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[[Image:Cnc-95.jpg|thumb|250px|right|Behold, the beginning!]]{{/vg/}}
[[Image:Cnc-95.jpg|thumb|250px|right|Behold, the beginning!]]{{/vg/}}
{{awesome}}
{{topquote|He who controls the past commands the future, He who commands the future, conquers the past.|[[Kane]]}}


''"He who controls the past commands the future, He who commands the future, conquers the past."''
Long ago, back before vanilla [[Dawn of War]], back when [[Starcraft]] wasn't even a sketch in the minds of Blizzard, one franchise ruled above all others in the RTS genre, Westwood's Command and Conquer. And it was the golden times.
-[[Kane]].


Long ago, back before vanilla [[Dawn of War]], back when [[Starcraft]] wasn't even a sketch in the minds of Blizzard, one franchise ruled above all others in the RTS genre, Westwood's Command and Conquer.
While some scholars argue Dune 2 was the first prototype of the real-time strategy genre, most fans and critics recognize Command and Conquer as the game that made the genre popular among the public. And true oldfags know that Herzog Zwei is the first RTS, and with transforming plane-robots.


While some scholars argue Dune 2 was the first prototype of the real-time strategy genre, most fans and critics recognize Command and Conquer is where everything truly started, thus what we may now call Tiberian Dawn (and very appropriately) implemented what would became the hallmarks of any awesome and self-respecting RTS game:
==Main series/Tiberium Universe==
[[Image:Kanes-gift.jpg|thumb|400px|right|Those were awesome days, example of fanart photoshop.]]
Follows the conflicts between the [[GDI|Global Defense Initiative]], a military coalition formed by the United Nations, and the [[The Brotherhood of Nod|Brotherhood of Nod]], a mysterious quasi-religious global power led by the being only known as [[Kane]] spanning nearly a century of warfare.


*Well defined factions with their own quirks, ideologies and agendas.
===Tiberium===
*Mission-driven campaigns for all factions with a rich geopolitical and economic narrative.
A key element of the series is '''Tiberium''', an alien substance which is slowly xenoforming the Earth, destroying the ecosystem but also giving mankind unique industrial and scientific possibilities: a key feature of this xeno-element is that it it can ''make more of itself'', explained by one designer as being able to move the subatomic particles of whatever it comes into contact with either up and down the periodic table, until it becomes Tiberium. Because of this, Tiberium crystals are often chockfull of more valuable rare elements (which is what the GDI is after) locked inside it. This also makes Tiberium incredibly dangerous, since constant exposure slowly crystallizes your insides, or worse, turns you into something more...[[Chaos Spawn|adaptable]]. The Brotherhood of Nod, besides their worship of Kane, considers Tiberium to be the next step of human evolution, with some embracing the potential technology uses or infusing it into themselves in a semi-stable way (the Brotherhood uses Tiberium Infusion to give themselves immunity, while the Marked of Kane can reanimate their dead using Tiberium-powered technology), still others, like the Black Hand, see it only as a tool for mankind's ascension while keeping the human body inviolate.  
*Skirmish games for good compstomp.
*Multiplayer capabilities to spend whole nights fighting with your bros.
*Patch support and an online community capable to produce new material as well as [[skub|bringing impartial feedback]].
*Awesome media including cool cinematics with LARGE HAMS and kick-ass OST.


In time the franchise split in three branches, all of them awesome in their own right and capable to compete alone with any other game setting while bringing their own unique features, their tale is also a cautionary one for any franchise for [[eldar|C&C, despite its many achievements and strong fanbase fell from grace and got cancelled]].
By the fourth game, Tiberium has managed to xenoform the entire planet, only remaining habitable for humans in select areas because of Kane's alliance with GDI. It is heavily implied throughout the series that Kane propagated the spread of Tiberium and the arrival of the Scrin so that he can escape Earth, but the actual connection between all three is unclear (and will likely never be explored since the death of the series).


==Tiberian Universe==
While it's not as influential on pop culture as [[Dune|Spice]] or as ubiquitous as Adamantium, Tiberium is still a pretty good Mcguffin for both fantasy and sci-fi settings, giving you an alien or fantastical source of free energy/alchemical components without having your players dig up Uranium
[[Image:Kanes-gift.jpg|thumb|400px|right|Those were awesome days, example of fanart photoshop.]]
Follows the struggle of <s>The [[God-Emperor of Mankind]]</s> [[Kane]], widely considered the greatest Magnificent Bastard of the whole videogame industry (no kidding here, TV Tropes declared him god of Magnificent Bastards after competing with the likes of Tzeentch and Eldrad). Originating from the Biblical Genesis as Cain, the first murderer who was cursed by God with immortality to wander the "Land of Nod" for all eternity, he, after the crash of the element Tiberium into the Tiber River in Italy, became leader of the shadowy non-national superpower known as the [[Nod|Brotherhood of Nod]], against the [[GDI|Global Defense Initiative]], a military coalition formed by the United Nations, spanning nearly a century of warfare, both factions fight for the control of Tiberium, an alien substance which is slowly xenoforming the Earth, destroying the ecosystem but also giving mankind unique industrial and scientific possibilities.


By the third game, a new alien faction arrives - the Scrin, [[Just as planned|after Kane sends a false signal making them believe Earth has finally completed its transformation into a Tiberium world]]. It is soon revealed the terrible alien force which is threatening mankind with extinction are just a minor mining expedition with no real backup, a fact Kane takes advantage of [[Blood Ravens|to steal their technology]] in order to achieve his master plan, which by the fourth game allows him to clean Earth of Tiberium, [[derp|even while he was trying the opposite during the previous games]] ([[EA]] trademark for you), and ascend to another plane of existence along with his followers.


'''The games of the series:'''
==='''The games of the series:'''===


*'''Tiberian Dawn:''' where it all started, Earth is still widely similar to our own, this game features what may become the standard for the industry, including some of [https://www.youtube.com/watch?v=goQiwNZzoVA the best scenes ever].
*'''Tiberian Dawn:''' Where it all started. Earth is still widely similar to our own, this game features what may become the standard for the industry. The graphics and gameplay mechanisms were then made into Red Alert 1 with some polish.
**'''The Covert Operations:''' more missions! And hard as fuck.
**'''The Covert Operations:''' more missions! And hard as fuck.
**'''Sole Survivor:''' [[rage|Just don't, I mean, seriously?! You control only one unit?! If i wanted to play a MOBA I would, well I would dig my eyes out with a melon baller but you get the point!]]
**'''Sole Survivor:''' [[rage|Just don't, I mean, seriously?! You control only one unit?! If i wanted to play a MOBA I would, well I would rather dig my eyes out with a melon baller but you get the point!]]
*'''Renegade:''' a FPS/TPS featuring [[Sly Marbo|Nick "Havoc" Parker]], a trigger happy GDI commando, it seems this setting runs parallel with the main story of Tiberian Dawn, if you like your Halo-like shooter, by all means, feel obliged to play this game.
*'''Renegade:''' a FPS/TPS hybrid featuring [[Sly Marbo|Nick "Havoc" Parker]], a trigger happy GDI commando. Released after Tiberian Sun, though it takes place sometime during the events of Tiberian Dawn. Singleplayer campaign offers a very atmospheric display of the first tiberium war but the gameplay is mostly forgettable compared to other FPS games, even back in its day. Multiplayer adds team-focused base management into the mix for an altogether more interesting experience.
*'''Tiberian Sun:''' [https://www.youtube.com/watch?v=EKy4BdOVsZI KANE LIVES!] Cyberpunk heavy setting, with mutants, hints of the Scrin, cyborgs and futuristic weapons such as mechs, lasers and hover technology, it has arguably some of the best cutscenes and scenarios of the game, Uniquely, for Command and Conquer over all, it has the commanders of GDI and Nod as characters, not the player in front of his computer screen. Oh ya and the Mammoth Mk2 is awesome!
*'''Tiberian Sun:''' <s>Forty years after</s> (the timeline is now being disputed in the fandom) Tiberian Dawn, the world has turned to into a [[Grimdark]] cyberpunk heavy setting, with entire continents slowly transforming into [[Daemon World|hellscapes]] because of Tiberium. Mutants, cyborgs and futuristic weapons such as mechs, lasers and hovercraft technology aplenty. It has arguably some of the best cutscenes and scenarios of the series. Uniquely for the series, it has the commanders of GDI and Nod as in-game characters, not the player in front of his computer screen (turns out, in the first game you were James Earl Jones the entire time). Tiberian Sun was also highly experimental: it used a modified game engine with isometric landscapes, terrain elevation and deformation, as well as 3d modeling with voxels. Much of this was toned down or polished, to be used in Red Alert 2. <s>HAD THE WORST SOUNDTRACKS EVER.</s> [https://youtube.com/watch?v=fta1um8_WY4 Heresy!]
**Firestorm: CABAL, the supercomputer of the Brotherhood of Nod, goes rogue, [[servitor|attempting to turn everyone into cyborgs]] to accomplish Kane's master plan. Included new scenarios, more options and units.
**'''Firestorm:''' CABAL, the supercomputer of the Brotherhood of Nod, goes rogue, [[servitor|attempting to turn everyone into cyborgs]] to accomplish its interpretation of Kane's master plan. Included new scenarios, more options and units.
*'''Tiberium Wars:''' combining the the cyberpunk style with 20-minutes-in-the future of your Dale Brown novels, it introduces the Scrin, which are what if the Tyranids and the Eldar joined forces, the mammoth tank is back after some corporate nut tried to remove it from GDI's arsenal, did we mention [[tau|you can upgrade your tanks with railguns]]?
*'''Tiberium Wars:''' Combining the cyberpunk style with the 20-minutes-in-the future of your Dale Brown novels, it introduces the Scrin, an alien empire thought to rival the Combine Empire from Half-Life, and revealed that they seeded the world with Tiberium for its mining operations. Also does a solid job modernizing and streamlining the classic gameplay while making both GDI and Nod awesome-looking, and even more powerful with technology upgrades on the battlefield like Blizzard games. Complete 3D graphics engine, macro-command friendly UI and reasonable system requirements made it wildly popular and easy to play.
**'''Kane's Wrath:''' [https://www.youtube.com/watch?v=AVH-qeWom0o KANE IS BACK!] This expansion centers on everyone's favourite dark messiah, with every mission showing large amounts of HAMtastic dialogues and Just as planned taken to the eleven, also, awesome new units and subfactions including each major power getting its Lord of War styled superunit. Steel Talons mechs! Cyborgs again! And Black Hand infantry! There is one downside; the sole campaign focuses on Nod. Even though it had the most support from EA, this still disappointed fans who wanted campaigns for GDI and the Scrin.
**'''Kane's Wrath:''' This expansion centers on everyone's favorite dark messiah, and also adds new units ([[Titan|some of which were the size of city blocks]]) and abilities to all factions. In terms of narrative and plot twists, it's one of the most elaborate episodes of the Tiberium saga. All fans agree the series ended here.
*'''Tiberian Twilight:''' And here is where everything ended, including C&C's reputation, while the game wouldn't have been quite bad as a spin-off, the brutal change in the gameplay mechanics, the cartoonish graphics (particularly cruel after the masterful [[grimdark]] style of Tiberian Sun and Tiberium Wars) and the awful plot inconsistencies and over-exhaustion of the brand made this a huge disappointment, it was later revealed that what the fans bought was originally going to be a [[fail|free-to-play MMO real tactical game for the weaboo market]]... Well at least Kane managed to save the world from tiberian infestation and ascend, still, Tiberian Twilight was to C&C what Soulstorm was to Dawn of War, minus its [[Indrick Boreale|funny]] [[Firaeveus Carron|spots]].
*'''[[Heresy|Tiberian Twilight]]:''' We Don't Talk About Twilight. But, if you must... This game brought the Tiberium series to a close, where Kane explained his motives and used the Tacitus to fix the Tiberium problem. Spoilers: Kane was telling the truth all along. An awful, incoherent plot and franchise exhaustion after nearly a decade of annual releases combined with significant gameplay changes (i.e. the game is a horrible <s>[[Dawn of War]]</s> League of Legends: Crystal Scar clone where players control specific types of generals to capture points rather than play an RTS) made this [[Fail|a huge disappointment]]. It was later revealed that what fans had bought had originally been developed as a Free-To-Play competitive MOBA tactics game for the South Korean market. The single-player content was hastily thrown together so that the game could be labelled the finale of the C&C series and recoup development costs.
*'''Tiberium Alliances:''' browser RTS, make what you want about it, although [[Evony|when compared with the competition]] it's actually quite nice.
*'''Tiberium Alliances:''' It's a browser RTS. That should tell you all you need to know. The only redeeming factor is that it has a unique playstyle (no mathematical slugfests but actual base layout and design which need tactics to overcome), and isn't an Evony clone with skimpy female generals. Basically GDI and NOD are in a circular world fighting their way through scrap bases built by Forgotten (with 100% Orky designs) from outermost ring to the innermost Forgotten city built by Athos, a mutant leader. Needs inhuman scale of teamwork to disable the city's shields for assault to retrieve the Tacitus.
*'''Rivals:''' A LITERAL pay-to-win mobile game where two groups fight for command of a central point; conquering it lets you launch an ICBM for 50% of his base hitpoints; have fun being plowed by Chinese bots (planted by the company to make you buy cards) and cashwhales packing purple decks full of elite units twice your level. Uses a CGI Kane instead of rehiring Joseph D. Kucan, which is both a blessing and another mockery of the franchise. If Tiberium Twilight killed C&C, then Rivals is tantamount to [[Heresy|necrophilia]]. [[Extra Heresy|And they have the guts to make Joseph Kucan appear in Twitter to read totally not fabricated fan tweets about the game.]]


==Red Alert series==
==Red Alert series==
[[Image:Cnc-red-alert-3-girls.jpg|thumb|300px|right|Red Alert 3 featured so much fanservice that it ended in its logical conclusion.]]
[[Image:Cnc-red-alert-3-girls.jpg|thumb|200px|right|Red Alert 3 featured so much fanservice that it ended in its logical conclusion.]]
 
Originally considered a prequel but ultimately earning its own continuity, [[awesome|it starts with Albert Einstein creating a time machine to go back to the 1920s and erase Hitler from history]]. This ends [[not as planned]] because instead the Soviet Union under Stalin end up causing WWII. Red Alert follows the battle between the Soviet Union and the Allies during a series of World Wars where every faction seems to deploy increasingly batshit insane wacky technology. The franchise consists of three games and its expansions, the latter two add a new faction, first [[Chaos|Yuri]], a rogue Soviet [[psyker]] who attempts to mind-control the entire planet and has a badass army of flying saucers, hulk-like soldiers, virus snipers, grinders that recycle mind-controlled people into natural resources, and some other nasty grimdark stuff; and the second features [[anime|the Empire of the Rising Sun]], a [[God-Emperor]]-worshipping [[Adeptus Mechanicus|technology cult]] which adds [[Tau|transforming mechas]], a psionic schoolgirl and beam-katanas. Yes, Red Alert is <s>that weird</s> what you may expect from an elegan/tg/entlenman production. Essentially [[Noblebright]] to Tiberium's Grimdark. Instead of Tiberium, "ore" and "gems" fill the same role until Red Alert 3, which diverges even further.
Originally considered a prequel but ultimately earning its own continuity [[awesome|it starts with Albert Einsten creating a time machine to go back to the 1920s and erase Hitler from history]], this ends [[not as planned]]. Red Alert follows the battle between the Soviet Union and the Allies during a series of World Wars where every faction seems to deploy increasingly crazytastic units which includes [[Gauss|tesla weaponry]], chrono-machines, mind-controlled animals and some other batshit insane wacky technology. The franchise consists on three games and its expansions, the two later add a new faction, first [[Chaos|Yuri]], a rogue soviet psyker who attempts to mind-control the entire planet and has a badass army of flying saucers, hulk-like soldiers, virus snipers, grinders that recycle mind-controlled people into natural resources, and some other nasty grimdark stuff, and the second features [[anime|the Empire of the Rising Sun]], a God-Emperor-worshipping [[Adeptus Mechanicus|Technology Cult]] which adds transforming mechas, a psionics schoolgirl and beam-katanas, yes, Red Alert is <s>that weird</s> what you may expect from an elegan/tg/entlenman production.


'''The games of the series'''
'''The games of the series'''


*'''Red Alert:''' After messing up with time, Einstein leaves the stage open for [[communism|Iosif Stalin]] to try to conquer Europe, [https://www.youtube.com/watch?v=pV1vodHcqkM awesome intro is awesome], the rest is history.
*'''Red Alert:''' After messing with time travel and erasing Hitler from history, Einstein accidentally leaves the stage open for [[communism|Stalin]] to try to conquer Europe. Gameplay-wise it is the same as Tiberium Dawn. Notably, especially when compared to the later entries in the series; [[Grimdark|Red Alert 1 is much more serious and dark, with nary an instance of campiness or parody. For instance, the first Soviet mission is about mopping up the survivors of a rebelling village after the majority are gassed with chemical weapons, with the]] [https://www.youtube.com/watch?v=9OUyHLSRh1Q mission accomplished cinematic depicting some of these civilians and even children being gunned down.] Allied victory canonically leads to the Tiberium timeline, [[Wat|as well as the alternate Red Alert 2 timeline]]. Its scenario script was axed heavily from many mission branchings and a greater scope of Soviet conquest (combining Chronosphere and Iron Curtain to rain nukes on the United States as well as General Stavros being a Soviet mole).
**'''Counter-Strike:''' more missions!(yeah, back in that time that was the best thing you could expect from an expansion).
**'''Counter-Strike:''' More missions! Back in that time it was the best thing you could expect from an expansion, though Paradox Equation was a unique level where all units had wildly modified weaponry due to a physical anomaly in the area.
**'''Aftermath:''' What is this, new units and campaigns?! Bring it on!
**'''Aftermath:''' More missions and more units. Westwood started loosening up the military blandness of real life and added experimental weapons like RC nuke trucks, teleporting Chrono tanks, missile subs, Tesla troopers/tanks, earthquake-making M.A.D tanks, cyberdog Chitzkoi and its cyborg handler Volkov. 
*'''Red Alert 2:''' The soviets come back and invade the United States (yes that doesn't make a lot of sense given America was barely mentioned in the original), did we mention the russians are backed up by the cubans, the libyans and the iraqis? Prism technology, desolator troops to irradiate whole areas with nuclear power, tesla tanks, chronospheres, weather control devices and iron curtain shields are used in this war as standard weaponry, what's that Adeptus Mechanicus, you can't keep with Old Earth technology? On a side note, this is where C&C started to feature some blatant fanservice, namely lieutenants Eva and Sofia and special agent Tanya and this is where Red Alert started to be stop being "Serious" and start getting campy.
*'''Red Alert 2:''' The Soviets rebuild under a puppet leader who decides to come back and invade the United States after disabling its nukes, and did we mention the Russians are backed up by the Cubans, the Libyans and the Iraqis? Prism technology, desolator troops to irradiate whole areas with nuclear power, Tesla tanks, chronospheres, weather control devices and iron curtain shields are used in this war as standard weaponry. Uses the Tiberium Sun engine and lets the player garrison buildings for urban combat and intercept missiles. On a side note, this is where Red Alert stopped being "serious" and started getting campy.
**'''Yuri's Revenge:''' creepy former adviser of soviet premier Romanov (yes, we know that was the Tsar surname), Yuri has been using the soviet invasion onslaught as a distraction to build a network of psychic dominator devices to mind-control the whole planet (what's up eldar, you can't keep up with Old Earth technology?), unfortunately for him and thankfully for everyone else the Allies travel back in time in order to topple him (and you though [[Orikan the Diviner]] was cheating hard), ensuring during the process a temporal alliance between the soviets and the allies to crush him. By the way there is a mission in the moon featured in the soviet campaign, sadly up to Red Alert 2 most bad guys campaigns weren't considered canon. Sadly Yuri's army, which is one giant insect away from being a B movie come to life, doesn't have a campaign, it may be broken but people still thought it was fun to play.  
**'''Yuri's Revenge:''' Creepy former adviser of Soviet premier Romanov (yes, we know that was the Tsars' surname), Yuri has been using the Soviet invasion onslaught as a distraction to build a network of psychic dominator devices to mind-control the whole planet. Unfortunately for him and thankfully for everyone else the Allies travel back in time in order to topple him (and you, though [[Orikan the Diviner]] was cheating hard), ensuring a temporal alliance between the Soviets and the Allies to crush him. More time travel and mind control silliness ensues, including gunning down T-Rex in 60M BC and sending a Soviet MCV to the moon to colonize and fight Yuri. As made apparent by the above, it's even sillier than the original game.  
*'''Red Alert 3:''' The soviets attempted to pull the time travel trick by themselves, [[What|they succeeded at killing Einstein, with the unforeseen consequence of turning Japan into the Empire of the Rising Sun]], by this point and with the inclusion of Japan you know this has gone completely bonkers, and just for good measure EA brought Tim Curry, George Takei and J.K. Simons as bosses of each major faction, along with some other celebs to ensure this release can go hand-to-hand with Dawn of War in terms of LARGE HAMS, seriously they even got [[What|David Hasselhoff as the new president of United States]], amusingly and yet sadly it seems like Red Alert 3 didn't sell as well or fast as Tiberium Wars, still, an awful lot of people liked the narmy catoonish graphics, new balance and the cast-overload, [[grimdark]] is overrated! Sadly it didn't keep Yuri.
*** On the flipside, Mental Omega is a 90+ mission Yuri's Revenge mod which is a perfect remake with a serious plot. Go get it.
**'''Uprising:''' singleplayer only, but with awesome new units, a campaign featuring the background of [[farseer|Yuriko Omega]], the above mentioned psionic schoolgirl and [[Apocalypse|a complete disregard for balance]] in the form of units such as the Empire's gigafortress and the allied harbinger gunship, what's up Tau, you can't keep with our firepower? It has a very cool Challenge system which allows you to fight against the commanders of each faction Dark Crusade style. The main campaigns were pretty boring though, way too short, bare bones story with very little humor and the Soviets getting favoritism with two missions over the Allies and Empire (one extra one in their campaign, one of the Empire's three missions is spent using Soviet units) and they lack any of the silliness that made them fun in the last two games.
*'''Red Alert 3:''' The Soviets decide to attempt the time travel trick themselves and they actually succeed at killing Einstein. [[not as planned|Somehow]] this [[Weeaboo|turned Japan into the Empire of the Rising Sun]], [[Eldar|complete with nanolathing technology, laser beams, extreme miniaturization and artistic weaponry from the future]]. By this point, and with the inclusion of Japan, you know this has gone completely bonkers, as well as compensating the lack of gameplay quality with shameless fanservice in shape of unrealistic female military officers like a cheap Chinese mobile online strategy game. Gameplay turned out to be a double-edged sword: EA Games surprisingly made attempts to balance the factions and every unit has a secondary ability that ''does'' work quite well in synergy, in ''theory''... Yet the insane building/unit speed, pace (which is quite understandable, considering up until the Tiberium Wars harvesters took HOURS to deliver a paltry sum for a tank (that includes Red Alert 2)) of the game along with the light-speed multitasking AI were all ''very poorly'' received by players used to Red Alert 2, and gave the players no time to micromanage the abilities but slap some rudimentary line of defence and hope for the best versus swarms of attackers like Tyranids on crack. Even so it's got its fans and has seen a bit of a renaissance of late. Also, features cutscenes with Tim Curry being an absolute hamtastic Chad.
**'''Uprising:''' Singleplayer only. More units, a campaign involving an [[Psyker|angsty psionic schoolgirl who was subjected to human experimentation]], and [[Apocalypse|a complete disregard for balance]] in the form of units such as the Empire's Gigafortress and the Allied Harbinger Gunship, [[Cheese|a nuclear-powered AC-130 with no build limit]]. The main campaigns were pretty boring though, being way too short, with a bare bones story with very little of the humour that had characterized the series as well as "Artificial Difficulty", a.k.a "I-fucked-up-the-single-player-and-I-must-pregenerate-enemies-to-look-like-it-is-a-hard-game" syndrome.


==Generals series==
==Generals series==
[[Image:Cnc-generals-1.jpg|thumb|250px|right|Unrealistic scifi? You mad?]]
[[Image:Cnc-generals-1.jpg|thumb|200px|right|Unrealistic scifi? You mad?]]
The more realistic branch of the series. The <s>Islamic State</s> Global Liberation Army ravages Central Asia and the Middle East in order to achieve their shadowy agenda, while the United States of America and China join forces to show the evil terrorists they can't mess around with the new world order. In retrospect the main game <s>had the misfortune to be released right as the above plot was growing too similar</s> was deliberately designed to mirror to real-world events (anthrax attacks, hijacked equipment and Iraqi war, along with MAAAANY in game references to “Weapons of Mass Destruction” at a time when people still believed there were WMDs in Iraq, the whole reason for invading), and EA DOUBLED DOWN in the expansion, such as [[/pol/|GLA invading Europe using hordes of African/Muslim immigrants and their cargo routes as reinforcements]], which meant it wasn't nearly as popular as its cousins in its first years. On the flip-side, it has grown in popularity over time especially as fans came to appreciate games for what they were, and mods turned it into a seriously crazy set of remakes, such as Shockwave, Contra and Rise of the Reds. Ironically popular in Middle Eastern and North African young gamers who now can afford a rig that can play it rather well. MORE Ironically, pirated copies were also very popular in China due to using napalm and tactical nukes while dealing with the GLA despite being officially "banned", proving that CCP is made of tunnel-visioned Chinese version of "boomers" who only played the intro mission of Beijing getting nuked, and could have spent 2 more missions and 1 more campaign and see China literally saving Europe and restoring USA's damaged dignity and honor in a joint campaign.


With Tiberium becoming Science Fiction, and Red Alert grounded in the anachronism of the Soviet Union (1991 break up, generals release, 2003) that EA could only save by embracing the camp of it's setting there was a hole in the Command and Conquer line up for something more grounded and serious. So they came up with Command and Conquer generals, a 20 minutes in the future spin-off with no relation with the two previous settings, instead based on present-day news about the War on Terror and the spread of radical Islam. It also represents a complete change in the game economy which shows a dangerous amount of Starcraft influence(like buildings are built by conventional worker units instead of giant 3D printers), still, depict some purists arguing this wasn't a real C&C most fans welcomed the fresh air it brought along with the opportunity to play a Present-Day modern-warfare themed game which still had some scifi/tongue-in-check elements. Enter the modern world, where the <s>Islamic State</s> Global Liberation Army ravages the mideast in order to  achieve their shadowy agenda, the United States of America and China (soviet replacement in the setting as the commies are no longer around) join forces to show the evil terrorists they can't mess around with the new world order. Expect generous amounts of Chinese [[exterminatus|nuclear weapons]], USA showing off its hightech this-is-the-future drone warfare, and the religiously fanatical GLA bombing [[Heresy|Infidels]] with [[Nurgle|anthrax weaponry]] piloted by suicide bombers expecting 72 virgins. Seriously, this game came out two years after 9-11, and you know it's development likely took longer then two years with programming and modeling, game was in development before Al-Qaeda showed up and the Islamic State became a critical Real Life issue, but was released after it did and the game has become prophetic in a nasty way. This first mission of the USA campaign may as well be a retreading of the first gulf war. (US tanks beat other "GLA" tanks easily, air craft blow up other tanks in seconds). EA attempted to make a sequel by 2013, as a multiplayer oriented F2P, but in today's political climate with a real GLA doing real drone attacks? it was almost guaranteed to end baldly, in fact, [[fail|it went so bad it got cancelled.]]
'''The games of the series:'''
 
*'''Generals:''' You got your three factions, modern USA, communist China, and Central Asian-Middle Eastern <s>Islamic State</s> Global Liberation Army, great variety of tactics, fun missions, sadly it lacked the awesome cutscenes of the Tiberium and Red Alert series and barely explains where the GLA came from (though the backstory makes sense today with Uighur separatism). From a gameplay perspective this one stands out the most apart from the rest of Command and Conquer. Resources are gathered from fixed points on the map, plus capturable oil derricks and renewable supply sources buildable by each side. The game heavily borrows from Blizzard's War/Starcraft's production methods in form of builder units and field research upgrades per battle. The combat is quite physics engine-oriented though, as projectiles can be dodged, avoided, shot at and blocked, creating a replayable, modern RTS with a quasi-real scenario.  
'''The games of series:'''
**'''Zero Hour:''' All sides get new subfactions (albeit badly implemented-crippling overspecialization), more units, and missions! Also, cutscenes! It also brought a challenge mode where you fight against the generals of each faction à la Street Fighter (ergo the name of the game mode). Now United States can focus either on next-gen laser-heavy weaponry, air force or stationary (turtling) technical gimmicks. China counters with either a tank-only general, nuke-crazy one, and an infantry-focused one. GLA ups the ante with either stealth-spamming ethnically ambiguous Prince Kassad, stereotypical suicide unit-focused Rodall Juhziz (whose name makes no sense in Arabic, but every unit blows up upon death for hilarious results) or the [[Nurgle|batshit crazy toxin and disease master named Dr. Thrax]]. Like all good intentions leading to hell, game balance was fucked worse than a fresh Thai hooker in Pattaya, but one can always add the Shockwave mod and see some true fun. (Specialist generals get at least some compensating unit types in non-specialist areas.)
 
*'''Generals 2:''' <s>Was looking awesome and ready to reignite the franchise.</s> The trailer and the concept art was amazing, but because this is EA, the entire game was going to be a repeat of the C&C game that we will not mention, except with more money-grabbing bullshit. How bad was it? The game was going to be "free to play", which in EA speak means: microtransanctioned to hell. The campaign was going to be "Pay '''per''' Play" even though skirmish would be free. The thing is, after CC4, EA attempted a few different attempts at milking the franchise, including a shitty-ass Facebook version of the game, but every single one failed. EA was convinced the franchise was doomed to fail because people didn't like C&C anymore, but the reality was that no one played C&C anymore because EA made shitty unplayable games.
*'''Generals:''' [https://www.youtube.com/watch?v=1egsGjVAeKY In the modern world, great leaders solve their conflicts with words like]... Awesome trailer aside, you got your three factions, modern USA, communist China will be communist and mideast <s>Islamic State</s> Global Liberation Army, great variety of tactics, fun missions, sadly it lacked the awesome cutscenes of the Tiberian and Red Alert series and barely explains where the GLA came from, still, you can always get your cutscenes by just watching CNN.
**'''Zero Hour:''' New subfactions! More units, and missions! Also cutscenes! Although these were more like CNN news, but that's ok, it also brought a challenge mode where you fights against the generals of each faction (ergo the name of the game).
*'''Generals 2:''' Was looking awesome and ready to reignite the franchise, unfortunately EA cancelled it, oh the pain, the pain! T_T , [https://www.youtube.com/watch?v=80_x6bmzluc this is how it was supposed to be but no, it could not become real...] Anyway, we all hope this is not the end of the franchise :3
 
==The fall of a franchise (|but we know it will come back!)==
 
One may wonder, why is it a franchise which lasted so long faded away into nothingness? The answer, surprising, is not quite as simple as pointing out at [[EA]]. As with many other matters related with the industry, there is far more than meets the eye.  
 
Command and Conquer started strong; as in every successful product there was a good balance between investment and sales. By the first Red Alert sales were in millions, and that was in a time when you didn't hear about Call of Duty blockbuster releases. Unfortunately it seems like the original creators at Westwood didn't have the experience to keep with the monetary success of the game. Triple-A game development costs are high and new technologies were appearing back then - Tiberian Sun proved to be a complete designing challenge as it implemented isometric view and relied heavily in 3D designs, programming a game which represented a massive challenge. As such, Westwood started to delay the release date.


By this point, EA, which have been investing as producers of the game decided it was time to take things in their hands and get something ready for the market. After all, they were expecting to earn back their investment. The end result was a quite nice game, but with a lot of content cut; the possibility of a third faction in the Forgotten was killed in order to meet the release date. Most players didn't notice it, but it was a precedent.
==Command & Conquer Remastered Collection==
What is this?! <s>GW</s> EA doing things right?! What extra-heresy is this?!


Red Alert 2 seemed to stabilize the situation; 2 factions, an expansion with a third faction and lots of goodies were very welcome, things seemed to be in good order. However, Westwood and EA decided to expand their market, as by this point [[Starcraft]] was becoming the dominant RTS and with so much competition around it appeared to be a sound idea. This however was not the case; Renegade was a complete new setting gameplay-wise, which meant more investment in more development, most of which was trial-and-error, while at the same time having to compete with established franchises such as Counter-Strike, MoH, CoD and the likes. While Renegade managed to sell half a million copies, it was quite short for a C&C game, particularly after every previous C&C getting the million mile.
Apparently Electronic Arts decided that [[Nagash|necromancy]] is not the same as [[Everqueen#Age_of_Sigmar|resurrection]] and [[Games Workshop|if other companies]][[Kevin Rountree| could start]] doing things well then probably this may actually be beneficial to their reputation and income.


This was the state of affairs when EA decided to make some [[Tzeentch|changes]] in the way the team worked, they have been trying to get the Las Vegas bureau to grant them permission to build a new campus where they may get Westwood a new home ([[Commissar|and probably keep an eye on them]]). Unfortunately [[Administratum|the Las Vegas bureau weren't so cooperative when it came to terrain sales]], so EA declared they would open a new campus in Los Angeles so everyone had to pack and go live there. Of course not everyone was happy with this and a lot of people decided to stay and create their own company, which would become Petroglyph Studios of [[Star Wars|Empire at War glory]].
Anyway, the new Remastered Collection takes Tiberium Dawn and Red Alert 1 and all its expansions (including the ones done for consoles) and brings them up to 4k resolution with improved graphics, an up to date user interface, online gameplay and other quality-of-life features along with new tracks done by Frank Klepacki, no attempt to mess with the original gameplay though, so there is not risk of ending with a non-classic RTS model, the reviews for the game are very positive and it is a faithful remaster of an old classic although it still has bugs that were in the old Command and Conquer.


By this point, and with Generals on the market, everyone was wondering what was going to happen with the original Tiberium and Red Alert series. The release of [[The Lord of the Rings]] films, which made a lot of neckbeards happy, created a hype which ended in the new Electronic Arts Los Angeles studios (EALA) making a RTS in order to cash the franchise, [[GW|and if this sounds familiar to you, yes, that's how EA rolls]]. Though these RTS were pretty good by there own merits people still wanted another C&C game.
Hear me, brothers, you cannot kill the [[Kane|messiah]].


Apparently this was the end of C&C, but in 2006 EA announced Tiberium Wars, and the fandom rejoiced. After 3 years Command and Conquer was back, and not just back; [[Kane]] was back, the Tiberium was back. The game easily achieved over a million sales and had become the hotspot in a time where there was no real competition in the market (aside from Supreme Commander, but even then, no one beats Kane). Unfortunately, the cracks started appeared; a public used to Starcraft's continuous patches and updates, as well as old-school gamers who haven't learnt or forgotten anything became a recurring presence among the community - constantly complaining about the lack of balance, how things were far better back during previous games or just simply complaining for the sake of it, ruining everyone's day and posting confusing feedback, so yeah, /tg/ is not unique in that sense.
==Tiberium Gallery==
 
From this point on, there was also a problem with the focus of the franchise. EA wanted badly to turn C&C into an e-Sport RTS, and some opportunist professional gamers quickly took advantage of the situation to promote their own views of how C&C should be ([[Heresy|exclusively a multiplayer, Starcraft style game with no real interest for single-player campaigns]]), hoping to emulate Starcraft success on that field. Of course, this was not going to work as [[derp|EA does not understand what long-term support means]]. Furthermore, polls had shown that most people played C&C solely for the singleplayer; Kane's Wrath, which was released with some truly awful imbalances and bugs, managed to sell well even if it wasn't actually made by EALA but a subsidiary studios.
 
Red Alert 3 promised to be good, it could not [[fail]], or so EA thought, what they didn't understand is that it's not enough to add some celebrities and fanservice along with light-hearted cartoonish graphics into a game to make it successful. Also, by this point, the release rate of the C&C games were one per year, as EA were also trying to emulate Activision's Call of Duty rate of production, in the end they managed to get their million sales, but not without counting the standalone expansion Uprising and a [[Heresy|PS3 version of Red Alert 3.]] Add to this crappy DRM software and the fact [[fail|they did forget to add a digit in some CD-keys and you may understand]] [[RAGE|why some people were not very happy.]] it was also apparently a pain in the ass to really mod.
 
Attempting to save the day, EA announced the production of Tiberium, a FPS (yes, we see a pattern here) which was supposed to be a link between Kane's Wrath and the next C&C, [https://www.youtube.com/watch?v=XtA3zXkDue8 it looked quite nice] but a few months later EA announced they had cancelled the project because of its bad quality, even while production was apparently very advanced.
 
Thus EA decided to play the master card, Tiberian Twilight, the epic conclusion of the tiberian saga, the game to end all games, with Kane and Tiberium and robots and lasers... [[What|as a real-time tactics game, with the Scrin removed, a badly written storyline and a complete change in atmosphere from the previous two games.]] Everyone got very pissed; as previously pointed out by some fans, it could have worked well as a spin-off, but it broke with too many traditional gameplay elements to be considered a classic RTS. Shortly after that, EALA was closed...
 
[[Image:Gaming-john-riccitiello.jpg|thumb|250px|right|[[Emperor|John Riccitiello]], we really need our old evil corporate overlord back.]]
 
It did seem like it was truly the end of the franchise when suddenly EA announced they were making Generals 2. It seemed like a logical choice as it would be a continuation of the spin-off they have created, thus there will be no "it doesn't feel old school". But of course, EA couldn't keep with it and decided to announce the game [[RAGE|will be F2P, with no singleplayer elements, even while they themselves had revealed C&C had always been a franchise mostly played due its singleplayer.]] There was also the matter about the name of the new studios in charge of the game, first named Victory Games, then [[Bioware]] Victory, [[derp|and then Victory Games again]]. Promises of adding skirmish and campaigns managed to steam-off the community although some nay-sayers keep beating the dead horse and promoting discontent telling everyone the franchise was dead, and then something terrible happened, they got it right, but not for the reason most whiners thought.
 
John Riccitiello, then the CEO of Electronic Arts, quit, [[Grimdark|and it was later revealed that he had been the only one keeping the project and the whole franchise afloat and safe from EA hardline corporate suits]]. The new CEO and his buddies decided enough was enough and cancelled C&C Generals 2 (then renamed Command and Conquer 2013) and closed [[fail|"Victory" Games]], getting most of the people from the studios fired. And just to make sure no one could resurrect the project [[Exterminatus|they broke the Cloud they were using as the main repository of the game data and development.]]
 
Thus, a great franchise ended and many tears were dropped. On one hand we can see that neither Westwood nor EA knew exactly how to capitalize their successes; bad executive decisions were evident, with the lack of longterm support and the inability to know when to actually listen to the fans and when to ignore them whenever some exclusivist group became too vocal, which ensured an erratic history.  On the other hand, some people simply couldn't keep their mouths shut, while a great deal of the community knew what they wanted and were open to some positive changes, there were too many voices who wished to turn C&C into some other's game rip-off or just stay in the 1995 era with sprites and two factions as the standard of every game - this evolved into fandom wars of such epic proportions even [[4chan]] denizens would have been impressed. [[Imperium|Eventually the whole thing fell apart, showing that even the greatest successes do not assure continuity if there isn't unity and clear objectives to achieve.]]
 
'''TL;DR, Don't worry guys, we all know in a couple of years EA or someone else will resurrect the franchise, because C&C cannot stay down!'''
 
''"You can't kill the Messiah."''
-[[Kane]].
 
==Tiberian Gallery==
<center>
<center>
<gallery>
<gallery>
File:Titan-gdi.jpg|Democracy is not negotiable!
File:Titan-gdi.jpg|Democracy is not negotiable!
File:Gdi-lego-tank.jpg|GDI lego fans make it happen!
File:Gdi-lego-tank.jpg|GDI Lego fans make it happen!
File:Kane-tiberian-dawn.jpg|Old school photoshop.
File:Kane-tiberian-dawn.jpg|Old school photoshop.
File:Tiberian-sun-nod.jpg|You don't get more cyberpunk that Tiberian Sun's Brotherhood of Nod.
File:Tiberian-sun-nod.jpg|You don't get more cyberpunk than Tiberian Sun's Brotherhood of Nod.
File:Awakened-1.jpg|Reddish and cybernetic, the way the Adeptus Mechanicus like it!
File:Awakened-1.jpg|Reddish and cybernetic, the way the Adeptus Mechanicus likes it!
File:Comic-cnc-tiberium.png|Beware [[Tzeentch|Tiberium's mutating power!]]
File:Comic-cnc-tiberium.png|Beware [[Tzeentch|Tiberium's mutating power!]]
File:Scrin-eradicator.jpg|[[Tyranids]] wish their monstrous creatures were half as good as a Scrin Eradicator Hexapod.
File:Scrin-eradicator.jpg|[[Tyranids]] wish their monstrous creatures were half as good as a Scrin Eradicator Hexapod. (Theoretically Scrin could put up one hell of a fight against the Tyranids: the 'nids can't adapt to radiation, and Tiberium emits all kinds of that nasty stuff.
File:Avatar1.jpg|Skillful fans have been capable to make minis of some of the units.
File:Avatar1.jpg|Skillful fans have been able to make minis of some of the units.
File:Nod-flame-tank.jpg|Sadly it seems like EA followed the taurox and centurion designing vibe with C&C4.
File:Nod-flame-tank.jpg|Sadly it seems like EA followed the [[Taurox]]- and [[Centurion Squad|Centurion]]-designing vibe with C&C4.
File:NOD Commando.jpg|Let it never be said that Red Alert has a monopoly on Cheesecake
File:Cnc4-removed.jpg| No Photoshop here, CnC fans show /tg/ how they get shit done, with [[Black Templars|no mercy]].
</gallery>
</gallery>
</center>
</center>
Line 125: Line 94:
File:Kirov-mk-2.jpg|Soviet fans trying to achieve enuff dakka.
File:Kirov-mk-2.jpg|Soviet fans trying to achieve enuff dakka.
File:Red-Alert-3-Tesla-tank.jpg|<s>2000</s>100,000 volts coming up!
File:Red-Alert-3-Tesla-tank.jpg|<s>2000</s>100,000 volts coming up!
File:Eotrs-archer-maiden.jpg|The Empire of the Rising laughs at silly things such as logic weapon design.  
File:Eotrs-archer-maiden.jpg|The Empire of the Rising Sun laughs at silly things such as rational weapon design.  
File:Red_Alert_2_Putin%27s_Revenge.jpg


</gallery>
</gallery>
Line 133: Line 103:
<center>
<center>
<gallery>
<gallery>
File:Cnc-vs-generals.jpg|Campcom style.
File:Cnc-vs-generals.jpg|Capcom style.
File:Cnc-generals-packs.JPG|We love our [[METAL BOXES|boxes]].
File:Cnc-generals-packs.JPG|We love our [[METAL BOXES|boxes]].
File:Gla-1.jpg|It's hard to be GLA in these days...
File:Gla-1.jpg|It's hard to be GLA in these days...
File:Gatling.nuke-cannon.jpg|Problem titanicus?
File:CNCG_Technicals.jpg
File:CNCGRotR_Technicals.jpg
File:TheTankManJun5th1989.jpg
File:Gatling.nuke-cannon.jpg|Problem, Titanicus? [[Rape|Gatling Nuke Cannon]] from a mod.


</gallery>
</gallery>
</center>
</center>
==So what next?==
While nowadays, the only C&C which still receives support is Tiberium Alliances, [[fail|making it effectively the only C&C still alive]], there have been a few attempts to make C&C-styled games, with one of the most prominent being Petroglyph's End of Nations, which proposed the possibility of up to 50 players fighting in the same map. Sadly, after a complicated development phase, Petroglyph's then publisher Trion Worlds announced the game was going to [[What|become into a MOBA,]] and then all production was put on hold. By 2014 all mentions of the game in Trion's site were removed, with the domain for the game's webpage being abandoned.
Still, Petroplyph didn't give up and made Grey Goo, a very cool RTS which features three factions: the nanomachine-lifeform Goo, the industrial-punk alien Beta and the early [[Dark Age of Technology]] Humans; it follows many of the traditions of the 90s despite it being more scifi-ish than C&C what with being hundreds of years in the future. Still, [https://www.youtube.com/watch?v=1Sl1WCZEQfg the C&C legacy is there.] Even more recently, they released 8-Bit Armies, an indie RTS collection and love-letter to old-school RTS games that's very much the closest Petroglyph's gotten so far to recreating C&C in all but name, right down to the interface and pseudo-pixelated graphics.
Elsewhere, Eugen Systems, the developers of C&C Generals-like Act of War, WW2 themed RUSE and the Cold War-styled Wargame series (yes, these frenchies CV is made of awesome) launched Act of Aggression, a classic RTS with 3 20-minutes-into-the-future factions reminiscent of the C&C Generals and Tiberium universes. While AoA is definitely a tough game for starters, many old-school grizzled veterans will find themselves at home, easily recognizing the possibilities of tank rushes, superweapons, specialist units and overall that turn-of-the-millennium feeling [https://www.youtube.com/watch?v=4qzFNsFbUbY which made life back then so awesome.] By the way, their publishers are [[Focus Home Interactive]], the guys behind many recent GeeDubs-IP based games.
Then of course, there are mods. Due to a mix of popularity, age and genre (which add together to mean lower rez models don't look quite as bad), Command and Conquer games are some of the most widely modded games there are, meaning that though official games have ended for some times, mods that are practically full expansion packs worth of content live on. Of course [[fail|most mods are poor quality or never get anywhere]] [[awesome|but as a whole there are always diamonds, a few cool examples are:]]
* C&C3: Tiberium Essence (which revamps the game and especially the units to be much more reminiscent of Tiberian Sun, albeit updated)
* C&C Generals: Shockwave and Rise of the Reds from the same team (the latter having evolved into becoming the closes there is to an actual Generals 2), though of the two Shockwave is better if you don't have friends thanks to it's enhanced General Challenge.
* C&C Renegade X (a complete remake of the original Renegade made in the Unreal Engine, and notably given the green light by EA for an official release)
* C&C Generals Mideast Crisis 1 and C&C 3 Mideast Crisis 2
* C&C Yuri's Revenge Mental Omega (a reimagining of Red Alert 2 and Yuri's Revenge)
* Red Alert 3: Paradox: Officially a dead mod, but not one from a lack of effort as the sheer number of 3d renders they did manage to make attests to it. Paradox died because red alert 3, as a game engine, was just really hard to mod. Still what they did make is interesting, even if it amounts to "fan fiction" and is worth a read on the remade wiki. Special notes goes to there version of China: which is enough to make even a Death Korp trooper go "Woah."


==See also==
==See also==
*[http://cnc.wikia.com/wiki/EVA_Database C&C Wiki], for those of you who want to explore more.
*[https://cnc.gamepedia.com/Command_%26_Conquer_Wiki C&C Wiki], for those of you who want to explore more.
*[http://www.cncnz.com/ CnCNZ], longtime fansite with news, updates and goodies.
*[http://www.cncnz.com/ CnCNZ], longtime fansite with news, updates and goodies.
*[http://www.frankklepacki.com/ Frank Klepacki], composer of many of the C&C tracks.
*[http://www.frankklepacki.com/ Frank Klepacki], composer of many of the C&C tracks.
*[http://paradox-modfanmadebackup.wikia.com/wiki/Paradox_Mod_Wiki] The Paradox wiki.
*[[CnCNet]] for people that just emerged from 1998
*[https://www.youtube.com/user/NoStringsPrd You want lore, I can get you some lore.]

Latest revision as of 11:14, 20 June 2023

Behold, the beginning!
This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it.
This article is awesome. Do not fuck it up.

"He who controls the past commands the future, He who commands the future, conquers the past."

Kane

Long ago, back before vanilla Dawn of War, back when Starcraft wasn't even a sketch in the minds of Blizzard, one franchise ruled above all others in the RTS genre, Westwood's Command and Conquer. And it was the golden times.

While some scholars argue Dune 2 was the first prototype of the real-time strategy genre, most fans and critics recognize Command and Conquer as the game that made the genre popular among the public. And true oldfags know that Herzog Zwei is the first RTS, and with transforming plane-robots.

Main series/Tiberium Universe[edit]

Those were awesome days, example of fanart photoshop.

Follows the conflicts between the Global Defense Initiative, a military coalition formed by the United Nations, and the Brotherhood of Nod, a mysterious quasi-religious global power led by the being only known as Kane spanning nearly a century of warfare.

Tiberium[edit]

A key element of the series is Tiberium, an alien substance which is slowly xenoforming the Earth, destroying the ecosystem but also giving mankind unique industrial and scientific possibilities: a key feature of this xeno-element is that it it can make more of itself, explained by one designer as being able to move the subatomic particles of whatever it comes into contact with either up and down the periodic table, until it becomes Tiberium. Because of this, Tiberium crystals are often chockfull of more valuable rare elements (which is what the GDI is after) locked inside it. This also makes Tiberium incredibly dangerous, since constant exposure slowly crystallizes your insides, or worse, turns you into something more...adaptable. The Brotherhood of Nod, besides their worship of Kane, considers Tiberium to be the next step of human evolution, with some embracing the potential technology uses or infusing it into themselves in a semi-stable way (the Brotherhood uses Tiberium Infusion to give themselves immunity, while the Marked of Kane can reanimate their dead using Tiberium-powered technology), still others, like the Black Hand, see it only as a tool for mankind's ascension while keeping the human body inviolate.

By the fourth game, Tiberium has managed to xenoform the entire planet, only remaining habitable for humans in select areas because of Kane's alliance with GDI. It is heavily implied throughout the series that Kane propagated the spread of Tiberium and the arrival of the Scrin so that he can escape Earth, but the actual connection between all three is unclear (and will likely never be explored since the death of the series).

While it's not as influential on pop culture as Spice or as ubiquitous as Adamantium, Tiberium is still a pretty good Mcguffin for both fantasy and sci-fi settings, giving you an alien or fantastical source of free energy/alchemical components without having your players dig up Uranium


The games of the series:[edit]

  • Tiberian Dawn: Where it all started. Earth is still widely similar to our own, this game features what may become the standard for the industry. The graphics and gameplay mechanisms were then made into Red Alert 1 with some polish.
  • Renegade: a FPS/TPS hybrid featuring Nick "Havoc" Parker, a trigger happy GDI commando. Released after Tiberian Sun, though it takes place sometime during the events of Tiberian Dawn. Singleplayer campaign offers a very atmospheric display of the first tiberium war but the gameplay is mostly forgettable compared to other FPS games, even back in its day. Multiplayer adds team-focused base management into the mix for an altogether more interesting experience.
  • Tiberian Sun: Forty years after (the timeline is now being disputed in the fandom) Tiberian Dawn, the world has turned to into a Grimdark cyberpunk heavy setting, with entire continents slowly transforming into hellscapes because of Tiberium. Mutants, cyborgs and futuristic weapons such as mechs, lasers and hovercraft technology aplenty. It has arguably some of the best cutscenes and scenarios of the series. Uniquely for the series, it has the commanders of GDI and Nod as in-game characters, not the player in front of his computer screen (turns out, in the first game you were James Earl Jones the entire time). Tiberian Sun was also highly experimental: it used a modified game engine with isometric landscapes, terrain elevation and deformation, as well as 3d modeling with voxels. Much of this was toned down or polished, to be used in Red Alert 2. HAD THE WORST SOUNDTRACKS EVER. Heresy!
    • Firestorm: CABAL, the supercomputer of the Brotherhood of Nod, goes rogue, attempting to turn everyone into cyborgs to accomplish its interpretation of Kane's master plan. Included new scenarios, more options and units.
  • Tiberium Wars: Combining the cyberpunk style with the 20-minutes-in-the future of your Dale Brown novels, it introduces the Scrin, an alien empire thought to rival the Combine Empire from Half-Life, and revealed that they seeded the world with Tiberium for its mining operations. Also does a solid job modernizing and streamlining the classic gameplay while making both GDI and Nod awesome-looking, and even more powerful with technology upgrades on the battlefield like Blizzard games. Complete 3D graphics engine, macro-command friendly UI and reasonable system requirements made it wildly popular and easy to play.
    • Kane's Wrath: This expansion centers on everyone's favorite dark messiah, and also adds new units (some of which were the size of city blocks) and abilities to all factions. In terms of narrative and plot twists, it's one of the most elaborate episodes of the Tiberium saga. All fans agree the series ended here.
  • Tiberian Twilight: We Don't Talk About Twilight. But, if you must... This game brought the Tiberium series to a close, where Kane explained his motives and used the Tacitus to fix the Tiberium problem. Spoilers: Kane was telling the truth all along. An awful, incoherent plot and franchise exhaustion after nearly a decade of annual releases combined with significant gameplay changes (i.e. the game is a horrible Dawn of War League of Legends: Crystal Scar clone where players control specific types of generals to capture points rather than play an RTS) made this a huge disappointment. It was later revealed that what fans had bought had originally been developed as a Free-To-Play competitive MOBA tactics game for the South Korean market. The single-player content was hastily thrown together so that the game could be labelled the finale of the C&C series and recoup development costs.
  • Tiberium Alliances: It's a browser RTS. That should tell you all you need to know. The only redeeming factor is that it has a unique playstyle (no mathematical slugfests but actual base layout and design which need tactics to overcome), and isn't an Evony clone with skimpy female generals. Basically GDI and NOD are in a circular world fighting their way through scrap bases built by Forgotten (with 100% Orky designs) from outermost ring to the innermost Forgotten city built by Athos, a mutant leader. Needs inhuman scale of teamwork to disable the city's shields for assault to retrieve the Tacitus.
  • Rivals: A LITERAL pay-to-win mobile game where two groups fight for command of a central point; conquering it lets you launch an ICBM for 50% of his base hitpoints; have fun being plowed by Chinese bots (planted by the company to make you buy cards) and cashwhales packing purple decks full of elite units twice your level. Uses a CGI Kane instead of rehiring Joseph D. Kucan, which is both a blessing and another mockery of the franchise. If Tiberium Twilight killed C&C, then Rivals is tantamount to necrophilia. And they have the guts to make Joseph Kucan appear in Twitter to read totally not fabricated fan tweets about the game.

Red Alert series[edit]

Red Alert 3 featured so much fanservice that it ended in its logical conclusion.

Originally considered a prequel but ultimately earning its own continuity, it starts with Albert Einstein creating a time machine to go back to the 1920s and erase Hitler from history. This ends not as planned because instead the Soviet Union under Stalin end up causing WWII. Red Alert follows the battle between the Soviet Union and the Allies during a series of World Wars where every faction seems to deploy increasingly batshit insane wacky technology. The franchise consists of three games and its expansions, the latter two add a new faction, first Yuri, a rogue Soviet psyker who attempts to mind-control the entire planet and has a badass army of flying saucers, hulk-like soldiers, virus snipers, grinders that recycle mind-controlled people into natural resources, and some other nasty grimdark stuff; and the second features the Empire of the Rising Sun, a God-Emperor-worshipping technology cult which adds transforming mechas, a psionic schoolgirl and beam-katanas. Yes, Red Alert is that weird what you may expect from an elegan/tg/entlenman production. Essentially Noblebright to Tiberium's Grimdark. Instead of Tiberium, "ore" and "gems" fill the same role until Red Alert 3, which diverges even further.

The games of the series

  • Red Alert: After messing with time travel and erasing Hitler from history, Einstein accidentally leaves the stage open for Stalin to try to conquer Europe. Gameplay-wise it is the same as Tiberium Dawn. Notably, especially when compared to the later entries in the series; Red Alert 1 is much more serious and dark, with nary an instance of campiness or parody. For instance, the first Soviet mission is about mopping up the survivors of a rebelling village after the majority are gassed with chemical weapons, with the mission accomplished cinematic depicting some of these civilians and even children being gunned down. Allied victory canonically leads to the Tiberium timeline, as well as the alternate Red Alert 2 timeline. Its scenario script was axed heavily from many mission branchings and a greater scope of Soviet conquest (combining Chronosphere and Iron Curtain to rain nukes on the United States as well as General Stavros being a Soviet mole).
    • Counter-Strike: More missions! Back in that time it was the best thing you could expect from an expansion, though Paradox Equation was a unique level where all units had wildly modified weaponry due to a physical anomaly in the area.
    • Aftermath: More missions and more units. Westwood started loosening up the military blandness of real life and added experimental weapons like RC nuke trucks, teleporting Chrono tanks, missile subs, Tesla troopers/tanks, earthquake-making M.A.D tanks, cyberdog Chitzkoi and its cyborg handler Volkov.
  • Red Alert 2: The Soviets rebuild under a puppet leader who decides to come back and invade the United States after disabling its nukes, and did we mention the Russians are backed up by the Cubans, the Libyans and the Iraqis? Prism technology, desolator troops to irradiate whole areas with nuclear power, Tesla tanks, chronospheres, weather control devices and iron curtain shields are used in this war as standard weaponry. Uses the Tiberium Sun engine and lets the player garrison buildings for urban combat and intercept missiles. On a side note, this is where Red Alert stopped being "serious" and started getting campy.
    • Yuri's Revenge: Creepy former adviser of Soviet premier Romanov (yes, we know that was the Tsars' surname), Yuri has been using the Soviet invasion onslaught as a distraction to build a network of psychic dominator devices to mind-control the whole planet. Unfortunately for him and thankfully for everyone else the Allies travel back in time in order to topple him (and you, though Orikan the Diviner was cheating hard), ensuring a temporal alliance between the Soviets and the Allies to crush him. More time travel and mind control silliness ensues, including gunning down T-Rex in 60M BC and sending a Soviet MCV to the moon to colonize and fight Yuri. As made apparent by the above, it's even sillier than the original game.
      • On the flipside, Mental Omega is a 90+ mission Yuri's Revenge mod which is a perfect remake with a serious plot. Go get it.
  • Red Alert 3: The Soviets decide to attempt the time travel trick themselves and they actually succeed at killing Einstein. Somehow this turned Japan into the Empire of the Rising Sun, complete with nanolathing technology, laser beams, extreme miniaturization and artistic weaponry from the future. By this point, and with the inclusion of Japan, you know this has gone completely bonkers, as well as compensating the lack of gameplay quality with shameless fanservice in shape of unrealistic female military officers like a cheap Chinese mobile online strategy game. Gameplay turned out to be a double-edged sword: EA Games surprisingly made attempts to balance the factions and every unit has a secondary ability that does work quite well in synergy, in theory... Yet the insane building/unit speed, pace (which is quite understandable, considering up until the Tiberium Wars harvesters took HOURS to deliver a paltry sum for a tank (that includes Red Alert 2)) of the game along with the light-speed multitasking AI were all very poorly received by players used to Red Alert 2, and gave the players no time to micromanage the abilities but slap some rudimentary line of defence and hope for the best versus swarms of attackers like Tyranids on crack. Even so it's got its fans and has seen a bit of a renaissance of late. Also, features cutscenes with Tim Curry being an absolute hamtastic Chad.

Generals series[edit]

Unrealistic scifi? You mad?

The more realistic branch of the series. The Islamic State Global Liberation Army ravages Central Asia and the Middle East in order to achieve their shadowy agenda, while the United States of America and China join forces to show the evil terrorists they can't mess around with the new world order. In retrospect the main game had the misfortune to be released right as the above plot was growing too similar was deliberately designed to mirror to real-world events (anthrax attacks, hijacked equipment and Iraqi war, along with MAAAANY in game references to “Weapons of Mass Destruction” at a time when people still believed there were WMDs in Iraq, the whole reason for invading), and EA DOUBLED DOWN in the expansion, such as GLA invading Europe using hordes of African/Muslim immigrants and their cargo routes as reinforcements, which meant it wasn't nearly as popular as its cousins in its first years. On the flip-side, it has grown in popularity over time especially as fans came to appreciate games for what they were, and mods turned it into a seriously crazy set of remakes, such as Shockwave, Contra and Rise of the Reds. Ironically popular in Middle Eastern and North African young gamers who now can afford a rig that can play it rather well. MORE Ironically, pirated copies were also very popular in China due to using napalm and tactical nukes while dealing with the GLA despite being officially "banned", proving that CCP is made of tunnel-visioned Chinese version of "boomers" who only played the intro mission of Beijing getting nuked, and could have spent 2 more missions and 1 more campaign and see China literally saving Europe and restoring USA's damaged dignity and honor in a joint campaign.

The games of the series:

  • Generals: You got your three factions, modern USA, communist China, and Central Asian-Middle Eastern Islamic State Global Liberation Army, great variety of tactics, fun missions, sadly it lacked the awesome cutscenes of the Tiberium and Red Alert series and barely explains where the GLA came from (though the backstory makes sense today with Uighur separatism). From a gameplay perspective this one stands out the most apart from the rest of Command and Conquer. Resources are gathered from fixed points on the map, plus capturable oil derricks and renewable supply sources buildable by each side. The game heavily borrows from Blizzard's War/Starcraft's production methods in form of builder units and field research upgrades per battle. The combat is quite physics engine-oriented though, as projectiles can be dodged, avoided, shot at and blocked, creating a replayable, modern RTS with a quasi-real scenario.
    • Zero Hour: All sides get new subfactions (albeit badly implemented-crippling overspecialization), more units, and missions! Also, cutscenes! It also brought a challenge mode where you fight against the generals of each faction à la Street Fighter (ergo the name of the game mode). Now United States can focus either on next-gen laser-heavy weaponry, air force or stationary (turtling) technical gimmicks. China counters with either a tank-only general, nuke-crazy one, and an infantry-focused one. GLA ups the ante with either stealth-spamming ethnically ambiguous Prince Kassad, stereotypical suicide unit-focused Rodall Juhziz (whose name makes no sense in Arabic, but every unit blows up upon death for hilarious results) or the batshit crazy toxin and disease master named Dr. Thrax. Like all good intentions leading to hell, game balance was fucked worse than a fresh Thai hooker in Pattaya, but one can always add the Shockwave mod and see some true fun. (Specialist generals get at least some compensating unit types in non-specialist areas.)
  • Generals 2: Was looking awesome and ready to reignite the franchise. The trailer and the concept art was amazing, but because this is EA, the entire game was going to be a repeat of the C&C game that we will not mention, except with more money-grabbing bullshit. How bad was it? The game was going to be "free to play", which in EA speak means: microtransanctioned to hell. The campaign was going to be "Pay per Play" even though skirmish would be free. The thing is, after CC4, EA attempted a few different attempts at milking the franchise, including a shitty-ass Facebook version of the game, but every single one failed. EA was convinced the franchise was doomed to fail because people didn't like C&C anymore, but the reality was that no one played C&C anymore because EA made shitty unplayable games.

Command & Conquer Remastered Collection[edit]

What is this?! GW EA doing things right?! What extra-heresy is this?!

Apparently Electronic Arts decided that necromancy is not the same as resurrection and if other companies could start doing things well then probably this may actually be beneficial to their reputation and income.

Anyway, the new Remastered Collection takes Tiberium Dawn and Red Alert 1 and all its expansions (including the ones done for consoles) and brings them up to 4k resolution with improved graphics, an up to date user interface, online gameplay and other quality-of-life features along with new tracks done by Frank Klepacki, no attempt to mess with the original gameplay though, so there is not risk of ending with a non-classic RTS model, the reviews for the game are very positive and it is a faithful remaster of an old classic although it still has bugs that were in the old Command and Conquer.

Hear me, brothers, you cannot kill the messiah.

Tiberium Gallery[edit]

Red Alert Gallery[edit]

Generals Gallery[edit]

See also[edit]