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[[File:WraithlordI_studiomax_unf.jpg|300px|thumb|right|A Raging Wraithlord hunting Grey Knight dick to replace his own.]]
'''Wraithlords''' are towering [[wraithbone]] constructs imbued with the spirits of dead [[Eldar]] Aspect Warrior Exarchs. The fluff origins of said Exarch souls is a little curious, given how that station functions: either [[Spiritseer]]s [[Blood Ravens|pillage Aspect Shrines of their Exarch's armor when no-one's paying attention]], [[Grimdark|or do so after everyone attending that shrine abandoned it or were wiped out]].


[[File:WraithlordI_studiomax_unf.jpg|300px|thumb|right|A WardRaging Wraithlord hunting Grey Knight dick to replace his own]]
Wraithlords are much bigger than the human-sized [[Wraithguard]], but instead of carrying guns that rip holes in space-time, they're either carrying man-importable heavy weapons on their shoulders (like a big-ass rifle) or huge fucking swords. Specifically, 'standard' Wraithlord equipment includes two [[Power weapon#Wraithbone Power Fist|Wraithbone Power Fist]]s, with [[Eldar Flamer]]s or [[Shuriken Cannon]]s attached to the side. In addition, some Wraithlords are equipped with heavy armaments such as [[Scatter Laser]]s, [[Eldar Missile Launcher]]s, [[Bright Lance]]s and [[Starcannon]]s. For Wraithlords that like to make [[Khorne|Khornate daemons]] shit themselves, they could carry a single fuckoff [[Power weapon#Ghostglaive| Ghostglaive.]]
Wraithlords are towering wraithbone constructs imbued with the spirits of dead [[Eldar]] warriors. They're bigger than the human-sized wraithguard, and instead of carrying guns that rip holes in space-time, they're either carrying heavy weapons on their shoulders (or like a big-ass rifle) or huge fucking swords.  


This one (picture) has has all the heavy weapons it could fit on its shoulders AND the huge fucking sword, <s>which is not strictly legal under 40k rules</s> it is now thanks to Saint Kelly, but there are a couple of things to note in this regard
While a wraithlord fills the same role as a [[Dreadnought]] in a Space Marine force, you should be damn careful saying that to its face. Firstly, a Wraithlord is proportioned like a fucking (gangly) actual Eldar, and is built out of million-year-old magical elven space machines. It's agile and maneuverable, and unlike the stubby legs and tiny arms of a Dreadnought, a Wraithlord isn't concerned with the cube-square law. Therefore it can wreck your shit as gracefully at ''it's scale'' as a normal Eldar Exarch could at ''your scale''. Proportionally, that's a lot of ass-whooping. Secondly, the dude in the Dreadnought is just some space marine sergeant who got put on life support and embalmed. The Exarch inside the Wraithlord is the summation of several dead eldar souls layered onto each other like a gestalt consciousness sandwich, all of which are bloodthirsty as hell and pissed that they aren't getting a fresh soul and hot bod to go killing with. These [[Adeptus Evangelion|instrumentality]]-ass motherfuckers are more dead than usual, and instead of bullshit like "honor" and "duty", they're driven by [[rip and tear|Doom Marine]] levels of bloodlust and a carnal need to bust a sick move on the battlefield and get back to [[video games|360-no-scopeing]] <s>nerds</s> inferior races.


1) Just purely in fluff terms, just finding a dead Exarch in the Infinity Circuit takes a Warlock or specialist Farseer, so the very notion of talking the Exarch into a wraithbone shell with no dick is setting a pretty high bar in the first place.
The one pictured has has all the heavy weapons it could fit on its shoulders AND the huge fucking sword, but there are a couple of things to note in this regard:


2) But ok, supposing you were to achieve this at all. The Exarch's in the Wraithlord, and now the whole thing comes to life, and starts grunting "Diiiiick! Where's my diiiick?" and heads straight over to the nearest shelf of space-hairdresser weapons, and sticking too many giant anti-tank weapons on its shoulders, AND a huge fucking sword. You, the bastard Psyker who incarcerated the poor fella in there is hardly likely to start arguing with it about 40k game load-out limits, now are you?
*Purely in fluff terms, finding a dead [[Exarch]] in the [[Infinity Circuit]] takes a [[Warlock]] or specialist [[Farseer]], so the very notion of talking the Exarch into a wraithbone shell with no dick is setting a pretty high bar in the first place. But suppose you achieve this:
* The Exarch is in the Wraithlord, and now the whole thing comes to life and starts grunting "Diiiiick! Where's my diiiick?", and heads straight over to the nearest shelf of space-hairdresser weapons and sticking too many giant anti-tank weapons on its shoulders, AND a huge fucking sword.
* You, the bastard [[psyker]] who incarcerated the poor fella in there, is hardly likely to start arguing with it about 40k game load-out limits, now are you?
* I think not, no. You'd be checking your runes, and pointing the thing in the direction of the nearest [[Dreadnought]] with a certain malicious glee in your psychic heart, wouldn't you.


3) I think not, no. You'd be checking your runes, and pointing the thing in the direction of the nearest Dreadnaught with a certain malicious glee in your psychic heart, wouldn't you.
And I can tell you for nothing that, in game terms, it's worth the time spent dicking around with magnets just to see the look on your opponent's face!
And I can tell you for nothing, that in game terms, it's worth the time spent dicking around with magnets just to see the look on your opponent's face!


===Gaming Notes===
==Rogue Trader==
Back in ye olde days, Wraithlords were called '''Eldar Dreadnoughts'''. Creative, right? GW was more into making the factions different-flavored copies of each other back then, a now-forgotten concept called symmetrical warfare. At this point, GW hadn't even made the rule that Dreadnoughts are forever, and the Eldar piloting the "Eldar Dreadnought" was just a normal dude who could get out. That bubbly head on the old models is a cockpit!


Wraithlords aren't quite as dominant as [[Space Marine]] Dreadnoughts, partially because they don't have two power fists since 4th edition.
Regardless, the Eldar had the honor of having a few named variants of "Eldar Dreadnought" back then:
* '''War-demon Eldar Assault Dreadnought''': It came equipped with two [[Shuriken Catapult]]s, one on each arm, and assumedly two dreadnought close combat weapons.
* '''Banshee Eldar Support Dreadnought''': It mounted a [[Eldar Missile Launcher|missile launcher]] on its shoulder, carried a [[Eldar Flamer|flamer]] in each arm, and assumedly two dreadnought close combat weapons.
* '''War-cry Eldar Assault Dreadnought''': It sacrificed its left arm to carry one of several heavy weapons, including a [[Plasma Cannon]], a [[D-Cannon]], and of all things a "[[Lascannon]]". It's right arm seems to have been a [[Shuriken Catapult]] and dreadnought close combat weapon.


Except they are. One Wraithlord punch that penetrates armor can blow up a poor Dreadnought, whereas a Wraithlord can take 3 solid power fists before keeling over.
==On the Tabletop==
It'll cost you 100 points base to field one of these 10 wound monsters equipped with only its fists (though you can toss on two Shuriken Catapults for free). Those fists are mighty MEQ/TEQ slayers though, bitch-slapping everything at S7 AP-3 for a flat 3 damage; perfect for killing every flavor of primaris marine and putting a considerable dent in smaller monsters/vehicles. Once you start paying for the bells and whistles, however, the Wraithlord can fill a number of variable roles on the field. The Wraithlord can equip up to two standard heavy weapons of its choice: Shuriken Cannons and Scatter Lasers for anti-GEQ, Starcannons for even more anti-MEQ/TEQ, or Brightlances for anti-vehicle duties. The Aeldari Missile Launcher, the most flexible choice, is now a reliable anti-horde option due to the addition of the Blast rule in addition to performing on par with the Bright Lance against most larger targets as well. It can of course compliment any of these two heavy weapons with either the two free shuripults or a pair of flamers. Lastly, the Wraithlord's coup de grace is it's signature Ghostglaive: a ''beastly'' S9 AP-4 statline dealing d6 damage a swing that is excellent at slicing through the thickest armor and toughest flesh conventionally available to any army.


Also because they're usually whining about not having dicks anymore, behavior [[Idranel]] objects to.
The ability to move and fire heavy weapons without penalty was a major boon for the Wraithlord in 9th. Due to their proficiency in melee, one arguably wasn't using their Wraithlords properly unless they were constantly closing in to tear their enemies a new one, which in turn reduced the effectiveness of a majority of the Wraithlord's loadout. Additionally, the added ability to fire all (non-blast) weapons while in combat makes the Wraithlord ''incredibly'' dangerous to attempt to bog down or remain in combat with even before it begins to swing those man-sized fists around.
And very much because they defy tactical best practice rather more often than they should, attempting to use their giant fucking swords to slice the dicks off opposing Dreadnoughts.


===Tactical Recommendations===
It's not all great for the Wraithlord. While it's still as physically tough as ever, a degrading statline hampers it's effectiveness as the battle takes its toll on your Wraithlord's health. With only a 3+ armor save and no innate invulnerable save or FNP, the Wraithlord relies almost exclusively on its high toughness to shake off damage and can do precious little against a significant percentage of the anti-vehicle/monster weapons typically available to most armies. Additionally, Wraithlords can get expensive quite quickly, a fact one must consider if they're primarily just looking for a platform for heavy weapons; War Walkers and Vypers are significantly more cost efficient; especially since up to three of them can be fielded in a single detachment slot.
I) Just generally, you're in trouble enough as it is if you decide to play Grey Knights against the Eldar; the space hairdressers are not going to be amused.


II) Do not - DO NOT - start quibbling about which Eldar weapons are or are not about to be nerfed by your stupid fucking plasma siphon plasma nerfing BULLSHIT.
=== Power Rating ===


III) If you start spamming stupid Razorback Psy-cannon nonsense across the table, then be prepared to have your Eldar opponent throw the game in favour of running his Wraithlords up to your end of the table to chop the dicks off your oh-so-fancy Nemesis Dreadknights with giant fucking swords.
When dealing with Power Ratings all of that goes out the window. Sure, Wraithlords are 2 Power more expensive than a single War Walker, but they get a tougher frame, two extra small arms and a potent weapon for those measily 2 points. They might not be as fast and lack the save, but they make up for it with all the other perks.


IV) Didn't we say Wraithlord is a character? Well, he is. Your Draigo would be sliced in half.
[[Category: Warhammer 40,000]]


[[Category: Xenos]]
[[Category: Eldar]]
[[Category: Craftworld Eldar]]
[[Category: Wraithbone]]
[[Category: Walkers]]
[[Category: Vehicles]]
{{Eldar-Forces}}
{{Eldar-Forces}}
[[Category:Warhammer 40,000]][[Category: Eldar]][[Category:Wraithbone]]

Latest revision as of 12:14, 23 June 2023

A Raging Wraithlord hunting Grey Knight dick to replace his own.

Wraithlords are towering wraithbone constructs imbued with the spirits of dead Eldar Aspect Warrior Exarchs. The fluff origins of said Exarch souls is a little curious, given how that station functions: either Spiritseers pillage Aspect Shrines of their Exarch's armor when no-one's paying attention, or do so after everyone attending that shrine abandoned it or were wiped out.

Wraithlords are much bigger than the human-sized Wraithguard, but instead of carrying guns that rip holes in space-time, they're either carrying man-importable heavy weapons on their shoulders (like a big-ass rifle) or huge fucking swords. Specifically, 'standard' Wraithlord equipment includes two Wraithbone Power Fists, with Eldar Flamers or Shuriken Cannons attached to the side. In addition, some Wraithlords are equipped with heavy armaments such as Scatter Lasers, Eldar Missile Launchers, Bright Lances and Starcannons. For Wraithlords that like to make Khornate daemons shit themselves, they could carry a single fuckoff Ghostglaive.

While a wraithlord fills the same role as a Dreadnought in a Space Marine force, you should be damn careful saying that to its face. Firstly, a Wraithlord is proportioned like a fucking (gangly) actual Eldar, and is built out of million-year-old magical elven space machines. It's agile and maneuverable, and unlike the stubby legs and tiny arms of a Dreadnought, a Wraithlord isn't concerned with the cube-square law. Therefore it can wreck your shit as gracefully at it's scale as a normal Eldar Exarch could at your scale. Proportionally, that's a lot of ass-whooping. Secondly, the dude in the Dreadnought is just some space marine sergeant who got put on life support and embalmed. The Exarch inside the Wraithlord is the summation of several dead eldar souls layered onto each other like a gestalt consciousness sandwich, all of which are bloodthirsty as hell and pissed that they aren't getting a fresh soul and hot bod to go killing with. These instrumentality-ass motherfuckers are more dead than usual, and instead of bullshit like "honor" and "duty", they're driven by Doom Marine levels of bloodlust and a carnal need to bust a sick move on the battlefield and get back to 360-no-scopeing nerds inferior races.

The one pictured has has all the heavy weapons it could fit on its shoulders AND the huge fucking sword, but there are a couple of things to note in this regard:

  • Purely in fluff terms, finding a dead Exarch in the Infinity Circuit takes a Warlock or specialist Farseer, so the very notion of talking the Exarch into a wraithbone shell with no dick is setting a pretty high bar in the first place. But suppose you achieve this:
  • The Exarch is in the Wraithlord, and now the whole thing comes to life and starts grunting "Diiiiick! Where's my diiiick?", and heads straight over to the nearest shelf of space-hairdresser weapons and sticking too many giant anti-tank weapons on its shoulders, AND a huge fucking sword.
  • You, the bastard psyker who incarcerated the poor fella in there, is hardly likely to start arguing with it about 40k game load-out limits, now are you?
  • I think not, no. You'd be checking your runes, and pointing the thing in the direction of the nearest Dreadnought with a certain malicious glee in your psychic heart, wouldn't you.

And I can tell you for nothing that, in game terms, it's worth the time spent dicking around with magnets just to see the look on your opponent's face!

Rogue Trader[edit]

Back in ye olde days, Wraithlords were called Eldar Dreadnoughts. Creative, right? GW was more into making the factions different-flavored copies of each other back then, a now-forgotten concept called symmetrical warfare. At this point, GW hadn't even made the rule that Dreadnoughts are forever, and the Eldar piloting the "Eldar Dreadnought" was just a normal dude who could get out. That bubbly head on the old models is a cockpit!

Regardless, the Eldar had the honor of having a few named variants of "Eldar Dreadnought" back then:

  • War-demon Eldar Assault Dreadnought: It came equipped with two Shuriken Catapults, one on each arm, and assumedly two dreadnought close combat weapons.
  • Banshee Eldar Support Dreadnought: It mounted a missile launcher on its shoulder, carried a flamer in each arm, and assumedly two dreadnought close combat weapons.
  • War-cry Eldar Assault Dreadnought: It sacrificed its left arm to carry one of several heavy weapons, including a Plasma Cannon, a D-Cannon, and of all things a "Lascannon". It's right arm seems to have been a Shuriken Catapult and dreadnought close combat weapon.

On the Tabletop[edit]

It'll cost you 100 points base to field one of these 10 wound monsters equipped with only its fists (though you can toss on two Shuriken Catapults for free). Those fists are mighty MEQ/TEQ slayers though, bitch-slapping everything at S7 AP-3 for a flat 3 damage; perfect for killing every flavor of primaris marine and putting a considerable dent in smaller monsters/vehicles. Once you start paying for the bells and whistles, however, the Wraithlord can fill a number of variable roles on the field. The Wraithlord can equip up to two standard heavy weapons of its choice: Shuriken Cannons and Scatter Lasers for anti-GEQ, Starcannons for even more anti-MEQ/TEQ, or Brightlances for anti-vehicle duties. The Aeldari Missile Launcher, the most flexible choice, is now a reliable anti-horde option due to the addition of the Blast rule in addition to performing on par with the Bright Lance against most larger targets as well. It can of course compliment any of these two heavy weapons with either the two free shuripults or a pair of flamers. Lastly, the Wraithlord's coup de grace is it's signature Ghostglaive: a beastly S9 AP-4 statline dealing d6 damage a swing that is excellent at slicing through the thickest armor and toughest flesh conventionally available to any army.

The ability to move and fire heavy weapons without penalty was a major boon for the Wraithlord in 9th. Due to their proficiency in melee, one arguably wasn't using their Wraithlords properly unless they were constantly closing in to tear their enemies a new one, which in turn reduced the effectiveness of a majority of the Wraithlord's loadout. Additionally, the added ability to fire all (non-blast) weapons while in combat makes the Wraithlord incredibly dangerous to attempt to bog down or remain in combat with even before it begins to swing those man-sized fists around.

It's not all great for the Wraithlord. While it's still as physically tough as ever, a degrading statline hampers it's effectiveness as the battle takes its toll on your Wraithlord's health. With only a 3+ armor save and no innate invulnerable save or FNP, the Wraithlord relies almost exclusively on its high toughness to shake off damage and can do precious little against a significant percentage of the anti-vehicle/monster weapons typically available to most armies. Additionally, Wraithlords can get expensive quite quickly, a fact one must consider if they're primarily just looking for a platform for heavy weapons; War Walkers and Vypers are significantly more cost efficient; especially since up to three of them can be fielded in a single detachment slot.

Power Rating[edit]

When dealing with Power Ratings all of that goes out the window. Sure, Wraithlords are 2 Power more expensive than a single War Walker, but they get a tougher frame, two extra small arms and a potent weapon for those measily 2 points. They might not be as fast and lack the save, but they make up for it with all the other perks.

Forces of the Eldar
Heroes: Eldrad Ulthran - Illic Nightspear - Prince Yriel - Phoenix Lords
Command: Autarch - Avatar of Khaine - Exarch - Yncarne
Farseer - Seer Council - Spiritseer - Warlock
Troops: Bonesingers - Guardians - Rangers - Storm Guardians
Aspect Warriors: Crimson Hunters - Dark Reapers - Dire Avengers - Fire Dragons - Howling Banshees
Shadow Spectres - Shining Spears - Striking Scorpions - Warp Spiders - Swooping Hawks
Eldar Corsairs: Corsair Prince - Void Dreamer - Voidreaver - Voidscarred
Exodites: Dragon Knights - Eldar Knight
Structures: Webway Gate
Wraiths: Wraithblades - Wraithguard - Wraithknight - Wraithlord - Wraithseer
Support: Support Weapon Battery - Vyper - War Walker - Wasp Assault Walker - Windrider Jetbikes
Vehicles: Hornet - Falcon - Fire Prism - Firestorm - Night Spinner - Warp Hunter - Wave Serpent
Flyers: Hemlock Wraithfighter - Nightwing Interceptor - Nightshade Interceptor
Phoenix - Vampire Hunter - Vampire Raider - Void Dragon Phoenix
Superheavy
Vehicles:
Deathstalker - Cobra - Lynx - Scorpion
Storm Serpent - Tempest - Void Spinner
Titans: Revenant Scout Titan - Phantom Battle Titan - Warlock Titan
Spacecraft: Darkstar Fighter - Eagle Bomber
Auxiliaries: Harlequins