weird out anyone else they meet. To their credit, many try to restrain their autism and refrain from [[Skub|psychically shouting]] or being too obtuse when talking to <s>normies</s> lesser beings, but this just makes them sound patronizing, especially because their way of being to the point is essentially just them baby-talking you.


Applied Knowledge: Once per day before attempting a skill check or saving throw against a creature, a contemplative can use its bonus for the skill associated with that creature’s type (such as Life Science for an ooze or Mysticism for an outsider) in place of its normal bonus.
tl;dr GMs/players wanting to add Contemplatives to their games can do no wrong roleplaying them as [[that guy]] who talks about nothing but Rick and Morty and [[You|gets into editwars all day]].  


Atrophied: A contemplative’s limbs are practically vestigial. A contemplative can manipulate most tools and one-handed weapons (including small arms) without difficulty. A contemplative can’t properly wield a two-handed weapon without dedicating its telekinetic powers to supporting the weapon, and even then it takes a –4 penalty to attack rolls. It also can’t use its spell-like abilities or fly until it is no longer wielding that weapon.
===Starfinder PC Stats===
 
::'''Ability Score Adjustments:''' +4 Int, +2 Cha, -2 Str, -2 Con
Psychic Flight: Contemplatives fly supernaturally at a speed of 30 feet with average, but their base speed is only 5 feet.
::'''Hit Points:''' 2
 
::'''Size & Type:''' Medium Monstrous Humanoid (Contemplative)
Psychic Senses: Contemplatives have blindsense (thought) out to 30 feet and darkvision to a range of 60 feet.
::'''Applied Knowledge:''' Once per day before attempting a skill check or saving throw against a creature, a contemplative can use its bonus for the skill associated with that creature’s type (such as Life Science for an ooze or Mysticism for an outsider) in place of its normal bonus.
 
::'''Atrophied:''' A contemplative’s limbs are practically vestigial. A contemplative can manipulate most tools and one-handed weapons (including small arms) without difficulty. A contemplative can’t properly wield a two-handed weapon without dedicating its telekinetic powers to supporting the weapon, and even then it takes a –4 penalty to attack rolls. It also can’t use its spell-like abilities or fly until it is no longer wielding that weapon.
Limited Telepathy 30 feet.
::'''Psychic Flight:''' Contemplatives fly supernaturally at a speed of 30 feet with average, but their base speed is only 5 feet.
::'''Psychic Senses:''' Contemplatives have Blindsense (thought) out to 30 feet and Darkvision to a range of 60 feet.
::'''Limited Telepathy 30 feet.'''


==Gallery==
==Gallery==
Line 25: Line 26:
Contemplative 1.png
Contemplative 1.png
Contemplative dead suns 2.jpg
Contemplative dead suns 2.jpg
Pf2Contemplative.png|PF 2
Pf2Contemplative Meditant.png|PF 2 Contemplative Meditant
</gallery>
</gallery>
{{Starfinder-Races}}
[[Category: Aberrations]]

Latest revision as of 11:19, 20 June 2023

This article related to Pathfinder is a stub. You can help 1d4chan by expanding it
They're lucky Illithids aren't canon in Pathfinder

Contemplatives of Ashok are giant psychic floating brains with tiny vestigial bodies native to Pathfinder's Mars equivalent, Akiton. This big brain, useless body dynamic was purposefully engineered by them long ago. They first appeared in Distant Worlds. Starfinder gave them PC stats.

As of the present of Starfinder, the Contemplatives control two major sites on Akiton: The Ashok Crater, which happens to also be a major psychic amplifier that they utilize, and the Halls of Reason, an ever-expanding subterranean structure that serves as a major settlement for the species, allowing them to psychically commune with each other in complete isolation. This sense of community would prove to have even affected their speech (as much as their telepathy can be deemed as such) to the point where they refer to themselves in plural (even if there are no other Contemplatives in the area), while their culture has remained largely static thanks to their lengthy lifespans and constant connectedness.

Of course, there are also plenty of other Contemplatives that dot the Pact Worlds in their pursuit of knowledge.

As befitting such a species, the floating brains tend to be hyper-intellectual, often challenging each other in telepathic debates about all sorts of nerdy neckbeardy shit. In fact, their names even tend to be verses and quotes from their ancient geniuses, making this the equivalent of that one idiot who names their child Danaerys or Roboute because they nerded out too hard when naming their kid, or even more literally, imagine a telepathic brain floating around with limpy limbs and they introduce themselves as "Grim-Darkness" as if they were on Reddit. Of course, this extensive nerdery (as well as the whole issue of only telepathic communication) does weird out anyone else they meet. To their credit, many try to restrain their autism and refrain from psychically shouting or being too obtuse when talking to normies lesser beings, but this just makes them sound patronizing, especially because their way of being to the point is essentially just them baby-talking you.

tl;dr GMs/players wanting to add Contemplatives to their games can do no wrong roleplaying them as that guy who talks about nothing but Rick and Morty and gets into editwars all day.

Starfinder PC Stats[edit]

Ability Score Adjustments: +4 Int, +2 Cha, -2 Str, -2 Con
Hit Points: 2
Size & Type: Medium Monstrous Humanoid (Contemplative)
Applied Knowledge: Once per day before attempting a skill check or saving throw against a creature, a contemplative can use its bonus for the skill associated with that creature’s type (such as Life Science for an ooze or Mysticism for an outsider) in place of its normal bonus.
Atrophied: A contemplative’s limbs are practically vestigial. A contemplative can manipulate most tools and one-handed weapons (including small arms) without difficulty. A contemplative can’t properly wield a two-handed weapon without dedicating its telekinetic powers to supporting the weapon, and even then it takes a –4 penalty to attack rolls. It also can’t use its spell-like abilities or fly until it is no longer wielding that weapon.
Psychic Flight: Contemplatives fly supernaturally at a speed of 30 feet with average, but their base speed is only 5 feet.
Psychic Senses: Contemplatives have Blindsense (thought) out to 30 feet and Darkvision to a range of 60 feet.
Limited Telepathy 30 feet.

Gallery[edit]

The Races of Starfinder
Core Races: Android - Human - Kasatha - Lashunta - Shirren - Vesk - Ysoki
Legacy Races: Dwarf - Elf - Gnome - Half-Elf - Half-Orc - Halfling
Expanded Races: Aasimar - Amrantah - Anassanoi - Astrazoan - Bantrid - Barathu - Bolida - Borai - Brakim - Brenneri
Cephalume - Contemplative - Copaxi - Damai - Dessamar - Dirindi - Draelik - Dragonkin - Dromada
Drow - Elebrian - Embri - Endiffian - Espraksa - Ferran - Formian - Ghibrani - Ghoran - Goblin - Gosclaw
Gray - Haan - Hanakan - Hobgoblin - Hortus - Ifrit - Ijtikri - Ikeshti - Ilthisarian - Izalguun - Kalo - Kanabo
Kayal - Khizar - Kiirinta - Kish - Maraquoi - Morlamaw - Neskinti - Nuar - Orc - Oread - Osharu - Pahtra
Phentomite - Quorlu - Ramiyel - Raxilite - Reptoid - Ryphorian - Sarcesian - Sazaron - Screedreep
Scyphozoan - Selamid - Seprevoi - Shakalta - Shatori - Shimreen - Shobhad - Skittermander - Spathinae
SRO - Stellifera - Strix - Suli - Svartalfar - Sylph - Telia - Tiefling - Trinir - Trox - Undine - Uplifted Bear
Urog - Varculak - Verthani - Vilderaro - Vlaka - Witchwyrd - Woioko - Wrikreechee