Campaign:Golby's Beautiful Placeholder/Waturi: Difference between revisions

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''(italicized text is just a comment, don't keep it in your sheet)''
''nicked from [http://www.big-metto.net/RP_Wiki/index.php?title=Exalted_2nd_Edition_Character_Sheet_Template]''
== Basics ==
== Basics ==
'''Name:''' <br/>
'''Name:''' <br/>
'''Concept:''' <br/>
'''Concept:''' Solar Pimp<br/>
'''Caste/Aspect:''' <br/>
'''Caste:''' Eclipse<br/>
'''Motivation:''' <br/>
'''Motivation:''' Find a worthy verbal opponent<br/>
'''Intimacies:''' <br/>
'''Intimacies:''' Her Simhata<br/>
'''Experience:''' / <br/>
'''Experience:''' 23/40 <br/>
''(write experience points as "unspent / total" plx)''


=== Background ===
=== Background ===
''(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)''
Waturi thought she'd go through life as just another orphan, living out her life in the destroyed parts of Chiaroscuro.  She grew up knowing that It's Good To Be Rich, and that she wasn't, watching enviously as everyone else got all of the good things in life.  She wasn't even particularly good at thievery, though as a result she became very good at dodging the lawmen.  Of course, this being Exalted, it hardly ends there.
 
She always tried every little thing she could get her hand on, if only to pretend she actually owned the things she played with.  Upon trying to ride someone else's Simhata, this came back to bite her.  The beast went wild through the streets, escaping the stables it was tied to and roaming all through the city with the hapless Waturi on board.  She clung to it as hard as she could, and soon started trying to steer it when she had a proper grip, finding it surprisingly easy. When she guided it back (at a walk) to the owner, she realized that people were bowing to her in respect.  Unsure as to what was going on but willing to run with it, she took the lion-horse and whatever else they offered "her holiness" and left.




=== Appearance ===
=== Appearance ===
''(what other people see when they look at your character.)''
Waturi stands about 5'8", and has a normally proportioned yet beautiful body, one a bit less tan than expected in the South. Her hair is straight and black as the night, occasionally tied but usually left flowing and long.<br/>
She wears elegant but unrestraining clothes, silken robes and the like of more regal shades of purples and reds and black, movable enough that she can rider her Simhata or fight just fine while still looking stunning.


== Attributes ==
== Attributes ==


  Strength  ●●●        Charisma    ●●●●        Perception  ●●
  Strength  ●●          Charisma    ●●●          Perception  ●●
  Dexterity ●●●●        Manipulation ●●        Intelligence ●●
  Dexterity ●●●●        Manipulation ●●●●        Intelligence ●●
  Stamina  ●●●●        Appearance  ●●●       Wits        ●●●
  Stamina  ●●●        Appearance  ●●●●●       Wits        ●●●




Line 28: Line 27:


  ''Solar/Abyssal Block''
  ''Solar/Abyssal Block''
  '''Archery'''           Integrity   ●    Craft             Athletics ●●    Bureaucracy  
  Archery            '''Integrity'''  ●●●●  Craft               Athletics       '''Bureaucracy'''
  '''Martial Arts''' ●●    Performance      Investigation      '''Awareness''' ●●●    Linguistics ●
  '''Martial Arts''' ●●   Performance ●     '''Investigation''' ●●●● '''Awareness''' ●●●  '''Linguistics''' ●●●
  '''Melee'''       ●●●●●    '''Presence'''    ●●●    Lore          ●    Dodge          '''Ride'''       ●●●●
Melee              Presence   ●●●●  Lore          ●●    '''Dodge'''     ●●●●   '''Ride'''       ●●●
'''Thrown'''            '''Resistance''' ●●●●    Medicine          Larceny        Sail        
Thrown            Resistance  ●    Medicine           Larceny        '''Sail'''        ●●
  '''War'''         ●●●●    Survival         '''Occult'''       ●●●    Stealth        Socialize   ●●
  War               Survival         Occult              Stealth         '''Socialize'''  ●●●●
 
 
=== Languages ===
Flametongue, Old Realm


== Backgrounds ==
== Backgrounds ==


'''Resources:''' ●●●<br/>
'''Resources:''' ●●●●<br/>
'''Artifact:''' ●●<br/>
'''Artifact:''' ●●<br/>
'''Manse:''' ●<br/>
'''Allies:''' ●<br/>
'''Allies:''' ●<br/>
'''Contacts (Brothels):''' ●●<br/>


== Charms ==
== Charms ==
'''Excellencies'''<br/>
'''DODGE:'''
* Third Melee
* Shadow Over Water: 5m, negate all penalties to Dodge DV
* First War
* Seven Shadowy Asians: 3m, perfectly dodge 1 attack (Flaw: Conviction)<br/>
* First Ride
'''Presence'''
'''Occult Charms'''<br/>
* Second Presence Excellency: 2m/1 sux, buys successes = 1/2 (Ability + Presence)
* Spirit Detecting Glance
* Hypnotic Tongue Technique:
Cost: 3 motes, Reflexive, 1 scene, Combo-OK<br/>
* Majestic Radiant Presence<br/>
The character can see, hear, smell, and feel dematerialized creatures for the duration.
'''Linguistics'''
* Spirit Cutting Attack
* Sagacious Reading of Intent: 2m, Tells the intent behind one statement, Perfect Social Parry if it goes against the motivation<br/>
 
'''Integrity'''
* Second Integrity Excellency: 2m/1 sux, buys successes = 1/2 (Ability + Integrity)
* Tempation-Resisting Stance: 6m, can add a virtue to an Integrity roll if I can justify it<br/>
'''LUNAR'''
* First Appearance Excellency: 1m/die, add dice to Appearance


=== C-C-C-Combo's ===
Name of combo 1<br/>
''First move of combo - Second move of combo''<br/>
Description of Combo right here.<br/>
<br/>
Name of combo 2<br/>
etc.
== Essence ==
== Essence ==
'''Essence:''' ●●●<br/>
'''Essence:''' ●●●<br/>
'''Regeneration:''' ''(4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)''<br/>
'''Regeneration:''' ''(4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)''<br/>
'''Personal Essence Pool:''' /<br/>
'''Personal Essence Pool:''' 14/14<br/>
'''Peripheral Essence Pool:''' /<br/>
'''Peripheral Essence Pool:''' /35<br/>
'''Committed Essence:''' <br/>
'''Committed Essence:''' <br/>
''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)''
''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)''


== Willpower ==
== Willpower ==
'''Willpower:''' ●●●●● ●●<br/>
'''Willpower:''' ●●●●●<br/>
Temporary: □□□□□ □□<br/>
Temporary: X□□□□<br/>


== Virtues ==
== Virtues ==
'''Virtues:''' <br/>
'''Virtues:''' <br/>
* Compassion <br/>
* Compassion ●●<br/>
* Conviction ●●●<br/>
* Conviction ●●<br/>
* Temperance ●●<br/>
* Temperance ●●<br/>
* Valor      ●●●●<br/>
* Valor      ●●●<br/>
'''Flawed Virtue:'''<br/>
'''Flawed Virtue:''' Valor<br/>
'''Limit Break:''' □□□□□□□□□□<br/>
'''Limit Break: Foolhardy Contempt''' □□□□□□□□□□<br/>


== Inventory ==
== Inventory ==
* Gem of the Calm Heart | Manse ● | Gained with his Daiklave<br/>
* Pimp Cane Wrackstaff | Artifact ●●
* Daiklave | Artifact ●● | Found inside a Manse<br/>
* Well-Trained Simhata | Resources ●●●●
* Perfect Buff Jacket | Resources ●●● | Result of aiding DB (See Allies)
* Saddle for Simhata | Resources ●●
=== Manses and Heartstones ===
''(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
 
== Combat ==
== Combat ==
'''Dodge DV:''' <br/>
'''Dodge DV:''' 6<br/>
'''Dodge MDV:''' <br/>
'''Dodge MDV:''' 6<br/>
'''Soak:''' B:9 L:6 A:0<br/>
'''Soak:''' B:3 L:1 A:0<br/>
'''Hardness:''' B:0 L:0 A:0<br/>
=== Attacks ===
=== Attacks ===
PUNCH (Accuracy 7, Damage 3B, PDV 4, Rate 3, Natural)<br/>
Punch (Speed 5, Accuracy 7, Damage 2B, Parry DV 4, Rate 3, Natural)
KICK (Accuracy 6, Damage 6B, PDV 2, Rate 2, Natural)<br/>
Kick (Speed 5, Accuracy 6, damabe 5B, Parry DV 2, Rate 2, Natural)
Daiklave (Accuracy 13, Damage 9L, PDV 6, Rate 4)<br/>
Caneslap (Speed 4, Accuracy 9, Damage 14B, Parry DV 5, Rate 4, Martial Arts)
Canestab (Speed 4, Accuracy 9, Damage 6L, Parry DV 5 Rate 4, Martial Arts, Piercing)
=== Health ===
=== Health ===
□ -0<br/>
□ -0<br/>
Line 110: Line 98:
□ -4<br/>
□ -4<br/>
□ Incapacitated
□ Incapacitated
== Advancement ==
''(Here is where you write down your experience points and how you spent them)''
[[Campaign:Golby's Beautiful Placeholder]]

Latest revision as of 16:03, 25 June 2023

Basics[edit]

Name:
Concept: Solar Pimp
Caste: Eclipse
Motivation: Find a worthy verbal opponent
Intimacies: Her Simhata
Experience: 23/40

Background[edit]

Waturi thought she'd go through life as just another orphan, living out her life in the destroyed parts of Chiaroscuro. She grew up knowing that It's Good To Be Rich, and that she wasn't, watching enviously as everyone else got all of the good things in life. She wasn't even particularly good at thievery, though as a result she became very good at dodging the lawmen. Of course, this being Exalted, it hardly ends there.

She always tried every little thing she could get her hand on, if only to pretend she actually owned the things she played with. Upon trying to ride someone else's Simhata, this came back to bite her. The beast went wild through the streets, escaping the stables it was tied to and roaming all through the city with the hapless Waturi on board. She clung to it as hard as she could, and soon started trying to steer it when she had a proper grip, finding it surprisingly easy. When she guided it back (at a walk) to the owner, she realized that people were bowing to her in respect. Unsure as to what was going on but willing to run with it, she took the lion-horse and whatever else they offered "her holiness" and left.


Appearance[edit]

Waturi stands about 5'8", and has a normally proportioned yet beautiful body, one a bit less tan than expected in the South. Her hair is straight and black as the night, occasionally tied but usually left flowing and long.
She wears elegant but unrestraining clothes, silken robes and the like of more regal shades of purples and reds and black, movable enough that she can rider her Simhata or fight just fine while still looking stunning.

Attributes[edit]

Strength  ●●          Charisma     ●●●          Perception   ●●
Dexterity ●●●●        Manipulation ●●●●         Intelligence ●●
Stamina   ●●●         Appearance   ●●●●●        Wits         ●●●


Abilities[edit]

Solar/Abyssal Block
Archery            Integrity   ●●●●  Craft               Athletics       Bureaucracy 
Martial Arts ●●    Performance ●     Investigation ●●●●  Awareness ●●●   Linguistics ●●●
Melee              Presence    ●●●●  Lore          ●●    Dodge     ●●●●    Ride        ●●●
Thrown             Resistance  ●     Medicine            Larceny         Sail        ●●
War                Survival          Occult              Stealth         Socialize   ●●●●

Backgrounds[edit]

Resources: ●●●●
Artifact: ●●
Allies:
Contacts (Brothels): ●●

Charms[edit]

DODGE:

  • Shadow Over Water: 5m, negate all penalties to Dodge DV
  • Seven Shadowy Asians: 3m, perfectly dodge 1 attack (Flaw: Conviction)

Presence

  • Second Presence Excellency: 2m/1 sux, buys successes = 1/2 (Ability + Presence)
  • Hypnotic Tongue Technique:
  • Majestic Radiant Presence

Linguistics

  • Sagacious Reading of Intent: 2m, Tells the intent behind one statement, Perfect Social Parry if it goes against the motivation

Integrity

  • Second Integrity Excellency: 2m/1 sux, buys successes = 1/2 (Ability + Integrity)
  • Tempation-Resisting Stance: 6m, can add a virtue to an Integrity roll if I can justify it

LUNAR

  • First Appearance Excellency: 1m/die, add dice to Appearance

Essence[edit]

Essence: ●●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: 14/14
Peripheral Essence Pool: /35
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)

Willpower[edit]

Willpower: ●●●●●
Temporary: X□□□□

Virtues[edit]

Virtues:

  • Compassion ●●
  • Conviction ●●
  • Temperance ●●
  • Valor ●●●

Flawed Virtue: Valor
Limit Break: Foolhardy Contempt □□□□□□□□□□

Inventory[edit]

  • Pimp Cane Wrackstaff | Artifact ●●
  • Well-Trained Simhata | Resources ●●●●
  • Saddle for Simhata | Resources ●●

Combat[edit]

Dodge DV: 6
Dodge MDV: 6
Soak: B:3 L:1 A:0

Attacks[edit]

Punch (Speed 5, Accuracy 7, Damage 2B, Parry DV 4, Rate 3, Natural)
Kick (Speed 5, Accuracy 6, damabe 5B, Parry DV 2, Rate 2, Natural)
Caneslap (Speed 4, Accuracy 9, Damage 14B, Parry DV 5, Rate 4, Martial Arts)
Canestab (Speed 4, Accuracy 9, Damage 6L, Parry DV 5 Rate 4, Martial Arts, Piercing)

Health[edit]

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated