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A type of [[Legiones Astartes]] unit used during both the Great Crusade and Horus Heresy, Breacher Siege Squads were, as the name suggests, a specialized unit of Legion Tactical Marines geared up for sieges and fights within Zone Mortalis areas, though they were also used in void-warfare (especially when it came to ship boarding). Essentially, these guys were trained exclusively to fight in the most hazardous places the battlefield had to offer.
{{Disambiguation|the [[Legiones Astartes]] shield walls|the [[Imperial Guard]] unit that blows shits up|Breacher Squad}}
[[File:BreacherSiege.jpg|170px|right|thumb|Back in the day where the Space Marines too, had their own [[Imperial Guard|Wall of Guns]].]]
A type of [[Legiones Astartes]] unit used during both the [[Great Crusade]] and [[Horus Heresy]], Breacher Siege Squads were, as the name suggests, a specialized unit of [[Tactical Squad|Legion Tactical Marines]] geared up for sieges and fights within Zone Mortalis areas, though they were also used in void warfare (especially when it came to ship boarding). Essentially, these guys were trained exclusively to fight in the most hazardous places the battlefield had to offer.


Clad in Void-Hardened versions of the MK.III Iron Armour, as well as armed with Boarding Shields and an array of assault and siege weapons, Breachers had better chances of survival and could reliably achieve their objectives (though considering how terrifyingly excruciating places like Zone Mortalis were even for the then young Legions, it says a lot). Some Legions (like the World Eaters, Imperial Fists, Salamanders and Iron Warriors being the most prominent ones) were geared up specifically for Zone Mortalis battlefields and had large numbers of these specialists.
They were clad in void-hardened versions of [[Mark III: Iron Armour|Mark III "Iron" armour]], as well as armed with Boarding Shields and an array of assault and siege weapons such as [[Grav-Gun|Graviton Gun]]s, [[Lascutter]]s, [[Volkite Charger]]s, [[Flamer#Flamer|Flamer]]s, and [[Meltagun]]s. Breachers had better chances of survival than standard Tactical squads and could reliably achieve objectives in these areas (though considering how terrifyingly excruciating places Zones Mortalis were even for the then young Legions, it says a lot). Some Legions (like the [[World Eaters]], [[Imperial Fists]], [[Salamanders]], [[Iron Warriors]], and [[Iron Hands]] being the most prominent ones) were geared up specifically for Zone Mortalis battlefields and had large numbers of these specialists.


In the modern, Post-Heresy Imperium, Breacher Squads were phased out, though it was part to the strains of extreme fights in the battlefields the Breachers operated that resulted in constant maintenance issues. This also what propelled the [[Adeptus Mechanicus|cog boys]] to accelerate the development of [[Terminators|Terminator]] [[Power Armour|Armour]], which, although more effective in close-quarters battle,  
In the modern, post-Heresy Imperium, Breacher Squads were phased out and replaced by more effective [[Indomitus Pattern Terminator Armour|Indomitus Termies]], though it was part to the strains of extreme fights in the battlefields the Breachers operated that resulted in constant maintenance issues. This also what propelled the [[Adeptus Mechanicus|cog boys]] to accelerate the development of [[Terminator Armour]], which, although more effective in close-quarters battle, was both much more time-consuming and resource-intensive to manufacture and train marines in its operation than Breacher Squad equipment.


Although the organisational unit of the Breacher Squad no longer exists in the 41st millennium; depending on the battlefield requirements, be it Zones Mortalis or acting in a Siege Vanguard, [[Tactical Squad]]s can be issued with Boarding Shields or "Siege Mantlets" and largely fulfill the same role. Why the reintroduction of Breacher Squads has not yet happened on a large scale is a bit of a mystery; clearly, Boarding Shields are vastly easier to mass-produce than Terminator or Artificer Armour or the aforementioned Siege Mantlets, and the combat bonuses that such shields grant against melee-heavy forces such as the Orks and Tyranids are substantial, even more so in confined environs.  
Although Breacher squads no longer exist in the 41st Millennium, the combat bonuses that such shields grant against melee-focused forces such as the Orks and Tyranids are substantial, even more so in confined environs. Depending on the battlefield requirements, be it Zones Mortalis or acting in a Siege Vanguard, [[Tactical Squad]]s can still be issued with Boarding Shields or "Siege Mantlets" and can be equipped with void-hardened armour where necessary, largely fulfilling the same role as the old Legion unit. This is probably the reason why "Breacher Squads" no longer exist as a permanent unit, as codex Tactical squads can just fulfill the role whenever required of them, which is more efficient in a Chapter of multi-role companies.


==Specialist Breaching Formations==
==Specialist Breaching Formations==
===Phalanx Warders===
[[File:HoldThisLine.jpg|900px|center|thumb|Walls come in many flavors.]]
In the [[Imperial Fists]], breaching and siege units form a core part of their organisation and training, they may have even pioneered the use of Breaching Squads as a regular formation, as [[Horus]] was said to have noted their effectiveness in battle during the early Great Crusade and adopted the practice of arming some of his squads with breacher shields afterwards.
===[[Phalanx Warder]]s===
In the [[Imperial Fists]] Legion, breaching and siege units formed a core part of their organisation and training. The VII Legion may have even pioneered the use of Breacher Squads as a regular formation, as [[Horus]] was said to have noted their effectiveness in battle during the early Great Crusade and adopted the practice of arming some of his squads with breacher shields afterwards.


The Phalanx Warders were a company of marines who were assigned to the defense of the Phalanx directly, though they would be frequently dispersed to other fighting units across the galaxy to keep their skills well honed and to also provide an immovable line of defense and were most often found in close quarters ship-to-ship boarding actions which the Imperial Fists most often excelled at, indeed, the unique Imperial Fist [[Warhammer_40,000/Tactics/Space_Marine_Legion_List_(30k)#VII_Legion:_Imperial_Fists|Rites of War]] would always consider the Phalanx Warders to be a core part of their battleforce.
The Phalanx Warders were an elite company of Breacher-trained Astartes who were nominally assigned to the defense of the [[Phalanx]], though they were frequently dispersed to other VII Legion units across the galaxy to keep their skills sharp and to also provide an immovable line of defense. They were most often found in the kind of close-quarters, ship-to-ship boarding actions in which the Imperial Fists excelled. Indeed, the unique Imperial Fist [[Warhammer_40,000/Tactics/Space_Marine_Legion_List_(30k)#VII_Legion:_Imperial_Fists|Rites of War]] frequently feature Phalanx Warders as a core part of their battleforce. Aside from their shields, the Phalanx Warders carried power axes and bolters as standard kit, though they also employed thunder hammers, special weapons such as meltas and flamers, and Solarite power gauntlets.


Though they would always carry a Boarding Shield, the remaining equipment that Phalanx Warders could be armed with can vary; either a boltgun or a power axe, depending on mission being performed.
===[[Medusan Immortal]]s===
A specialized unit of Breachers that were unique to the [[Iron Hands]] Legion, Immortals were Iron Hands who had been shamed by experiencing defeat or suffering grievous wounds (but not grievous enough to put them in a Dreadnought) and who were given Breacher equipment along with very extensive cybernetic augmentation. Pre-Heresy Iron Hands had a very rigid and extreme set of standards that promoted strong-willed individuals and weeded out weaklings. If a Marine was, as mentioned before, shamed in either of the above ways, their [[Ferrus Manus|Primarch]] would strip them of any ranks and titles, give them a serial number, and remove them from their original companies to fight on their own as, essentially, living marks of shame.


===Medusan Immortals===
For such Marines, being an Immortal was the only way to gain redemption in the eyes of their Primarch and brethren, usually in the form of an honourable death in combat and thereby a final chance at glory. Formations of Immortals were often treated as forlorn hopes (i.e., units that were first into a breached fortification or the entrance into a Zone Mortalis and not expected to survive due to the often-ferocious defenses and cramped environments they would encounter), and accordingly the Immortals fought with determination in warzones so extreme that even standard Breachers would have had little chance of coming back alive.
A specialized unit of Breachers that were unique to the Iron Hands Legion, Immortals were Iron Hands that were shamed by experiencing defeat or suffering grievous wounds (but not grievous enough to put them in a Dreadnought) and who were given Breacher equipment along with very extensive cybernetic augmentation. Pre-Heresy Iron Hands had a very rigid and extreme set of standards that promoted strong-willed individuals and weeded out weaklings. If a marine was, as mentioned before, shamed in either of the above ways, the [[Ferrus Manus|Primarch]] would strip them of any ranks and titles, give them a serial number, and remove them from their original companies to fight on their own as, essentially, living marks of shame.  


For such marines, being an Immortal was the only way to gain redemption in the eyes of their Primarch and brethren, usually in the form of an honourable death in combat and thereby a final chance at glory. Formations of Immortals were often treated as "Forlorn Hope" (i.e., units that were first into a breached fortification or the entrance into a Zone Mortalis area and not expected to survive due to the often-ferocious defenses and cramped environments they would encounter), and accordingly the Immortals fought with determination in warzones so extreme that even standard Breachers would have had little chances at coming back alive.
During the Horus Heresy, the ranks of the Medusan Immortals swelled dramatically with embittered volunteers after the Drop Site Massacre, as the survivors of that battle saw the deaths of Ferrus Manus and the Clan Council as their greatest shame and humiliation, a failure beyond any hope of redemption or forgiveness. However, those who came from Clan Morragul were allowed by Autek Mor to fight alongside their brothers (which was actually unusual). And unlike other Immortals, they were allowed to wear a [[Red Talons|red talon symbol]] to further distinguish themselves (and these Marines were the base on which the Red Talons Chapter would be founded).
 
During the Horus Heresy, the ranks of Medusan Immortals swelled dramatically with bitterhearted volunteers after the Dropsite Massacre, as the severely-depleted Iron Hands survivors there saw the deaths of Ferrus Manus and the Clan Council as their greatest shame and humiliation, a failure beyond any repentance or atonement to expunge. However, those who came from Clan Morragul were allowed by Autek Mor to fight alongside their brothers (which was actually unusual). And unlike other Immortals, they were allowed to wear a [[Red Talons|red talon symbol]] to further distinguish themselves (and these marines were the base on which the Red Talons Chapter would be founded).


Despite these inauspicious beginnings, Immortals were not in fact generally equipped as expendable units, useful only to shed as much blood of the enemy's as they could before drowning in their own while carrying only the weapons they could scavenge, with more capable equipment assigned to "worthier" units. The fact that Immortals had extensive cybernetic augmentations allowing them to infrequently endure wounds that would have downed unaugmented marines while remaining combat-capable, as well as the fact that they could all be equipped with the increasingly-uncommon [[Volkite|Volkite Chargers]], allowed them to retain a certain tactical niche within the environments they were suited for, and allowed Iron Hands forces another option when Terminator armour was too valuable (as it inevitably became after the Dropsite Massacre) to deploy in close-quarters battle situations. It is also evident that enough Immortals survived repeated engagements to begin to adapt to and specialize in their preferred combat environments, eventually learning to forego the usual "run them down" tactics ill-suited for their Void-Hardened Armour, and instead adopting "gun them down" tactics against fleeing enemies, so whatever Ferrus Manus originally intended, the record is clear that the Immortals eventually became a useful and experienced combat asset in their own right.
Despite these inauspicious beginnings, Immortals were not in fact generally equipped as expendable units, useful only to shed as much blood of the enemy's as they could before drowning in their own while carrying only the weapons they could scavenge, with more capable equipment assigned to "worthier" units. The fact that Immortals had extensive cybernetic augmentations allowing them to infrequently endure wounds that would have downed unaugmented marines while remaining combat-capable, as well as the fact that they could all be equipped with the increasingly-uncommon [[Volkite|Volkite Chargers]], allowed them to retain a certain tactical niche within the environments they were suited for, and allowed Iron Hands forces another option when Terminator armour was too valuable (as it inevitably became after the Dropsite Massacre) to deploy in close-quarters battle situations. It is also evident that enough Immortals survived repeated engagements to begin to adapt to and specialize in their preferred combat environments, eventually learning to forego the usual "run them down" tactics ill-suited for their Void-Hardened Armour, and instead adopting "gun them down" tactics against fleeing enemies, so whatever Ferrus Manus originally intended, the record is clear that the Immortals eventually became a useful and experienced combat asset in their own right.


===Invictus Suzerains===
===[[Praetorian Breacher Squad]]===
As a precursor to what would become the [[Honour Guard]] of the 41st millennium, the Invictus Suzerains were the elite troops of the [[Ultramarines]] legion who were chosen from the ranks of other squads who have been singled out for potential promotion to command roles. It was their duty to act as the embodiment of their [[Roboute Guilliman|Primarch's]] will and served either him or his Tetrarchs directly, therefore they acted as a veteran cadre that could be attached to units in any battlezone.
The [[Ultramarines|Smurf's]] own take of a Siege Squad. This time, their [[Rome|Roman]] [[LARP|Cosplay]] has gone completely overboard with the Praetorian Breacher Squad, as they eschew ranged weapons entirely for some good-old fashion fisticuffs. They are close-combat wall-huggers, making them formidable defensive units as anyone trying to LEEROY JENKINS them in CQC will get a face full of shields, power swords and power axes. Whilst this makes them deadly in defensive formations, on the offense...while...the lack of range weapons will start to ''really'' feel its pinch on these guys.
 
{{Marines-Forces}}
Their wargear was symbolic, but undoubtedly powerful. They were gifted with Artificer Armour and Boarding Shields to represent them holding disorder at bay, and came with a Legatine Axe with which to enact swift justice, therefore they also acted as arbitrators and civilian peacekeepers.
{{Chaos Space Marines}}
 
{{Imperial Fists}}
[[Category:Warhammer 40,000]][[Category:Space Marines]]
{{Salamanders}}
{{Iron Hands}}
{{Iron Warriors}}
[[Category:Warhammer 40,000]]
[[Category:Imperial]]
[[Category:Space Marines]]

Latest revision as of 09:39, 20 June 2023

This page is for the Legiones Astartes shield walls. If you are looking for the page about the Imperial Guard unit that blows shits up, please see Breacher Squad.


Back in the day where the Space Marines too, had their own Wall of Guns.

A type of Legiones Astartes unit used during both the Great Crusade and Horus Heresy, Breacher Siege Squads were, as the name suggests, a specialized unit of Legion Tactical Marines geared up for sieges and fights within Zone Mortalis areas, though they were also used in void warfare (especially when it came to ship boarding). Essentially, these guys were trained exclusively to fight in the most hazardous places the battlefield had to offer.

They were clad in void-hardened versions of Mark III "Iron" armour, as well as armed with Boarding Shields and an array of assault and siege weapons such as Graviton Guns, Lascutters, Volkite Chargers, Flamers, and Meltaguns. Breachers had better chances of survival than standard Tactical squads and could reliably achieve objectives in these areas (though considering how terrifyingly excruciating places Zones Mortalis were even for the then young Legions, it says a lot). Some Legions (like the World Eaters, Imperial Fists, Salamanders, Iron Warriors, and Iron Hands being the most prominent ones) were geared up specifically for Zone Mortalis battlefields and had large numbers of these specialists.

In the modern, post-Heresy Imperium, Breacher Squads were phased out and replaced by more effective Indomitus Termies, though it was part to the strains of extreme fights in the battlefields the Breachers operated that resulted in constant maintenance issues. This also what propelled the cog boys to accelerate the development of Terminator Armour, which, although more effective in close-quarters battle, was both much more time-consuming and resource-intensive to manufacture and train marines in its operation than Breacher Squad equipment.

Although Breacher squads no longer exist in the 41st Millennium, the combat bonuses that such shields grant against melee-focused forces such as the Orks and Tyranids are substantial, even more so in confined environs. Depending on the battlefield requirements, be it Zones Mortalis or acting in a Siege Vanguard, Tactical Squads can still be issued with Boarding Shields or "Siege Mantlets" and can be equipped with void-hardened armour where necessary, largely fulfilling the same role as the old Legion unit. This is probably the reason why "Breacher Squads" no longer exist as a permanent unit, as codex Tactical squads can just fulfill the role whenever required of them, which is more efficient in a Chapter of multi-role companies.

Specialist Breaching Formations[edit]

Walls come in many flavors.

Phalanx Warders[edit]

In the Imperial Fists Legion, breaching and siege units formed a core part of their organisation and training. The VII Legion may have even pioneered the use of Breacher Squads as a regular formation, as Horus was said to have noted their effectiveness in battle during the early Great Crusade and adopted the practice of arming some of his squads with breacher shields afterwards.

The Phalanx Warders were an elite company of Breacher-trained Astartes who were nominally assigned to the defense of the Phalanx, though they were frequently dispersed to other VII Legion units across the galaxy to keep their skills sharp and to also provide an immovable line of defense. They were most often found in the kind of close-quarters, ship-to-ship boarding actions in which the Imperial Fists excelled. Indeed, the unique Imperial Fist Rites of War frequently feature Phalanx Warders as a core part of their battleforce. Aside from their shields, the Phalanx Warders carried power axes and bolters as standard kit, though they also employed thunder hammers, special weapons such as meltas and flamers, and Solarite power gauntlets.

Medusan Immortals[edit]

A specialized unit of Breachers that were unique to the Iron Hands Legion, Immortals were Iron Hands who had been shamed by experiencing defeat or suffering grievous wounds (but not grievous enough to put them in a Dreadnought) and who were given Breacher equipment along with very extensive cybernetic augmentation. Pre-Heresy Iron Hands had a very rigid and extreme set of standards that promoted strong-willed individuals and weeded out weaklings. If a Marine was, as mentioned before, shamed in either of the above ways, their Primarch would strip them of any ranks and titles, give them a serial number, and remove them from their original companies to fight on their own as, essentially, living marks of shame.

For such Marines, being an Immortal was the only way to gain redemption in the eyes of their Primarch and brethren, usually in the form of an honourable death in combat and thereby a final chance at glory. Formations of Immortals were often treated as forlorn hopes (i.e., units that were first into a breached fortification or the entrance into a Zone Mortalis and not expected to survive due to the often-ferocious defenses and cramped environments they would encounter), and accordingly the Immortals fought with determination in warzones so extreme that even standard Breachers would have had little chance of coming back alive.

During the Horus Heresy, the ranks of the Medusan Immortals swelled dramatically with embittered volunteers after the Drop Site Massacre, as the survivors of that battle saw the deaths of Ferrus Manus and the Clan Council as their greatest shame and humiliation, a failure beyond any hope of redemption or forgiveness. However, those who came from Clan Morragul were allowed by Autek Mor to fight alongside their brothers (which was actually unusual). And unlike other Immortals, they were allowed to wear a red talon symbol to further distinguish themselves (and these Marines were the base on which the Red Talons Chapter would be founded).

Despite these inauspicious beginnings, Immortals were not in fact generally equipped as expendable units, useful only to shed as much blood of the enemy's as they could before drowning in their own while carrying only the weapons they could scavenge, with more capable equipment assigned to "worthier" units. The fact that Immortals had extensive cybernetic augmentations allowing them to infrequently endure wounds that would have downed unaugmented marines while remaining combat-capable, as well as the fact that they could all be equipped with the increasingly-uncommon Volkite Chargers, allowed them to retain a certain tactical niche within the environments they were suited for, and allowed Iron Hands forces another option when Terminator armour was too valuable (as it inevitably became after the Dropsite Massacre) to deploy in close-quarters battle situations. It is also evident that enough Immortals survived repeated engagements to begin to adapt to and specialize in their preferred combat environments, eventually learning to forego the usual "run them down" tactics ill-suited for their Void-Hardened Armour, and instead adopting "gun them down" tactics against fleeing enemies, so whatever Ferrus Manus originally intended, the record is clear that the Immortals eventually became a useful and experienced combat asset in their own right.

Praetorian Breacher Squad[edit]

The Smurf's own take of a Siege Squad. This time, their Roman Cosplay has gone completely overboard with the Praetorian Breacher Squad, as they eschew ranged weapons entirely for some good-old fashion fisticuffs. They are close-combat wall-huggers, making them formidable defensive units as anyone trying to LEEROY JENKINS them in CQC will get a face full of shields, power swords and power axes. Whilst this makes them deadly in defensive formations, on the offense...while...the lack of range weapons will start to really feel its pinch on these guys.

Forces of the Codex Compliant Astartes
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain - Chapter Master
Command Squad - Honour Guard - Librarian - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - CATs - Devastator Squad
Scout Squad - Servo-skull (Data Skull - Skull Probe) - Tactical Squad
Terminator Squad - Veteran Squad
Great Crusade-era: Breacher Siege Squad - Consul - Despoiler Squad - Destroyer Squad
Legiones Decurion - Legion Herald - Legion Outrider Squad - Legion Vigilator
Moritat - Master of the Signal - Praetor - Reconnaissance Squad - Seeker Squad
Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Castellum Stronghold
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Transports: Land Raider - Mastodon Heavy Assault Transport - Razorback Transport
Rhino Transport - Spartan Assault Tank - Termite
Vehicles: Bike Squad - Javelin Attack Speeder - Jetbike - Kratos Heavy Assault Tank
Land Speeder - Predator Tank - Sabre Tank Hunter - Sicaran Battle Tank
Vindicator
Ordnance: Hunter - Legion Arquitor Bombard - Rapier Armoured Carrier - Stalker
Thunderfire Cannon - Whirlwind
Flyers: Caestus Assault Ram - Fire Raptor - Orgus Flyer - Storm Eagle - Stormbird
Stormhawk - Stormraven - Stormtalon - Thunderhawk - Xiphon Interceptor
Superheavy Tanks: Cerberus Heavy Tank Destroyer - Fellblade Super-Heavy Tank
Typhon Heavy Siege Tank
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Allied Space Marines: Fallen Angel - Primaris Marine - Blood Angels - Dark Angels
Deathwatch - Grey Knights - Space Wolves - Black Templars
Forces of the Traitor Legions of Chaos
Leaders: Chaos Champion - Chaos Lord - Daemon Prince - Dark Apostle
Master of Execution - Sorcerer - Master of Possession - Lord Discordant
Unaligned: Chaos Chosen - Chaos Raptors - Chaos Space Marine Squad - Chaos Spawn - Chaos Terminators
Cultist - Havocs - Mutilators - Obliterators - Possessed - Tech-Assassin - Warp Talons - Warpsmith
Negavolt Cultist - Greater Possessed - Dark Disciple - Heretek
Faction Aligned: Khorne Berzerkers - Plague Marines - Noise Marines - Rubric Marines
Great Crusade-era: Breacher Siege Squad - Consul - Despoiler Squad - Destroyer Squad - Esoterist Consul - Legiones Decurion
Legion Herald - Legion Outrider Squad - Legion Vigilator - Moritat - Master of the Signal - Praetor
Reconnaissance Squad - Seeker Squad - Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Noctilith Crown - Skull Altar
Walkers: Chaos Dreadnought (Ferrum Infernus - Chaos Contemptor
Hellforged Leviathan - Hellforged Deredeo
) - Helbrute
Vehicles: Bike Squad - Chaos Land Raider (Land Raider Hades Diabolus) - Infernal Relic Predator
Kratos Heavy Assault Tank - Mastodon - Predator Tank - Rhino Transport - Sicaran Battle Tank
Stalk Tank - Vindicator - Typhon Heavy Siege Tank - Spartan Assault Tank - Rapier Armoured Carrier
Whirlwind Scorpius - Termite - Cerberus Destroyer - Fellblade
Flyers: Harbinger - Hell Blade - Hell Talon - Fire Raptor
Storm Eagle - Xiphon Interceptor - Thunderhawk - Stormbird
Spacecraft: Dreadclaw Assault Pod - Kharybdis - Doomfire Bomber - Swiftdeath Fighter
Titans: Daemon Knights - Chaos Emperor Titan - Feral Scout Titan
Ravager Battle Titan - Chaos Warlord Titan - Woe Machine
Unaligned
Daemon Engines:
Decimator - Defiler - Death Wheel - Forgefiend - Heldrake
Maulerfiend - Soul Grinder - Wirewolf - Venomcrawler - Helstalker
Daemon Engines
of Khorne:
Blood Reaper - Blood Slaughterer - Brass Scorpion - Cauldron of Blood - Death Dealer
Doom Blaster - Kytan - Lord of Skulls - Skull Reaper - Tower of Skulls
Daemon Engines
of Nurgle:
Blight Drone - Contagion - Foetid Bloat-Drone - Myphitic Blight-Hauler
Nurgle Plague Tower - Plague Hulk - Plagueburst Crawler
Daemon Engines
of Slaanesh:
Hell-Scourge - Hell-Knight - Hell-Strider
Questor Scout Titan - Slaanesh Subjugator
Daemon Engines
of Tzeentch:
Aether Ray - Doom Wing - Fire Lord of Tzeentch
Mirrorfiend - Silver Tower of Tzeentch - The Auruntaur
Auxiliaries: Chaos Daemons - Death Guard - Thousand Sons - Emperor's Children - World Eaters - Fallen Angels
Forces of the Imperial Fists
Command: Apothecary - Brother-Captain - Brother-Sergeant
Chaplain - Chapter Master - Command Squad
Huscarls - Librarian - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - Devastator Squad
Scout Squad - Tactical Squad - Terminator Squad - Veteran Squad
Great Crusade-era: Breacher Siege Squad - Templar Brethrens - Phalanx Warders
Structures: Castellum Stronghold
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Vehicles: Bike Squad - Imperial Jetbike - Javelin Attack Speeder
Land Raider (Land Raider Achilles) - Land Speeder - Predator Tank
Razorback Transport - Rhino Transport - Vindicator
Ordnance: Hunter Multi-Launcher Vehicle - Legion Arquitor Bombard
Rapier Armoured Carrier - Stalker - Thunderfire Cannon
Whirlwind
Flyers: Caestus Assault Ram - Storm Eagle - Stormhawk
Stormtalon - Stormraven - Thunderhawk
Special Vehicles: Ætos Dios
Spacecraft: Drop Pod - Boarding Torpedo - Space Marine Landing Craft
Allies: Fallen Angels - Space Marines - Primaris Marines
Forces of the Salamanders
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain - Chapter Master
Command Squad - Forgefather - Librarian - Pyre Guard - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - CATs - Devastator Squad
Scout Squad - Tactical Squad - Terminator Squad - Veteran Squad
Great Crusade-era: Breacher Siege Squad - Firedrakes - Pyroclasts
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Transports: Land Raider (Land Raider Redeemer - Land Raider Prometheus
Land Raider Crusader) - Mastodon - Razorback Transport - Rhino
Vehicles: Bike Squad - Predator Tank (Predator Annihilator
Predator Deimos Annihilator - Predator Infernus
)
Vindicator
Ordnance: Hunter Multi-Launcher Vehicle - Stalker - Thunderfire Cannon - Whirlwind
Superheavy Vehicles: Fellblade (Glaive)
Flyers: Storm Eagle - Stormhawk - Stormtalon - Stormraven - Thunderhawk
Spacecraft: Drop Pod - Boarding Torpedo - Space Marine Landing Craft
Allies: Fallen Angels - Space Marines - Primaris Marines
Forces of the Iron Hands
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain
Command Squad - Iron Father - Librarian - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - CATs - Devastator Squad
Scout Squad - Tactical Squad - Terminator Squad - Veteran Squad
Great Crusade-era: Breacher Siege Squad - Morlocks - Gorgon Terminators - Medusan Immortals
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Vehicles: Bike Squad - Imperial Jetbike - Javelin Attack Speeder
Land Raider - Land Speeder - Predator Tank
Razorback Transport - Rhino Transport - Sabre Strike Tank
Sicaran Battle Tank - Vindicator
Ordnance: Hunter Multi-Launcher Vehicle - Legion Arquitor Bombard
Stalker - Thunderfire Cannon - Whirlwind
Flyers: Storm Eagle - Stormhawk - Stormtalon - Stormraven - Thunderhawk
Superheavy Vehicles: Cerberus Heavy Tank Destroyer - Fellblade - Land-Behemoth
Spacecraft: Drop Pod - Boarding Torpedo - Space Marine Landing Craft
Allies: Adeptus Mechanicus - Fallen Angels - Space Marines - Primaris Marines
Forces of the Iron Warriors
Leaders: Chaos Lord - Chaos Champion - Lord Discordant
Sorcerer - Warsmith - Warpsmiths
Troops: Chaos Chosen - Chaos Raptors - Chaos Space Marine Squad
Chaos Terminators - Cultist - Havocs - Mutilators - Obliterators
Tech-Assassin - Heretek
Great Crusade-era: Breacher Siege Squad - Iron Havocs
Tyranthikos - Tyrant Siege Terminator
Structures: Castellum Stronghold
Legio
Cybernetica:
Domitar-Ferrum Class Battle-Automata
Walkers: Chaos Dreadnought (Hellforged Deredeo Dreadnought
Hellforged Leviathan Dreadnought
) - Helbrute
Vehicles: Bike Squad - Chaos Land Raider - Chaos Predator
Chaos Rhino (Castellan Rhino) - Chaos Vindicator
Infernal Relic Predator
Ordnance: Legion Arquitor Bombard - Legion Basilisk
Legion-pattern Medusa Siege Gun
Flyers: Harbinger - Hell Blade - Hell Talon
Storm Eagle - Stormbird - Thunderhawk
Superheavy Tanks: Typhon Heavy Siege Tank
Special Vehicles: Tormentor
Daemon Engines: Decimator - Defiler - Forgefiend - Heldrake
Maulerfiend - Venomcrawler - Helstalker
Allies: Chaos Space Marines