Warcry/Tactics/Stormcast Eternals Vanguard Chamber: Difference between revisions

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As the Face of Sigmar, you get 3 different factions.
As the Face of Sigmar, you get 3 different factions.


=Stormcast Eternals Vanguard Chamber=
 
==Faction Overview==
==Faction Overview==
A surprisingly ranged Warband with some potential in melee and mobility. For all three ranged fighters, there is also a Leader option. Special for SCE is their Leaders have the same Fighting and weapon characteristics as the troopers just with 30 instead of 20 wounds (Lifepoints).
A surprisingly ranged Warband with some potential in melee and mobility. For all three ranged fighters, there is also a Leader option. Special for SCE is their Leaders have the same Fighting and weapon characteristics as the troopers just with 30 instead of 20 wounds (Lifepoints).
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==Abilities Overview==
==Abilities Overview==
* '''[Double] Tireless Hunters''': Add half the value of this ability (rounding up) to the move characteristic of this fighter for the next move action they make this activation. (Universal ability)
* '''[Double] Tireless Hunters''': Add half the value of this ability (rounding up) to the move characteristic of this fighter for the next move action they make this activation. (Universal ability)
**''Fighter Commentary:''
* '''[Double] Warning Cry''': Pick a visible enemy fighter within 6" of this fighter. Until the end of the battle round, you can re-roll 1 dice during attack actions made by friendly fighters that target that fighter. (Aetherwing)
* '''[Double] Warning Cry''': Pick a visible enemy fighter within 6" of this fighter. Until the end of the battle round, you can re-roll 1 dice during attack actions made by friendly fighters that target that fighter. (Aetherwing)
**''Fighter Commentary:'' this is strong in any faction, especially one that specializes in guns. Pick any linchpin fighter then annihilate him.
**''Fighter Commentary:'' this is strong in any faction, especially one that specializes in guns. Pick any linchpin fighter then annihilate him.
* '''[Double] Righteous Aura''': Until the end of the battle round, add 1 to the toughness characteristic of friendly fighters while they are within 6" of this fighter. (Leader)
 
* '''[Triple] Darting Attack''': This fighter makes a bonus attack action. Then, they can then make a bonus disengage action. (Gryphhound)
* '''[Triple] Darting Attack''': This fighter makes a bonus attack action. Then, they can then make a bonus disengage action. (Gryphhound)
**''Fighter Commentary:''
* '''[Triple] Rapid Fire''': Add half the value of this ability (rounding up) to the attacks characteristic of the next attack action made by this fighter this activation. (Hurricane Crossbow)
* '''[Triple] Rapid Fire''': Add half the value of this ability (rounding up) to the attacks characteristic of the next attack action made by this fighter this activation. (Hurricane Crossbow)
**''Fighter Commentary:''
* '''[Triple] Ride the Winds Atheric''':
**''Fighter Commentary:''
* '''[Quad] Aimed Strike''': Add the value of this ability to the damage points allocated to enemy fighters by each hit or critical hit from attack actions made by this fighter this activation. (Longstrike Crossbow)
* '''[Quad] Aimed Strike''': Add the value of this ability to the damage points allocated to enemy fighters by each hit or critical hit from attack actions made by this fighter this activation. (Longstrike Crossbow)
**''Fighter Commentary:''
====Leader====
* '''[Double] name''':
**''Fighter Commentary:''
* '''[Double] Righteous Aura''': Until the end of the battle round, add 1 to the toughness characteristic of friendly fighters while they are within 6" of this fighter. (Leader)
**''Fighter Commentary:''
* '''[Triple] name''':
**''Fighter Commentary:''
* '''[Quad] name''':
**''Fighter Commentary:''


==Fighter's Overview==
==Fighter's Overview==
===Leaders===
===Leaders===
'''''Hunter-Prime'''''
 
====Hunter-Prime====
*'''Stats''': Movement 4"; Toughness 5; Wounds 30; 210 Pts.
*'''Stats''': Movement 4"; Toughness 5; Wounds 30; 210 Pts.
**'''Rule:''' Leader
**'''Runemarks:''' Leader
**'''Weapons:'''
**'''Weapons:'''
***''Axe''-Range 1"; Attacks 4; Strength 4; Damage 2/4
***''Axe''-Range 1"; Attacks 4; Strength 4; Damage 2/4
***''Ranged''-Range 8"; Attacks 3; Strength 4; Damage 1/4
***''Ranged''-Range 8"; Attacks 3; Strength 4; Damage 1/4
**''Fighter Commentary''
*''Fighter Commentary'' -


'''''Hunter-Prime with Hurricane Crossbow'''''
====Hunter-Prime with Hurricane Crossbow====
*'''Stats''': Movement 4"; Toughness 5; Wounds 30; 245 Pts.
*'''Stats''': Movement 4"; Toughness 5; Wounds 30; 245 Pts.
**'''Rule:''' Leader, Bulwark
**'''Runemarks:''' Leader, Bulwark
**'''Weapons:'''
**'''Weapons:'''
***''Ranged''-Range 3-15"; Attacks 3; Strength 4; Damage 2/6
***''Ranged''-Range 3-15"; Attacks 3; Strength 4; Damage 2/6
***''Unarmed''-Range 1"; Attacks 3; Strength 4; Damage 1/4
***''Unarmed''-Range 1"; Attacks 3; Strength 4; Damage 1/4
**''Fighter Commentary''
*''Fighter Commentary'' -


'''''Hunter-Prime with Longstrike Crossbow'''''
====Hunter-Prime with Longstrike Crossbow====
*'''Stats''': Movement 4"; Toughness 5; Wounds 30; 280 Pts.
*'''Stats''': Movement 4"; Toughness 5; Wounds 30; 280 Pts.
**'''Rule:''' Leader, Elite, Scout
**'''Runemarks:''' Leader, Elite, Scout
**'''Weapons:'''
**'''Weapons:'''
***''Ranged''-Range 6-20"; Attacks 1; Strength 5; Damage 4/10
***''Ranged''-Range 6-20"; Attacks 1; Strength 5; Damage 4/10
***''Unarmed''-Range 1"; Attacks 3; Strength 4; Damage 1/4
***''Unarmed''-Range 1"; Attacks 3; Strength 4; Damage 1/4
**''Fighter Commentary''
*''Fighter Commentary'' -
 
====Name====
*'''Stats''': Movement 0"; Toughness 0; Wounds 0; 0 Pts.
**'''Runemarks:''' Leader
**'''Weapons:'''
***''Axe''-Range 0"; Attacks 0; Strength 0; Damage 0/0
***''Ranged''-Range 0"; Attacks 0; Strength 0; Damage 0/0
*''Fighter Commentary'' -
 
====Name====
*'''Stats''': Movement 0"; Toughness 0; Wounds 0; 0 Pts.
**'''Runemarks:''' Leader
**'''Weapons:'''
***''Axe''-Range 0"; Attacks 0; Strength 0; Damage 0/0
***''Ranged''-Range 0"; Attacks 0; Strength 0; Damage 0/0
*''Fighter Commentary'' -
 
====Name====
*'''Stats''': Movement 0"; Toughness 0; Wounds 0; 0 Pts.
**'''Runemarks:''' Leader
**'''Weapons:'''
***''Axe''-Range 0"; Attacks 0; Strength 0; Damage 0/0
***''Ranged''-Range 0"; Attacks 0; Strength 0; Damage 0/0
*''Fighter Commentary'' -
 
====Name====
*'''Stats''': Movement 0"; Toughness 0; Wounds 0; 0 Pts.
**'''Runemarks:''' Leader
**'''Weapons:'''
***''Axe''-Range 0"; Attacks 0; Strength 0; Damage 0/0
***''Ranged''-Range 0"; Attacks 0; Strength 0; Damage 0/0
*''Fighter Commentary'' -


===Fighters===
===Fighters===
'''''Vanguard-Hunter'''''
 
====Vanguard-Hunter====
*'''Stats''': Movement 4"; Toughness 5; Wounds 20; 165 Pts.
*'''Stats''': Movement 4"; Toughness 5; Wounds 20; 165 Pts.
**'''Weapons:'''
**'''Weapons:'''
***''Ranged''-Range 8"; Attacks 3; Strength 4; Damage 1/4
***''Ranged''-Range 8"; Attacks 3; Strength 4; Damage 1/4
***''Axe''-Range 1"; Attacks 4; Strength 4; Damage 2/4
***''Axe''-Range 1"; Attacks 4; Strength 4; Damage 2/4
**''Fighter Commentary''
*''Fighter Commentary'' -


'''''Vanguard-Raptor with Hurricane Crossbow'''''
====Vanguard-Raptor with Hurricane Crossbow====
*'''Stats''': Movement 4"; Toughness 5; Wounds 20; 195 Pts.
*'''Stats''': Movement 4"; Toughness 5; Wounds 20; 195 Pts.
**'''Rule:''' Bulwark
**'''Runemarks:''' Bulwark
**'''Weapons:'''
**'''Weapons:'''
***''Ranged''-Range 3-15"; Attacks 3; Strength 4; Damage 2/6
***''Ranged''-Range 3-15"; Attacks 3; Strength 4; Damage 2/6
***''Unarmed''-Range 1"; Attacks 3; Strength 4; Damage 1/4
***''Unarmed''-Range 1"; Attacks 3; Strength 4; Damage 1/4
**''Fighter Commentary''
*''Fighter Commentary'' -


'''''Vanguard-Raptor with Longstrike Crossbow'''''
====Vanguard-Raptor with Longstrike Crossbow====
*'''Stats''': Movement 4"; Toughness 5; Wounds 20; 225 Pts.
*'''Stats''': Movement 4"; Toughness 5; Wounds 20; 225 Pts.
**'''Rule:'''Elite
**'''Runemarks:'''Elite
**'''Weapons:'''
**'''Weapons:'''
***''Ranged''-Range 6-20"; Attacks 1; Strength 5; Damage 4/10
***''Ranged''-Range 6-20"; Attacks 1; Strength 5; Damage 4/10
***''Unarmed''-Range 1"; Attacks 3; Strength 4; Damage 1/4
***''Unarmed''-Range 1"; Attacks 3; Strength 4; Damage 1/4
**''Fighter Commentary''
*''Fighter Commentary'' -


'''''Aetherwing'''''
====Aetherwing====
*'''Stats''': Movement 12"; Toughness 2; Wounds 6; 45 Pts.
*'''Stats''': Movement 12"; Toughness 2; Wounds 6; 45 Pts.
**'''Rule:''' Fly, Scout
**'''Runemarks:''' Fly, Scout
**'''Weapons:'''
**'''Weapons:'''
***''Unarmed''-Range 1"; Attacks 3; Strength 2; Damage 1/2
***''Unarmed''-Range 1"; Attacks 3; Strength 2; Damage 1/2
**''Fighter Commentary''
*''Fighter Commentary'' -


'''''Gryph-hound'''''
====Gryph-hound====
*'''Stats''': Movement 6"; Toughness 4; Wounds 20; 150 Pts.
*'''Stats''': Movement 6"; Toughness 4; Wounds 20; 150 Pts.
**'''Rule:''' Beast
**'''Runemarks:''' Beast
**'''Weapons:'''
**'''Weapons:'''
***''Unarmed''-Range 1"; Attacks 4; Strength 4; Damage 2/4
***''Unarmed''-Range 1"; Attacks 4; Strength 4; Damage 2/4
**''Fighter Commentary''
*''Fighter Commentary'' -
 
==General Tactics==
 
=Stormcast Eternals Warrior Chamber=
Blar Blar Far Far Tar Tar sigmarines of Sigmar.
==Faction Overview==
Bloated with minor Weapon choices, letting you fine-tune your fighters for a specific job
 
===Pros===
*Durable:
*Heavy Hiters
 
===Cons===
*Expensive: all fighters cost over 150 points
 
===Hammer vs Sword===
the main argument when picking a liberator variant. swords are +1 attack S4 on a unit, an allrounder, while Hammers are situated better by boosting them to Strength to 5, letting them wound other T4 tanks on 3+.
 
==Abilities Overview==
* '''[Double] Furious Avengers''': A fighter can use this ability only if there is another friendly fighter within 6" of this fighter with 1 or more damage points allocated to them. This fighter makes a bonus move action.
* '''[Double] Lay Low the Tyrants''': Until the end of this fighter's activation, add 2 to the Attacks and Strength characteristic of attack actions made by this fighter that have a Range characteristic of 3 or less and that an enemy fighter with a Wounds characteristic of 15 or more. (Liberator)
* '''[Double] Sigmarite Shield Bash''': Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter and roll a dice. On a 3-4, allocate 1 damage point to that fighter. On a 5-6, allocate a number of damage points to that fighter equal to the value of this ability. (Fighter with Shield)
* '''[Triple] Staunch Defender''': Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are within 6" of this fighter. (Leader)
* '''[Triple] Wings of Devine Life''': Add the value of this ability to the Move characteristic of this fighter for the next move action they make this activation. (Prosecutor)
* '''[Quad] Earth-shattering Blow''': This fighter makes a bonus attack action. In addition, add half the value of this ability (rounding up) to the damage points allocated by each hit or critical hit from that attack action. (Paladin)
 
==Fighter's Overview==
===Leaders===
'''''Judicator-Prime with Skybolt bow'''''
*'''Stats''': Movement 4"; Toughness 5; Wounds 30; 235 Pts.
**'''Rule:''' Leader
**'''Weapons:'''
***''Ranged''-Range 3-20"; Attacks 3; Strength 4; Damage 2/4
***''Dagger''-Range 1"; Attacks 4; Strength 4; Damage 1/4
**''Fighter Commentary''
 
'''''Judicator-Prime with Bolstrom Crossbow'''''
*'''Stats''': Movement 4"; Toughness 5; Wounds 30; 240 Pts.
**'''Rule:''' Leader
**'''Weapons:'''
***''Ranged''-Range 3-20"; Attacks 4; Strength 4; Damage 2/4
***''Dagger''-Range 1"; Attacks 4; Strength 4; Damage 1/4
**''Fighter Commentary''
 
'''''Liberator-Prime with Warblade and Shield'''''
*'''Stats''': Movement 4"; Toughness 6; Wounds 30; 245 Pts.
**'''Rule:''' Leader, Bulwark, Warrior
**'''Weapons:'''
***''Sword''-Range 1"; Attacks 4; Strength 4; Damage 2/4
**''Fighter Commentary''
 
'''''Liberator-Prime with Warhammer and Shield'''''
*'''Stats''': Movement 4"; Toughness 6; Wounds 30; 245 Pts.
**'''Rule:''' Leader, Bulwark, Warrior
**'''Weapons:'''
***''Hammer''-Range 1"; Attacks 3; Strength 5; Damage 2/4
**''Fighter Commentary''
 
'''''Paladin-Decimator-Prime'''''
*'''Stats''': Movement 3"; Toughness 6; Wounds 30; 255 Pts.
**'''Rule:''' Leader, Brute
**'''Weapons:'''
***''Axe''-Range 2"; Attacks 4; Strength 4; Damage 3/6
**''Fighter Commentary''
 
'''''Paladin-Protector-Prime'''''
*'''Stats''': Movement 3"; Toughness 6; Wounds 30; 250 Pts.
**'''Rule:''' Leader, Brute
**'''Weapons:'''
***''Spear''-Range 3"; Attacks 4; Strength 4; Damage 3/5
**''Fighter Commentary''
 
'''''Paladin-Retributor-Prime'''''
*'''Stats''': Movement 3"; Toughness 6; Wounds 30; 255 Pts.
**'''Rule:''' Leader, Brute
**'''Weapons:'''
***''Hammer''-Range 1"; Attacks 4; Strength 5; Damage 3/5
**''Fighter Commentary''
 
'''''Prosecutor-Prime with Paired Celestial Hammers'''''
*'''Stats''': Movement 10"; Toughness 5; Wounds 30; 280 Pts.
**'''Rule:''' Leader, Flt
**'''Weapons:'''
***''Hammer''-Range 1"; Attacks 5; Strength 4; Damage 2/4
***''Ranged''-Range 3-8"; Attacks 3; Strength 4; Damage 2/4
**''Fighter Commentary''
 
'''''Prosecutor-Prime with Stormcall Javelin and Sigmarite Shield'''''
*'''Stats''': Movement 10"; Toughness 5; Wounds 30; 300 Pts.
**'''Rule:''' Leader, Flt, Bulwark
**'''Weapons:'''
***''Spear''-Range 2"; Attacks 4; Strength 4; Damage 2/5
***''Ranged''-Range 3-8"; Attacks 2; Strength 4; Damage 2/5
**''Fighter Commentary''
 
===Fighters===
====Judicator====
Your Ranged fighter, Divided between rapid fire crossbows and long-range bows and their upgraded forms
 
'''''Judicator with Bolstrom Crossbow'''''
*'''Stats''': Movement 4"; Toughness 5; Wounds 20; 190 Pts.
**'''Rule:'''
**'''Weapons:'''
***''Dagger''-Range 1"; Attacks 3; Strength 4; Damage 1/4
***''Ranged''-Range 3-10"; Attacks 4; Strength 4; Damage 2/4
**''Fighter Commentary''
 
'''''Judicator with Thunderbolt Crossbow'''''
*'''Stats''': Movement 4"; Toughness 5; Wounds 20; 200 Pts.
**'''Rule:'''
**'''Weapons:'''
***''Dagger''-Range 1"; Attacks 3; Strength 4; Damage 1/4
***''Ranged''-Range 6-15"; Attacks 5; Strength 4; Damage 2/4
**''Fighter Commentary''
 
'''''Judicator with Skybolt bow'''''
*'''Stats''': Movement 4"; Toughness 5; Wounds 20; 185 Pts.
**'''Rule:'''
**'''Weapons:'''
***''Dagger''-Range 1"; Attacks 3; Strength 4; Damage 1/4
***''Ranged''-Range 3-20"; Attacks 3; Strength 4; Damage 2/4
**''Fighter Commentary''
 
'''''Judicator with Shockbolt bow'''''
*'''Stats''': Movement 4"; Toughness 5; Wounds 20; 205 Pts.
**'''Rule:'''
**'''Weapons:'''
***''Dagger''-Range 1"; Attacks 3; Strength 4; Damage 1/4
***''Ranged''-Range 3-20"; Attacks 3; Strength 5; Damage 2/6
**''Fighter Commentary''
 
====Liberator====
Rank and file heavy plate warriors, Operating as your Immovable walls or offense.<br>
Liberators have two versions of each role, with  Warblades are all-rounders with more attacks, while Warhammer better-wound Toughness 4 and 5 enemy.
 
'''''Liberator with Paired Warblades/Warhammer'''''
*'''Stats''': Movement 4"; Toughness 5; Wounds 20; 170 Pts.
**'''Rule:''' Warrior
**'''Weapons:'''
***''Sword/Hammer''-Range 1"; Attacks 4/3; Strength 4/5; Damage 2/4
**''Fighter Commentary''
 
'''''Liberator with Warblade/Warhammer and Shield'''''
*'''Stats''': Movement 4"; Toughness 6; Wounds 20; 185 Pts.
**'''Rule:'''Bulwark, Warrior
**'''Weapons:'''
***''Sword/Hammer''-Range 1"; Attacks 3/2; Strength 4/5; Damage 2/4
**''Fighter Commentary''


'''''Liberator with Grandblade/GrandHammer'''''
====Name====
*'''Stats''': Movement 4"; Toughness 5; Wounds 20; 185 Pts.
*'''Stats''': Movement 0"; Toughness 0; Wounds 0; 0 Pts.
**'''Rule:'''Warrior
**'''Runemarks:''' Leader
**'''Weapons:'''
**'''Weapons:'''
***''Sword/Hammer''-Range 1"; Attacks 4/3; Strength 4/5; Damage 3/5
***''Axe''-Range 0"; Attacks 0; Strength 0; Damage 0/0
**''Fighter Commentary''
***''Ranged''-Range 0"; Attacks 0; Strength 0; Damage 0/0
*''Fighter Commentary'' -


====Paladin====
==Minions, Thralls, and Allies==
wears the heaviest armour of Toughness 6 and wield a big weapon, but are slow.


'''''Paladin-Retributor'''''
===Allies===
*'''Stats''': Movement 3"; Toughness 6; Wounds 20; 195 Pts.
**'''Rule:''' Brute
**'''Weapons:'''
***''Hammer''-Range 1"; Attacks 3; Strength 5; Damage 3/5
**''Fighter Commentary'' Exeplifying Paladins, wounding most fighters on 3+, and removing 3 to 5 wounds each swing. Thier slowness make them kitable.


'''''Paladin-Decimator'''''
====[[Lord-Celestant]]====
*'''Stats''': Movement 3"; Toughness 6; Wounds 20; 195 Pts.
*'''Stats''': Movement 4"; Toughness 5; Wounds 30; 205 Pts.
**'''Rule:''' Brute
**'''Weapons:'''
**'''Weapons:'''
***''Axe''-Range 2"; Attacks 3; Strength 4; Damage 3/6
***''Sword''-Range 1"; Attacks 5; Strength 4; Damage 2/5
**''Fighter Commentary''
*'''Abilities'''
**'''[Double] Warcloak's Storm Magic''' : Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each roll of 4-5, allocate 1 damage point to that fighter. For each roll of 6, allocate a number of damage to that fighter equal to the value of this ability.


'''''Paladin-Protector'''''
====[[Lord-Castellant]]====
*'''Stats''': Movement 3"; Toughness 6; Wounds 20; 190 Pts.
*'''Stats''': Movement 4"; Toughness 5; Wounds 32; 210 Pts.
**'''Rule:''' Brute
**'''Weapons:'''
**'''Weapons:'''
***''Spear''-Range 3"; Attacks 3; Strength 4; Damage 3/5
***''Axe''-Range 2"; Attacks 2; Strength 5; Damage 3/6
**''Fighter Commentary''
*'''Abilities'''
**'''[Triple] Warding Lantern''' :Until the end of the battleround, add 1 to the Toughness charasteristic of friendly fighters while they are within 6" of this fighter.


'''''Paladin with Starsoul Mace'''''
====[[Lord-Veritant]]====
*'''Stats''': Movement 3"; Toughness 6; Wounds 20; 225 Pts.
*'''Stats''': Movement 4"; Toughness 5; Wounds 32; 190 Pts.
**'''Rule:''' Brute
**'''Weapons:'''
**'''Weapons:'''
***''Spear''-Range 1"; Attacks 3; Strength 5; Damage 4/8
***''Sword''-Range 1"; Attacks 3; Strength 4; Damage 2/5
**''Fighter Commentary''
*'''Abilities'''
**'''[Triple] Lantern of Abjuration''' : Until the end of the battleround substract 1 from the value of abilities (to a minimum of 1) used by the enemy fighters while they are within 9" of this fighter.


====Prosecutor====
====[[Knight-Questor]]====
Flying Fast moving Stormcast
*'''Stats''': Movement 4"; Toughness 6; Wounds 30; 220 Pts.
 
'''''Prosecutor with Paired Celestial Hammers'''''
*'''Stats''': Movement 10"; Toughness 5; Wounds 20; 230 Pts.
**'''Rule:''' Fly
**'''Weapons:'''
**'''Weapons:'''
***''Hammer''-Range 1"; Attacks 4; Strength 4; Damage 2/4
***''Sword''-Range 1"; Attacks 4; Strength 4; Damage 2/5
***''Ranged''-Range 3-8"; Attacks 3; Strength 4; Damage 2/4
*'''Abilities'''
**''Fighter Commentary''
**'''[Double] Heroic Challenge''' : Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack action made by this fighter this activation that has a range of 3" or less and that targets an enemy fighter with the Leader Runemark or Ally Runemark.


'''''Prosecutor with Stormcall Javelin and Sigmarite Shield'''''
====[[Knight-Vexillor]]====
*'''Stats''': Movement 10"; Toughness 6; Wounds 20; 250 Pts.
*'''Stats''': Movement 4"; Toughness 5; Wounds 30; 180 Pts.
**'''Rule:'''Fly, Bulwark
**'''Weapons:'''
**'''Weapons:'''
***''Spear''-Range 2"; Attacks 3; Strength 4; Damage 2/5
***''Hammer''-Range 1"; Attacks 3; Strength 4; Damage 2/4
***''Ranged''-Range 3-8"; Attacks 2; Strength 4; Damage 2/5
*'''Abilities'''
**''Fighter Commentary''
**'''[Quad] Tempest Winds''' : Until the end of the battleround, add the value of this ability to the Move characteristic of friendly fighters that start their activation within 12" of this fighter.


'''''Prosecutor with Stormsurge Trident and Sigmarite Shield'''''
====[[Knight-Heraldor]]====
*'''Stats''': Movement 10"; Toughness 6; Wounds 20; 260 Pts.
*'''Stats''': Movement 4"; Toughness 5; Wounds 30; 195 Pts.
**'''Rule:'''Fly, Bulwark
**'''Weapons:'''
**'''Weapons:'''
***''Spear''-Range 2"; Attacks 3; Strength 4; Damage 3/5
***''Sword''-Range 1"; Attacks 4; Strength 4; Damage 2/5
***''Ranged''-Range 3-8"; Attacks 2; Strength 4; Damage 3/5
*'''Abilities'''
**''Fighter Commentary''
**'''[Double] Battle-horn Thunderblast''' : Pick a visible enemy fighter within 12" of this fighter that is on a platform. Roll 1 dice for that fighter and each other enemy fighter within 6" of that fighter. On a 4+ allocate 3 damage points to the fighter being rolled for.


'''''Prosecutor with Grandblade/Grandhammer'''''
*'''Stats''': Movement 10"; Toughness 5; Wounds 20; 230 Pts.
**'''Rule:'''Fly
**'''Weapons:'''
***''Sword/Hammer''-Range 1"; Attacks 4/3; Strength 4/5; Damage 3/5
**''Fighter Commentary''
'''''Prosecutor with Grandaxe'''''
*'''Stats''': Movement 10"; Toughness 5; Wounds 20; 225 Pts.
**'''Rule:'''Fly
**'''Weapons:'''
***''Axe''-Range 1"; Attacks 3; Strength 4; Damage 3/6
**''Fighter Commentary''


==General Tactics==
==General Tactics==


=Stormcast Eternals Sacrosanct Chamber=
==Other Helpful Tips==
[[File:WCSCESC.jpg|300px|right]]
The Sigmarines' wizards. Normally they guard the Anvil of Apotheosis, but following the Necroquake Sigmar has seen fit to have them join the rest of the Stormcasts in battle.
 
==Faction Overview==


===Pros===
==Example Builds==
*'''Durable:'''
Build extracted from Reedo's lists [https://www.youtube.com/watch?v=rjzvq2MRRTo&t=664s].
*'''


===Cons===
- 1 Hunter-Prime (Leader)
*'''Expensive:'''
- 1 Vanguard-Raptor with Hurricane Crossbow
- 3 Aetherwing
- 3 Gryph-hound


==Abilities Overview==
TOTAL: 990 pts.
* '''[Double] Channeled Empowerment:''' Until the end of this fighter's activation, add the value of this ability to the Strength characteristic of the next attack action made by this fighter that has a Range characteristic of 3 of less. (all)
* '''[Double] Summon Celestial Lightning:''' Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each 4+, allocate 1 damage point to that enemy fighter. (evocotor)
* '''[Double] Cleanse the Realms of Taint:''' when a leader takes down enemy, can make a bonus move or attack action. (leader)
* '''[Triple] Burst of Celestial Lighting:''' add half this ability's value (round up) to this fighter's hits and crits damage during next attack action against an enemy more than 3" away. ()
* '''[Triple] Soul-Shield:''' Until the end of the battle round, add ability's value to fighter's toughness. (Sequitor with shield)
* '''[Quad] Open the Redemption cache:''' all visible enemy fighters within 3" take damage equal to this ability's value.
 
==Fighter's Overview==
===Leaders===
'''''Sequitor-Prime with Tempest Blade'''''
*'''Stats''': Movement 4"; Toughness 6; Wounds 30; 240 Pts.
**'''Rule:''' Leader, Bulwark
**'''Weapons:'''
***''Sword''-Range 1"; Attacks 4; Strength 4; Damage 2/4
**''Fighter Commentary''
 
'''''Sequitor-Prime with Stormsmite Maul'''''
*'''Stats''': Movement 4"; Toughness 6; Wounds 30; 240 Pts.
**'''Rule:''' Leader, Bulwark
**'''Weapons:'''
***''Hammer''-Range 1"; Attacks 3; Strength 5; Damage 2/4
**''Fighter Commentary''
 
'''''Sequitor-Prime with Redemption Cache'''''
*'''Stats''': Movement 4"; Toughness 6; Wounds 30; 245 Pts.
**'''Rule:''' Leader, Bulwark, Frenzyed
**'''Weapons:'''
***''Hammer''-Range 1"; Attacks 3; Strength 5; Damage 2/4
**''Fighter Commentary''
 
'''''Castigators-Prime'''''
*'''Stats''': Movement 4"; Toughness 5; Wounds 30; 255 Pts.
**'''Rule:''' Leader, Destoyer
**'''Weapons:'''
***''Ranged''-Range 3-15"; Attacks 3; Strength 5; Damage 2/4
***''Unarmed''-Range 1"; Attacks 4; Strength 4; Damage 1/4
**''Fighter Commentary''
 
''''' Evocator-Prime with Tempest Blade and Stormstave'''''
*'''Stats''': Movement 4"; Toughness 5; Wounds 30; 240 Pts.
**'''Rule:''' Leader, Mystic
**'''Weapons:'''
***''Sword''-Range 1"; Attacks 5; Strength 5; Damage 2/4
**''Fighter Commentary''
 
''''' Evocator-Prime with Grandstave'''''
*'''Stats''': Movement 4"; Toughness 5; Wounds 30; 240 Pts.
**'''Rule:''' Leader, Mystic
**'''Weapons:'''
***''Club''-Range 2"; Attacks 4; Strength 5; Damage 2/5
**''Fighter Commentary''
 
===Fighters===
'''''Sequitor with Tempest Blade'''''
*'''Stats''': Movement 4"; Toughness 6; Wounds 20; 180 Pts.
**'''Rule:''' Bulwark
**'''Weapons:'''
***''Sword''-Range 1"; Attacks 3; Strength 4; Damage 2/4
**''Fighter Commentary''
 
'''''Sequitor with Stormsmite Maul'''''
*'''Stats''': Movement 4"; Toughness 6; Wounds 20; 180 Pts.
**'''Rule:''' Bulwark
**'''Weapons:'''
***''Hammer''-Range 1"; Attacks 2; Strength 5; Damage 2/4
**''Fighter Commentary''
 
'''''Castigators'''''
*'''Stats''': Movement 4"; Toughness 5; Wounds 20; 195 Pts.
**'''Rule:''' Leader, Destoyer
**'''Weapons:'''
***''Ranged''-Range 3-15"; Attacks 3; Strength 5; Damage 2/4
***''Unarmed''-Range 1"; Attacks 3; Strength 4; Damage 1/4
**''Fighter Commentary''
 
''''' Evocator with Tempest Blade and Stormstave'''''
*'''Stats''': Movement 4"; Toughness 5; Wounds 20; 180 Pts.
**'''Rule:''' Mystic
**'''Weapons:'''
***''Sword''-Range 1"; Attacks 4; Strength 5; Damage 2/4
**''Fighter Commentary''
 
''''' Evocator-Prime with Grandstave'''''
*'''Stats''': Movement 4"; Toughness 5; Wounds 20; 180 Pts.
**'''Rule:''' Mystic
**'''Weapons:'''
***''Club''-Range 2"; Attacks 3; Strength 5; Damage 2/5
**''Fighter Commentary''
 
==General Tactics==


=Minions, Thralls, and Allies=
PROS:
Very survivable
High damage output
The Gryph-Hounds and Aetherwings give you the movility the Stormcast naturally lack


CONS:
Your Birds are as weak as an autumn leaf




{{Warcry Tactics}}
[[Category:Age of Sigmar]]
[[Category:Age of Sigmar]]
[[Category:Warcry]]
[[Category:Warcry]]
[[Category:Warcry/Tactics]]
[[Category:Warcry/Tactics]]

Latest revision as of 11:20, 23 June 2023

This is the Age of Sigmar, so OF COURSE, the sigmarite bois are going to be present. As the Face of Sigmar, you get 3 different factions.


Faction Overview[edit]

A surprisingly ranged Warband with some potential in melee and mobility. For all three ranged fighters, there is also a Leader option. Special for SCE is their Leaders have the same Fighting and weapon characteristics as the troopers just with 30 instead of 20 wounds (Lifepoints).

Pros[edit]

  • Tough Bodies: each hunter is T5 with 20 wound
  • lot of range fire: all the main stormboys have Ranged weapons, with Hunters having pistols they can shot while running and the Raptors have crossbows to pick off enemies
  • Fast moving Beasts: to make up for amour, your birds are fast and spam able flyers, and hound while only slightly cheaper than Hunters still back a punch.

Cons[edit]

  • Limited modules count and Exspensive: your paying about 200+pts for each fighter and the Hound is 150. Unless you spam birds, your getting fewer activations.
  • quickly go down to crits

Abilities Overview[edit]

  • [Double] Tireless Hunters: Add half the value of this ability (rounding up) to the move characteristic of this fighter for the next move action they make this activation. (Universal ability)
    • Fighter Commentary:
  • [Double] Warning Cry: Pick a visible enemy fighter within 6" of this fighter. Until the end of the battle round, you can re-roll 1 dice during attack actions made by friendly fighters that target that fighter. (Aetherwing)
    • Fighter Commentary: this is strong in any faction, especially one that specializes in guns. Pick any linchpin fighter then annihilate him.
  • [Triple] Darting Attack: This fighter makes a bonus attack action. Then, they can then make a bonus disengage action. (Gryphhound)
    • Fighter Commentary:
  • [Triple] Rapid Fire: Add half the value of this ability (rounding up) to the attacks characteristic of the next attack action made by this fighter this activation. (Hurricane Crossbow)
    • Fighter Commentary:
  • [Triple] Ride the Winds Atheric:
    • Fighter Commentary:
  • [Quad] Aimed Strike: Add the value of this ability to the damage points allocated to enemy fighters by each hit or critical hit from attack actions made by this fighter this activation. (Longstrike Crossbow)
    • Fighter Commentary:

Leader[edit]

  • [Double] name:
    • Fighter Commentary:
  • [Double] Righteous Aura: Until the end of the battle round, add 1 to the toughness characteristic of friendly fighters while they are within 6" of this fighter. (Leader)
    • Fighter Commentary:
  • [Triple] name:
    • Fighter Commentary:
  • [Quad] name:
    • Fighter Commentary:

Fighter's Overview[edit]

Leaders[edit]

Hunter-Prime[edit]

  • Stats: Movement 4"; Toughness 5; Wounds 30; 210 Pts.
    • Runemarks: Leader
    • Weapons:
      • Axe-Range 1"; Attacks 4; Strength 4; Damage 2/4
      • Ranged-Range 8"; Attacks 3; Strength 4; Damage 1/4
  • Fighter Commentary -

Hunter-Prime with Hurricane Crossbow[edit]

  • Stats: Movement 4"; Toughness 5; Wounds 30; 245 Pts.
    • Runemarks: Leader, Bulwark
    • Weapons:
      • Ranged-Range 3-15"; Attacks 3; Strength 4; Damage 2/6
      • Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/4
  • Fighter Commentary -

Hunter-Prime with Longstrike Crossbow[edit]

  • Stats: Movement 4"; Toughness 5; Wounds 30; 280 Pts.
    • Runemarks: Leader, Elite, Scout
    • Weapons:
      • Ranged-Range 6-20"; Attacks 1; Strength 5; Damage 4/10
      • Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/4
  • Fighter Commentary -

Name[edit]

  • Stats: Movement 0"; Toughness 0; Wounds 0; 0 Pts.
    • Runemarks: Leader
    • Weapons:
      • Axe-Range 0"; Attacks 0; Strength 0; Damage 0/0
      • Ranged-Range 0"; Attacks 0; Strength 0; Damage 0/0
  • Fighter Commentary -

Name[edit]

  • Stats: Movement 0"; Toughness 0; Wounds 0; 0 Pts.
    • Runemarks: Leader
    • Weapons:
      • Axe-Range 0"; Attacks 0; Strength 0; Damage 0/0
      • Ranged-Range 0"; Attacks 0; Strength 0; Damage 0/0
  • Fighter Commentary -

Name[edit]

  • Stats: Movement 0"; Toughness 0; Wounds 0; 0 Pts.
    • Runemarks: Leader
    • Weapons:
      • Axe-Range 0"; Attacks 0; Strength 0; Damage 0/0
      • Ranged-Range 0"; Attacks 0; Strength 0; Damage 0/0
  • Fighter Commentary -

Name[edit]

  • Stats: Movement 0"; Toughness 0; Wounds 0; 0 Pts.
    • Runemarks: Leader
    • Weapons:
      • Axe-Range 0"; Attacks 0; Strength 0; Damage 0/0
      • Ranged-Range 0"; Attacks 0; Strength 0; Damage 0/0
  • Fighter Commentary -

Fighters[edit]

Vanguard-Hunter[edit]

  • Stats: Movement 4"; Toughness 5; Wounds 20; 165 Pts.
    • Weapons:
      • Ranged-Range 8"; Attacks 3; Strength 4; Damage 1/4
      • Axe-Range 1"; Attacks 4; Strength 4; Damage 2/4
  • Fighter Commentary -

Vanguard-Raptor with Hurricane Crossbow[edit]

  • Stats: Movement 4"; Toughness 5; Wounds 20; 195 Pts.
    • Runemarks: Bulwark
    • Weapons:
      • Ranged-Range 3-15"; Attacks 3; Strength 4; Damage 2/6
      • Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/4
  • Fighter Commentary -

Vanguard-Raptor with Longstrike Crossbow[edit]

  • Stats: Movement 4"; Toughness 5; Wounds 20; 225 Pts.
    • Runemarks:Elite
    • Weapons:
      • Ranged-Range 6-20"; Attacks 1; Strength 5; Damage 4/10
      • Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/4
  • Fighter Commentary -

Aetherwing[edit]

  • Stats: Movement 12"; Toughness 2; Wounds 6; 45 Pts.
    • Runemarks: Fly, Scout
    • Weapons:
      • Unarmed-Range 1"; Attacks 3; Strength 2; Damage 1/2
  • Fighter Commentary -

Gryph-hound[edit]

  • Stats: Movement 6"; Toughness 4; Wounds 20; 150 Pts.
    • Runemarks: Beast
    • Weapons:
      • Unarmed-Range 1"; Attacks 4; Strength 4; Damage 2/4
  • Fighter Commentary -

Name[edit]

  • Stats: Movement 0"; Toughness 0; Wounds 0; 0 Pts.
    • Runemarks: Leader
    • Weapons:
      • Axe-Range 0"; Attacks 0; Strength 0; Damage 0/0
      • Ranged-Range 0"; Attacks 0; Strength 0; Damage 0/0
  • Fighter Commentary -

Minions, Thralls, and Allies[edit]

Allies[edit]

Lord-Celestant[edit]

  • Stats: Movement 4"; Toughness 5; Wounds 30; 205 Pts.
    • Weapons:
      • Sword-Range 1"; Attacks 5; Strength 4; Damage 2/5
  • Abilities
    • [Double] Warcloak's Storm Magic : Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each roll of 4-5, allocate 1 damage point to that fighter. For each roll of 6, allocate a number of damage to that fighter equal to the value of this ability.

Lord-Castellant[edit]

  • Stats: Movement 4"; Toughness 5; Wounds 32; 210 Pts.
    • Weapons:
      • Axe-Range 2"; Attacks 2; Strength 5; Damage 3/6
  • Abilities
    • [Triple] Warding Lantern :Until the end of the battleround, add 1 to the Toughness charasteristic of friendly fighters while they are within 6" of this fighter.

Lord-Veritant[edit]

  • Stats: Movement 4"; Toughness 5; Wounds 32; 190 Pts.
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 4; Damage 2/5
  • Abilities
    • [Triple] Lantern of Abjuration : Until the end of the battleround substract 1 from the value of abilities (to a minimum of 1) used by the enemy fighters while they are within 9" of this fighter.

Knight-Questor[edit]

  • Stats: Movement 4"; Toughness 6; Wounds 30; 220 Pts.
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/5
  • Abilities
    • [Double] Heroic Challenge : Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack action made by this fighter this activation that has a range of 3" or less and that targets an enemy fighter with the Leader Runemark or Ally Runemark.

Knight-Vexillor[edit]

  • Stats: Movement 4"; Toughness 5; Wounds 30; 180 Pts.
    • Weapons:
      • Hammer-Range 1"; Attacks 3; Strength 4; Damage 2/4
  • Abilities
    • [Quad] Tempest Winds : Until the end of the battleround, add the value of this ability to the Move characteristic of friendly fighters that start their activation within 12" of this fighter.

Knight-Heraldor[edit]

  • Stats: Movement 4"; Toughness 5; Wounds 30; 195 Pts.
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/5
  • Abilities
    • [Double] Battle-horn Thunderblast : Pick a visible enemy fighter within 12" of this fighter that is on a platform. Roll 1 dice for that fighter and each other enemy fighter within 6" of that fighter. On a 4+ allocate 3 damage points to the fighter being rolled for.


General Tactics[edit]

Other Helpful Tips[edit]

Example Builds[edit]

Build extracted from Reedo's lists [1].

- 1 Hunter-Prime (Leader)
- 1 Vanguard-Raptor with Hurricane Crossbow
- 3 Aetherwing
- 3 Gryph-hound

TOTAL: 990 pts.

PROS:

Very survivable
High damage output
The Gryph-Hounds and Aetherwings give you the movility the Stormcast naturally lack

CONS:

Your Birds are as weak as an autumn leaf


Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries