Campaign:Forged In Fire/Ruhk Al-Kamazi: Difference between revisions

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{{delete|A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore}}
== Basics ==
== Basics ==
*'''Campaign:''' [[Campaign:Forged_In_Fire|Forged In Fire]]
*'''Campaign:''' [[Campaign:Forged_In_Fire|Forged In Fire]]
*'''Player:''' SuperKroot
*'''Name:''' Ruhk Al-Kamazi
*'''Name:''' Ruhk Al-Kamazi
*'''Concept:''' Freedom fighter
*'''Concept:''' Freedom fighter
Line 6: Line 8:
*'''Motivation:''' Free all enslaved and oppressed people in Creation.
*'''Motivation:''' Free all enslaved and oppressed people in Creation.
*'''Positive intimacies:''' Freedom, the oppressed.
*'''Positive intimacies:''' Freedom, the oppressed.
*'''Negative intimacies:'''
*'''Negative intimacies:''' Slavery
*'''Anima:''' Brilliant glowing wings of light
*'''Anima:''' Brilliant glowing wings of light
*'''Experience:''' 0/0
*'''Experience:''' 0/0




=== Background ===
=== Background ===
A former slave. Fought bravely to free himself before his exaltation. Now journeies the world, coming to the aid of all people who are suffering against the wills of tyrants.
Originally born into slavery in the South-lands which he called his home. Separated from his parents at an early age and sold to wealthy land owner as a farmhand. He disobeyed nearly every order given to him, and was nearly killed by his master, but as fate would have it, Ruhk was chosen by the Unconquered Sun before the final killing blow and was able to turn the blade back onto his master. From this instance, Ruhk swore to himself that he would never again be another man's property, nor would he ever again be in shackles to any oppressive force. He was determined from that point on to not only fight for himself, but to fight for any and all that have been enslaved or oppressed.  
 
Ruhk now journeys the world, coming to the aid of all people who are suffering against the will of tyrants. He has (forcefully) freed many slaves and oppressed people. Many of those he has freed have considered Ruhk to be a walking god, worshiping him by the name of "Al Kaled-Chakir". But because of the many toes of forces larger then himself he has proudly trampled upon, he tries to keep a low profile where ever he goes until he his needed.  


=== Appearance ===
=== Appearance ===
Loose fitting clothing covers all of his body, including a turban on his head and a veil over his face, leaving only his brown eyes revealed. His dark skin is marked by several scars caused by whips.
[[Image:Ruhk.png]]
 
 


== Attributes ==
== Attributes ==
  Strength  ●●●        Charisma    ●●●●        Perception  ●●●
  Strength  ●●●        Charisma    ●●●        Perception  ●●●
  Dexterity ●●●●        Manipulation ●●         Intelligence ●
  Dexterity ●●●●        Manipulation ●●●        Intelligence ●●
  Stamina  ●●●●        Appearance  ●          Wits        ●●●●●
  Stamina  ●●●●        Appearance  ●          Wits        ●●●●


== Abilities ==
== Abilities ==
   
   
  '''Archery'''            '''Integrity'''  ●●●    Craft(Earth)  ●●    '''Athletics''' ●●●●    Bureaucracy
  '''Archery'''            '''Integrity'''  ●●●    Craft(Earth)  ●●    '''Athletics''' ●●●●●      Bureaucracy
  '''Martial Arts'''      Performance        Investigation        '''Awareness''' ●●●      Linguistics ●  
  '''Martial Arts'''      Performance        Investigation        '''Awareness''' ●●●      Linguistics ●  
  '''Melee'''        ●●●●● '''Presence'''    ●●     Lore                '''Dodge'''    ●●●●     Ride         
  '''Melee'''        ●●●●● '''Presence'''    ●●       Lore                '''Dodge'''    ●●●     Ride         
  '''Thrown'''      ●●    Resistance  ●●    Medicine            Larceny  ●      Sail         
  '''Thrown'''      ●●    Resistance  ●●    Medicine            Larceny  ●      Sail         
  '''War'''          ●    Survival    ●      Occult              Stealth            Socialize   
  '''War'''          ●    Survival    ●      Occult              Stealth            Socialize   
Line 34: Line 42:


=== Specialties ===
=== Specialties ===
''Melee'' (Spears +3)
''Melee'' (Swords +3) <br/>
''Athletics'' (Jumping +3)<br/>


== Backgrounds ==
== Backgrounds ==
  Familar(Falcon): ●●
  Influence(Known by name and Anima banner, but not by appearance): ●●●
  Cult(Worshipped as a God of Freedom): ●●
  Cult(Worshipped as a God of Freedom): ●●
  Manse: ●●●
  Manse: ●●●
Resources: ●●●
  Artifact(2x Orichalcuum Short Diaklave): ●●
  Artifact(Orichalcuum Dire lance): ●●
  Artifact(Orichalcuum Chain shirt): ●
  Artifcat(Orichalcuum Chain shirt): ●




Line 48: Line 56:
*(Melee) 1st Excellency (Abil 1 Ess 1): 1m, Reflexive (Step 1), Combo-OK, Instant.  
*(Melee) 1st Excellency (Abil 1 Ess 1): 1m, Reflexive (Step 1), Combo-OK, Instant.  
*(Melee) One weapon, Two blows (Abil 2 Ess 1 p191): 1m, Reflexive (Step 1), Combo-OK, Instant. Add 1 to rate of weapon until next action  
*(Melee) One weapon, Two blows (Abil 2 Ess 1 p191): 1m, Reflexive (Step 1), Combo-OK, Instant. Add 1 to rate of weapon until next action  
*(Melee) Peony Blossom Attack (Abil 3 Ess 2 p191): 2m+, Extra action), Combo-OK, Obvious, Instant. Attack multiple times, paying 2m for each attack, up to Essence+1 attacks
*(Melee) Dipping Swallow Defense (Abil 2, Ess 1 p192 : 2m, Reflexive (Step 2) Combo-OK) Remove all DV penalties to Parry for one attack
*(Thrown) 1st Excellency (Abil 1 Ess 1): 1m, Reflexive (Step 1), Combo-OK, Instant.  
*(Melee) Bulwark Stance (Abil 3, Ess 2, p193: 5m, Reflexive (Step 2), Combo-Basic) Remove all DV penalties to Parry till next action.
*(Integrity) Rightous Lion Defence(Freedom) (Abil 3 Ess 1 p199):
*(Melee) Heavenly Guardian Defense (Abil 4, Ess 2, p193-94, Reflexive (Step 2), Combo-OK, Obvious) Perfect Parry, attack cannot be unexpected. Flaw(Conviction)
*(Melee) Fivefold Bulwark Stance (Abil 5, Ess 2): 5m, 1wp, Simple, One Scene, Combo-OK
*(Thrown) 1st Excellency (Abil 1 Ess 1): 1m, Reflexive (Step 1), Combo-OK, Instant.
*(Integrity) Integrity-Protecting Prana
*(Resistance) Ox-Body technique (Abil 1 Ess 1 p206) 1 -1 levels, 2 -2 levels  
*(Resistance) Ox-Body technique (Abil 1 Ess 1 p206) 1 -1 levels, 2 -2 levels  
*(Athletics) Monkey Leap Technique (Abil 1 Ess 1 p223): 3m, Reflexive , Combo-OK, Instant.  
*(Athletics) Monkey Leap Technique (Abil 1 Ess 1 p223): 3m, Reflexive , Combo-OK, Instant.
*(Athletics) 1st Excellency (Abil 1 Ess 1): 1m, Reflexive (Step 1), Combo-OK, Instant.  
*(Athletics) 3rd Excellency (Abil 1 Ess 1): 4m, Reflexive (Step 1), Combo-OK, Instant.  
*(Dodge) Shadow over Water (Abil 3 Ess 1 p227): 1m, Reflexive (Step 1), Combo-OK, Instant.
 
*(Dodge) Seven Shadow Evasion (Abil 4 Ess 2 p227): 3m, Reflexive (Step 1), Combo-OK, Instant, Obvious.


=== Combos ===
=== Combos ===


== Essence ==
== Essence ==
'''Essence:''' ●●<br/>
'''Essence:''' ●●●<br/>
'''Regeneration:''' 3/hour, 7/hour when relaxed, 11/hour  when sleeping)<br/>
'''Regeneration:''' 5/hour, 9/hour when relaxed, 13/hour  when sleeping)<br/>
'''Personal Essence Pool:''' 13/13<br/>
'''Personal Essence Pool:''' 15/15<br/>
'''Peripheral Essence Pool:''' 24/31<br/>
'''Peripheral Essence Pool:''' 29/37<br/>
'''Committed Essence:''' 7 <br/>
'''Committed Essence:''' 8 <br/>


== Willpower ==
== Willpower ==
'''Willpower:''' ●●●●●●●<br/>
'''Willpower:''' ●●●●●●<br/>
Temporary: 7/7<br/>
Temporary: 6/6<br/>
+1 Temp Willpower every morning from Cult 2


== Virtues ==
== Virtues ==
'''Virtues:''' <br/>
'''Virtues:''' <br/>
  Compassion ●●●
  Compassion ●●
  Conviction ●●●●
  Conviction ●●●
  Temperance ●
  Temperance ●
  Valor      ●●
  Valor      ●●●
'''Virtue flaw:''' Compassionate Martyrdom<br/>
'''Virtue flaw:''' Foolhardy Contempt<br/>
'''Limit:''' □□□□□ □□□□□<br/>
'''Limit:''' □□□□□ □□□□□<br/>
'''Limit Break Condition:''' Witnessing oppression/abuse of innocents <br/>
'''Limit Break Condition:''' Fighting against losing odds, is challenged to single combat by a foe, or otherwise has an opportunity to prove his bravery <br/>


== Inventory ==
== Inventory ==
 
12 Throwing Knives, kept hidden throughout his clothes <br/>
"Hourriya" and "Hashim" ( 2 x Orichalcuum Short Daiklave) <br/>


=== Manses and Hearthstones ===
=== Manses and Hearthstones ===
A large earthen Manse, built atop of a lone mesa. <br/>
A large earthen Manse, built atop of a lone mesa. Atop of it lies a large oasis, featuring some of the only vegetation to be seen from miles around. <br/>


Hearthstone:  
Hearthstones:
The Freedom Stone. pg383 <br/>
Monkey Stone ●●
Jewel of Youthful Suppleness (Old Mcdonald's, pg 99) ●


== Combat ==
== Combat ==
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=== Attacks ===
=== Attacks ===
''Dire Lance'' (Speed 5, Accuracy 3, Damage 8L/12L, Parry DV 6, Rate 3, Tags 2, L, R)
''Short Daiklave'' (Speed 5, Accuracy 17, Damage 4L, Parry DV 8, Rate 3, Tags 2, L, R) <br/>
''Throwing Knife''  '''Thrown''' (Speed 5, Accuracy 6, 2L, Rate 3, Range 15)<br/>
            '''Melee''' (Speed 5, Accuracy 10, 2L, Rate 3)<br/>
 
             


=== Health ===
=== Health ===
-0<br/>
x□ -0<br/>   1 day of rest left
□ -1<br/>
□ -1<br/>
□ -1<br/>
□ -1<br/>
Line 118: Line 135:


== Advancement ==
== Advancement ==
3BP -> Resources 3<br/>
3BP -> Pair of Short Daiklaves with Hearthstone Settings (Artifact 3)<br/>
2BP -> Dire Lance (Artifact 2)<br/>
1BP -> Chain shirt (Artifact 1)<br/>
1BP -> Chain shirt (Artifact 1)<br/>
3BP -> Valor +1<br/>
3BP -> Specialty Melee Swords +3, Athletics Jumping +3<br/>
2BP -> Specialty Melee +3 <br/>
2BP -> +2 Melee<br/>
2BP -> +2 Melee<br/>
1BP -> +1 Dodge<br/>
1BP -> +1 Athletics<br/>
1BP -> +1 Athletics<br/>
4BP -> Fivefold Bulwark Stance <br/>
1BP -> Influence +1
16exp-> Essence 3




Line 132: Line 151:
''it's also helpful (but optional) if you write out charms you intend to buy''
''it's also helpful (but optional) if you write out charms you intend to buy''


[[Category:Exalted]]
[[Category: Exalted]]
[[Category: Campaign: Forged In Fire]]

Latest revision as of 15:52, 25 June 2023

This article has been flagged for deletion.
Comment on the article's talk page.
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Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore

Basics[edit]

  • Campaign: Forged In Fire
  • Player: SuperKroot
  • Name: Ruhk Al-Kamazi
  • Concept: Freedom fighter
  • Caste/Aspect: Dawn caste
  • Motivation: Free all enslaved and oppressed people in Creation.
  • Positive intimacies: Freedom, the oppressed.
  • Negative intimacies: Slavery
  • Anima: Brilliant glowing wings of light
  • Experience: 0/0



Background[edit]

Originally born into slavery in the South-lands which he called his home. Separated from his parents at an early age and sold to wealthy land owner as a farmhand. He disobeyed nearly every order given to him, and was nearly killed by his master, but as fate would have it, Ruhk was chosen by the Unconquered Sun before the final killing blow and was able to turn the blade back onto his master. From this instance, Ruhk swore to himself that he would never again be another man's property, nor would he ever again be in shackles to any oppressive force. He was determined from that point on to not only fight for himself, but to fight for any and all that have been enslaved or oppressed.

Ruhk now journeys the world, coming to the aid of all people who are suffering against the will of tyrants. He has (forcefully) freed many slaves and oppressed people. Many of those he has freed have considered Ruhk to be a walking god, worshiping him by the name of "Al Kaled-Chakir". But because of the many toes of forces larger then himself he has proudly trampled upon, he tries to keep a low profile where ever he goes until he his needed.

Appearance[edit]


Attributes[edit]

Strength  ●●●         Charisma     ●●●         Perception   ●●●
Dexterity ●●●●        Manipulation ●●●         Intelligence ●●
Stamina   ●●●●        Appearance   ●           Wits         ●●●●

Abilities[edit]

Archery            Integrity   ●●●    Craft(Earth)  ●●     Athletics ●●●●●      Bureaucracy
Martial Arts       Performance        Investigation        Awareness ●●●      Linguistics ● 
Melee        ●●●●● Presence    ●●       Lore                 Dodge     ●●●     Ride        
Thrown       ●●    Resistance  ●●     Medicine             Larceny   ●       Sail        
War          ●     Survival    ●      Occult               Stealth            Socialize   

Languages: Flametongue, Old Realm


Specialties[edit]

Melee (Swords +3)
Athletics (Jumping +3)

Backgrounds[edit]

Influence(Known by name and Anima banner, but not by appearance): ●●●
Cult(Worshipped as a God of Freedom): ●●
Manse: ●●●
Artifact(2x Orichalcuum Short Diaklave): ●●
Artifact(Orichalcuum Chain shirt): ●


Charms[edit]

  • (Melee) 1st Excellency (Abil 1 Ess 1): 1m, Reflexive (Step 1), Combo-OK, Instant.
  • (Melee) One weapon, Two blows (Abil 2 Ess 1 p191): 1m, Reflexive (Step 1), Combo-OK, Instant. Add 1 to rate of weapon until next action
  • (Melee) Dipping Swallow Defense (Abil 2, Ess 1 p192 : 2m, Reflexive (Step 2) Combo-OK) Remove all DV penalties to Parry for one attack
  • (Melee) Bulwark Stance (Abil 3, Ess 2, p193: 5m, Reflexive (Step 2), Combo-Basic) Remove all DV penalties to Parry till next action.
  • (Melee) Heavenly Guardian Defense (Abil 4, Ess 2, p193-94, Reflexive (Step 2), Combo-OK, Obvious) Perfect Parry, attack cannot be unexpected. Flaw(Conviction)
  • (Melee) Fivefold Bulwark Stance (Abil 5, Ess 2): 5m, 1wp, Simple, One Scene, Combo-OK
  • (Thrown) 1st Excellency (Abil 1 Ess 1): 1m, Reflexive (Step 1), Combo-OK, Instant.
  • (Integrity) Integrity-Protecting Prana
  • (Resistance) Ox-Body technique (Abil 1 Ess 1 p206) 1 -1 levels, 2 -2 levels
  • (Athletics) Monkey Leap Technique (Abil 1 Ess 1 p223): 3m, Reflexive , Combo-OK, Instant.
  • (Athletics) 3rd Excellency (Abil 1 Ess 1): 4m, Reflexive (Step 1), Combo-OK, Instant.


Combos[edit]

Essence[edit]

Essence: ●●●
Regeneration: 5/hour, 9/hour when relaxed, 13/hour when sleeping)
Personal Essence Pool: 15/15
Peripheral Essence Pool: 29/37
Committed Essence: 8

Willpower[edit]

Willpower: ●●●●●●
Temporary: 6/6
+1 Temp Willpower every morning from Cult 2

Virtues[edit]

Virtues:

Compassion ●●
Conviction ●●●
Temperance ●
Valor      ●●● 

Virtue flaw: Foolhardy Contempt
Limit: □□□□□ □□□□□
Limit Break Condition: Fighting against losing odds, is challenged to single combat by a foe, or otherwise has an opportunity to prove his bravery

Inventory[edit]

12 Throwing Knives, kept hidden throughout his clothes
"Hourriya" and "Hashim" ( 2 x Orichalcuum Short Daiklave)

Manses and Hearthstones[edit]

A large earthen Manse, built atop of a lone mesa. Atop of it lies a large oasis, featuring some of the only vegetation to be seen from miles around.

Hearthstones: Monkey Stone ●● Jewel of Youthful Suppleness (Old Mcdonald's, pg 99) ●

Combat[edit]

Dodge DV: 5
Dodge MDV: 6
Soak: 6A/8L/8B
Pierced: 3A/5L/6B
Hardness: 0A/3L/3B

Attacks[edit]

Short Daiklave (Speed 5, Accuracy 17, Damage 4L, Parry DV 8, Rate 3, Tags 2, L, R)
Throwing Knife Thrown (Speed 5, Accuracy 6, 2L, Rate 3, Range 15)

           Melee (Speed 5, Accuracy 10, 2L, Rate 3)


Health[edit]

x□ -0
1 day of rest left □ -1
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
□ Dying
□ Dying


Advancement[edit]

3BP -> Pair of Short Daiklaves with Hearthstone Settings (Artifact 3)
1BP -> Chain shirt (Artifact 1)
3BP -> Specialty Melee Swords +3, Athletics Jumping +3
2BP -> +2 Melee
1BP -> +1 Athletics
4BP -> Fivefold Bulwark Stance
1BP -> Influence +1

16exp-> Essence 3



Shopping list[edit]

it's also helpful (but optional) if you write out charms you intend to buy