Campaign:Acts of Villainy/Geigr: Difference between revisions

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{{delete|A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore}}
== Basics ==
== Basics ==
* '''Name:''' Tyra Geigr
* '''Name:''' Kelda Geigr
* '''Concept:''' Radioactive Viking Juggernaut
* '''Concept:''' Angel of Devastation
* '''Caste/Aspect:''' Malfean Slayer
* '''Caste/Aspect:''' Malfean Slayer
* '''Anima Banner:''' A giant radioactive symbol in green fire.
* '''Anima Banner:''' A grinning [[-4 Str|woman]] wearing a sheet of fire and carrying a sword of flame, with her hair billowing around her in a violent wind.
* '''Motivation:''' Raze Creation to a sheet of glistening radioactive glass.
* '''Motivation:''' Raze Creation to a sheet of glistening radioactive glass.
* '''Urge:''' Burn Lookshy to the ground.
* '''Intimacies:''' Little Sister, Watching Things Burn, Hatred of Halta.
* '''Intimacies:''' Little Sister, Watching Things Burn, Hatred of Halta.
* '''Experience:''' 190/200
* '''Experience:''' 278/275


=== Background ===
=== Background ===
Tyra was born to the northwest of Halta, on the frozen steppes. She loved the campfires of her people, liked to throw things into them. She was smart enough not to get caught doing it, and never threw anything larger than a cat onto the fire. While anyone was looking. She loved the sight of things burning. The smell it made. The heat. ''The power.''
Kelda was born to the northwest of Halta, on the frozen steppes. She loved the campfires of her people, liked to throw things into them. She was smart enough not to get caught doing it, and never threw anything larger than a [[cat]] onto the fire. While anyone was looking. She loved the sight of things burning. The smell it made. The heat. ''The power.''


When she was old enough, she began going on raids. One of the raids took her to the edge of the Haltan forests, and she realized that she had an opportunity to set the biggest fire of all. She went back later, during the dry time of Descending Fire, and took every firebuilding thing she could find. She managed to get a good blaze going, but then the Haltans came, Fair Folk in tow.  
When she was old enough, she began going on raids. One of the raids took her to the edge of the Haltan forests, and she realized that she had an opportunity to set the biggest fire of all. She went back later, during the dry time of Descending Fire, and took every firebuilding thing she could find. She managed to get a good blaze going, but then the Haltans came, Fair Folk in tow.  
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She hurriedly threw everything on the fire she could, then rounded on the Haltans when they came at her. She fought them off for a while, but more came around him and doused her precious fire. Howling, she tried to fight them off and make it to the last embers, but was subdued, and watched as the flames died out completely. Then, one of the Haltans whispered promises in her ear. Promises that she would be able to do this again, and do it to the whole world. Burn all of Creation to a glowing cinder. All she had to do, was say 'yes'.
She hurriedly threw everything on the fire she could, then rounded on the Haltans when they came at her. She fought them off for a while, but more came around him and doused her precious fire. Howling, she tried to fight them off and make it to the last embers, but was subdued, and watched as the flames died out completely. Then, one of the Haltans whispered promises in her ear. Promises that she would be able to do this again, and do it to the whole world. Burn all of Creation to a glowing cinder. All she had to do, was say 'yes'.


She did. She awoke several days later, and the world seemed so much smaller than before,
She did. She awoke several days later, and the world seemed so much smaller than before. There were strange, jabbering people all around her, waiting for her word. She snorted, dismissed them, and they continued to follow her as she began systematically smashing her way across the North, until she found a demon waiting for her. She challenged it, and it beat her all but senseless, leaving her conscious as it dragged her down into Malfeas. She met her patron, who approved of her wrath, and gave her many gifts. She returned, filled with fire and determination, and full sanction to destroy whatever she wanted.


=== Appearance ===
=== Appearance ===
This is Kelda. [http://vaultmedia.ign.com/rpgvault/image/iwd2_0107d04.jpg]
This is Kelda. [http://vaultmedia.ign.com/rpgvault/image/iwd2_0107d04.jpg]


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<pre>
<pre>
  [C]Archery:    0  [F]Integrity:    5  [ ]Craft:     0
  [C]Archery:    0  [F]Integrity:    5  [ ]Craft:     0
  [C]Martial Arts: 5  [ ]Performance: 0   [ ]Investigation: 0
  [C]Martial Arts: 5  [F]Performance: 3   [ ]Investigation: 0
  [C]Melee:        0  [F]Presence:    3   [ ]Lore:          1
  [C]Melee:        0  [ ]Presence:    0   [ ]Lore:          1
  [C]Thrown:        5  [ ]Resistance: 2  [ ]Medicine: 0
  [C]Thrown:        5  [ ]Resistance: 2  [ ]Medicine: 0
  [C]War:          0  [ ]Survival:    1  [F]Occult:        3
  [C]War:          0  [ ]Survival:    1  [F]Occult:        3


  [F]Athletics:    5  [ ]Bureacracy: 0
  [F]Athletics:    5  [ ]Bureaucracy: 0
  [F]Awareness:    3  [ ]Linguistics:  1
  [F]Awareness:    3  [ ]Linguistics:  1
  [ ]Dodge:        1  [ ]Ride:        0
  [ ]Dodge:        1  [ ]Ride:        0
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</pre>
</pre>


* '''Specialties:''' Athletics (Feats of Strength +3), Martial Arts (Fist-Weapons +3),  
* '''Specialties:''' Athletics (Feats of Strength +3), Martial Arts (Absurdly Large Weaponry +3), Performance (Dancing +1), Thrown (Essence Blasts +1)
* '''Languages:'''  
* '''Languages:''' Skytongue, Riverspeak
* '''Crafts:'''
* '''Crafts:''' :V


=== Physical Combat ===
=== Physical Combat ===
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:'''Parry DV:''' 8
:'''Parry DV:''' 8
:'''Dodge DV:''' 5
:'''Dodge DV:''' 5
:'''Soak:''' 0A/13L/13B (Hardness 13L/13B)
:'''Soak:''' 9A/24L/27B (Hardness 15L/15B) / 14A/29L/32B (Hardness 20L/20B)
:'''Health Levels:''' 0112222242IDDDDDDDDD
:'''Health Levels:''' 001112222242IDDDDDDDDD
:'''Wounds:''' 0
:'''Wounds:''' 0
:'''Move:''' 5, '''Dash:''' 11, '''Jump:''' 14
:'''Move:''' 4, '''Dash:''' 15, '''Jump:''' 14
  '''Weapon                    Spd  Acc  Dam    PDV  Rate  Range'''   
  '''Weapon                    Spd  Acc  Dam    PDV  Rate  Range'''   
  Punchan                -  5   5   +(0)B    2(2)  2      -   
  Punchan                -  5   16   +(9)B    2(2)  2      -   
  Kickan                  -  5    +(3)B   -2(-2) 2      -
  Kickan                  -   5   5    +(11)B -2(-2) 2      -
  Weapon           -  5  1     0B   0(0)  1     -
  Schwarzkreuz            -  5  20  +(25)L  2(8)  2      -
Schwarzkreuz (PKB)     -  5  25  +(30)L  7(10) 4      -
Vent-Beam         -  5  11  +(X)L   -(-)  3      50
Vent-Burst         -  6  17  +(16)L  -(-)  1     8


=== Social Combat ===
=== Social Combat ===
:'''Join Debate:''' 0
:'''Join Debate:''' 6
:'''Presence Attack''' - Speed 4, Dice Pool 1, Rate 2
:'''Presence Attack''' - Speed 4, Dice Pool 4, Rate 2
:'''Investigation Attack''' - Speed 5, Dice Pool 1, Rate 2
:'''Investigation Attack''' - Speed 5, Dice Pool 4, Rate 2
:'''Performance Attack''' - Speed 6, Dice Pool 1, Rate 1
:'''Performance Attack''' - Speed 6, Dice Pool 7, Rate 1
:'''Parry MDV:''' 0
:'''Parry MDV:''' 4
:'''Dodge MDV:''' 0
:'''Dodge MDV:''' 8


== Essence ==
== Essence ==
* '''Essence:''' 4
* '''Essence:''' 5
* '''Regeneration:''' 4/hr at ease, 8/hr sleeping
* '''Regeneration:''' 12/hr at ease, 16/hr sleeping
* '''Personal Essence Pool:''' 0/0
* '''Personal Essence Pool:''' 23/23
* '''Peripheral Essence Pool:''' 0/0
* '''Peripheral Essence Pool:''' 58/87
* '''Committed Essence:''' 3+7+8=18
* '''Committed Essence:''' 10+8+8+3=29


== Willpower ==
== Willpower ==
* '''Willpower:''' 7
* '''Willpower:''' 8
* Temporary: 7
* Temporary: 8


== Virtues ==
== Virtues ==
'''Virtues:'''
'''Virtues:'''
* ''Compassion:'' 2
* ''Compassion:'' 1
* ''Conviction:'' 3
* ''Conviction:'' 4
* ''Temperance:'' 2
* ''Temperance:'' 2
* ''Valor:''      4
* ''Valor:''      4
* '''Flawed Virtue:'''  
* '''Flawed Virtue:''' Valour
* '''Limit Break:''' 0/10
* '''Limit Break:''' 0/10


== Backgrounds ==
== Backgrounds ==
* Artifact 4 (Sapient Caustic Mist Razor Smashfists, Green Iron Heart)
* Artifact 2 (Green Iron Heart)
* Artifact 1 (Malfean Bands)
* Artifact 4 (Tainted Orichalcum Buff Jacket, Artifact 5 Grand Goremaul, )
*  
* Sapience 1 (Meltdown)
* Cult 1 (Followers of the Source) - The Followers of the Source are a small group of people who have been following the great Kelda on her rampage through the North, believing her to be the incarnation of Malfeas' righteous wrath. They collect the glassy shards of vitrified earth she leaves behind, and willingly subject themselves to small doses of Green Sun Wasting, to scourge themselves and purify their bodies in Malfeas' name.
* Followers 1 (Seeker Cultists) - These are the most loyal, and stable, members of the Followers. They've attached themselves to their saviour and happily perform any task she asks of them. They wish more were asked of them, since Kelda doesn't seem to enjoy having them do anything for her, except for a young doctor who's joined them.
* Artifact 2 (Sun-Core of Reactor #3)
* Artifact 3 (Tainted Jade Perfected Kata Bracers, Skin-Mount Amulet)
* Manse 4 (Blood-Stained Wind Gemstone [+3 Acc, -1 DV for close-combat attacks]).
* Cult 1 (Seekers of the Angels) - The Followers of the Source are a small group of semi-crazed people who have been following the great Kelda on her rampage through the North, believing her to be the incarnation of Malfeas' righteous wrath. They collect the glassy shards of vitrified earth she leaves behind, and willingly subject themselves to small doses of Green Sun Wasting, to scourge themselves and purify their bodies in Malfeas' name.
* Influence 1 (Malfean Progeny)
* Influence 1 (Malfean Progeny)
*  
* Backing 1 (Malfean Cults)


=== Mutations ===
=== Mutations ===
* Huge (2): Kelda's time in the Chryalis Grotesque changed her. She is eight feet tall now, and heavily muscled, with ropy sinew singing underneath thick, fire-toughened skin.
* Huge (2): Kelda's time in the Chryalis Grotesque changed her. She is eight feet tall now, and heavily muscled, with ropy sinew singing underneath thick, fire-toughened skin.
* Thick Skin (2): Kelda's skin was thickened by her time in the Chrysalis, and is slightly coarse to the touch, especially on her arms and shoulders, where rough patches of carbon crystal glitter darkly.
* Permanent Castemark (-2): Kelda's forehead has the Slayer castemark permanently displayed. It normally appears as a livid green welt, unless Essence is channeled through it.
=== Apocalypse Form ===
Kelda's Apocalypse Forms represent the power and majesty of Malfeas Almighty, the One True King of Creation.
:''Juggernaut:'' (Armoured Body, Armoured Body) - The Juggernaut can weather even the mightiest blows with little more than a twinge of irritation. She glows brilliant green as the Sun-Core's power suffuses her, shining through her body.
:''Archon:'' (Wings, Terrible Aspect) - The Archon is the incarnation of Malfeas' majesty, and inspires awe and terror in all who see her as she takes flight on wings of viridian flame.
::Terrible Aspect (2): The mutant inspires nearly supernatural terror in all who see her. She gains +2 dice to all attempts at intimidation, and her Appearance is considered 1 dot higher (or lower if it would be more beneficial) for this purpose. All attempts at manipulation automatically fail, and any social attack not related to cowing or commanding others receives a -2 internal penalty.


== Charms ==
== Charms ==
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* '''1st Malfean Excellency (x4)''' - 1m+, Reflexive, Instant: Kelda may add up to (Attribute+Ability) dice to one Malfean-themed roll, at the cost of 1m per die.
* '''1st Malfean Excellency (x4)''' - 1m+, Reflexive, Instant: Kelda may add up to (Attribute+Ability) dice to one Malfean-themed roll, at the cost of 1m per die.
* '''Second Malfeas Excellency''' - 2m+, Reflexive, Instant: Kelda may add one success to any Malfean-themed roll, at the cost of 2m per success, to a maximum of (Attribute+Ability)
* '''Second Malfeas Excellency''' - 2m+, Reflexive, Instant: Kelda may add one success to any Malfean-themed roll, at the cost of 2m per success, to a maximum of (Attribute+Ability)
* '''Malfean Mythos Exultant''' - --m, Permanent: Kelda doubles all mote gains from stunts.
* '''Realization of Malfean Potency''' - --m, Permanent: Kelda gains (Essence x5) motes to her Peripheral Essence pool. She may only fill this pool by performing one hour of
* '''By Pain Reforged''' - 1hl, Reflexive, One Scene: Kelda ignores all wound penalties from bashing, and she does not fall unconscious when reduced to Incapacitated with bashing wounds.
* '''By Pain Reforged''' - 1hl, Reflexive, One Scene: Kelda ignores all wound penalties from bashing, and she does not fall unconscious when reduced to Incapacitated with bashing wounds.
* '''Scar-Writ Saga Shield''' - --m, Permanent: Kelda's Lethal soak is increased to her full Stamina, and she gains Bashing Hardness equal to her Stamina.
* '''Nightmare Fugue Vigilance''' - --m, Permanent:
* '''Viridian Legend Exoskeleton''' -
* '''By Agony Empowered''' - --m, Permanent:
* '''Scar-Writ Saga Shield''' - --m, Permanent: Kelda's Lethal soak is increased to her full Stamina, and she gains Bashing and Lethal Hardness equal to her Stamina. As well, she adds her Essence to her soaks.
* '''Pathetic Distraction Rebuke''' - 3m, Reflexive, Instant: Kelda ignores all penalties to her Parry DV for one attack, and may add the greatest wound penalty she suffers as a bonus to her PDV so long as she has By Pain Reforged active, and may block any attack unarmed without a stunt.
* '''Pathetic Distraction Rebuke''' - 3m, Reflexive, Instant: Kelda ignores all penalties to her Parry DV for one attack, and may add the greatest wound penalty she suffers as a bonus to her PDV so long as she has By Pain Reforged active, and may block any attack unarmed without a stunt.
* '''Invulnerable Wounding Futility''' - 3m, Reflexive (Step 9), Instant: Kelda catches an attack on her mighty body and sends the shock of the of impact back into the weapon, destroying nonmagical projectiles. Attackers in close combat suffer bashing damage equal to (Tyra's Soak - the raw damage of the attack), which cannot be lower than her Essence or the raw damage of the attack. The attack may be soaked normally, but is considered unblockable and undodgeable. Tyra cannot use this attack if she has dodged it, and completely parried attacks use the raw damage unmodified by attack successes.
* '''Invulnerable Wounding Futility''' - 3m, Reflexive (Step 9), Instant: Kelda catches an attack on her mighty body and sends the shock of the of impact back into the weapon, destroying nonmagical projectiles. Attackers in close combat suffer bashing damage equal to (Tyra's Soak - the raw damage of the attack), which cannot be lower than her Essence or the raw damage of the attack. The attack may be soaked normally, but is considered unblockable and undodgeable. Tyra cannot use this attack if she has dodged it, and completely parried attacks use the raw damage unmodified by attack successes.
* '''Ablation of Brass and Fire''' - 4m, Reflexive, Instant: Kelda steps into the path of an attack or hazard, perfectly parrying it with her massiveness. This cannot be used in any place that is not built up by humans in any way.
* '''Ablation of Brass and Fire''' - 4m, Reflexive, Instant: Kelda steps into the path of an attack or hazard, perfectly parrying it with her massiveness. This cannot be used in any place that is not built up by humans in any way.
* '''Insignificant Embers Intuition''' -  
* '''Insignificant Embers Intuition''' -  
* '''Green Sun Nimbus Flare''' -  
* '''Green Sun Nimbus Flare''' - 3m, Instant, Supplemental:
* '''Cold-Fire Desolation Brand''' -  
* '''Wrath-Stoked Bonfire Soul''' - --m, Permanent:
* '''Rebuking Impudent Arms''' -
* '''Vitriolic Corona Endowment''' - 6m, 1hl, Simple, One Scene: Kelda may enhance any attack with Green Sun Nimbus Flare without it counting as a charm activation.
* '''Cold-Fire Desolation Brand''' - --m, Permanent: Any of Kelda's attacks enhanced by Green Sun Nimbus Flare now also cause Green Sun Wasting. Penalties from the disease start at full strength, rather than building up.
* '''Gifts of Invisible Flame''' -  
* '''Gifts of Invisible Flame''' -  
* '''Sun-Salted Fields''' -  
* '''Sun-Salted Fields''' -  
* '''Rebuking Impudent Arms''' -  
* '''Wind-Borne Stride''' - --m, Permanent:
* '''Vitriolic Corona Endowment''' -  
* '''Joy in Violence Approach''' -  
* '''Wrath-Stoked Bonfire Soul''' -  
* '''Threat-Monitoring Excitement''' -  
* ''' ''' -  
* '''Hidebound Arms''' - 3m, Reflexive, Instant: Kelda adds her Stamina to her Parry DV, and may parry lethal attacks without a stunt.
* '''Strength of the Ungulate''' - 5m, Simple, (Essence) Actions: Kelda adds (Strength-1) dots to her Strength score. This counts as dice from charms, and may not grant more dice than her Strength.


== Combos ==
== Combos ==
* '''Name''' (Charms)
* '''Your Weapons Cannot Harm Me''' (Threat-Monitoring Excitement, Ablation of Brass and Fire, Invulnerable Wounding Futility)
:Description
:Kelda steps into a blow, or simply lets it slam into her. She stands impassively, grinning as her opponent's weapon shudders and shakes, their bones crack, and flesh bruises from striking her impervious flesh. She often follows this with "Silly bitch..."
:Cost: 0m, 1wp
:Cost: 0m, 1wp


== Inventory ==
== Inventory ==
* '''Meltdown''' - Meltdown is a set of sapient smashfists forged from basalt from Creation tainted with Green Sun Wasting gathered by the Followers of the Source. They were then hammered into a s
* '''Schwarzkreuz ''' - Schwarzkreuz is a . The weapon was built from the central cooling rod that kept the Sun-Core of Reactor #3 from overheating, and a husband and wife pair of Seeker Cultists, who had answered their lord's call to come to Hell to serve a greater purpose. They can still be seen sometimes, twined in a lover's embrace inside the rod's surface.
:Spd: 5, Acc: +2, Damage: +9B, Def: +2, Rate: 0, Range 0;  :V
:Spd: 5, Acc: +4, Damage: +16L/5, Def: +2, Rate: 2; 2, O, P, R
::For 5m, 1wp, 2 Meltdown per Circle of the spell, Kelda may dispel or cancel any Sorcery or Necromancy spell originating from within (Ess x4) yards of her, or with her as one of the targets. She must then win a contested (Willpower+Essence) roll, and may pay 2m for an automatic success on the roll, up to a maximum of (Essence) automatic successes. Success negates the spell as if it were hit with the appropriate countermagic. Failure draws the spell to her as the primary target, and gives her 4 Meltdown per circle, after which she immediately takes Meltdown damage.
::Anytime Kelda successfully parries with the Tower, she may pay 8m. For the rest of that scene, the enemy pays a surcharge of (Essence/2) motes on any charm they use to attack her.
::''Granted Charms:'' Principle of Motion: 5m, 1wp, Extra-Action, Until Used: Kelda gains a number of extra actions equal to her Willpower, which she may use for anything. She cannot use this charm again until she has completely spent every action granted by it.
::''Urge:'' Meltdown is constantly pushing for Kelda to utterly annihilate her foes. They don't let up until the enemy is a greasy paste on their knuckles.


* '''Malfean Bands''' -  
* '''Malfean Bands''' - This armour was once an orichalcum buff jacket, before the cloth was stripped away and the metal tainted and bent into the shape of fur-lined, orichalcum underwear, coloured red by their dip in the blood of an unwilling cultist.
:Soak: +0L/+0B, Mobility: -0, Fatigue: 0;  
:Soak: +9L/+12B, Hardness 6L/6B, Mobility: -1, Fatigue: 0;  


* '''Green Iron Heart''' - When Kelda was recalled to Malfeas after igniting the whole town of Jerun, and everyone in it.  
* '''Green Iron Heart''' - When Kelda was recalled to Malfeas after igniting the whole town of Jerun, and everyone in it, she was gifted with this prosthetic heart. She was awake for the entire procedure, screaming obscenities as the demonic surgeons cut into her. She was only allowed to black out when they sewed her chest back together, and new heart had begun beating.
:+4 Strength and Stamina, +2 Integrity, -1 Compassion, +1 Conviction
:+4 Strength and Stamina, +2 Integrity, -1 Compassion, +1 Conviction
* '''Perfected Kata Bracers''' - These bands of tarnished blue jade have had the scriptures on them defiled, and the edges scratched out to form new, blasphemous symbols in the Malfean dialect of Old Realm, and daubed in the sickly vitriol of a blood ape.
:+(Essence) to Accuracy, Damage, and Defense when Kelda uses a Form charm.
* '''Sun-Core of Reactor #3''' - See Below.
=== The Tabernacle of Furious Bells ===
The Tabernacle of Furious Bells is a large cathedral on the edges of the Demon City, with broken statues of the saints of Hell decorating its pitted iron facade. It's bloodstained pews and scorched statuary stand as monument to the fiery sermons given by the priests of Cecylene working up the parishioners into murderous frenzy. The bulk of the congregation is made of Malfean and Adorjani descended demons, all of them wielding bells of all kinds; from tiny hand-bells to great brass contraptions carried on their backs. They ring the bells at all times to ward off Adorjan, and pay worship to the demon city. The sermons get rather violent, with the demons slamming their bells into each other and shouting praise to Malfeas at the top of their lungs, with the Cecylenian priests watching over it all and exhorting them to greater fury.
:Level 4 Manse: Maintenance 3, Habitability 1 (12 points)
:Soak:17L/24B External, 9L/17B Internal, 20 Health Levels
:Powers: Well-Flavored Aspect (Adorjan), Archive (Demon Lore), Armoured (Thick Steel), Temple-Manse,


== Advancement ==
== Advancement ==
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Thrown 5 (2 BP)
Thrown 5 (2 BP)
Athletics 5 (2 BP)
Athletics 5 (2 BP)
Artifact 4 (2 BP)
Huge (2 BP)
Specialties (3 BP)
Specialties (4 BP)
Manse 3 (3 BP)


Essence 3 (24 XP)
Essence 3 (24 XP)
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Second Malfeas Excellency (8 XP)
Second Malfeas Excellency (8 XP)
Malfean Mythos Exultant (8 XP)
Malfean Mythos Exultant (8 XP)
Skyfire-Seizing Repast (8 XP)
Realization of Yozi's Potency (8 XP)
Sun-Heart Furnace Soul (8 XP)
Wind-Borne Stride (8 XP)
Engine-Heart Meditation (8 XP)
Joy in Violence Approach (8 XP)
 
Threat-Monitoring Excitement (8 XP)
Retribution Will Follow (8 XP)
Nightmare Fugue Vigilance (8 XP)
Raging Behemoth Charge (8 XP)
By Agony Empowered (8 XP)
Infernal Monster Form (8 XP)


Temperance 2 (3 XP)
Temperance 2 (3 XP)
Compassion 2 (3 XP)
Compassion 2 (3 XP)
Artifact 3 (9 XP)
Manse 4 (3 XP)
Artifact 4 (3 XP)
Strength of the Ungulate (8 XP)
Hidebound Arms (8 XP)
Submerging Hippo Technique (8 XP)
Raging Hippopotamus Form (8 XP)
Artifact 3 (9 XP)
Essence 5 (40 XP)
</pre>
</pre>


== Custom Charms ==
== Sun-Core of Reactor #3 ==
=== Engine-Heart Meditation ===
Reactor #3 provides the power to the factories that build weapons for the armies of Malfeas. Or at least, it did. When Kelda was recalled, she found herself pinned to a demonic dissection table by a man in white with a heavy accent. She struggled the whole time, but was not allowed to rise or pass out or submit to death or sleep. She was to stay awake, to test the Exalted mind. There were two operations performed on her. The second was the replacement of her heart. The first was the installation of a burning ball of Malfean fire taken from the core of Reactor #3. The memory of the installation pains her even today, both the pain of the surgery itself and the thoughts of what she may have lost to the burning heart glowing in her stomach.</br>
*Cost: --; Mins: Essence 4; Type: Permanent
The Sun-Core shows as a slowly spinning sigil similar to the one in her anima on a lens of green glass ringed with blackened moonsilver set into her stomach, which spins faster the more power it holds, and a pair of vents on her shoulders, which, when venting, form two wings of green fire that billow behind her.
*Keywords: None
 
*Duration: Permanent
:''Aura of Heat:'' Kelda is no longer affected by heat or cold, and radiates an aura of warmth within (Essence x2) yards, removing the need for layers of clothing in the North for anyone near her. This aura grows uncomfortably hot the more she uses it, but does not grow so hot as to apply penalties to anyone in its radius.
*Prerequisite Charms: Skyfire-Seizing Repast
:''Burning Sustenance:'' Kelda no longer needs to eat, and can survive indefinitely with no food. She must still breathe, though, and drink, but she receives a +2 bonus to Resistance against all inhaled or ingested poisons, as they must first pass through the Sun-Core before being processed into the body.
:''Reactor's Flame:'' Kelda is constantly pained by the heat of the reactor core in her stomach. She must spend 1 Bashing Health Level to attune to it. In return, she does not have to spend the 1 HL cost of Vitriolic Corona Endowment.
:''Charging the Reactor:'' As a reflexive action, Kelda may place one or more motes into the Reactor, and regains 2m for each mote placed inside it. She may not place more than (Essence) motes in the Reactor per action. Each time she regains motes this way, she adds one point to the Reactor's Meltdown pool, and then rolls her Meltdown rating as bashing damage. She may soak this damage normally, but armoured soak and Hardness do not apply.
:''Venting the Reactor:'' As an attack action, Kelda may vent stored pressure by expelling it in a beam of stabbing green energy from her mouth. She pays 1m and 2 Meltdown points and launches a beam with the statistics rated below. She may not use this in the same tick she has gained Meltdown.
::Speed: 5, Acc: +0, Damage: (Meltdown+Essence)L, Rate: 3, Range: 50
:''Vent Burst:'' As a simple action for 3m, Kelda may violently release all stored Meltdown points at the same time in a furious conflagration of green fire. She makes an attack using (Stamina+Resistance+Essence) and applies it to everything, friend or foe, within (Essence x2) yards. The attack deals a number of dice of lethal damage equal to the Meltdown points vented, which may be soaked normally, and then Kelda takes a number of unsoakable bashing dice of damage equal to her permanent essence. She may spend any number of motes to add directly to her Meltdown score, but she does not receive motes in return.


:The inhabitants of the demon city rage at the furnaces and devlish machinery that Malfeas exudes in their neighborhoods, but their blows only serve to drive the devices further, each strike sending another plume of wicked smoke pluming into the atmosphere.
== The Scroll of the Revelations of Saul of Chanos ==
:
''I, Saul of One Hand, have written this testament as a record of my revelations from our LORD. This shall tell you of the signs by which you may recognize the Angels of the LORD, and prepare for their coming. If you are reading this, then it is likely that the Angels have come, and this is HIS time, the End of Times. May our LORD have mercy on you.''
:''"The ancient god-kings shall return, bearing false promises. Heed not their gilded words, for they shall defy the will of thy LORD, and be as great enemies before the LORD. Heed not the blandishments of the Blasphemous. Resist the workings of the Unclean. Beware the swords of the Forsaken. Be vigilant for the Wretched. And seek not the Deceivers. All shall make bold promises of gold futures, but they shall betray thee, and use thee as weapons against the LORD. Resist them, and know peace in Hell."''
:''"And defend thyself against the monsters from beyond Creation's edge, the shapechanging Moon-Mad, beloved of the traitorous moon. The claws of the Frenzied shall cut thee, but yield not. The lovely visages of the Trickster shall tempt thee, but yield not. The sinister workings of the Ogres shall burn thee, but yield not, for the LORD is with thee, and will grant strength to those of stout heart."''
:''"Messengers of those who claim to be of Heaven shall carry tidings of woe unto ye. Tempters of sapphire countenance shall call to ye. Bearers of crimson banners shall fight ye. So-called Oracles shall hide secrets of power from ye. Assassins shall cut the lives of loved ones short as their whims demand. And yet ye shall stand firm, unbending before the whimsy of Fate."''
:''"The Dragons of Traitor Gaia shall hound thee, but fear them not. For he who hath faith in the LORD shall be armoured against their swords, and shall be hidden from their sight. And he who hath greater faith yet shall be armed to take the fight against them, and do the righteous work of the LORD."''
:''And even Death itself shall rise against thee. It shall offer easy temptations of power, of prestige, of love, of vengeance. Heed them not, for the servants of Death are pale imitations of the LORD's true glory, and shall fall beneath HIS mighty fist once HIS power is made manifest in the world.
:''"And there shall be Angels, many and powerful, each with one aspect of the LORD's infinite power. Seven ye shall watch for, and seven ye shall know the End Times by. Ye shall know them by the marks on their brow, and their ineffable power.
:''"And yea, ye shall know Them by the marks on Their brow, and They shall walk as giants given flesh. Their power shall be awesome and terrible, and Their wrath just."''
:''"And ye shall know the first as Herald, with letters of fury writ in flame 'pon His head. And ye shall call Him the Angel of Might, for His strength is the strength of our LORD, crushing all it encounters. He shall be as a tower among men, terrible and mighty. None can stand before Him and live. All shall turn to dust beneath His heavy tread. And He shall have the mark of the Slayer stamped 'pon his brow."''
:''"And ye shall know the second as Blight, bearing our LORD's wrath on wings of viridian flame. And ye shall call Her the Angel of Devastation, for Her fire is the fire of the LORD, scourging the enemies of the LORD. And she shall carry the sun in Her belly, and give birth to spears of light. And She shall be terrible but beautiful, and garbed in the broken trappings of the Anathema. And She shall be a blight 'pon the land. And She shall have the mark of the Slayer stamped 'pon her brow."''
:''"And ye shall know the third as
:''"And ye shall know the fourth as Knife, bearing our LORD's destruction into the dark places of Creation. And ye shall call Him the Angel of Teeth, for His fangs shall be the bite of the LORD, bringing death to those who oppose HIM. And He shall smile always, that His enemies know the doom that waits for them. And he shall be unresting, tireless to smite the foes of the LORD. All shall quake in fear of His name. And He shall have the mark of the Scourge writ 'pon his brow."''
:''"And ye shall know the fifth as Architect, carrying the LORD's plan within Her. And ye shall call Her the Angel of Harmony, for Her peace shall be the peace of the LORD. All clocks shall bow to Her whim, and know Her as master. And all shall march to Her hidden beat. And She shall have the mark of the Defiler stamped 'pon her brow."''
:''"And ye shall know the sixth as Chaos, holding the spite of the LORD in Her hands. And ye shall call Her the Angel of Strife, for Her words shall bear the spite of the LORD. And She shall be swift and terrible as the wind. And Her words shall disrupt the governments of the world, bringing the societies crashing down around their ears. And She shall have the mark of the Scourge marked 'pon Her brow."''
:''"And ye shall know the seventh as Revenant, holding the hatred of the LORD within Her breast. And ye shall call Her the Angel of Vengeance, for Her wrath shall be that of the LORD HIMSELF made manifest. And She shall carry all the sand of Hell with Her, and with it lay waste to the lands of the unbelievers. And She shall speak honeyed words, and draw the leaders of the world like ants to Her. And She shall have the mark of the Malefactor writ 'pon Her brow."''
:''"And ye shall serve all the Angels, and bow before their majesty, for they bring the LORD with them, and bear HIS will within them."''
:''"Heed them and know prosperity. Refuse them and know ruin."''
:''"And may the LORD have mercy on thy soul."''

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Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore

Basics[edit]

  • Name: Kelda Geigr
  • Concept: Angel of Devastation
  • Caste/Aspect: Malfean Slayer
  • Anima Banner: A grinning woman wearing a sheet of fire and carrying a sword of flame, with her hair billowing around her in a violent wind.
  • Motivation: Raze Creation to a sheet of glistening radioactive glass.
  • Urge: Burn Lookshy to the ground.
  • Intimacies: Little Sister, Watching Things Burn, Hatred of Halta.
  • Experience: 278/275

Background[edit]

Kelda was born to the northwest of Halta, on the frozen steppes. She loved the campfires of her people, liked to throw things into them. She was smart enough not to get caught doing it, and never threw anything larger than a cat onto the fire. While anyone was looking. She loved the sight of things burning. The smell it made. The heat. The power.

When she was old enough, she began going on raids. One of the raids took her to the edge of the Haltan forests, and she realized that she had an opportunity to set the biggest fire of all. She went back later, during the dry time of Descending Fire, and took every firebuilding thing she could find. She managed to get a good blaze going, but then the Haltans came, Fair Folk in tow.

She hurriedly threw everything on the fire she could, then rounded on the Haltans when they came at her. She fought them off for a while, but more came around him and doused her precious fire. Howling, she tried to fight them off and make it to the last embers, but was subdued, and watched as the flames died out completely. Then, one of the Haltans whispered promises in her ear. Promises that she would be able to do this again, and do it to the whole world. Burn all of Creation to a glowing cinder. All she had to do, was say 'yes'.

She did. She awoke several days later, and the world seemed so much smaller than before. There were strange, jabbering people all around her, waiting for her word. She snorted, dismissed them, and they continued to follow her as she began systematically smashing her way across the North, until she found a demon waiting for her. She challenged it, and it beat her all but senseless, leaving her conscious as it dragged her down into Malfeas. She met her patron, who approved of her wrath, and gave her many gifts. She returned, filled with fire and determination, and full sanction to destroy whatever she wanted.

Appearance[edit]

This is Kelda. [1]

Attributes[edit]

  • Physical: Strength 9 Dexterity 5 Stamina 9
  • Social: Charisma 4 Manipulation 2 Appearance 3
  • Mental: Perception 2 Intelligence 2 Wits 3

Abilities[edit]

 [C]Archery:    	0   [F]Integrity:    	5   [ ]Craft:	    0
 [C]Martial Arts:	5   [F]Performance:	3   [ ]Investigation:	0
 [C]Melee:         	0   [ ]Presence:    	0   [ ]Lore:          	1
 [C]Thrown:        	5   [ ]Resistance:	2   [ ]Medicine:	0
 [C]War:           	0   [ ]Survival:     	1   [F]Occult:        	3

 [F]Athletics:    	5   [ ]Bureaucracy:	0
 [F]Awareness:     	3   [ ]Linguistics:  	1
 [ ]Dodge:         	1   [ ]Ride:         	0
 [ ]Larceny:       	0   [ ]Sail:         	0
 [ ]Stealth:	        1   [ ]Socialize:    	0
  • Specialties: Athletics (Feats of Strength +3), Martial Arts (Absurdly Large Weaponry +3), Performance (Dancing +1), Thrown (Essence Blasts +1)
  • Languages: Skytongue, Riverspeak
  • Crafts: :V

Physical Combat[edit]

Join Battle: 6
Parry DV: 8
Dodge DV: 5
Soak: 9A/24L/27B (Hardness 15L/15B) / 14A/29L/32B (Hardness 20L/20B)
Health Levels: 001112222242IDDDDDDDDD
Wounds: 0
Move: 4, Dash: 15, Jump: 14
Weapon                     Spd  Acc   Dam     PDV  Rate  Range  
Punchan                 -   5   16   +(9)B    2(2)  2      -  
Kickan                  -   5   5    +(11)B  -2(-2) 2      -
Schwarzkreuz            -   5   20   +(25)L   2(8)  2      -
Schwarzkreuz (PKB)     -   5   25   +(30)L   7(10) 4      -
Vent-Beam	        -   5   11   +(X)L    -(-)  3      50
Vent-Burst	        -   6   17   +(16)L   -(-)  1      8

Social Combat[edit]

Join Debate: 6
Presence Attack - Speed 4, Dice Pool 4, Rate 2
Investigation Attack - Speed 5, Dice Pool 4, Rate 2
Performance Attack - Speed 6, Dice Pool 7, Rate 1
Parry MDV: 4
Dodge MDV: 8

Essence[edit]

  • Essence: 5
  • Regeneration: 12/hr at ease, 16/hr sleeping
  • Personal Essence Pool: 23/23
  • Peripheral Essence Pool: 58/87
  • Committed Essence: 10+8+8+3=29

Willpower[edit]

  • Willpower: 8
  • Temporary: 8

Virtues[edit]

Virtues:

  • Compassion: 1
  • Conviction: 4
  • Temperance: 2
  • Valor: 4
  • Flawed Virtue: Valour
  • Limit Break: 0/10

Backgrounds[edit]

  • Artifact 2 (Green Iron Heart)
  • Artifact 4 (Tainted Orichalcum Buff Jacket, Artifact 5 Grand Goremaul, )
  • Sapience 1 (Meltdown)
  • Followers 1 (Seeker Cultists) - These are the most loyal, and stable, members of the Followers. They've attached themselves to their saviour and happily perform any task she asks of them. They wish more were asked of them, since Kelda doesn't seem to enjoy having them do anything for her, except for a young doctor who's joined them.
  • Artifact 2 (Sun-Core of Reactor #3)
  • Artifact 3 (Tainted Jade Perfected Kata Bracers, Skin-Mount Amulet)
  • Manse 4 (Blood-Stained Wind Gemstone [+3 Acc, -1 DV for close-combat attacks]).
  • Cult 1 (Seekers of the Angels) - The Followers of the Source are a small group of semi-crazed people who have been following the great Kelda on her rampage through the North, believing her to be the incarnation of Malfeas' righteous wrath. They collect the glassy shards of vitrified earth she leaves behind, and willingly subject themselves to small doses of Green Sun Wasting, to scourge themselves and purify their bodies in Malfeas' name.
  • Influence 1 (Malfean Progeny)
  • Backing 1 (Malfean Cults)

Mutations[edit]

  • Huge (2): Kelda's time in the Chryalis Grotesque changed her. She is eight feet tall now, and heavily muscled, with ropy sinew singing underneath thick, fire-toughened skin.
  • Thick Skin (2): Kelda's skin was thickened by her time in the Chrysalis, and is slightly coarse to the touch, especially on her arms and shoulders, where rough patches of carbon crystal glitter darkly.
  • Permanent Castemark (-2): Kelda's forehead has the Slayer castemark permanently displayed. It normally appears as a livid green welt, unless Essence is channeled through it.

Apocalypse Form[edit]

Kelda's Apocalypse Forms represent the power and majesty of Malfeas Almighty, the One True King of Creation.

Juggernaut: (Armoured Body, Armoured Body) - The Juggernaut can weather even the mightiest blows with little more than a twinge of irritation. She glows brilliant green as the Sun-Core's power suffuses her, shining through her body.
Archon: (Wings, Terrible Aspect) - The Archon is the incarnation of Malfeas' majesty, and inspires awe and terror in all who see her as she takes flight on wings of viridian flame.
Terrible Aspect (2): The mutant inspires nearly supernatural terror in all who see her. She gains +2 dice to all attempts at intimidation, and her Appearance is considered 1 dot higher (or lower if it would be more beneficial) for this purpose. All attempts at manipulation automatically fail, and any social attack not related to cowing or commanding others receives a -2 internal penalty.

Charms[edit]

  • Hardened Devil-Body - --m, Permanent: Kelda gains three -2 Health Levels, and one -4 Health Level.
  • 1st Malfean Excellency (x4) - 1m+, Reflexive, Instant: Kelda may add up to (Attribute+Ability) dice to one Malfean-themed roll, at the cost of 1m per die.
  • Second Malfeas Excellency - 2m+, Reflexive, Instant: Kelda may add one success to any Malfean-themed roll, at the cost of 2m per success, to a maximum of (Attribute+Ability)
  • Malfean Mythos Exultant - --m, Permanent: Kelda doubles all mote gains from stunts.
  • Realization of Malfean Potency - --m, Permanent: Kelda gains (Essence x5) motes to her Peripheral Essence pool. She may only fill this pool by performing one hour of
  • By Pain Reforged - 1hl, Reflexive, One Scene: Kelda ignores all wound penalties from bashing, and she does not fall unconscious when reduced to Incapacitated with bashing wounds.
  • Nightmare Fugue Vigilance - --m, Permanent:
  • By Agony Empowered - --m, Permanent:
  • Scar-Writ Saga Shield - --m, Permanent: Kelda's Lethal soak is increased to her full Stamina, and she gains Bashing and Lethal Hardness equal to her Stamina. As well, she adds her Essence to her soaks.
  • Pathetic Distraction Rebuke - 3m, Reflexive, Instant: Kelda ignores all penalties to her Parry DV for one attack, and may add the greatest wound penalty she suffers as a bonus to her PDV so long as she has By Pain Reforged active, and may block any attack unarmed without a stunt.
  • Invulnerable Wounding Futility - 3m, Reflexive (Step 9), Instant: Kelda catches an attack on her mighty body and sends the shock of the of impact back into the weapon, destroying nonmagical projectiles. Attackers in close combat suffer bashing damage equal to (Tyra's Soak - the raw damage of the attack), which cannot be lower than her Essence or the raw damage of the attack. The attack may be soaked normally, but is considered unblockable and undodgeable. Tyra cannot use this attack if she has dodged it, and completely parried attacks use the raw damage unmodified by attack successes.
  • Ablation of Brass and Fire - 4m, Reflexive, Instant: Kelda steps into the path of an attack or hazard, perfectly parrying it with her massiveness. This cannot be used in any place that is not built up by humans in any way.
  • Insignificant Embers Intuition -
  • Green Sun Nimbus Flare - 3m, Instant, Supplemental:
  • Wrath-Stoked Bonfire Soul - --m, Permanent:
  • Rebuking Impudent Arms -
  • Vitriolic Corona Endowment - 6m, 1hl, Simple, One Scene: Kelda may enhance any attack with Green Sun Nimbus Flare without it counting as a charm activation.
  • Cold-Fire Desolation Brand - --m, Permanent: Any of Kelda's attacks enhanced by Green Sun Nimbus Flare now also cause Green Sun Wasting. Penalties from the disease start at full strength, rather than building up.
  • Gifts of Invisible Flame -
  • Sun-Salted Fields -
  • Wind-Borne Stride - --m, Permanent:
  • Joy in Violence Approach -
  • Threat-Monitoring Excitement -
  • Hidebound Arms - 3m, Reflexive, Instant: Kelda adds her Stamina to her Parry DV, and may parry lethal attacks without a stunt.
  • Strength of the Ungulate - 5m, Simple, (Essence) Actions: Kelda adds (Strength-1) dots to her Strength score. This counts as dice from charms, and may not grant more dice than her Strength.

Combos[edit]

  • Your Weapons Cannot Harm Me (Threat-Monitoring Excitement, Ablation of Brass and Fire, Invulnerable Wounding Futility)
Kelda steps into a blow, or simply lets it slam into her. She stands impassively, grinning as her opponent's weapon shudders and shakes, their bones crack, and flesh bruises from striking her impervious flesh. She often follows this with "Silly bitch..."
Cost: 0m, 1wp

Inventory[edit]

  • Schwarzkreuz - Schwarzkreuz is a . The weapon was built from the central cooling rod that kept the Sun-Core of Reactor #3 from overheating, and a husband and wife pair of Seeker Cultists, who had answered their lord's call to come to Hell to serve a greater purpose. They can still be seen sometimes, twined in a lover's embrace inside the rod's surface.
Spd: 5, Acc: +4, Damage: +16L/5, Def: +2, Rate: 2; 2, O, P, R
For 5m, 1wp, 2 Meltdown per Circle of the spell, Kelda may dispel or cancel any Sorcery or Necromancy spell originating from within (Ess x4) yards of her, or with her as one of the targets. She must then win a contested (Willpower+Essence) roll, and may pay 2m for an automatic success on the roll, up to a maximum of (Essence) automatic successes. Success negates the spell as if it were hit with the appropriate countermagic. Failure draws the spell to her as the primary target, and gives her 4 Meltdown per circle, after which she immediately takes Meltdown damage.
Anytime Kelda successfully parries with the Tower, she may pay 8m. For the rest of that scene, the enemy pays a surcharge of (Essence/2) motes on any charm they use to attack her.
Granted Charms: Principle of Motion: 5m, 1wp, Extra-Action, Until Used: Kelda gains a number of extra actions equal to her Willpower, which she may use for anything. She cannot use this charm again until she has completely spent every action granted by it.
Urge: Meltdown is constantly pushing for Kelda to utterly annihilate her foes. They don't let up until the enemy is a greasy paste on their knuckles.
  • Malfean Bands - This armour was once an orichalcum buff jacket, before the cloth was stripped away and the metal tainted and bent into the shape of fur-lined, orichalcum underwear, coloured red by their dip in the blood of an unwilling cultist.
Soak: +9L/+12B, Hardness 6L/6B, Mobility: -1, Fatigue: 0;
  • Green Iron Heart - When Kelda was recalled to Malfeas after igniting the whole town of Jerun, and everyone in it, she was gifted with this prosthetic heart. She was awake for the entire procedure, screaming obscenities as the demonic surgeons cut into her. She was only allowed to black out when they sewed her chest back together, and new heart had begun beating.
+4 Strength and Stamina, +2 Integrity, -1 Compassion, +1 Conviction
  • Perfected Kata Bracers - These bands of tarnished blue jade have had the scriptures on them defiled, and the edges scratched out to form new, blasphemous symbols in the Malfean dialect of Old Realm, and daubed in the sickly vitriol of a blood ape.
+(Essence) to Accuracy, Damage, and Defense when Kelda uses a Form charm.
  • Sun-Core of Reactor #3 - See Below.

The Tabernacle of Furious Bells[edit]

The Tabernacle of Furious Bells is a large cathedral on the edges of the Demon City, with broken statues of the saints of Hell decorating its pitted iron facade. It's bloodstained pews and scorched statuary stand as monument to the fiery sermons given by the priests of Cecylene working up the parishioners into murderous frenzy. The bulk of the congregation is made of Malfean and Adorjani descended demons, all of them wielding bells of all kinds; from tiny hand-bells to great brass contraptions carried on their backs. They ring the bells at all times to ward off Adorjan, and pay worship to the demon city. The sermons get rather violent, with the demons slamming their bells into each other and shouting praise to Malfeas at the top of their lungs, with the Cecylenian priests watching over it all and exhorting them to greater fury.

Level 4 Manse: Maintenance 3, Habitability 1 (12 points)
Soak:17L/24B External, 9L/17B Internal, 20 Health Levels
Powers: Well-Flavored Aspect (Adorjan), Archive (Demon Lore), Armoured (Thick Steel), Temple-Manse,

Advancement[edit]

Martial Arts 5 (2 BP)
Thrown 5 (2 BP)
Athletics 5 (2 BP)
Huge (2 BP)
Specialties (4 BP)
Manse 3 (3 BP)

Essence 3 (24 XP)
Essence 4 (32 XP)
Scar-Writ Saga Shield (16 XP)
Cold-Fire Desolation Brand (8 XP)
Gifts of Invisible Flame (8 XP)
Sun-Salted Fields (8 XP)
Rebuking Impudent Arms (8 XP)
Vitriolic Corona Endowment (8 XP)
Wrath-Stoked Bonfire Soul (8 XP)
Second Malfeas Excellency (8 XP)
Malfean Mythos Exultant (8 XP)
Realization of Yozi's Potency (8 XP)
Wind-Borne Stride (8 XP)
Joy in Violence Approach (8 XP)
Threat-Monitoring Excitement (8 XP)
Nightmare Fugue Vigilance (8 XP)
By Agony Empowered (8 XP)

Temperance 2 (3 XP)
Compassion 2 (3 XP)

Artifact 3 (9 XP)
Manse 4 (3 XP)
Artifact 4 (3 XP)

Strength of the Ungulate (8 XP)
Hidebound Arms (8 XP)
Submerging Hippo Technique (8 XP)
Raging Hippopotamus Form (8 XP)
Artifact 3 (9 XP)
Essence 5 (40 XP)

Sun-Core of Reactor #3[edit]

Reactor #3 provides the power to the factories that build weapons for the armies of Malfeas. Or at least, it did. When Kelda was recalled, she found herself pinned to a demonic dissection table by a man in white with a heavy accent. She struggled the whole time, but was not allowed to rise or pass out or submit to death or sleep. She was to stay awake, to test the Exalted mind. There were two operations performed on her. The second was the replacement of her heart. The first was the installation of a burning ball of Malfean fire taken from the core of Reactor #3. The memory of the installation pains her even today, both the pain of the surgery itself and the thoughts of what she may have lost to the burning heart glowing in her stomach.
The Sun-Core shows as a slowly spinning sigil similar to the one in her anima on a lens of green glass ringed with blackened moonsilver set into her stomach, which spins faster the more power it holds, and a pair of vents on her shoulders, which, when venting, form two wings of green fire that billow behind her.

Aura of Heat: Kelda is no longer affected by heat or cold, and radiates an aura of warmth within (Essence x2) yards, removing the need for layers of clothing in the North for anyone near her. This aura grows uncomfortably hot the more she uses it, but does not grow so hot as to apply penalties to anyone in its radius.
Burning Sustenance: Kelda no longer needs to eat, and can survive indefinitely with no food. She must still breathe, though, and drink, but she receives a +2 bonus to Resistance against all inhaled or ingested poisons, as they must first pass through the Sun-Core before being processed into the body.
Reactor's Flame: Kelda is constantly pained by the heat of the reactor core in her stomach. She must spend 1 Bashing Health Level to attune to it. In return, she does not have to spend the 1 HL cost of Vitriolic Corona Endowment.
Charging the Reactor: As a reflexive action, Kelda may place one or more motes into the Reactor, and regains 2m for each mote placed inside it. She may not place more than (Essence) motes in the Reactor per action. Each time she regains motes this way, she adds one point to the Reactor's Meltdown pool, and then rolls her Meltdown rating as bashing damage. She may soak this damage normally, but armoured soak and Hardness do not apply.
Venting the Reactor: As an attack action, Kelda may vent stored pressure by expelling it in a beam of stabbing green energy from her mouth. She pays 1m and 2 Meltdown points and launches a beam with the statistics rated below. She may not use this in the same tick she has gained Meltdown.
Speed: 5, Acc: +0, Damage: (Meltdown+Essence)L, Rate: 3, Range: 50
Vent Burst: As a simple action for 3m, Kelda may violently release all stored Meltdown points at the same time in a furious conflagration of green fire. She makes an attack using (Stamina+Resistance+Essence) and applies it to everything, friend or foe, within (Essence x2) yards. The attack deals a number of dice of lethal damage equal to the Meltdown points vented, which may be soaked normally, and then Kelda takes a number of unsoakable bashing dice of damage equal to her permanent essence. She may spend any number of motes to add directly to her Meltdown score, but she does not receive motes in return.

The Scroll of the Revelations of Saul of Chanos[edit]

I, Saul of One Hand, have written this testament as a record of my revelations from our LORD. This shall tell you of the signs by which you may recognize the Angels of the LORD, and prepare for their coming. If you are reading this, then it is likely that the Angels have come, and this is HIS time, the End of Times. May our LORD have mercy on you.

"The ancient god-kings shall return, bearing false promises. Heed not their gilded words, for they shall defy the will of thy LORD, and be as great enemies before the LORD. Heed not the blandishments of the Blasphemous. Resist the workings of the Unclean. Beware the swords of the Forsaken. Be vigilant for the Wretched. And seek not the Deceivers. All shall make bold promises of gold futures, but they shall betray thee, and use thee as weapons against the LORD. Resist them, and know peace in Hell."
"And defend thyself against the monsters from beyond Creation's edge, the shapechanging Moon-Mad, beloved of the traitorous moon. The claws of the Frenzied shall cut thee, but yield not. The lovely visages of the Trickster shall tempt thee, but yield not. The sinister workings of the Ogres shall burn thee, but yield not, for the LORD is with thee, and will grant strength to those of stout heart."
"Messengers of those who claim to be of Heaven shall carry tidings of woe unto ye. Tempters of sapphire countenance shall call to ye. Bearers of crimson banners shall fight ye. So-called Oracles shall hide secrets of power from ye. Assassins shall cut the lives of loved ones short as their whims demand. And yet ye shall stand firm, unbending before the whimsy of Fate."
"The Dragons of Traitor Gaia shall hound thee, but fear them not. For he who hath faith in the LORD shall be armoured against their swords, and shall be hidden from their sight. And he who hath greater faith yet shall be armed to take the fight against them, and do the righteous work of the LORD."
And even Death itself shall rise against thee. It shall offer easy temptations of power, of prestige, of love, of vengeance. Heed them not, for the servants of Death are pale imitations of the LORD's true glory, and shall fall beneath HIS mighty fist once HIS power is made manifest in the world.
"And there shall be Angels, many and powerful, each with one aspect of the LORD's infinite power. Seven ye shall watch for, and seven ye shall know the End Times by. Ye shall know them by the marks on their brow, and their ineffable power.
"And yea, ye shall know Them by the marks on Their brow, and They shall walk as giants given flesh. Their power shall be awesome and terrible, and Their wrath just."
"And ye shall know the first as Herald, with letters of fury writ in flame 'pon His head. And ye shall call Him the Angel of Might, for His strength is the strength of our LORD, crushing all it encounters. He shall be as a tower among men, terrible and mighty. None can stand before Him and live. All shall turn to dust beneath His heavy tread. And He shall have the mark of the Slayer stamped 'pon his brow."
"And ye shall know the second as Blight, bearing our LORD's wrath on wings of viridian flame. And ye shall call Her the Angel of Devastation, for Her fire is the fire of the LORD, scourging the enemies of the LORD. And she shall carry the sun in Her belly, and give birth to spears of light. And She shall be terrible but beautiful, and garbed in the broken trappings of the Anathema. And She shall be a blight 'pon the land. And She shall have the mark of the Slayer stamped 'pon her brow."
"And ye shall know the third as
"And ye shall know the fourth as Knife, bearing our LORD's destruction into the dark places of Creation. And ye shall call Him the Angel of Teeth, for His fangs shall be the bite of the LORD, bringing death to those who oppose HIM. And He shall smile always, that His enemies know the doom that waits for them. And he shall be unresting, tireless to smite the foes of the LORD. All shall quake in fear of His name. And He shall have the mark of the Scourge writ 'pon his brow."
"And ye shall know the fifth as Architect, carrying the LORD's plan within Her. And ye shall call Her the Angel of Harmony, for Her peace shall be the peace of the LORD. All clocks shall bow to Her whim, and know Her as master. And all shall march to Her hidden beat. And She shall have the mark of the Defiler stamped 'pon her brow."
"And ye shall know the sixth as Chaos, holding the spite of the LORD in Her hands. And ye shall call Her the Angel of Strife, for Her words shall bear the spite of the LORD. And She shall be swift and terrible as the wind. And Her words shall disrupt the governments of the world, bringing the societies crashing down around their ears. And She shall have the mark of the Scourge marked 'pon Her brow."
"And ye shall know the seventh as Revenant, holding the hatred of the LORD within Her breast. And ye shall call Her the Angel of Vengeance, for Her wrath shall be that of the LORD HIMSELF made manifest. And She shall carry all the sand of Hell with Her, and with it lay waste to the lands of the unbelievers. And She shall speak honeyed words, and draw the leaders of the world like ants to Her. And She shall have the mark of the Malefactor writ 'pon Her brow."
"And ye shall serve all the Angels, and bow before their majesty, for they bring the LORD with them, and bear HIS will within them."
"Heed them and know prosperity. Refuse them and know ruin."
"And may the LORD have mercy on thy soul."