/TG/heim:The Sharpaxe Avengers: Difference between revisions

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==Information==
==Information==


'''Warband Rating:''' 154
'''Warband Rating:''' 260






'''Treasury:''' 85
'''Treasury:''' 42




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'''Stored Equipment:'''
'''Stored Equipment:'''


4 Rabbit Feet
2 Rabbit Feet




'''Size:''' 8/12
'''Size:''' 10/12




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|-  
| 3
| 3
| 6
| 5
| 5
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| 3
| 4
| 4
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Strength:
Strength:
Resilient - Attacks made in close combat against this unit are at -1S




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Special:
Special:
Resource Hunter - Can chance one dice roll in Exploration +1/-1




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'''Experience:'''
'''Experience:'''


20
38






'''Advances:'''
'''Advances:'''
+1WS
+1BS
Resource Hunter
Resilient




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|-  
| 3
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| 4
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| 1
| 3
| 3
| 4
| 1
| 2
| 1
| 1
| 9
| 9
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Shooting:
Shooting:
Trick Shooter - Takes no penalties for firing through cover




Special:
Special:
Resource Hunter - Can chance one dice roll in Exploration +1/-1




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'''Experience:'''
'''Experience:'''


10
26




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'''Advances:'''
'''Advances:'''


Resource Hunter


+1I
+1BS
+1T
Trick Shooter


===Morgrim (Slayer)===
===Morgrim (Slayer)===
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|-  
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Special:
Special:
Resource Hunter - Can chance one dice roll in Exploration +1/-1




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'''Experience:'''
'''Experience:'''


8
25






'''Advances:'''
'''Advances:'''
+1W
+1T
+1WS
Resource Hunter
+1I




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| 3
| 3
| 3
| 3
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| 5
| 1
| 1
| 2
| 2
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Special:
Special:
Resource Hunter - Can chance one dice roll in Exploration +1/-1
Furious Charge - Can double attacks when charging at -1 to hit
Beserker - Can add +1 to hit when charging




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Deathwish - Cannot use armor or ranged weapons; immune to psychology
Deathwish - Cannot use armor or ranged weapons; immune to psychology
Horribly Scarred - Causes Fear




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'''Experience:'''
'''Experience:'''


8
26






'''Advances:'''
'''Advances:'''
Resource Hunter
Furious Charge
Beserker
Monster Slayer
+1T






==Henchmen==


===Clansmen x2===
===Dwinbar (Clansman Hero)===


''Dwinbar, Magnund''




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| 1
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| 1
| 9
| 9
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Dwarf Axe - CC; User strength; Cutting edge; Parry
Dwarf Axe - CC; User strength; Cutting edge; Parry
Pistol - 6 (9)"; 4S; Prepare shot; -2 armor save; Can be used in close combat


Shield - +1 to armor save
Shield - +1 to armor save
Helmet - Can make a 4+ save to resist stun




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'''Experience:'''
'''Experience:'''


0
12
 
 
 
'''Advances:'''
 
+1WS
 
+1BS
 
+1I
 
 
 
===Belegol (Thunderer Hero)===
 
 
 
 
 
 
 
 
{| border="1" cellspacing="0" cellpadding="5" align="left"
! M
! WS
! BS
! S
! T
! W
! I
! A
! Ld
|-
| 3
| 4
| 5
| 3
| 4
| 1
| 3
| 1
| 9
|-
|}
 
 
 
 
 
 
 
'''Equipment:'''
 
Crossbow - 30 (36)"; S4; Move or fire
 
Helmet - Can make a 4+ save to resist stun
 
 
 
'''Experience:'''
 
12




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'''Advances:'''
'''Advances:'''


+1I


+1BS


===Thunderers x2===
+1BS


''Belegol, Gharth''
==Henchmen==
 
===Thunderers x4===
 
''Dialfi, Skuddi, Valma, Askima''




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Crossbow - 30 (36)"; S4; Move or fire
Crossbow - 30 (36)"; S4; Move or fire
Helmet - Can make a 4+ save to resist stun




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'''Advances:'''
'''Advances:'''


==Hired Swords==
==Hired Swords==


===Ezpata (Thief)===
===Ezpata (Thief)===
''15g upkeep''




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|-  
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| 3
| 3
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| 3
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Thief's Cloak - Enemies have -1 to hit at range; Double distance needed to spot when hidden
Thief's Cloak - Enemies have -1 to hit at range; Double distance needed to spot when hidden


'''Skills:'''
Combat:
Step Aside - Can make a 5+ save to avoid being hit in close combat
Speed:
Sprint - Can move 3xM when running or charging




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'''Experience:'''
'''Experience:'''


0
14






'''Advances:'''
'''Advances:'''
+1WS
+1WS
Sprint
Step Aside






===Brunel (Merchant)===
===Brunel (Merchant)===
''10g upkeep''




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|-
|-
|}
|}
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Sword - CC; User strength; parry
Sword - CC; User strength; parry
'''Skills:'''
Academic:
Special:
Stone Cutter - Can attempt to refine wyrdstone to increase value
Guardian - Gains Bodyguard




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Marketeer - Can use the Exotic Wares and Black Market tables
Marketeer - Can use the Exotic Wares and Black Market tables


Bodyguard (Light armor, sword, shield, helmet) -


'''Experience:'''
14
'''Advances:'''
+1WS
+1Ld
Stone Cutter
Guardian
==Lafollet (Merchant's Bodyguard)




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'''Equipment:'''
Sword - CC; User strength; parry
Shield - +1 to armor save


Helmet - 4+ save to avoid stun


Light Armor - 6+ armor save


'''Experience:'''


0


'''Special Rules:'''


Intercept - Must remain within 1" of the Merchant, and will intercept any melee or ranged attack


'''Advances:'''
No Experience - Cannot gain experience




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==The Dead==
==The Dead==
Magnund. The first of many?





Latest revision as of 14:51, 25 June 2023

Information[edit]

Warband Rating: 260


Treasury: 42


Wyrdshards: 0


Stored Equipment:

2 Rabbit Feet


Size: 10/12


Special Rules:

Hard to Kill: When wounded, 1-2 is Knocked Down, 3-5 is Stunned, and only 6 is Out of Action

Hard Head: Ignore special rules for maces, clubs, etc.

Armor: Dwarfs never suffer movement penalties for wearing armor.

Hate Orcs & Goblins: Gain Hatred for orcs and goblins

Grudgebearers: Can never hire elves

Incomparable Miners: +1 wyrdstone during exploration


Heroes[edit]

Trygg Goldvein (Noble)[edit]

M WS BS S T W I A Ld
3 6 5 3 4 1 2 1 9




Equipment:

Dwarf Axe - CC; User strength; Cutting edge; Parry

Pistol - 6 (9)"; 4S; Prepare shot; -2 armor save; Can be used in close combat

Shield - +1 to armor save

Helmet - 4+ save to resist stun

Gromril Armor - 4+ armor save


Skills:

Combat:


Strength:

Resilient - Attacks made in close combat against this unit are at -1S


Shooting:


Special:

Resource Hunter - Can chance one dice roll in Exploration +1/-1


Special rules:

Leader - Units within 6" can use this unit's Ld for tests



Experience:

38


Advances:

+1WS

+1BS

Resource Hunter

Resilient


Alrik Durgimsson (Engineer)[edit]

M WS BS S T W I A Ld
3 4 4 3 5 1 3 1 9




Equipment:

Crossbow - 30 (36)"; S4; Move or fire

Sword - CC; User strength; Parry


Skills:

Combat:


Shooting:

Trick Shooter - Takes no penalties for firing through cover


Special:

Resource Hunter - Can chance one dice roll in Exploration +1/-1


Special rules:

Expert Weaponsmith - Add 3" to pistol range and 6" to range of guns and crossbows



Experience:

26


Advances:

Resource Hunter

+1I

+1BS

+1T

Trick Shooter

Morgrim (Slayer)[edit]

M WS BS S T W I A Ld
3 5 3 3 5 2 3 1 9




Equipment:

Dwarf Axe - CC; User strength; Cutting edge; Parry

Dwarf Axe - CC; User strength; Cutting edge; Parry


Skills:

Combat:


Strength:


Special:

Resource Hunter - Can chance one dice roll in Exploration +1/-1


Special rules:

Deathwish - Cannot use armor or ranged weapons; immune to psychology


Experience:

25


Advances:

+1W

+1T

+1WS

Resource Hunter

+1I


Finn (Slayer)[edit]

M WS BS S T W I A Ld
3 4 3 3 5 1 2 1 9




Equipment:

Dwarf Axe - CC; User strength; Cutting edge; Parry

Dwarf Axe - CC; User strength; Cutting edge; Parry


Skills:

Combat:


Strength:


Special:

Resource Hunter - Can chance one dice roll in Exploration +1/-1

Furious Charge - Can double attacks when charging at -1 to hit

Beserker - Can add +1 to hit when charging


Special rules:

Deathwish - Cannot use armor or ranged weapons; immune to psychology

Horribly Scarred - Causes Fear


Experience:

26


Advances:

Resource Hunter

Furious Charge

Beserker

Monster Slayer

+1T



Dwinbar (Clansman Hero)[edit]

M WS BS S T W I A Ld
3 5 4 3 4 1 3 1 9




Equipment:

Dwarf Axe - CC; User strength; Cutting edge; Parry

Pistol - 6 (9)"; 4S; Prepare shot; -2 armor save; Can be used in close combat

Shield - +1 to armor save

Helmet - Can make a 4+ save to resist stun


Experience:

12


Advances:

+1WS

+1BS

+1I


Belegol (Thunderer Hero)[edit]

M WS BS S T W I A Ld
3 4 5 3 4 1 3 1 9




Equipment:

Crossbow - 30 (36)"; S4; Move or fire

Helmet - Can make a 4+ save to resist stun


Experience:

12


Advances:

+1I

+1BS

+1BS

Henchmen[edit]

Thunderers x4[edit]

Dialfi, Skuddi, Valma, Askima




M WS BS S T W I A Ld
3 4 3 3 4 1 2 1 9




Equipment:

Crossbow - 30 (36)"; S4; Move or fire

Helmet - Can make a 4+ save to resist stun


Experience:

0


Advances:


Hired Swords[edit]

Ezpata (Thief)[edit]

15g upkeep




M WS BS S T W I A Ld
4 6 3 3 3 1 4 1 7




Equipment:

Dagger - CC; User strength; Enemy armor save +1

Dagger - CC; User strength; Enemy armor save +1

Thief's Cloak - Enemies have -1 to hit at range; Double distance needed to spot when hidden


Skills:

Combat:

Step Aside - Can make a 5+ save to avoid being hit in close combat

Speed:

Sprint - Can move 3xM when running or charging


Special Rules:

Theft - Can steal item at the end of combat; Common items are stolen on a roll of 2+ on a 1d6, and rare items test against availability


Experience:

14


Advances:

+1WS

+1WS

Sprint

Step Aside


Brunel (Merchant)[edit]

10g upkeep




M WS BS S T W I A Ld
4 3 2 3 3 1 4 1 8




Equipment:

Sword - CC; User strength; parry


Skills:

Academic:


Special:

Stone Cutter - Can attempt to refine wyrdstone to increase value

Guardian - Gains Bodyguard


Special Rules:

Haggle - Can use the Haggle skill

Pawnbroker - All sold items bring in 2d6 more gold

Marketeer - Can use the Exotic Wares and Black Market tables


Experience:

14


Advances:

+1WS

+1Ld

Stone Cutter

Guardian


==Lafollet (Merchant's Bodyguard)




M WS BS S T W I A Ld
4 3 2 3 3 1 4 1 8




Equipment:

Sword - CC; User strength; parry

Shield - +1 to armor save

Helmet - 4+ save to avoid stun

Light Armor - 6+ armor save


Special Rules:

Intercept - Must remain within 1" of the Merchant, and will intercept any melee or ranged attack

No Experience - Cannot gain experience


Notable Moments[edit]

The Dead[edit]

Magnund. The first of many?


See Also[edit]

/TG/heim: JT and Friends Private League

/TG/heim