/TG/heim:The Sharpaxe Avengers: Difference between revisions

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Latest revision as of 14:51, 25 June 2023

Information[edit]

Warband Rating: 260


Treasury: 42


Wyrdshards: 0


Stored Equipment:

2 Rabbit Feet


Size: 10/12


Special Rules:

Hard to Kill: When wounded, 1-2 is Knocked Down, 3-5 is Stunned, and only 6 is Out of Action

Hard Head: Ignore special rules for maces, clubs, etc.

Armor: Dwarfs never suffer movement penalties for wearing armor.

Hate Orcs & Goblins: Gain Hatred for orcs and goblins

Grudgebearers: Can never hire elves

Incomparable Miners: +1 wyrdstone during exploration


Heroes[edit]

Trygg Goldvein (Noble)[edit]

M WS BS S T W I A Ld
3 6 5 3 4 1 2 1 9




Equipment:

Dwarf Axe - CC; User strength; Cutting edge; Parry

Pistol - 6 (9)"; 4S; Prepare shot; -2 armor save; Can be used in close combat

Shield - +1 to armor save

Helmet - 4+ save to resist stun

Gromril Armor - 4+ armor save


Skills:

Combat:


Strength:

Resilient - Attacks made in close combat against this unit are at -1S


Shooting:


Special:

Resource Hunter - Can chance one dice roll in Exploration +1/-1


Special rules:

Leader - Units within 6" can use this unit's Ld for tests



Experience:

38


Advances:

+1WS

+1BS

Resource Hunter

Resilient


Alrik Durgimsson (Engineer)[edit]

M WS BS S T W I A Ld
3 4 4 3 5 1 3 1 9




Equipment:

Crossbow - 30 (36)"; S4; Move or fire

Sword - CC; User strength; Parry


Skills:

Combat:


Shooting:

Trick Shooter - Takes no penalties for firing through cover


Special:

Resource Hunter - Can chance one dice roll in Exploration +1/-1


Special rules:

Expert Weaponsmith - Add 3" to pistol range and 6" to range of guns and crossbows



Experience:

26


Advances:

Resource Hunter

+1I

+1BS

+1T

Trick Shooter

Morgrim (Slayer)[edit]

M WS BS S T W I A Ld
3 5 3 3 5 2 3 1 9




Equipment:

Dwarf Axe - CC; User strength; Cutting edge; Parry

Dwarf Axe - CC; User strength; Cutting edge; Parry


Skills:

Combat:


Strength:


Special:

Resource Hunter - Can chance one dice roll in Exploration +1/-1


Special rules:

Deathwish - Cannot use armor or ranged weapons; immune to psychology


Experience:

25


Advances:

+1W

+1T

+1WS

Resource Hunter

+1I


Finn (Slayer)[edit]

M WS BS S T W I A Ld
3 4 3 3 5 1 2 1 9




Equipment:

Dwarf Axe - CC; User strength; Cutting edge; Parry

Dwarf Axe - CC; User strength; Cutting edge; Parry


Skills:

Combat:


Strength:


Special:

Resource Hunter - Can chance one dice roll in Exploration +1/-1

Furious Charge - Can double attacks when charging at -1 to hit

Beserker - Can add +1 to hit when charging


Special rules:

Deathwish - Cannot use armor or ranged weapons; immune to psychology

Horribly Scarred - Causes Fear


Experience:

26


Advances:

Resource Hunter

Furious Charge

Beserker

Monster Slayer

+1T



Dwinbar (Clansman Hero)[edit]

M WS BS S T W I A Ld
3 5 4 3 4 1 3 1 9




Equipment:

Dwarf Axe - CC; User strength; Cutting edge; Parry

Pistol - 6 (9)"; 4S; Prepare shot; -2 armor save; Can be used in close combat

Shield - +1 to armor save

Helmet - Can make a 4+ save to resist stun


Experience:

12


Advances:

+1WS

+1BS

+1I


Belegol (Thunderer Hero)[edit]

M WS BS S T W I A Ld
3 4 5 3 4 1 3 1 9




Equipment:

Crossbow - 30 (36)"; S4; Move or fire

Helmet - Can make a 4+ save to resist stun


Experience:

12


Advances:

+1I

+1BS

+1BS

Henchmen[edit]

Thunderers x4[edit]

Dialfi, Skuddi, Valma, Askima




M WS BS S T W I A Ld
3 4 3 3 4 1 2 1 9




Equipment:

Crossbow - 30 (36)"; S4; Move or fire

Helmet - Can make a 4+ save to resist stun


Experience:

0


Advances:


Hired Swords[edit]

Ezpata (Thief)[edit]

15g upkeep




M WS BS S T W I A Ld
4 6 3 3 3 1 4 1 7




Equipment:

Dagger - CC; User strength; Enemy armor save +1

Dagger - CC; User strength; Enemy armor save +1

Thief's Cloak - Enemies have -1 to hit at range; Double distance needed to spot when hidden


Skills:

Combat:

Step Aside - Can make a 5+ save to avoid being hit in close combat

Speed:

Sprint - Can move 3xM when running or charging


Special Rules:

Theft - Can steal item at the end of combat; Common items are stolen on a roll of 2+ on a 1d6, and rare items test against availability


Experience:

14


Advances:

+1WS

+1WS

Sprint

Step Aside


Brunel (Merchant)[edit]

10g upkeep




M WS BS S T W I A Ld
4 3 2 3 3 1 4 1 8




Equipment:

Sword - CC; User strength; parry


Skills:

Academic:


Special:

Stone Cutter - Can attempt to refine wyrdstone to increase value

Guardian - Gains Bodyguard


Special Rules:

Haggle - Can use the Haggle skill

Pawnbroker - All sold items bring in 2d6 more gold

Marketeer - Can use the Exotic Wares and Black Market tables


Experience:

14


Advances:

+1WS

+1Ld

Stone Cutter

Guardian


==Lafollet (Merchant's Bodyguard)




M WS BS S T W I A Ld
4 3 2 3 3 1 4 1 8




Equipment:

Sword - CC; User strength; parry

Shield - +1 to armor save

Helmet - 4+ save to avoid stun

Light Armor - 6+ armor save


Special Rules:

Intercept - Must remain within 1" of the Merchant, and will intercept any melee or ranged attack

No Experience - Cannot gain experience


Notable Moments[edit]

The Dead[edit]

Magnund. The first of many?


See Also[edit]

/TG/heim: JT and Friends Private League

/TG/heim