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Simulations of military operations ranging from the historic to the hypothetical and fantastic. Game scale can range from man-to-man combat to strategic level operations. Units are most commonly represented by cardboard chits on a hexagonal map though a number of games use [[miniatures]].
Wargames are games which attempt to simulate [[war|combat]] of some sort. Forming one of the four most popular forms of traditional game(along with card games, TTRPGs, and board games), Wargames have been enduringly popular and influential.


Wargaming as we know it came about in 1812 by a Prussian officer and his son, made in the midst of the Napoleonic wars. They designed Kriegsspiel in order to train for actual battle, and Wilhelm III had a specially made board with modular terrain tiles and drawers to store models. It introduces the basics of wargaming, such as rolling dice, but was extremely rules heavy and clunky. Later after German unification, a version known as "free" Kriegsspiel came about that scrapped most of the rules and was played in real time; this version was much more popular. Wargames are in use still in a practical sense by actual, real-world militaries to simulate and plan for different scenarios in the real world. The best example of this was the Western Approaches Tactical Unit, which trained many naval officers of the Allied powers and provided real-time military analysis and useful tactics for the Battle of the Atlantic.
==History==
[[Chess]] is probably the oldest wargame still commonly played, though it's generally counted among board games instead because of how heavily abstracted it is. Modern wargaming as we think of it originated around the Napoleonic Wars, when Prussian officers developed a series of wargames, referred to as "[[Kriegsspiel]]" (literally german for War Game). Kriegsspiel was intended as an officer's training tool rather than a game played for entertainment, but it caught on, first among the officer corps and then eventually among civilians. By modern standards, Kriegsspiel is very clunky and difficult to play, but some dedicated players do still follow it. Kriegsspiel used paper chits to represent groups of soldiers, and did use dice rolls to account for chance.


The first wargame marketed towards civilians was actually developed by early science fiction author H.G Wells, who developed a codified ruleset for playing with toy soldiers and spring loaded toy cannons that fired wooden plugs, both of which were common toys at the time. Almost a direct opposite to Kriegsspiel in many ways, Wells' system, which he dubbed Little Wars, was very rules light, using no dice and emphasizing maneuver over chance. The main element of player skill involved was in the use of the artillery, where you would actually fire wooden plugs at the other side's soldiers in order to kill whichever soldiers you hit. The rules are available online for free, so [http://www.gutenberg.org/ebooks/3691 be classy and take a look at the rules for the first ever Wargame, right here.]


While kids have been playing at war with toy soldiers and other figurines for ages, the first official recreational wargame rules in the modern sense were devised by [[H.G. Wells]], the science fiction author, in 1913. At that time, the [[neckbeard]] had not yet come into style, so Mr. Wells had to settle for a rather dapper moustache. [http://www.gutenberg.org/files/3690/3690-h/3690-h.htm So be classy and take a look at the rules for the first ever Wargame, right here.]
Little Wars was published in 1913, and didn't enjoy huge success. Wargaming didn't truly take off as a hobby until after World War II. The early wargames of this era were historical, many of them themed around the days of the Roman empire, but the publication of [[Lord Of The Rings]] caused a major interest in medieval and fantasy warfare in the 60s and 70s - a notable entry in this was the wargame Chainmail, which was spawned a little hero-focused spinoff called [[Dungeons & Dragons]]. The 1980s were mostly notable for wargaming delving into science fiction and fantasy. The popularity of Star Wars, the plethora of excellent Fantasy films, and the enduring enthusiasm for Lord of The Rings lead to the introduction of more and more fantastical games. Most notable were [[Battletech]], influenced heavily by Mecha anime before codifying the western Mecha genre, and [[Warhammer Fantasy Battle]]. Warhammer was the first wargame meant to be played with proprietary miniatures, serving as a product first, and it was a major success, spawning its eventually more popular science fiction equivalent Warhammer 40,000. The 1990s and 2000s saw a slow but gradual spread in wargaming's popularity, with many wargame properties adapted to video games. In this time period, the various Warhammer properties solidified a hold on the market that they keep today - the 2010s saw challengers such as [[Warmachine]] and [[Hordes]], both from Privateer Press, and  [[X-Wing]] and [[Star Wars: Legion]], both from Fantasy Flight Games, but neither managed to disrupt Warhammer's dominant position.


==Types of Wargame==
Wargames can be broadly categorized into two groups - Miniature Wargames and Chit Wargames. Chit Wargames are wargames which use paper or cardboard chits to represent the units involved in the battle. Some good examples include Kriegsspiel, Wooden Ships & Iron Men and various other Avalon Hill wargames. Almost every naval wargame also falls in this category. Chit Wargames often straddle the line between wargame and board game, and have waned in popularity in the last few years.  By contrast, Miniature Wargames are games in which the units in the game are represented by miniature models. Miniature Wargames combine the aspect of playing the game with a craft hobby element - miniatures are often supplied unassembled, and almost always unpainted. This is seen as a feature, not a bug, as the ability to build and paint your own unique force is a major draw for many wargamers. Warhammer(in all its incarnations), Bolt Action, and Star Wars: Legion are all miniature wargames. Battletech is notable as a hybrid of the two - the game can be played with paper tokens on a hexagon based grid representing units, or with detailed miniature models and no grid.


== Genres ==
Chit wargames are generally played on a map, usually supplied with the game, blurring the line between them and board games. Miniature wargames, by contrast, expect the players to produce a miniature battlefield for their models to fight over. Some players lovingly craft unique tables out of common and specialist materials, many companies produce purpose-designed wargaming terrain, while plenty of players, especially those starting out, just use piles of books and whatever else fits on the dining table to produce a playable battlefield.


Historical: Replicas of specific wars or periods of wars. The most popular are World War 2, the American Civil War, and the Napoleonic wars, though many others are supported.
Wargames are also categorized by scale. While there are no solid guidelines on what a scale consists of, there's generally two important points - how big each unit is in gameplay, and how many units are expected to take part in a battle. The size of the units is often referred to by how tall an individual soldier is, in millimeters, while the number of units expected to take part is generally referred to by the military unit that a player's force is meant to emulate. For example, [[Bolt Action]] by Warlord Games uses 28mm scale miniatures, meaning that an individual soldier stands a little over an inch tall, and the game is referred to as "Reinforced Platoon" scale, meaning that each player commands a platoon, sometimes reinforced by a tank, artillery piece, etc. Some games are also referred to as "heroic scale" - this is a simple acknowledgement that the scales aren't exactly consistent, and elements are exaggerated for dramatic effect or just for visibility at a distance.


Fantasy: Orcs, Dwarves, and dirty peasants fighting alongside half-crazed wizards. Often features large monsters and magic. The most well known is [[Warhammer Fantasy]].
There's also the matter of the other kind of scale, i.e., "how many people do an individual chit or miniature represent?", and "how many pieces does each side have?". As for the former: Some games have them represent tens of thousands of men; some games have them represent exactly one person, and everything in-between is also commonly seen. (This is (usually) less of an issue with naval or space-fighting wargames, where a ship is a ship is a ship, but is still an issue there as well.) The latter, well, everything from one (in games about one big unit against a bunch of smaller guys, e.g. [[Ogre (Wargame)|OGRE]]), to hundreds (e.g., [[The Campaign for North Africa]])


Science Fiction: Laser guns, space ships fighting among the stars, mechs and more. The most well known is [[Warhammer 40,000]].
==Genres==
*'''[[/tg/ History|Historical]]:''' Replicas of specific wars or periods of wars. The most popular are World War 2, the American Civil War, and the Napoleonic wars, though many others are supported.
*'''Fantasy:''' [[Orc]]s, [[Dwarves]], and dirty [[peasant]]s fighting alongside half-crazed [[wizard]]s. Often features large monsters and magic. The most well known is [[Warhammer: Age of Sigmar]], a continuation of the previous most well known [[Warhammer Fantasy]], [[Dungeons & Dragons]] started out as a variant of another called [[Chainmail]]. Some other examples include [[Kings of War]] and [[WARMACHINE|Warmahordes]].
*'''Science Fiction:''' Laser guns, space ships fighting among the stars, mechs and more. The most well known is [[Warhammer 40,000]], some other examples include [[Infinity (wargame)|Infinity]] and [[BattleTech]].


[Category:Wargames]]
[[Category:Wargames]]

Latest revision as of 11:20, 23 June 2023

Wargames are games which attempt to simulate combat of some sort. Forming one of the four most popular forms of traditional game(along with card games, TTRPGs, and board games), Wargames have been enduringly popular and influential.

History[edit]

Chess is probably the oldest wargame still commonly played, though it's generally counted among board games instead because of how heavily abstracted it is. Modern wargaming as we think of it originated around the Napoleonic Wars, when Prussian officers developed a series of wargames, referred to as "Kriegsspiel" (literally german for War Game). Kriegsspiel was intended as an officer's training tool rather than a game played for entertainment, but it caught on, first among the officer corps and then eventually among civilians. By modern standards, Kriegsspiel is very clunky and difficult to play, but some dedicated players do still follow it. Kriegsspiel used paper chits to represent groups of soldiers, and did use dice rolls to account for chance.

The first wargame marketed towards civilians was actually developed by early science fiction author H.G Wells, who developed a codified ruleset for playing with toy soldiers and spring loaded toy cannons that fired wooden plugs, both of which were common toys at the time. Almost a direct opposite to Kriegsspiel in many ways, Wells' system, which he dubbed Little Wars, was very rules light, using no dice and emphasizing maneuver over chance. The main element of player skill involved was in the use of the artillery, where you would actually fire wooden plugs at the other side's soldiers in order to kill whichever soldiers you hit. The rules are available online for free, so be classy and take a look at the rules for the first ever Wargame, right here.

Little Wars was published in 1913, and didn't enjoy huge success. Wargaming didn't truly take off as a hobby until after World War II. The early wargames of this era were historical, many of them themed around the days of the Roman empire, but the publication of Lord Of The Rings caused a major interest in medieval and fantasy warfare in the 60s and 70s - a notable entry in this was the wargame Chainmail, which was spawned a little hero-focused spinoff called Dungeons & Dragons. The 1980s were mostly notable for wargaming delving into science fiction and fantasy. The popularity of Star Wars, the plethora of excellent Fantasy films, and the enduring enthusiasm for Lord of The Rings lead to the introduction of more and more fantastical games. Most notable were Battletech, influenced heavily by Mecha anime before codifying the western Mecha genre, and Warhammer Fantasy Battle. Warhammer was the first wargame meant to be played with proprietary miniatures, serving as a product first, and it was a major success, spawning its eventually more popular science fiction equivalent Warhammer 40,000. The 1990s and 2000s saw a slow but gradual spread in wargaming's popularity, with many wargame properties adapted to video games. In this time period, the various Warhammer properties solidified a hold on the market that they keep today - the 2010s saw challengers such as Warmachine and Hordes, both from Privateer Press, and X-Wing and Star Wars: Legion, both from Fantasy Flight Games, but neither managed to disrupt Warhammer's dominant position.

Types of Wargame[edit]

Wargames can be broadly categorized into two groups - Miniature Wargames and Chit Wargames. Chit Wargames are wargames which use paper or cardboard chits to represent the units involved in the battle. Some good examples include Kriegsspiel, Wooden Ships & Iron Men and various other Avalon Hill wargames. Almost every naval wargame also falls in this category. Chit Wargames often straddle the line between wargame and board game, and have waned in popularity in the last few years. By contrast, Miniature Wargames are games in which the units in the game are represented by miniature models. Miniature Wargames combine the aspect of playing the game with a craft hobby element - miniatures are often supplied unassembled, and almost always unpainted. This is seen as a feature, not a bug, as the ability to build and paint your own unique force is a major draw for many wargamers. Warhammer(in all its incarnations), Bolt Action, and Star Wars: Legion are all miniature wargames. Battletech is notable as a hybrid of the two - the game can be played with paper tokens on a hexagon based grid representing units, or with detailed miniature models and no grid.

Chit wargames are generally played on a map, usually supplied with the game, blurring the line between them and board games. Miniature wargames, by contrast, expect the players to produce a miniature battlefield for their models to fight over. Some players lovingly craft unique tables out of common and specialist materials, many companies produce purpose-designed wargaming terrain, while plenty of players, especially those starting out, just use piles of books and whatever else fits on the dining table to produce a playable battlefield.

Wargames are also categorized by scale. While there are no solid guidelines on what a scale consists of, there's generally two important points - how big each unit is in gameplay, and how many units are expected to take part in a battle. The size of the units is often referred to by how tall an individual soldier is, in millimeters, while the number of units expected to take part is generally referred to by the military unit that a player's force is meant to emulate. For example, Bolt Action by Warlord Games uses 28mm scale miniatures, meaning that an individual soldier stands a little over an inch tall, and the game is referred to as "Reinforced Platoon" scale, meaning that each player commands a platoon, sometimes reinforced by a tank, artillery piece, etc. Some games are also referred to as "heroic scale" - this is a simple acknowledgement that the scales aren't exactly consistent, and elements are exaggerated for dramatic effect or just for visibility at a distance.

There's also the matter of the other kind of scale, i.e., "how many people do an individual chit or miniature represent?", and "how many pieces does each side have?". As for the former: Some games have them represent tens of thousands of men; some games have them represent exactly one person, and everything in-between is also commonly seen. (This is (usually) less of an issue with naval or space-fighting wargames, where a ship is a ship is a ship, but is still an issue there as well.) The latter, well, everything from one (in games about one big unit against a bunch of smaller guys, e.g. OGRE), to hundreds (e.g., The Campaign for North Africa)

Genres[edit]