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<span style="font-size:160%">"'''R'''</span><span style="font-size:120%">egard your followers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you against all others"'' <br />
<span style="font-size:160%">"'''C'''</span><span style="font-size:120%">''ontrol a people's perception of reality and you can control them.'' <br />
- '''Uriel Starikov'''</span>
- '''Uriel Salazar'''</span>
{{Infobox Spess Mahreen Chapter
{{Infobox Spess Mahreen Chapter
|Name = The Justicars
|Name = The Justicars
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|Founding = First Founding
|Founding = First Founding
|Successors of = N/A
|Successors of = N/A
|Successor Chapters =  
|Successor Chapters = Children of Akrom, The Ninth Path, Black Corsairs
|Chapter Master =  
|Chapter Master =  
|Primarch = [[Uriel Salazar]]
|Primarch = [[Uriel Salazar]]
|Homeworld = [[Tiberia V]]
|Homeworld = [[Tiberia V]]
|Specialty = Siege and Extra-conventional warfare
|Specialty = Deception, Denial, Intelligence, Anti-Witch operations
|Strength = Accurate Figure Unknown; believed to be over 150,000 at start of Heresy.  
|Strength = Accurate Figure Unknown; believed to be over 150,000 at start of Heresy.  
|Allegiance = Traitor. Tzeentch.
|Allegiance = Traitor. Tzeentch.
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<span style="font-size:190%">'''T'''</span>'''he Justicars''' were a Traitor [[Legiones Astartes (Hektor Heresy)|Space Marine Legion]]. Atypical for Astartes, the 13th joked, talked freely, and pulled pranks on each other. This stood juxtaposed against a solid reputation for relentless professionalism on the battlefield. Once considered the most loyal and trusted of the great Legions, they were consumed by the powers of Chaos and sided with [[Hektor Cincinnatus]] in the [[Hektor Heresy]]. Among the ranks of the Traitors, they are unusually renowned for their selflessness and courage - the same qualities that had made the 13th beloved servants of the Emperor.
<span style="font-size:190%">'''T'''</span>'''he Justicars''' were a Traitor [[Legiones Astartes (Hektor Heresy)|Space Marine Legion]]. Atypical for Astartes, the 13th joked, talked freely, and pulled pranks on each other. This stood juxtaposed against a solid reputation for relentless professionalism on the battlefield. The Emperor crafted their gene-sire Uriel Salazar as a great weapon against the dark powers of Chaos, and Uriel's gene-sons were well-equipped to carry on that mission against the Witch Kings and Sorcerers who plagued humanity at the end of the Age of Strife.  Yet as the mission of the Legion evolved into a fight against the corrupting touch of Chaos within the young Imperium, they were drawn into the web of Tzeentch and turned against mankind. Among the ranks of the Traitors, they are unusually renowned for their selflessness and courage - the same qualities that had made the 13th beloved servants of the Emperor.
 


=Legion History=
=Legion History=
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- Uriel Salazar, ''Confessions''
- Uriel Salazar, ''Confessions''
The story of the Justicars is both irony and tragedy.  The Emperor crafted their gene-sire Uriel Salazar as a great weapon against the dark powers of Chaos, and Uriel's gene-sons were well-equipped to carry on that mission against the Witch Kings and Sorcerers who plagued humanity at the end of the Age of Strife.  Yet as the mission of the Legion evolved into a fight against the corrupting touch of Chaos within the young Imperium, they were drawn into the web of Tzeentch and turned against mankind.


==Humble Beginnings==
==Humble Beginnings==
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The first recruits for the nascent Thirteenth Legion came from the children of the Emperor's defeated enemies in the [[Unification Wars (Hektor Heresy)|Unification Wars]].  From those few who survived the gene-seed, the ten best were selected to make up the Thirteenth Squad the [[Sacred Band]] and fight in the Pacification of the Merican Hives under the command of [[Hektor Cincinnatus]].  Led by Aldous Cadigan, the Thirteenth Squad undertook reconnaissance and kill-team missions.  They were rightly commended for slaying the Psysavant Cabal of San Angelus before the battle for that hive commenced, but the six survivors of the Thirteenth Squad refused to accept decorations and asked that the honours only be awarded to the fallen.  For this reason, only the names of the slain are commemorated: Hong-Lau Shi, Zlatko Tolyan Blazić, Malik Al-Hasheem, and Arkady Balotin. It was here in their very first actions that the legions long-standing tradition of recording only the names of those lost was begun.
The first recruits for the nascent Thirteenth Legion came from the children of the Emperor's defeated enemies in the [[Unification Wars (Hektor Heresy)|Unification Wars]].  From those few who survived the gene-seed, the ten best were selected to make up the Thirteenth Squad the [[Sacred Band]] and fight in the Pacification of the Merican Hives under the command of [[Hektor Cincinnatus]].  Led by Aldous Cadigan, the Thirteenth Squad undertook reconnaissance and kill-team missions.  They were rightly commended for slaying the Psysavant Cabal of San Angelus before the battle for that hive commenced, but the six survivors of the Thirteenth Squad refused to accept decorations and asked that the honours only be awarded to the fallen.  For this reason, only the names of the slain are commemorated: Hong-Lau Shi, Zlatko Tolyan Blazić, Malik Al-Hasheem, and Librarian Kamaraj Kohli. The gesture would later strike a chord with the rest of the legion, and the legions first official tradition began.


Despite impressing with their combat effectiveness and humility, Cadigan and his men played a limited role in the Unification Wars.  New recruits were inducted into their number, now styled the Thirteenth Legion, but they held up no great battle honours.  Circumstantial evidence suggests that the warriors of the Thirteenth carried out small operations against high-value targets, particularly enemy psykers, ahead of the more glorious battles fought by other Legionnaires. Certainly ''someone'' was doing this dirty work, for the chronicles of the Unification Wars often make reference to sorcerers serving Techno-Barbarian Warlords such as Nathaniel Dume, or perhaps most notably Kalagann of Ursh, but hardly ever speak of these powerful figures intervening against the Emperor's armies after the Pacification of the Merican Hives.  
Despite impressing with their combat effectiveness and humility, Cadigan and his men played a limited role in the Unification Wars.  New recruits were inducted into their number, now styled the Thirteenth Legion, but they held up no great battle honours.  Circumstantial evidence suggests that the warriors of the Thirteenth carried out small operations against high-value targets, particularly enemy psykers, ahead of the more glorious battles fought by other Legionnaires. Certainly ''someone'' was doing this dirty work, for the chronicles of the Unification Wars often make reference to sorcerers serving Techno-Barbarian Warlords such as Nathaniel Dume or Kalagann of Ursh, but hardly ever speak of these powerful figures intervening against the Emperor's armies after the Pacification of the Merican Hives.  


Had it not been for problems with many of the Legions activated prior to the Thirteenth, it is possible that the gene-sons of Uriel Salazar might have remained a specialist force dedicated purely to the slaying of witches.  But with the exception of Hektor's glorious [[Heralds of Hektor|First Legion]], few of the Thirteenth's elder brothers were truly ready to leap forward into the stars around Sol.  In His wisdom, the Emperor commanded that additional genetic resources be devoted to expanding the Thirteenth Legion and making them ready for the [[Great Crusade (Hektor Heresy)|Great Crusade]] shortly after the Battle of Mount Ararat and the end of the Unification Wars.  To furnish recruits to the expanding Legion, the officers of the Thirteenth Legion sent their agents into the vast subterranean prisons beneath Terra's hives, searching for children who had been born to a ruthless struggle for survival.  In explaining the new course, Aldous Cadigan wrote to the War Council that the work of his Legion, ''"can only be done by saints and monsters, and we already recruit every saint we find."''
Had it not been for problems with many of the Legions activated prior to the Thirteenth, it is possible that the gene-sons of Uriel Salazar might have remained a specialist force dedicated purely to the slaying of witches.  But with the exception of Hektor's glorious [[Heralds of Hektor|First Legion]], few of the Thirteenth's elder brothers were truly ready to leap forward into the stars around Sol.  In His wisdom, the Emperor commanded that additional genetic resources be devoted to expanding the Thirteenth Legion and making them ready for the [[Great Crusade (Hektor Heresy)|Great Crusade]] shortly after the Battle of Mount Ararat and the end of the Unification Wars.  To furnish recruits to the expanding Legion, the officers of the Thirteenth Legion sent their agents into the vast subterranean prisons beneath Terra's hives, searching for children who had been born to a ruthless struggle for survival.  In explaining the new course, Aldous Cadigan wrote to the War Council that the work of his Legion, ''"can only be done by saints and monsters, and we already recruit every saint we find."''
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==Uriel Salazar==
==Uriel Salazar==


''The destiny of man is not measured by material computations. Something is going on in time and space, and beyond time and space. Which, whether we like it or not, spells Duty.''
''Get men to think less about themselves and more about their brothers. Involve them in a cause, a crusade against a hated enemy. Make them see their survival as tied to the success of the army as a whole. Do that, and they will never fail you.'' <br/>
''You and I have a rendezvous with destiny. We'll preserve the Imperium for the children of man; this last, best hope for mankind in the galaxy, or we'll sentence them to take the last step into ten thousand years of darkness.'' <br/>
 
- Excerpt from Uriel Salazars reunification speech to the legion in 817.M30.


- Uriel Salazar


[[File:Uriel starikov.jpg|thumb|250px|right|Uriel Salazar, Primarch of the Thirteenth Legion]]
[[File:Uriel starikov.jpg|thumb|250px|right|Uriel Salazar, Primarch of the Thirteenth Legion]]
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Uriel never officially re-based his Legion to Tiberia and always hailed Ancient Terra as the cradle of the Justicars.  However, in reality the Thirteenth moved much of their recruiting and training infrastructure to the Primarch's home world very early on.  The Fifth Expedition Fleet officially rejoined the Great Crusade in 820.M30 under Uriel's command, but it would not embark on major campaigns again until 823.M30, as Uriel brought with him a sweeping reforms to the legion and its methods that required extensive training and acclimation.  Other Expedition Fleets, at first commanded by Cadigan's veterans, soon followed in the footsteps of the Fifth Fleet, and in quick succession the Justicars won many firm victories for the Imperium under their own banner.  Almost as important were the many independent "Compliance Groups" that went to the aid of other Imperial forces confronted by Sorcerers and Psykers.  The skills of the Unification Wars had not been forgotten by the Thirteenth Legion, and small dedicated formations of the legion hunted witches and corruption all across the galaxy. Their talents were also used to great effect in the fight against psychically-potent Xenos, such as the Eldar.
Uriel never officially re-based his Legion to Tiberia and always hailed Ancient Terra as the cradle of the Justicars.  However, in reality the Thirteenth moved much of their recruiting and training infrastructure to the Primarch's home world very early on.  The Fifth Expedition Fleet officially rejoined the Great Crusade in 820.M30 under Uriel's command, but it would not embark on major campaigns again until 823.M30, as Uriel brought with him a sweeping reforms to the legion and its methods that required extensive training and acclimation.  Other Expedition Fleets, at first commanded by Cadigan's veterans, soon followed in the footsteps of the Fifth Fleet, and in quick succession the Justicars won many firm victories for the Imperium under their own banner.  Almost as important were the many independent "Compliance Groups" that went to the aid of other Imperial forces confronted by Sorcerers and Psykers.  The skills of the Unification Wars had not been forgotten by the Thirteenth Legion, and small dedicated formations of the legion hunted witches and corruption all across the galaxy. Their talents were also used to great effect in the fight against psychically-potent Xenos, such as the Eldar.


As the Great Crusade began to reach the fringes of the Astronomican's light, the Astartes's mission slowly changed. The Space Marines were too few to hold and expand the vast frontiers of the young Imperium alone.  Human warriors of the enormous [[Imperial Army (Hektor Heresy)|Imperial Army]] formerly kept in support roles, were now committed to the spearheads of the Crusade in ever-increasing numbers. The Justicars adapted to these changes exceptionally well, having long made use of the Imperial Army in its campaigns since the creation of ''Watchtower'' in 817.M30. for. But despite its planning, the Justicars felt the increased pressures upon it to fulfil its mandate; many officially compliant worlds within the Imperium were found to harbour treasonous intent.  Insurrections flared up across the entirety of the Imperium, often led by psykers. To combat the threats within the Imperium, Uriel began to break up all but the 3 core Expeditionary Fleets under his command into increasingly more "Compliance Groups", spread thinly throughout the Galaxy; desperately determined to try and keep apace with the alarming rate of uprisings. Although their lack of force concentration robbed the Justicars of the laurels won by other Legions at the end of the Great Crusade, they gladly gave up honour for duty.  Having myself long studied the Thirteenths exploits, the conspicuous black hole in records that these operations present indicate to me that the legion made a great and difficult sacrifice to preserve the Imperium at any cost. Their small bands were indispensable to the merely mortal soldiers of the Imperial Army confronted by the terrors of the Warp. This was not forgotten when the Justicars were counted among the ranks of the traitors; indeed the bitterness many Imperial Guard regiments '''still''' hold the XIII in demonstrates just how deep of an impression the legion had inflicted.
The legion quickly made a name for itself, racking up brilliant victories and earning great respect for their humble and dutiful nature. This run didn't last 3 decades before problems arose. When Uriel had formed the intelligence framework for the legions networks, various formations within the legion pooled their knowledge. The Armorium was one of these formations, and Mars was not happy to hear about its Techmarines sharing their secrets. The legion had been under intense scrutiny from Mars, who had lowered the legions priority on its supply lists. Fate had not had enough with the Justicars yet though, and through a cruel twist a secret cache was discovered in a Justicar voidship by a lowly Munitorum official during one of the regularly-irregular supply stops. Inside the cache were hundreds of mismatched artefacts, all undisclosed by the Justicars. The fury of Mars was relentless and they seized the artefacts in a tense standoff and then left, petitioning the Emperor himself to redress the issue harshly. The artefacts were a strange collection with no obvious common traits save their psychically shielded housing and having been kept from Mars. The legion offered no explanation for the secreted away artefacts, though Uriel was recorded as meeting with the Emperor personally over the matter. After the meeting, judgement had been passed: The legion would find and turn over a complete STC device it had located to the Mechanicum, and the legion was to bring several recalcitrant forgeworlds into compliance with Mars.
The Mechancium were unhappy with the judgement, but their greed placated them enough to accept the judgement begrudgingly. The Justicars delivered, but relations never normalised between the two, and the legion found itself all but cut off from Mechanicum support


As the Great Crusade began to reach the fringes of the Astronomican's light, the Astartes's mission slowly changed.  The Space Marines were too few to hold and expand the vast frontiers of the young Imperium alone.  Human warriors of the enormous [[Imperial Army (Hektor Heresy)|Imperial Army]] formerly kept in support roles, were now committed to the spearheads of the Crusade in ever-increasing numbers.  The Justicars adapted to these changes exceptionally well, having long made use of the Imperial Army in its campaigns. But despite their best efforts, the Justicars felt the increased pressures upon them to fulfil their mandate; Insurrections flared up across the entirety of the Imperium, often led by powerful sorcerers.  To combat the threats within the Imperium, Uriel began to break up his Expeditionary Fleets into ever more '''Compliance Groups''', spread thinly throughout the Galaxy.  Although their lack of force concentration robbed the Justicars of the laurels won by other Legions at the end of the Great Crusade, they gladly gave up honour for duty.


Yet for every witch-led rebellion that the Justicars put down, more sprang up elsewhere.  Uriel Salazar became obsessed with understanding the patterns underlying these revolts, believing that if he could discover a logical progression to such events he could better deploy his far-flung forces. Uriel is even recorded as having been party to private discussions with the Emperor and Malcador the Sigilite around this time, seemingly seeking guidance though the truth of what they spoke of is lost to us. However, for all the nobility of his purpose, Uriel's great focus led him into darkness.  The logic that he worked to understand was the unfathomable intelligence of the Chaos God Tzeentch, the Changer of Ways.  Every new insight twisted the Primarch's great mind towards the path of Chaos, the very foe which he was created to defeat.  When [[Aubrey The Grey]] came to claim the Thirteenth for the Traitors, while he refused to kneel, Uriel agreed to join with the Arch-Traitor and solemnly pledged his men to Hektor's cause with the words he had once used to affirm his loyalty to the Emperor:
Yet for every witch-led rebellion that the Justicars put down, more sprang up elsewhere.  Uriel Salazar became obsessed with understanding the patterns underlying these revolts, believing that if he could discover a logical progression to such events he could better deploy his far-flung forces. Uriel is even recorded as having been party to private discussions with the Emperor and Malcador the Sigilite around this time, apparently seeking guidance, though the truth of what they spoke of is lost to us. However, for all the nobility of his purpose, Uriel's great focus led him into darkness.  The logic that he worked to understand was the unfathomable intelligence of the Chaos God Tzeentch, the Changer of Ways.  Every new insight twisted the Primarch's great mind towards the path of Chaos, the very foe which he was created to defeat.  When [[Aubrey The Grey]] came to claim the Thirteenth for the Traitors, Uriel agreed to join with the Arch-Traitor and solemnly pledged his men to Hektor's cause with the words he had once used to affirm his loyalty to the Emperor:


''He wills it''.
''He wills it''.
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==The Scouring==
==The Scouring==


Uriel and the Justicars were quick to adapt to the path Fate had chosen on the bloody steps of the Imperial Palace that day. Hektors body had barely hit the vast marbled steps by the time Uriel had given his orders for the 13th to withdraw. Old habits die hard however, and die hard they did; the majority of the Justicars began their rapid, orderly withdrawal, accompanied by elements of the Iron Rangers and some other legions who had also seen the writing on the wall. But as Hektors death sent panic and confusion through the traitors at a critical time in the battle, and with many of the traitors simply turning their back on the Heralds and fleeing wildly, Uriel saw what needed to be done. Though they had turned their back on the Emperor, the traitorous Justicars had not lost their spirit, nor their sense of duty. And so, in spite of the confusion, Uriel rallied a corps of traitors around himself; elements of the [[Sons_of_Fire|Fourth]] and [[Lions_Rampant|Ninth]] legions, pledged to Khorne and Slaanesh respectively, backed by a solid core of Heralds held. In a bitter and effective rearguard action that surprised the loyalists who had surged in behind the fleeing traitors, Uriel and the motley crew of traitors extracted a heavy toll on the hard-pressed Loyalists, buying as much time as possible for the remaining traitor forces to withdraw somewhat safely.
Hektors body had barely hit the bloodied steps of the Imperial Palace when the traitor hordes began to rout. The tide had turned and the hard-pressed defenders opportunity to avenge their fallen was upon then and their counter-offensive began in earnest. Old habits die hard however; Amidst the chaos of the Traitor retreat, the Justicars began to form a rearguard with practised fluidity. Warriors from the [[Heralds_of_Hektor|First]], [[Sons_of_Fire|Fourth]] and [[Eternal_Zealots|Sixteenth]] either reformed with them, or showed no intention of retreating anyway.
An intense struggle began as rage and hatred on both sides crashed into one another yet afain that day. The traitors lead by Uriel and [[Aubrey The Grey|Aubrey]] fought bitterly, but they were forced back step by bloody step at the hands of the vengeful loyalists. Through the begrudgingly valiant efforts of the traitors, the rearguard served its purpose; Hektors lifeless body had been evacuated from Terra and the majority of the remaining traitors had escaped into the void. Those in the rearguard had all but died to a man, even Uriel himself had been banished into the warp. Only [[Aubrey The Grey]] survived, forced into an escaping ship by his own men.  


The strikingly selfless rearguard action saw the near total annihilation of those involved, including Uriel himself being banished to the warp. This begrudgingly courageous move bought enough time for the Heralds to evacuate the body of the Warmaster, and crucially for the bulk of the traitor forces to retreat, affording them enough time to somewhat regroup before the Scouring began in earnest.
Those at Terra had died to a man, but the majority of the surviving Justicars were spared the Scouring, so dispersed were they across the galaxy that they escaped by sheer virtue of their own diffuse deployment and small numbers. Not all were so lucky however, many of the legions networks were violently uprooted, and many hidden caches and forward bases were discovered; the vengeful guns of the Loyalists exacted a heavy toll upon all the traitorous Thirteenth discovered.


==Post-Heresy==
==Legion Wars==
'''Legion Wars'''
The 13th were a divisive group in the Legion wars, earning as much hatred and envy as they earned respect and friendship for their actions in the heresy.
The 13th were a divisive group in the Legion wars, earning as much hatred and envy as they earned respect and friendship for their actions in the heresy.


==Post-Heresy==




=Culture and Traditions=
=Organisation=


The culture of the Thirteenth legion is difficult to define, as their recruitment practices see them take worthy individuals from such a wide and broad variety of cultures that no single culture has reigned dominant, though both Terra and Tiberian cultures are strongly represented. Instead, a pseudo-culture has resulted from this melting pot, whereupon common beliefs and traits bind the diverse backgrounds together. <br/> Courage, justice, integrity, duty, cooperation, generosity, humility, diligence, and determination; These nine common values are few but are fiercely and proudly venerated by each and every individual in the legion.  
Where many legions had idiosyncratic and unique organisational structures born of their deep-rooted cultural and philosophical backgrounds, the Thirteenth had always kept there own simple and clear. Keeping their organisation based on the Terran standard, the Justicars only added the '''Compliance Group''' to their structure. The legion did not field many battle groups and by the late Crusade they had none at all, preferring instead to use the smaller Compliance Groups to achieve the same objectives. Early in the Crusade it was not uncommon for multiple Compliance Groups to be assigned to a single campaign, using their flexibility and deception to defeat the enemies of the Imperium with great effect.
Uriel's reunification with his gene-sons strengthened the resolve for these shared values considerably, so vindicated were the legion in having a Primarch who embodied their beliefs as Uriel did. The primarchs arrival brought with him some new beliefs too; his experiences on [[Tiberia V]] instilled into him a distrust for authority, and the value of self-reliance and critical thinking that often veered deeply into cynicism.


The legions humility, and fiercely held belief of justice served as the catalyst for Uriel's decision to make the legion serfs 'free men'. Though little changed functionally, with these 'free men' still carrying out the same menial tasks for the Astartes they had before, the morale of these men changed dramatically. They became respected and valued members of the legion who were treated humanely and equally with the rest of the legion. Not content to stop within his own legion, Uriel extended this equal treatment to the rank-and-file soldiers of the Imperial Army; they were included in decision making, and granted to full resources of the legion, but more than this they were given real responsibility. Where the Imperial Army was used to mop up resistance after the Astartes of other legions, the Justicars brought the regiments under their remit onto the frontlines with them. Earning real glory and being valued for the skills they brought to the table, the legion became quickly beloved within the Imperium. And it is undeniably this factor that so hurt the Imperium by the Legions betrayal.
After the Justicars fell foul of Mars, they looked to bind every ally they could trust to their banner, from Forgeworlds to Rogue Traders. Notably, the legion took to ''"adopting"'' Imperial Army regiments who proved their skill and reliability, especially from worlds the Thirteenth had brought into the Imperium personally. Declaring the regimental home planet as a legion recruiting world, the Justicars would set about drastically improving the quality and intensity of the training these regiments were given. Then the legion could funnel these regiments into Justicar Compliance Groups, who provided a backbone of men the Thirteenth trusted and knew were capable.  


The scepticism of authority also lead to a deep respect for vigilantism. With so many of the legion having been recruited from the under-classes of society, the idea of no individual, however rich or powerful, being above justice resonated powerfully. Though a minor aspect of the legions cultural traditions, vigilante justice was seen as a hallowed and respected method, though it often damned the vigilante in the process.
The only other major deviation that set the Justicars apart from their Astartes brothers, was the freedom with which they gave their commanders to realise objectives; operational commanders of the Justicars and even the Imperial Army were given clear objectives and a time frame within which to complete these in. This left the subordinate leadership to independently plan and implement how they would achieve their objectives, and do so appropriately to the forces they had at their disposal. These mission-lead tactics proved very effective, and complemented the Thirteenth legions greater doctrine.
A curious by-product of these developments was the legions belief in speaking freely. It began with the 'Old Terran Guard' who were experienced Astartes warriors; their experience lead them to be quite frank with their new officers when they believed the officers had made a poor decision. This eventually transcended the divisions of Terran and non-Terran Astartes, and became a legion-wide tradition for the experienced veterans of the legion to hold the privilege of openly expressing their opinions and discontent freely. Even in the presence of Uriel himself such behaviour was tolerated, even encouraged by Uriel, so long as it did not cause a dereliction of duty.


The diverse cultural identities of the Justicars also seems to have lead to a strong sense of humour. From humorous anecdotes to sarcastic wittiness and everything in between, the legion was renowned for its broad sense of humour and its bewilderingly surreal propensity for pulling pranks among themselves and on others. This sense of humour won the legion many enemies, especially among the high nobility to whom such informality and irreverence was abhorrent. However, it also won the legion many friends among rank-and-file soldiers and civilians alike. Even some quite unlikely friendships were formed, such as with the notoriously suspicious [[Void_Angels|Fifth legion]].
==Doctrine==


A notable tradition of the Justicars dating all the way back to their beginnings on Terra itself, is the tradition of only honouring their dead and not the living. Beginning with 4 casualties from the XIII Sacred Band's role in the pacification of the San Angelus Hive, the names of the fallen were recorded on great black and white marble walls, the name of each of the fallen inscribed in gold. After Uriel's reforms, the legion also began commemorating the fallen among their 'free men' and their auxiliaries side by side with the Astartes fallen. This humility served a unifying purpose, especially with recently conquered worlds, who would see the sacrifices of their men and women who now fought and died for the Imperium, were as valued by said Imperium as much as every other.
The doctrine of the nascent XIII legion could be simply categorised as conventional; the legion began its history as a small, specialised force designed to track down and eliminate enemy psykers. However, in the closing days of the Unification Wars, it became clear many of the line legions would require time to recover their depleted strength, while the young XIII legion were in relatively good order. And with a healthy stockpile of stable geneseed ready to be implanted, the Emperor ordered the XIII to begin preparations to adapt to a new front line role while the other legions rebuilt.
 
<br/>
Aside from recording names, the legions commemorative traditions included music and song; deeds of duty, courage, justice and self-sacrifice were immortalised in battle chants and solemn hymns. This aspect of the tradition originally began as a tool for raising and maintaining morale among the regular soldiers of the Imperial Army who were not as well-prepared to deal with the horrors of the galaxy as the Astartes were, let alone the incomprehensible nightmares that the Immaterium produced. It worked well, if modestly, and served a secondary purpose as a way of honouring the contributions of regular soldiers of the Imperial Army to the Great Crusade. But it eventually found a home in the hearts of the Astartes of the Justicars as well; finding music and song brought Astartes and human alike together as equals. This would even develop into more than just a cultural tradition, as its value as a propaganda tool and eventually even as a psychological weapon was realised by the ever-expanding Watchtower.
After the Heresy, this use of music as a weapon became a hallmark of the Justicars, accompanied by foul magicks to break the will of their enemies with psychological terror and confusion.
 
==Notable Personnel==
''In alphabetical order:''
 
 
'''Arkady Balotin'''
-----
<span style="font-size:90%">'''Status:'''<span style="color:red">'''Deceased'''</span></span>
<br/ >
[[File:Balotin A.jpg|300px|thumb|Arkady Balotin]]
 
Arkady Balotin had a bright history and brighter future in the Justicars.
A Terran-born son of a semi-famous lawman, and member of the XIIIth squad of the Sacred Band, Balotin was well-liked, well-balanced, and well-read. A man of honour and integrity, Balotin found himself as the heart of the legion early on.
Although at first underestimated due to his focus on aiding the citizens of Terra, his ''hearts and minds'' campaigns bore a great harvest in the Merican hives, where the XIIIth had hunted down the elusive Psysavant Cabal of San Angelus.
He would later become a driving force in the legion, seen as a champion of the legions early philosophy of justice and humility.
After the reunification with Uriel, Balotin almost immediately found himself as one of Uriel's Circle, and served as Equerry for most of his career; he had a way with people that was almost irrestible, and his tact and diplomatic talents acted as a perfect foil to Uriels blunt and straightforward manner.
However, Balotin's loyalties and deep-seated belief in justice kept him loyal to the Imperium when the XIIIth Legion began its plans for the Heresy. Although his loyalty was only clear after he had overcome some serious inner turmoil, Balotin's choice ultimately sealed his fate, and those of his Company, and close friend sergeant Uziel Faulken.
 
Balotin's body was found in a small, battle-scarred trade ship drifting listlessly around Sol some time during the Scouring. Autopsy revealed he had been executed, likely prior to the Heresy itself, but the how and why remain a mystery.
This mystery caught the attention of '''Inquisitor Enoch Vestin''', and was a large motivation behind the Inquisitors research into the legion, which lead to the full extent of the Justicars betrayal coming to light.
 
 
 
'''Aldous Cadigan'''
-----
<span style="font-size:90%">'''Status:'''<span style="color:red">'''Deceased'''</span></span>
<br/ >
Master of the XIII Sacred Band, and later the legion, Cadigan was a weary but unrelenting individual, always ready with a dry remark and disdain for 'glory boys' as he called them. He was highly regarded by the Imperium for his genuine humility, straightforward manner, and fierce desire to preserve the lives of his men and civilians by any means he could. He often disagreed with Hektor, but he never disobeyed orders. His professionalism and skill at command kept the young XIII legion in line when everybody expected them to act like the savages and thugs they were.
 
He would die in the legions final campaign before being reunited with their Primarch, Uriel. Uriel expressed his regrets at not being able to meet his gene-son, such was Uriels respect for the duty which Cadigan had shown, and the exemplary leadership he had displayed.
 
'''Oskar Reynhardt'''
-----
<span style="font-size:90%">'''Status:'''<span style="color:red">'''Deceased'''</span></span>
<br/ >
 
A few inches shorter than even Uriel, Reynhardt is without a doubt the toughest and strongest marine in the legion. Before becoming a marine and joining the Sacred Band, Reynhardt actually saw active service in the Unification Wars as a member of the Old Hundred/Imperial Army. Having lied about his age to the recruiters, and due to his already adult height and early facial hair, Reynhardt was mistaken for much older than he was.
He acquitted himself valiantly, and earned recognition on the battlefield, which also drew unwanted scrutiny to his record and his lie discovered. The Imperial recruiters discharged Reynhardt from his regiment, and he was to be sent to a penal regiment before someone realised his potential, and entered Oskar into the Astartes project.
 
Despite his extensive experience in combat and famously inexhaustible repertoire of dirty battlefield tricks, Reynhardt had no interest in leading an elite formation. He elected instead to lead the recruits, imparting his wisdom to the recruits so the legions high standards would not just be maintained but exceeded.
He was a key factor in the Justicars tradition of free-talking and respect for experience over rank, and was instrumental in the legions extensive training regimen.
He would find himself a member of Uriel's Circle, for his expertise in training as much as his tactical and strategic understanding.
The most straightforward of the Circle, and the most normal (by Astartes standards) of the Justicars, Oskar can often be found holding the line wherever a weak spot needs shoring up, or wherever the fighting is thickest.
He would die in the Heresy, standing beside his Primarch in the valiant rearguard action protecting the retreat of the shattered Traitor forces.


'''Hong-Lau Shi'''
The legions reunification with their primarch would bring about significant changes to this conventionality. Having participated in an insurgency on his homeworld, Uriel understood there was more to war than blades and bullets, and learned to see beyond the battle when planning strategies. He installed a doctrine that revolved around the principle of denial and control; the legion would seek to seize or destroy their opponents ability to wage war itself before finishing them off.
-----
To achieve this aim, 4 themes were made paramount to the Justicar doctrine:
<span style="font-size:90%">'''Status:'''<span style="color:green">'''Alive'''</span></span>
<br/ >
Hong-Lau Shi was the legions first and longest serving Librarian. A critical member of the XIII squads anti-sorcerer kill-team missions, Shi provided the rest of his team with psyker support and most importantly, protection. During the Great Crusade as Head of the Librarius, he was Uriels advisor regarding the various Cults the primarch was quickly obsessed with.
After the Heresy, Shi would escape and rise to power in the remnants of the legion. On Uriels behalf, he now seeks to acquire various artefacts across the galaxy, all touched by the raw energies of Chaos and the Warp. He is also the progenitor and chief pursuer of a prophecy of a great flaming dragon-daemon that, if unleashed from its captivity, would lay waste to Terra and lead its rescuer to a great trove of forbidden knowledge.


'''Earl Togou'''
-----
<span style="font-size:90%">'''Status:'''<span style="color:grey">'''Unknown. Believed Alive.'''</span></span>
<br/ >
Togou was the most enigmatic of the Sacred Band, a man of so few words and facial expressions he is believed to be mute. A thorough and meticulous individual, he was renowned for his marksmanship and unnatural reaction speed. He was absent in the Heresy, and thought dead, but reports of his whereabouts were confirmed when a number of Imperial officials were assassinated in the Golgothos sector. He operates alone, and seems to have no contact or loyalty to his parent legion; one wonders if he was a loyalist of the legion who was simply too mute to explain himself.
'''Karolus Vayne '''
-----
<span style="font-size:90%">'''Status:'''<span style="color:green">'''Alive'''</span></span>
<br/ >
Vayne was one of the legions Sacred Band, a cruel man with an unmatched talent for close combat within the legion, and a preternatural eye for weakness. He would fight with his genesire during the Heresy, but never give his soul up to the Ruinous Powers. In the wake of the Legion Wars in the Eye of Terror, Vayne formed his own renegade warband, the [[Black Corsairs]].
=Notable Domains=
Tiberia main article


To finish
:* '''Deception'''<br/>


Misleading and confusing the enemy causes them to operate upon a false perception of reality and thus makes them vulnerable to the Justicars own strategies.
Information warfare, psychological operation, and counter-intelligence all serve to further this theme, making the 13th an unpredictable and frustrating foe to face.


:* '''Coordination'''<br/>


Coordination is employed by the Thirteenth to magnify the effects of their strategies upon their enemies. Strong lines of communication form the keystone to this theme and form a backbone for the legions forces. Intelligence networks and reconnaissance forces bolster and utilise these communication lines to ensure Compliance Groups coordinate their strategies with devastating effect on the enemy.


=Organisation=
:* '''Flexibility'''<br/>


Where many legions had idiosyncratic and unique organisational structures born of their deep-rooted cultural and philosophical backgrounds, the 13th had always kept there own simple and clear. Before reunification with Uriel, the legions organisation was based on the Terran standards each of the legions had been formed using; The Guardian Angels specialist witch-hunting role did not require more sophisticated organisation than that. After reunification with Uriel in 817.M30, the underlying organisational framework remained the same, but Uriel's reforms did bring great change; The immediate expansion of the legion's depleted manpower and its name change aside, Uriel's vision for his '''Justicars''' sought to streamline the legion, while maximising its capabilities. His vision was to ensure that the greatest effect could be achieved with the least effort, and the most efficiency.  
The critical elements in war are speed and adaptability; the ability to move and make decisions faster than the enemy. The Mechanicum feud forced the legion to adapt to overcome their supply shortcomings by substituting equipment for ruthless training, and building flexibility into their organisation. Thus the Justicars segment their forces into groups who operate autonomously, merging and segmenting as required.
Combined with coordination this serves to make the Justicars elusive and unstoppable by infusing their forces with the spirit of the campaign, giving them a clear objective to accomplish, and then letting them run. This has lead to the Thirteenths forces possessing an extraordinary strategic agility, often making their Compliance Groups seem like much larger forces than they actually are.


==Watchtower==
:* '''Mobility'''<br/>
{{Main|Watchtower(Hektor Heresy)}}


Upon taking control of the XIII Legion, Uriel began reshaping the legion to fit his vision.
The use of mobility to undermine the enemy has long been a central theme of warfare. While not as fast or mobile as some legions or simply lacking the equipment, the Justicars solve their shortcomings by using mobility itself as a weapon. Aware they have to pick their battles carefully, the legion will withdraw from a confrontation with the enemy with no remorse. This often draws enemy forces into rash pursuits which the Justicars are only too happy to indulge. Once opportunity presents itself, the Thirteenths forces will mount their counter-offensives and flanking manoeuvres on the now over-extended enemy with striking effect.
From his background as a detective on [[Tiberia V]], Uriel understood the importance of accurate intelligence and its profound effect on the battlefield. He also knew that it had a life span; very little in life is static and constant, and information became inaccurate quickly, with potentially catastrophic consequences. Thus a key factor Uriel sought, was to maximise the legions strategic and tactical agility. If he could achieve this, the quality of intelligence, and speed of communication were the only concerns. Uriel had also considered the mission given to him by his father, and he had thought deeply about the challenges such an endeavour would face, both in the short and long term. Uriel was keenly aware that while intelligence and communication were of premier importance, long term, the Astartes would be spread too thinly to maintain effectiveness, and thus the Imperial Army would shoulder the excess burdens. With this in mind, Uriel sought to lay the foundations for that day, supposedly observing that it was too late to build a well once you were thirsty.<br/>


And so '''Watchtower''' was born; a centralised support network for the legions fighting forces, able to guide and provide the required assistance to those who need it faster, and in more complex ways than other methods. Primarily Watchtower was formed of the Librarius, Castra, Armorium, and the Apothecarium. Additionally the Legions fleet assets were assigned, giving Watchtower responsibility over the legions logistics and also its communications. <br/> On this foundation, Uriel incorporated trusted Imperial Army regiments directly under the legion, to act as auxiliary commanders in order to achieve increased cohesion and coordination with the rest of the Imperial Army. An administrative infrastructure was also formed, whose sole purpose was to manage the legions communications, and intelligence networks. <br/>


An unintended outcome of Watchtower was the innovation and creativity of solutions it provided the legion and the Imperium at large; one only has to imagine the possibilities of combining the expertise and knowledge of the Armorium and the Librarius to see the potential this has; it certainly stirs ones cognitive apparatus! Indeed, this creativity often manifested itself onto the battlefield where the dynamic and time-sensitive nature of the challenges faced brought out some extraordinary solutions from the legion. Given the doctrine of controlling the enemy Uriel installed upon his reunification with the XIII, this creativity was weaponised and brought to bear with full effect.<br/> However, Uriel's changes did not go without hitch - the Mechanicum regularly expressed its concern at the legions Techmarines sharing their knowledge with other personnel, especially Librarians. Relations were usually strained at best, and on one occasion the Mechanicum threatened to cut ties with the legion entirely. Since that moment the Mechanicum seems to have provided the bare minimum resources to the Justicars, and rarely in a timely fashion. This in turn forced the XIII to apply their meticulous drive to becoming as independent and self-sustaining as possible, a consequence that the Imperium would pay for during and after the Heresy.<br/>
These themes enabled the legion to prosecute their campaigns with an impressive economy of effort, expending the least effort for the most gain.
The legion became increasingly reliant on these methods as the Great Crusade wore on, and they mastered them as much out of necessity as desire.<br/> As the Great Crusade advanced however, the legion Compliance Groups found themselves transitioning from front-line forces into a specialist role hunting down witches across the Imperium. This transition cost the legion many battle honours, but they never complained, such was the cost of duty.
Post-Heresy, these strategies persist, having been simply augmented by the sorcerous powers and mutations imparted on the legion and their auxiliaries by Tzeentch.  


Watchtowers incredible reach required an incredible quantity of incredible people.
The Justicars made extensive use of their vast reserves of legion serfs for this purpose; their own, and those acquired from the lost legions after the 13th had '' 'lost' '' them.
The serfs, or ''free men'' as per Uriels directives, made up the backbone of Watchtower; trusted individuals who were as much a part of the legion as the Astartes were.
These were then bolstered by a vast plethora of extraordinary individuals recruited from across the Imperium; academics, tradesmen, craftsmen, policemen, soldiers, rogue traders and more. They were all recruited for their expertise, judgement, and knowledge. This was extracted via interviewing, the information was recorded, archived, and then made available throughout the legion to any who might find use for it, whenever they needed it.
Knowledge was power to the XIII Legion, and they sought that power with a meticulous focus and discerning care.


==Group 13==


The traditional role of the Justicars as witch-hunters was retained and expanded under Uriels reforms to the legion. Each of the anti-psyker kill-teams was merged into a single chapter strength formation, dubbed Group 13. Group 13 was given autonomy over the legions various Compliance Groups that wandered the frontlines aiding Imperial Forces by tracking down and eliminating powerful Psykers. The success and support Group 13 earned through their dedicated work saw their numbers expand; it became a tradition of the legion to serve with Group 13's many task forces before becoming a fully fledged battle brother. But aside from all of the marines rotating through the Group, a hardened, permanently assigned core remained at its heart. These Astartes warriors were among the most hardened veterans of the legion, and were granted the utmost respect by Uriel, who provided them with their every desire without complaint.
Group 13 worked closely with Watchtower, who were Uriels hands and eyes respectively when hunting the elusive string of cults that sprang up across the Imperium during the Great Crusade.
Their loyalty to Uriel absolute, Group 13 was the fulcrum of the Justicars pre-Heresy preparations. At the height of the Heresy, with Hektor laying on the steps of the Imperial Palace dead and the Traitors fleeing, Group 13's first company, who had united with Uriel for the Siege of Terra, disobeyed his orders for the first time in their long history. They refused the order to retreat when their beloved primarch had gathered a small cadre of traitors to fight a valiant rearguard to shield the Traitor retreat. Instead, they died to a man, fighting with terrifying fury and skill.
Since the Heresy, Group 13's shattered number has slowly rebuilt itself, pledged completely to Tzeentch, they hunt down Imperials with Psyker powers, aiming to capture them alive to be sacrificed to Tzeentch, or turned to Chaos and unleashed on the Imperium at the opportune moment.


==The Emissarium==
==The Emissarium==


''"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself"'' <br />
''"Keep your friends close, and your enemies closer."'' <br />
(Ancient [[Tiberia V|Tiberian]] Proverb)
(Ancient [[Tiberia V|Tiberian]] Proverb)


roles:
roles:


:* Handling diplomacy and inter-legion communication, speaking with the authority of Uriel himself
:* Handling diplomacy and inter-legion communication
:* Coordinating operations between the 13th and the host-legion when required
:* Coordinating operations with the 13th when required
:* Discreetly watching over the host-legion for any questionable behaviour
:* Discreetly watching over other legions for any questionable behaviour
:* Establishing intelligence networks for any potential future scenarios
:* Establishing intelligence networks for foreseeable future operations
<br/>
<br/>
Akin to the Crusader Host on Terra, the Emissarium was officially a non-combat role, with a single marine, or Emissarius, embedded into each of the other legions.  
Akin to the Crusader Host on Terra, the Emissarium was officially a non-combat role, with a single marine, or Emissarius, embedded into each of the other legions.  
The role was a temporary posting, and was held for about a two decades, before being rotated to another.
The role was a temporary posting, and was held for about a two decades, before being rotated to another.
The rotation, and the Emissarius itself was designed to teach the brightest and best of the 13th the skills and philosophies of the other legions. The purpose of this being that they could be studied and adopted, or methods devised to counter them.
The rotation, and the Emissarius itself was designed to teach the brightest and best of the 13th the skills and philosophies of the other legions. The purpose of this being that they could be studied and adopted, or methods devised to counter them.
While officially a non-combat role, by nature of being attached to the retinue of a Primarch or Chief Commander of a battle-group, Emissarius often saw a great deal of combat.
While officially a non-combat role, being attached to the retinue of a Primarch or Battle-group Commander meant Emissarius often saw a great deal of combat.
 
Many of the Emissarium alumni would go on to lead chapters and fill other important roles, including serving in Uriel's Inner Circle; the experiences and understanding gained in their posting gave them a unique insight into command one could only get from shadowing a primarch. Also, it provided a deep expertise of the legion they had been attached to, which could prove useful if the Justicars were ever called upon to enact punishment.


At the outset of the Heresy, Uriel had manipulated the rotation of the Emissarium to ensure that he had marines he could trust in the right positions; he assigned men he trusted to the legions Uriel had determined would side with Hektor, and the few loyalists the 13th had were assigned to the legions Uriel believed would remain loyal. This helped keep the 13ths loyalty undetermined for such a long time into the Heresy.
At the outset of the Heresy, Uriel had manipulated the rotation of the Emissarium to ensure that he had marines he could trust in the right positions; he assigned men he trusted to the legions Uriel had determined would side with Hektor, and the few loyalists the 13th had were assigned to the legions Uriel believed would remain loyal. This helped keep the 13ths loyalty undetermined for such a long time into the Heresy.
Line 242: Line 160:
'''Stalker Squads'''
'''Stalker Squads'''


''"One cannot hide from shadows"'' <br />
''"You can't hide from your shadow"'' <br />
(Stalker motto)
(Stalker motto)


Roles:
'''Roles:'''
:* Witch kill-team operations
:* Reconnaissance
:* Logistics interdiction
:* Communications and infrastructure sabotage


:* Active and passive reconnaissance
:* Guerrilla warfare
:* Capture, assassination, and protection of Designated Targets
:* Sabotage and observation of target locations
:* Infiltration
:* Additional capability to attack targets of opportunity
<br/>
<br/>
Stalker squads specialise in reconnaissance and battlefield intelligence gathering. They are the legions masters of stealth and infiltration, being required to assassinate, kidnap, and sabotage designated military targets deep behind enemy lines.  
Ironically, these stealthy warriors became the face of the Thirteenth Legion due to their frequent collaborations with other Legions. The Stalkers were chosen from among the ranks of ordinary battle brothers for their strength of will, intelligence, and stealth skills, and were recognised as an elite formation the equal of any other in the Space Marine Legions. However, the Stalkers' formidable talents were best employed in small bands tasked with the elimination of witches. Due to their special training and equipment, these Legionnaires became peculiarly resistant to the works of psykers and they were particularly feared by the Eldar.
It is not unheard of for Stalker squads to complete their missions without firing a shot, prioritising mission success over body-count.


The origins of the Stalker squads come from adopting lessons learned from the [[Iron Rangers]] [[Iron_Rangers#Unique_Units|Heliwyr]] squads, who would use stealth and infiltration to get deep into enemy territory and help guide allied forces, harass enemy supply lines, and attack enemy targets of opportunity.
=Culture and Traditions=
Stalker squads were more than just scouts to the Justicars however; Stalker Squads were often deployed with the Watchtower formation '''Vanguard''' to provide Astartes support to advance operations. They were also one of the units who worked closely with '''Echelon''', providing battlefield support and training to Imperial Army regiments. Usually they made heavy use of snipers, heavy weapons, and many of the interesting gadgets the legions forge concocted, such as the Airborne Pictographic Servitor, which provided a birds-eye view to the marines on the ground in real time.


<br/>
Even before the legion was reunited with their gene-sire, the Thirteenth had displayed many of the same values that would later define them; Courage, justice, patience, duty, cooperation, generosity, humility, diligence, and determination. These nine values formed a bedrock on which the varied temperaments of the legion would build upon, and were untouched by the legions otherwise impenetrable cynicism.
'''Mobile Assault Commando's (MAC's)'''
The vast influx of Tiberian recruits inducted in 817.M30 brought with them new cultural practices that were quickly shared with the rest of the legion, as old practices were adopted in kind.<br/>The legions humble nature had seen to it that only their fallen brothers names were recorded in the legions annals and Imperial honour rolls. This practice was soon expanded to include members of the Imperial Army, and even civilians who had contributed to the success of the Justicars' campaigns.


''If the plan seems crazy to you ''now'', why did you even sign up?.'' <br />
A strong and bewildering tradition within the Thirteenth is that of the prank; well known for their good humour and friendly nature, the prank is the evolution of the under-hive humour and rough-housing that dominated the early legion. The prank found widespread popularity with the Tiberian recruits most of whom had shared similarly challenging childhoods. It also proved popular with Imperial Army rank-and-file, though commanders, especially high-born, were quickly insulted by such uncouth behaviours.
(MAC squad joke)
Even after falling to Chaos, the prank seems to remain a fixture of the legions culture, only now they often take a more nefarious turn.


Roles:
Despite their jovial nature, the Justicars held a rather serious outlook in their heart; most of the legion had grown up in harsh and trying circumstances, and the need to be self-reliant was strong. After the Mechanicum Incident, this need became ever more vital, and so the legion sought to overcome its supply issues with ruthless training and coordination. Spearheaded by the venerable Oskar Reinhardt, the legion began instituting brutal training schedules. From individual weapon drills and squad tactics, to complex scenarios and grand strategy wargames, the legion prepared itself relentlessly to face whatever fate might throw its way. Imperial Army regiments 'adopted' by the legion were also included in these preparations on Uriels order, such was the trust and burden the legion knew it would be setting upon them.


:* Rapid deployment strikes, by air, sea, void, & land.
:* Commando direct action and unconventional assault operations on high value targets
:* Rapid deployment battlefield support and enemy interdiction
<br/>
Most commonly utilising the air and hover transport vehicles, the MAC squads were employed in two ways: as a rapid-deployment strike force, designed to react first to acquired battlefield intelligence, focusing on eliminating valuable targets and interdicting enemy supplies and reinforcements. But also as a strategic reserve, allowing the Justicars to quickly redeploy their forces to react to enemy manoeuvres, or exploit opportunities as they present in real time.
In environments unsuited to fliers, the MAC's utilise fast ground vehicles, often favouring light bikes and custom light combat vehicles's designed for maximum speed, agility, and endurance.


==Notable Personnel==


==Doctrine==


The doctrine of the nascent XIII legion could be simply categorised as conventional; the legion began its history as a small, specialised force designed to track down and eliminate enemy psykers. However, in the closing days of the Unification Wars, it became clear many of the line legions would require time to recover their depleted strength, while the young XIII legion were in relatively good order. And with a healthy stockpile of stable geneseed ready to be implanted, the Emperor ordered the XIII to begin preparations to adapt to a new front line role while the other legions rebuilt.
'''Oskar Reynhardt''' - <span style="font-size:90%">'''Status:''' <span style="color:red">'''Deceased'''</span></span><br/ >
Ever dutiful, ''Aldous Cadigan'' set about realising the Emperors orders, adapting the legion to conventional warfare with discipline and focus. However,''Oskar Reinhardt'', the wise and obstinate second-in-command of the XIII Sacred Band, refused. He argued that the Thirteenth would one day be called to fulfil its original role, and so should retain its kill-teams, lest the expertise bought with the blood of their fallen be lost forever.
XO of XIII Sacred Band. A gruff, mean old bastard, Oskar was the bane of aspirants and battle brothers alike with his ruthless training regimes. But he also commanded utter respect for his wisdom and incomparable toughness. Oskar eventually died in the rearguard action at the Siege of Terra.<br/>
Cadigan, understanding the burdens of command, and so elected to heed his seconds advice, attaching a kill-team company to each battalion. Each marine in the legion was required to rotate through a kill-team to complete their training. Thus, Cadigan preserved the legions heritage while still enacting the Emperors orders accurately.
'''Karolus Vayne''' - <span style="font-size:90%">'''Status:'''<span style="color:green">'''Alive'''</span></span><br/ >
A pillar of the legion since the Sacred Band, where even then he had a reputation for a singular and creative viciousness. Though he stuck to the ideals of the legion, his irreverent independent streak saw him test the limits many times. His skill in CQB was a match for any who dared challenge him however, and like his viciousness, it has only increased since the Heresy ended. He now leads Black Corsairs.<br/>
'''Arkady Balotin''' - <span style="font-size:90%">'''Status:''' <span style="color:red">'''Deceased'''</span></span><br/ >
Another Sacred Band member, Balotin exemplified the legions ideals, but possessed an irresistible charm that made him the perfect foil to the Uriel. He served as Equerry from 820.M30 to his mysterious murder, sometime before or during the Heresy.<br/>
'''Mihael Cuervo''' - <span style="font-size:90%">'''Status:'''<span style="color:green">'''Alive'''</span></span><br/ >
Mihael was inducted into the legion in 917.M30, much later than his brethren. However, he proved himself worthy under the unforgiving instruction of Oskar Reynhardt, and went on to earn his reputation as a masterful manager of men, and brilliant strategist as commander of the veteran Compliance Group 13. He amassed a cadre of skilful and loyal officers around him, and reiterated the legions ethos of duty to keep subordinates in line. He currently leads the Justicars in Uriels stead.
<br/>
'''Raziel Búho''' - <span style="font-size:90%">'''Status:'''<span style="color:green">'''Alive'''</span></span><br/ >
Búho was always odd; possessing an unnerving, unblinking stare, and a silent grace that caught even master scouts off-guard. He joined the Librarius upon his inception, his latent Psy-powers measuring among the highest levels the legion had ever seen. His progression was slow however, as Búho had a predilection for studying everything he could get his hands on, obsessed as he was with knowledge and secrets. Though he was not present for the battle, he became Chief Librarian just prior to the Siege of Terra. He now acts as a right hand to Mihael Cuervo when not out on one of his unnanounced ''"excursions"''.<br/>
'''Raphael Garza''' -<span style="font-size:90%">'''Status:'''<span style="color:green">'''Alive'''</span></span><br/ >
A tall and wiry marine, Raphael Garza's father was a combat medic who fought beside Uriel back on Tiberia against the oppressive regime of the Keye family. Taking in his fathers footsteps, Raphael was inducted into the Apothecarion and showed great aptitude. He served for a time as Emissarius to the Life Bringers legion, before returning to the legion, shortly after becoming their Surgeon General. For a time he provided wise and humble counsel to Uriel, and later to Mihael Cuervo.<br/>
'''Earl Togo'''-<span style="font-size:90%">'''Status:'''<span style="color:green">'''Believed Alive'''</span></span><br/ >
A member of the XIII Sacred Band, Togo made a name for himself quickly as a peerless marksman, putting his skills to the test on many reconnaissance and kill-team missions. A man of few facial expressions and fewer words, Togo had none who would count him a friend; But when battle was joined, there was none who could say they didn't want to see Togo next to them. Aside from his unnatural marksmanship, Togo possessed incredible reflexes, endless patience, and uncanny luck. He vanished prior to the heresy, but unconfirmed reports of a silent Astartes marksman have surfaced in several sectors around the galaxy since.
<br/>
<br/>


However, the reunification with their primarch Uriel brought about a significant change for the legions doctrine. At its base, the legion doctrine installed by Uriel is unpredictable and versatile; a war with the Justicars is not limited to the battlefield with its blades and bullets, but instead incorporates the abstract, intangible machinery required to fight war itself. Infrastructure, economy, industry, politics, popular support; all these and more are potential battlefields to the Justicars, who employ auxiliaries to undertake the non-combat methods, leaving the strength of the Astartes to be brought to bear on the conventional battlefield.
=Notable Domains=
The legions doctrine here is indirect and deceptive, designed to control the enemy tactically and strategically. Though there is an underlying focus on seizing key strategic points, the Justicars will pull back from strategic positions to lure enemy forces out of position, setting them up for a flank or counter attack. The strategic goal is to decisively crush the enemy, to encourage capitulation or a disruption in the enemies ability to function cohesively; no degree of trickery is left unexplored in this goal, and combined with the extra-conventional methods employed by Watchtower, the Justicars pose a potent threat.<br/>
Core to the strategies of the legion though was the preservation of life, especially of innocents. to this end, captured strongpoints were rebuilt and heavily fortified by the Thirteenth, who would relocate any civilians from the surrounding area while their operations were underway. If no humans were present, the bases served as secure strongholds for the legion and later Imperial Army forces to operate from.


Post-Heresy, these strategies persisted, but became more exaggerated and complex. Psychological damage became a key strategic objective, and the sorcerous powers imparted on the legion by Tzeentch only served to elevate these methods to terrifying heights. Notably, the use of music and was deployed with powerful demoralising effects, even going as far to cultivate patterns for the Imperium to react to, just so the Justicars could mess with their foes minds.  
As expected of a member of the Legiones Astartes, the Justicars brought many systems into compliance with the Imperium. Their measured care when pacifying human worlds and their precise rebuilding efforts bought the Imperium boundless goodwill and loyalty.
The other methods of extra-conventional warfare too, previously used to restrict warfare, were now twisted to undermine sectors and incite unrest. A great deal of energy was placed on leaving the status quo significantly altered, and the Justicars methods rarely failed in this regard; Especially not when bolstered as they were by mutation and magic.
Many more worlds than usual were established as recruiting worlds for the legion though, mostly to offset the supply issues the Justicars faced after their dispute with the Mechanicum. The majority of these recruiting worlds would go on to raise significant numbers of regiments that the Thirteenth built their non-Astartes Compliance Groups around. This was true especially late in the Great Crusade when the Astartes were overextended across the vast frontiers of the Great Crusade.
Some independent forge worlds were even brought under the legions wing on similar grounds; the legion needed the industrial support they provided more than what little goodwill Mars had left for the legion.


Watchtower still to this day has its tendrils latched deeply into the Imperium, though thankfully it was dealt a great blow by the Scouring and the Reformation, which managed to tear up the corruption that lay beneath the surface. Watchtowers networks of informants and agents now operate with a darker purpose, though their methods have changed little.
:*'''[[Tiberia_V]]''', Uriels Home-world.<br/>
The rise of the Imperial Faith provided an avenue for enterprising '' 'Disciples of Uriel' '', to sow chaos and insanity. These Disciples were normal, though thoroughly insane individuals who were granted remarkable powers through Uriel. Armed with these powers they were sent out into the Imperium to make their twisted visions of insanity reality.
:*'''The Illyrian Sub-Sector'''<br/>
Peculiarly, civilians are still spared by the 13th, though given that for simply laying eyes on the traitors, entire worlds are burned, perhaps they are using their mercy as a contrast to the Inquisitions heavy hand.
:*'''Weizhen Sub-Sector'''<br/>
:*'''Perfidiae V''', the first world affected by the strange witch cults that Uriel would obsess over.<br/>


=Fleet=
=Fleet=


The Justicars were known to possess an extensive fleet. Though they had less heavy capital ships in comparison to many other Legions, they had vast numbers of planetary siege craft, and more intermediate and small vessels such as strike cruisers.
The Justicars were known to possess an extensive fleet, though light on the heavy capital ships many other Legions favoured. Instead their fleet was comprised of vast quantities intermediate and small vessels such as strike cruisers.
The legion notably made lots of use of the Vanguard variant Strike Cruisers, as well as Dauntless-class Light Cruisers, Exorcist-class Grand Cruisers, Nemesis-class Fleet Carriers, and Devastation-class Cruisers.
The legion favours ranged fleet combat over boarding action, placing trust in their fleet commanders who became quietly renowned for their skill on the battlespace.
The legion prefers fleet combat to boarding action, but does not shy from the latter, given their expertise with close-quarters fighting, they simply put their trust in the skill of their fleet commanders and Imperial Navy personnel.
The Justicars were also suspected of utilising a number of captured xenos and non-imperial vessels, or incorporating xenos and non-imperial technology into their void-ship designs. Whether this occurred before or after the legions feud with the Mechanicum is unknown. Given the Legion's supply issues and frequent activities beyond the Imperium's focus, such suspicions may well be true. But it is equally likely such reports originate from the Justicars themselves.
 
The Justicars were also ''suspected'' of utilising a number of captured xenos and non-imperial vessels on occasion, and of incorporating xenos and non-imperial technology into their warship designs; a practice strictly forbidden without the sanction of the Mechanicum. Given the Legion's frequent activities far beyond the Imperium's borders, such suspicions are next to impossible to prove, if indeed such suspicions are are not just misinformation originating from the Justicars themselves.


At the beginning of the Heresy, the Justicars are ''believed'' to have had:
At the beginning of the Heresy, the Justicars are ''believed'' to have had:
Line 317: Line 235:
'''Captain:''' Shemuel Spayd
'''Captain:''' Shemuel Spayd


Believed to be Uriel's Flagship since his reunification with the Justicars. Often confused (seemingly intentionally) with the Flagship of the same class, ''Eris''. It is a contradiction, a vessel stripped down so that nothing remains that does not serve a useful purpose. Yet everything that does remain is often of exquisite artistry and of erudite taste, creating a strange dichotomy of purpose and aesthetic.
Uriel's Flagship, often confused with the legions other Flagship of the same class, ''Eris''. The ship is a contradiction, a vessel stripped down to its vital parts yet everything remaining is of exquisite artistry and taste, creating a strange dichotomy of purpose and aesthetic.
It is known to hold large training facilities, and an extensive armoury.
It is known to hold vast training facilities and an extensive armoury.


''' ''Eris''- Gloriana class Battleship ''' <br/ >
''' ''Eris''- Gloriana class Battleship ''' <br/ >
Line 324: Line 242:


Identical to ''Perfidus Iter'' in every way, down to the smallest detail.  
Identical to ''Perfidus Iter'' in every way, down to the smallest detail.  
It is strongly implied that one of these Glorianas was stolen from one of the lost legions eliminated by the Justicars.
It is heavily implied that one of these Glorianas was stolen from one of the lost legions eliminated by the Justicars.




''' ''Child of Justice'' - Strike Cruiser '''<br/ >
''' ''Child of Justice'' - Strike Cruiser '''<br/ >
'''Captain:''' unlisted
'''Captain:''' '''[REDACTED]'''


This ship is shrouded in mystery, and many have claimed that the Justicars simply name one ship in every fleet division ''Child of Justice''; reports have a Strike Cruiser with this name appearing in over 30 different locations around the Imperium, in a time-frame that would make it impossible for the ship to physically travel those distances. Those more inclined toward evidence-less theories, have claimed that ''Child of Justice'' '''is''' the same ship, fitted with Xenos technology, allowing it to travel far further and significantly faster than any Imperial ship is capable of.
This ship is shrouded in mystery; many have claimed that the Justicars simply name one ship in every battle fleet ''Child of Justice''; reports have a Strike Cruiser with this name appearing in over 30 different locations around the Imperium, in a time-frame that would make it impossible for the ship to physically travel those distances. Whether intentional deception, a legion-wide prank, or some form of warp anomaly the ''Child of Justice'' has quite the history.


''' ''Qarin'' - Oberon class Battleship'''<br/>
''' ''Qarin'' - Oberon class Battleship'''<br/>
Line 339: Line 257:
=Geneseed=
=Geneseed=


The geneseed of the XIII was remarkably stable and virile, which some may find ironic given their new master. Though, a peculiar discovery was found during the Reformation; the legion had several geneseed samples in their stockpiles. The prevailing opinion is that the traitors were experimenting with their own geneseed, and there is certainly proof of multiple geneseed samples, but I point out that this is not proof of tampering. In fact, when one factors in their role as executioner and the two lost legions, it is easy for me to conclude the true source of those geneseed samples. None of these foreign geneseed samples were ever found in marines themselves, though this proof is not definitive, statistically it certainly lends strength to my theory that the Thirteenth recruited a number of the lost legions into their ranks, but never implanted the lost legions geneseed into new hosts.
The geneseed of the XIII was once noted as remarkably stable by Terran records at the end of the Unification Wars. From there on however, few complete records remain; A testament to the legions skill at counter-intelligence. What little we have left suggests significant genetic mutations began to manifest during the latter stages of the Great Crusade, and the legion subsequently tried to obfuscate this fact. They largely succeeded as sadly, not enough evidence exists for a conclusive statement. However, it only takes simple observation on the current state of the Justicars to note the genetic purity noted at their inception is no longer present, no doubt thanks to their new master.  
It is believed that the legion still has more stockpiles stashed around the Imperium, though this seems to be naught more than conspiracy.


{{/tg/-Heresy-Legions}}
{{/tg/-Heresy-Legions}}

Latest revision as of 09:45, 23 June 2023

"Control a people's perception of reality and you can control them.
- Uriel Salazar

The Justicars
Battle Cry "He wills it"
Number XIII
Founding First Founding
Successors of N/A
Successor Chapters Children of Akrom, The Ninth Path, Black Corsairs
Primarch Uriel Salazar
Homeworld Tiberia V
Strength Accurate Figure Unknown; believed to be over 150,000 at start of Heresy.
Specialty Deception, Denial, Intelligence, Anti-Witch operations
Allegiance Traitor. Tzeentch.
Colours White and Black

This page details people, events, and organisations from the /tg/ Heresy, a fan re-working of the Warhammer 40,000 Universe. See the /tg/ Heresy Timeline and Galaxy pages for more information on the Alternate Universe.


The Justicars were a Traitor Space Marine Legion. Atypical for Astartes, the 13th joked, talked freely, and pulled pranks on each other. This stood juxtaposed against a solid reputation for relentless professionalism on the battlefield. The Emperor crafted their gene-sire Uriel Salazar as a great weapon against the dark powers of Chaos, and Uriel's gene-sons were well-equipped to carry on that mission against the Witch Kings and Sorcerers who plagued humanity at the end of the Age of Strife. Yet as the mission of the Legion evolved into a fight against the corrupting touch of Chaos within the young Imperium, they were drawn into the web of Tzeentch and turned against mankind. Among the ranks of the Traitors, they are unusually renowned for their selflessness and courage - the same qualities that had made the 13th beloved servants of the Emperor.

Legion History[edit]

The most difficult task any living being confronts is understanding their place in the galaxy.

- Uriel Salazar, Confessions

Humble Beginnings[edit]

The XIII Sacred Band as recorded in Orders of the Day, by Hektor Cincinnatus.


The first recruits for the nascent Thirteenth Legion came from the children of the Emperor's defeated enemies in the Unification Wars. From those few who survived the gene-seed, the ten best were selected to make up the Thirteenth Squad the Sacred Band and fight in the Pacification of the Merican Hives under the command of Hektor Cincinnatus. Led by Aldous Cadigan, the Thirteenth Squad undertook reconnaissance and kill-team missions. They were rightly commended for slaying the Psysavant Cabal of San Angelus before the battle for that hive commenced, but the six survivors of the Thirteenth Squad refused to accept decorations and asked that the honours only be awarded to the fallen. For this reason, only the names of the slain are commemorated: Hong-Lau Shi, Zlatko Tolyan Blazić, Malik Al-Hasheem, and Librarian Kamaraj Kohli. The gesture would later strike a chord with the rest of the legion, and the legions first official tradition began.

Despite impressing with their combat effectiveness and humility, Cadigan and his men played a limited role in the Unification Wars. New recruits were inducted into their number, now styled the Thirteenth Legion, but they held up no great battle honours. Circumstantial evidence suggests that the warriors of the Thirteenth carried out small operations against high-value targets, particularly enemy psykers, ahead of the more glorious battles fought by other Legionnaires. Certainly someone was doing this dirty work, for the chronicles of the Unification Wars often make reference to sorcerers serving Techno-Barbarian Warlords such as Nathaniel Dume or Kalagann of Ursh, but hardly ever speak of these powerful figures intervening against the Emperor's armies after the Pacification of the Merican Hives.

Had it not been for problems with many of the Legions activated prior to the Thirteenth, it is possible that the gene-sons of Uriel Salazar might have remained a specialist force dedicated purely to the slaying of witches. But with the exception of Hektor's glorious First Legion, few of the Thirteenth's elder brothers were truly ready to leap forward into the stars around Sol. In His wisdom, the Emperor commanded that additional genetic resources be devoted to expanding the Thirteenth Legion and making them ready for the Great Crusade shortly after the Battle of Mount Ararat and the end of the Unification Wars. To furnish recruits to the expanding Legion, the officers of the Thirteenth Legion sent their agents into the vast subterranean prisons beneath Terra's hives, searching for children who had been born to a ruthless struggle for survival. In explaining the new course, Aldous Cadigan wrote to the War Council that the work of his Legion, "can only be done by saints and monsters, and we already recruit every saint we find."

However, those who expected the Thirteenth's new men to commit terrible atrocities were greatly disappointed. In the first campaigns of the Fifth Expedition Fleet Cadigan's "saints" kept a careful watch over their charges and the careful, disciplined compliance actions of the Legion soon won them the tongue-in-cheek nickname, Guardian Angels. Even in the bitter and bloody Tartaros Campaign against the sorcerous cohorts of the "God-Emperor" Bassal-Narassur the Undying, the Guardian Angels went into battle, staking their own lives, rather than employ orbital bombardment and inflict civilian casualties. Bassal-Narassur was slain and the Messonian Empire brought into compliance with the Imperial Truth. But the cost of victory was high; the Thirteenth were so bloodied from the campaign that their Expedition Fleet withdrew to the Sol System to rebuild.

Notable Campaigns[edit]

  • 782.M30 The Battle of San Angelus
    Though they played only a limited role, the Psysavant Cabal that ruled the San Angelus Hive were a potent group of psykers, and the XIII Sacred Band's mission to eliminate these sorcerers played a pivotal role in the pacification of the hive and certainly saved many Imperial lives.


  • 813.M30: The Tartaros Campaign.
    A powerful, self-styled rival to the Imperium, the Messonian Empire were humbled by the Thirteenth in a brutal, and decisive campaign that would bring the Messonians into the Imperium, and silence all dissent in the sector for over four millennia. The Messonian Empire, largely untouched by the chaotic infighting of the Heresy, positioned itself as a major base of operations for the early Imperial pushes of the Scouring into Ultima and Obscurus.

Uriel Salazar[edit]

Get men to think less about themselves and more about their brothers. Involve them in a cause, a crusade against a hated enemy. Make them see their survival as tied to the success of the army as a whole. Do that, and they will never fail you.

- Uriel Salazar

Uriel Salazar, Primarch of the Thirteenth Legion


It has been theorised that the sacrifice of the Thirteenth at Messonia was at the command of the Emperor, for just five years later the Legion would be meet with their Primarch and gain access to the vast manpower reserves of his home world Tiberia. Fresh genetic material from Uriel Salazar invigorated the Legion physically, but his moral presence was even more significant. Uriel's selfless dedication to the Imperium and its peoples, his great humility, and his tremendous self-discipline made him the embodiment of the Thirteenth's principles. More than just a leader or a father, he was his gene-sons' ideal. The Primarch's first command was to set aside the name "Guardian Angels". Uriel explained to his men that such a moniker was boastful and unfitting for their mission. In place of that grand title, he styled the Thirteenth as "The humble fellow-soldiers of the Emperor and His justice", but they would be more commonly known as The Justicars.

Uriel never officially re-based his Legion to Tiberia and always hailed Ancient Terra as the cradle of the Justicars. However, in reality the Thirteenth moved much of their recruiting and training infrastructure to the Primarch's home world very early on. The Fifth Expedition Fleet officially rejoined the Great Crusade in 820.M30 under Uriel's command, but it would not embark on major campaigns again until 823.M30, as Uriel brought with him a sweeping reforms to the legion and its methods that required extensive training and acclimation. Other Expedition Fleets, at first commanded by Cadigan's veterans, soon followed in the footsteps of the Fifth Fleet, and in quick succession the Justicars won many firm victories for the Imperium under their own banner. Almost as important were the many independent "Compliance Groups" that went to the aid of other Imperial forces confronted by Sorcerers and Psykers. The skills of the Unification Wars had not been forgotten by the Thirteenth Legion, and small dedicated formations of the legion hunted witches and corruption all across the galaxy. Their talents were also used to great effect in the fight against psychically-potent Xenos, such as the Eldar.

The legion quickly made a name for itself, racking up brilliant victories and earning great respect for their humble and dutiful nature. This run didn't last 3 decades before problems arose. When Uriel had formed the intelligence framework for the legions networks, various formations within the legion pooled their knowledge. The Armorium was one of these formations, and Mars was not happy to hear about its Techmarines sharing their secrets. The legion had been under intense scrutiny from Mars, who had lowered the legions priority on its supply lists. Fate had not had enough with the Justicars yet though, and through a cruel twist a secret cache was discovered in a Justicar voidship by a lowly Munitorum official during one of the regularly-irregular supply stops. Inside the cache were hundreds of mismatched artefacts, all undisclosed by the Justicars. The fury of Mars was relentless and they seized the artefacts in a tense standoff and then left, petitioning the Emperor himself to redress the issue harshly. The artefacts were a strange collection with no obvious common traits save their psychically shielded housing and having been kept from Mars. The legion offered no explanation for the secreted away artefacts, though Uriel was recorded as meeting with the Emperor personally over the matter. After the meeting, judgement had been passed: The legion would find and turn over a complete STC device it had located to the Mechanicum, and the legion was to bring several recalcitrant forgeworlds into compliance with Mars. The Mechancium were unhappy with the judgement, but their greed placated them enough to accept the judgement begrudgingly. The Justicars delivered, but relations never normalised between the two, and the legion found itself all but cut off from Mechanicum support

As the Great Crusade began to reach the fringes of the Astronomican's light, the Astartes's mission slowly changed. The Space Marines were too few to hold and expand the vast frontiers of the young Imperium alone. Human warriors of the enormous Imperial Army formerly kept in support roles, were now committed to the spearheads of the Crusade in ever-increasing numbers. The Justicars adapted to these changes exceptionally well, having long made use of the Imperial Army in its campaigns. But despite their best efforts, the Justicars felt the increased pressures upon them to fulfil their mandate; Insurrections flared up across the entirety of the Imperium, often led by powerful sorcerers. To combat the threats within the Imperium, Uriel began to break up his Expeditionary Fleets into ever more Compliance Groups, spread thinly throughout the Galaxy. Although their lack of force concentration robbed the Justicars of the laurels won by other Legions at the end of the Great Crusade, they gladly gave up honour for duty.

Yet for every witch-led rebellion that the Justicars put down, more sprang up elsewhere. Uriel Salazar became obsessed with understanding the patterns underlying these revolts, believing that if he could discover a logical progression to such events he could better deploy his far-flung forces. Uriel is even recorded as having been party to private discussions with the Emperor and Malcador the Sigilite around this time, apparently seeking guidance, though the truth of what they spoke of is lost to us. However, for all the nobility of his purpose, Uriel's great focus led him into darkness. The logic that he worked to understand was the unfathomable intelligence of the Chaos God Tzeentch, the Changer of Ways. Every new insight twisted the Primarch's great mind towards the path of Chaos, the very foe which he was created to defeat. When Aubrey The Grey came to claim the Thirteenth for the Traitors, Uriel agreed to join with the Arch-Traitor and solemnly pledged his men to Hektor's cause with the words he had once used to affirm his loyalty to the Emperor:

He wills it.

The Heresy[edit]

Having his men scattered throughout the Imperium was at once help and hindrance to Uriel's new plans. The Justicars swiftly went into action sabotaging Imperial infrastructure, disabling astropathic relays, and securing strategic points such as supply depots for the Traitor Legions. However, a small minority of the Thirteenth Legion refused to follow their Primarch into damnation. These "Guardian Angels", as they called themselves, were few in number but were particularly adept at slaying the corrupted Librarians in thrall of the Chaos Powers across the Galaxy.

Aside from dealing with their Loyalist brothers, Uriel's Justicars were also called on to contain the warriors of the Eyes of the Emperor who had spurned the Council of Ten and rallied to Shakya Vardhana. If these two subtle Legions did not yet confront one another in great pitched battles, their countless skirmishes over six years of war still added up to a terrible toll in lives. The hatreds formed in the little war between the Justicars and the Eyes of the Emperor would reach a crescendo at the Siege of Terra, where the Legions would finally be matched in a field battle.


The Scouring[edit]

Hektors body had barely hit the bloodied steps of the Imperial Palace when the traitor hordes began to rout. The tide had turned and the hard-pressed defenders opportunity to avenge their fallen was upon then and their counter-offensive began in earnest. Old habits die hard however; Amidst the chaos of the Traitor retreat, the Justicars began to form a rearguard with practised fluidity. Warriors from the First, Fourth and Sixteenth either reformed with them, or showed no intention of retreating anyway. An intense struggle began as rage and hatred on both sides crashed into one another yet afain that day. The traitors lead by Uriel and Aubrey fought bitterly, but they were forced back step by bloody step at the hands of the vengeful loyalists. Through the begrudgingly valiant efforts of the traitors, the rearguard served its purpose; Hektors lifeless body had been evacuated from Terra and the majority of the remaining traitors had escaped into the void. Those in the rearguard had all but died to a man, even Uriel himself had been banished into the warp. Only Aubrey The Grey survived, forced into an escaping ship by his own men.

Those at Terra had died to a man, but the majority of the surviving Justicars were spared the Scouring, so dispersed were they across the galaxy that they escaped by sheer virtue of their own diffuse deployment and small numbers. Not all were so lucky however, many of the legions networks were violently uprooted, and many hidden caches and forward bases were discovered; the vengeful guns of the Loyalists exacted a heavy toll upon all the traitorous Thirteenth discovered.

Legion Wars[edit]

The 13th were a divisive group in the Legion wars, earning as much hatred and envy as they earned respect and friendship for their actions in the heresy.

Post-Heresy[edit]

Organisation[edit]

Where many legions had idiosyncratic and unique organisational structures born of their deep-rooted cultural and philosophical backgrounds, the Thirteenth had always kept there own simple and clear. Keeping their organisation based on the Terran standard, the Justicars only added the Compliance Group to their structure. The legion did not field many battle groups and by the late Crusade they had none at all, preferring instead to use the smaller Compliance Groups to achieve the same objectives. Early in the Crusade it was not uncommon for multiple Compliance Groups to be assigned to a single campaign, using their flexibility and deception to defeat the enemies of the Imperium with great effect.

After the Justicars fell foul of Mars, they looked to bind every ally they could trust to their banner, from Forgeworlds to Rogue Traders. Notably, the legion took to "adopting" Imperial Army regiments who proved their skill and reliability, especially from worlds the Thirteenth had brought into the Imperium personally. Declaring the regimental home planet as a legion recruiting world, the Justicars would set about drastically improving the quality and intensity of the training these regiments were given. Then the legion could funnel these regiments into Justicar Compliance Groups, who provided a backbone of men the Thirteenth trusted and knew were capable.

The only other major deviation that set the Justicars apart from their Astartes brothers, was the freedom with which they gave their commanders to realise objectives; operational commanders of the Justicars and even the Imperial Army were given clear objectives and a time frame within which to complete these in. This left the subordinate leadership to independently plan and implement how they would achieve their objectives, and do so appropriately to the forces they had at their disposal. These mission-lead tactics proved very effective, and complemented the Thirteenth legions greater doctrine.

Doctrine[edit]

The doctrine of the nascent XIII legion could be simply categorised as conventional; the legion began its history as a small, specialised force designed to track down and eliminate enemy psykers. However, in the closing days of the Unification Wars, it became clear many of the line legions would require time to recover their depleted strength, while the young XIII legion were in relatively good order. And with a healthy stockpile of stable geneseed ready to be implanted, the Emperor ordered the XIII to begin preparations to adapt to a new front line role while the other legions rebuilt.

The legions reunification with their primarch would bring about significant changes to this conventionality. Having participated in an insurgency on his homeworld, Uriel understood there was more to war than blades and bullets, and learned to see beyond the battle when planning strategies. He installed a doctrine that revolved around the principle of denial and control; the legion would seek to seize or destroy their opponents ability to wage war itself before finishing them off. To achieve this aim, 4 themes were made paramount to the Justicar doctrine:


  • Deception

Misleading and confusing the enemy causes them to operate upon a false perception of reality and thus makes them vulnerable to the Justicars own strategies. Information warfare, psychological operation, and counter-intelligence all serve to further this theme, making the 13th an unpredictable and frustrating foe to face.

  • Coordination

Coordination is employed by the Thirteenth to magnify the effects of their strategies upon their enemies. Strong lines of communication form the keystone to this theme and form a backbone for the legions forces. Intelligence networks and reconnaissance forces bolster and utilise these communication lines to ensure Compliance Groups coordinate their strategies with devastating effect on the enemy.

  • Flexibility

The critical elements in war are speed and adaptability; the ability to move and make decisions faster than the enemy. The Mechanicum feud forced the legion to adapt to overcome their supply shortcomings by substituting equipment for ruthless training, and building flexibility into their organisation. Thus the Justicars segment their forces into groups who operate autonomously, merging and segmenting as required. Combined with coordination this serves to make the Justicars elusive and unstoppable by infusing their forces with the spirit of the campaign, giving them a clear objective to accomplish, and then letting them run. This has lead to the Thirteenths forces possessing an extraordinary strategic agility, often making their Compliance Groups seem like much larger forces than they actually are.

  • Mobility

The use of mobility to undermine the enemy has long been a central theme of warfare. While not as fast or mobile as some legions or simply lacking the equipment, the Justicars solve their shortcomings by using mobility itself as a weapon. Aware they have to pick their battles carefully, the legion will withdraw from a confrontation with the enemy with no remorse. This often draws enemy forces into rash pursuits which the Justicars are only too happy to indulge. Once opportunity presents itself, the Thirteenths forces will mount their counter-offensives and flanking manoeuvres on the now over-extended enemy with striking effect.


These themes enabled the legion to prosecute their campaigns with an impressive economy of effort, expending the least effort for the most gain. The legion became increasingly reliant on these methods as the Great Crusade wore on, and they mastered them as much out of necessity as desire.
As the Great Crusade advanced however, the legion Compliance Groups found themselves transitioning from front-line forces into a specialist role hunting down witches across the Imperium. This transition cost the legion many battle honours, but they never complained, such was the cost of duty. Post-Heresy, these strategies persist, having been simply augmented by the sorcerous powers and mutations imparted on the legion and their auxiliaries by Tzeentch.



The Emissarium[edit]

"Keep your friends close, and your enemies closer."
(Ancient Tiberian Proverb)

roles:

  • Handling diplomacy and inter-legion communication
  • Coordinating operations with the 13th when required
  • Discreetly watching over other legions for any questionable behaviour
  • Establishing intelligence networks for foreseeable future operations


Akin to the Crusader Host on Terra, the Emissarium was officially a non-combat role, with a single marine, or Emissarius, embedded into each of the other legions. The role was a temporary posting, and was held for about a two decades, before being rotated to another. The rotation, and the Emissarius itself was designed to teach the brightest and best of the 13th the skills and philosophies of the other legions. The purpose of this being that they could be studied and adopted, or methods devised to counter them. While officially a non-combat role, being attached to the retinue of a Primarch or Battle-group Commander meant Emissarius often saw a great deal of combat.

At the outset of the Heresy, Uriel had manipulated the rotation of the Emissarium to ensure that he had marines he could trust in the right positions; he assigned men he trusted to the legions Uriel had determined would side with Hektor, and the few loyalists the 13th had were assigned to the legions Uriel believed would remain loyal. This helped keep the 13ths loyalty undetermined for such a long time into the Heresy. In this way the Emissarius was a vital source of information for the 13th, and helps explain how the Traitors in general were so successful prior to the Siege of Terra.


Specialist Troops[edit]

Stalker Squads

"You can't hide from your shadow"
(Stalker motto)

Roles:

  • Witch kill-team operations
  • Reconnaissance
  • Logistics interdiction
  • Communications and infrastructure sabotage


Ironically, these stealthy warriors became the face of the Thirteenth Legion due to their frequent collaborations with other Legions. The Stalkers were chosen from among the ranks of ordinary battle brothers for their strength of will, intelligence, and stealth skills, and were recognised as an elite formation the equal of any other in the Space Marine Legions. However, the Stalkers' formidable talents were best employed in small bands tasked with the elimination of witches. Due to their special training and equipment, these Legionnaires became peculiarly resistant to the works of psykers and they were particularly feared by the Eldar.

Culture and Traditions[edit]

Even before the legion was reunited with their gene-sire, the Thirteenth had displayed many of the same values that would later define them; Courage, justice, patience, duty, cooperation, generosity, humility, diligence, and determination. These nine values formed a bedrock on which the varied temperaments of the legion would build upon, and were untouched by the legions otherwise impenetrable cynicism. The vast influx of Tiberian recruits inducted in 817.M30 brought with them new cultural practices that were quickly shared with the rest of the legion, as old practices were adopted in kind.
The legions humble nature had seen to it that only their fallen brothers names were recorded in the legions annals and Imperial honour rolls. This practice was soon expanded to include members of the Imperial Army, and even civilians who had contributed to the success of the Justicars' campaigns.

A strong and bewildering tradition within the Thirteenth is that of the prank; well known for their good humour and friendly nature, the prank is the evolution of the under-hive humour and rough-housing that dominated the early legion. The prank found widespread popularity with the Tiberian recruits most of whom had shared similarly challenging childhoods. It also proved popular with Imperial Army rank-and-file, though commanders, especially high-born, were quickly insulted by such uncouth behaviours. Even after falling to Chaos, the prank seems to remain a fixture of the legions culture, only now they often take a more nefarious turn.

Despite their jovial nature, the Justicars held a rather serious outlook in their heart; most of the legion had grown up in harsh and trying circumstances, and the need to be self-reliant was strong. After the Mechanicum Incident, this need became ever more vital, and so the legion sought to overcome its supply issues with ruthless training and coordination. Spearheaded by the venerable Oskar Reinhardt, the legion began instituting brutal training schedules. From individual weapon drills and squad tactics, to complex scenarios and grand strategy wargames, the legion prepared itself relentlessly to face whatever fate might throw its way. Imperial Army regiments 'adopted' by the legion were also included in these preparations on Uriels order, such was the trust and burden the legion knew it would be setting upon them.


Notable Personnel[edit]

Oskar Reynhardt - Status: Deceased
XO of XIII Sacred Band. A gruff, mean old bastard, Oskar was the bane of aspirants and battle brothers alike with his ruthless training regimes. But he also commanded utter respect for his wisdom and incomparable toughness. Oskar eventually died in the rearguard action at the Siege of Terra.
Karolus Vayne - Status:Alive
A pillar of the legion since the Sacred Band, where even then he had a reputation for a singular and creative viciousness. Though he stuck to the ideals of the legion, his irreverent independent streak saw him test the limits many times. His skill in CQB was a match for any who dared challenge him however, and like his viciousness, it has only increased since the Heresy ended. He now leads Black Corsairs.
Arkady Balotin - Status: Deceased
Another Sacred Band member, Balotin exemplified the legions ideals, but possessed an irresistible charm that made him the perfect foil to the Uriel. He served as Equerry from 820.M30 to his mysterious murder, sometime before or during the Heresy.
Mihael Cuervo - Status:Alive
Mihael was inducted into the legion in 917.M30, much later than his brethren. However, he proved himself worthy under the unforgiving instruction of Oskar Reynhardt, and went on to earn his reputation as a masterful manager of men, and brilliant strategist as commander of the veteran Compliance Group 13. He amassed a cadre of skilful and loyal officers around him, and reiterated the legions ethos of duty to keep subordinates in line. He currently leads the Justicars in Uriels stead.
Raziel Búho - Status:Alive
Búho was always odd; possessing an unnerving, unblinking stare, and a silent grace that caught even master scouts off-guard. He joined the Librarius upon his inception, his latent Psy-powers measuring among the highest levels the legion had ever seen. His progression was slow however, as Búho had a predilection for studying everything he could get his hands on, obsessed as he was with knowledge and secrets. Though he was not present for the battle, he became Chief Librarian just prior to the Siege of Terra. He now acts as a right hand to Mihael Cuervo when not out on one of his unnanounced "excursions".
Raphael Garza -Status:Alive
A tall and wiry marine, Raphael Garza's father was a combat medic who fought beside Uriel back on Tiberia against the oppressive regime of the Keye family. Taking in his fathers footsteps, Raphael was inducted into the Apothecarion and showed great aptitude. He served for a time as Emissarius to the Life Bringers legion, before returning to the legion, shortly after becoming their Surgeon General. For a time he provided wise and humble counsel to Uriel, and later to Mihael Cuervo.
Earl Togo-Status:Believed Alive
A member of the XIII Sacred Band, Togo made a name for himself quickly as a peerless marksman, putting his skills to the test on many reconnaissance and kill-team missions. A man of few facial expressions and fewer words, Togo had none who would count him a friend; But when battle was joined, there was none who could say they didn't want to see Togo next to them. Aside from his unnatural marksmanship, Togo possessed incredible reflexes, endless patience, and uncanny luck. He vanished prior to the heresy, but unconfirmed reports of a silent Astartes marksman have surfaced in several sectors around the galaxy since.

Notable Domains[edit]

As expected of a member of the Legiones Astartes, the Justicars brought many systems into compliance with the Imperium. Their measured care when pacifying human worlds and their precise rebuilding efforts bought the Imperium boundless goodwill and loyalty. Many more worlds than usual were established as recruiting worlds for the legion though, mostly to offset the supply issues the Justicars faced after their dispute with the Mechanicum. The majority of these recruiting worlds would go on to raise significant numbers of regiments that the Thirteenth built their non-Astartes Compliance Groups around. This was true especially late in the Great Crusade when the Astartes were overextended across the vast frontiers of the Great Crusade. Some independent forge worlds were even brought under the legions wing on similar grounds; the legion needed the industrial support they provided more than what little goodwill Mars had left for the legion.

  • Tiberia_V, Uriels Home-world.
  • The Illyrian Sub-Sector
  • Weizhen Sub-Sector
  • Perfidiae V, the first world affected by the strange witch cults that Uriel would obsess over.

Fleet[edit]

The Justicars were known to possess an extensive fleet, though light on the heavy capital ships many other Legions favoured. Instead their fleet was comprised of vast quantities intermediate and small vessels such as strike cruisers. The legion favours ranged fleet combat over boarding action, placing trust in their fleet commanders who became quietly renowned for their skill on the battlespace. The Justicars were also suspected of utilising a number of captured xenos and non-imperial vessels, or incorporating xenos and non-imperial technology into their void-ship designs. Whether this occurred before or after the legions feud with the Mechanicum is unknown. Given the Legion's supply issues and frequent activities beyond the Imperium's focus, such suspicions may well be true. But it is equally likely such reports originate from the Justicars themselves.

At the beginning of the Heresy, the Justicars are believed to have had:

2 Gloriana-class Flagships
~70 Battleships
~710 Cruisers
~900 Escorts

These fleet numbers do not include the Imperial Army and Navy vessels requisitioned to the XIIIth Legions command.


Notable Vessels[edit]

Perfidus Iter- Gloriana class Battleship
Captain: Shemuel Spayd

Uriel's Flagship, often confused with the legions other Flagship of the same class, Eris. The ship is a contradiction, a vessel stripped down to its vital parts yet everything remaining is of exquisite artistry and taste, creating a strange dichotomy of purpose and aesthetic. It is known to hold vast training facilities and an extensive armoury.

Eris- Gloriana class Battleship
Captain: Marcos Bennitt

Identical to Perfidus Iter in every way, down to the smallest detail. It is heavily implied that one of these Glorianas was stolen from one of the lost legions eliminated by the Justicars.


Child of Justice - Strike Cruiser
Captain: [REDACTED]

This ship is shrouded in mystery; many have claimed that the Justicars simply name one ship in every battle fleet Child of Justice; reports have a Strike Cruiser with this name appearing in over 30 different locations around the Imperium, in a time-frame that would make it impossible for the ship to physically travel those distances. Whether intentional deception, a legion-wide prank, or some form of warp anomaly the Child of Justice has quite the history.

Qarin - Oberon class Battleship
Captain: Ahab Celine

Qarin is reportedly the ship on which Uriel Salazar finally fell to Tzeentch while hunting the cults that he grew to obsess over. The ships Captain, Ahab Celine, went rogue after the heresy, and is believed to be behind a number of conspiracies against the Imperium.

Geneseed[edit]

The geneseed of the XIII was once noted as remarkably stable by Terran records at the end of the Unification Wars. From there on however, few complete records remain; A testament to the legions skill at counter-intelligence. What little we have left suggests significant genetic mutations began to manifest during the latter stages of the Great Crusade, and the legion subsequently tried to obfuscate this fact. They largely succeeded as sadly, not enough evidence exists for a conclusive statement. However, it only takes simple observation on the current state of the Justicars to note the genetic purity noted at their inception is no longer present, no doubt thanks to their new master.

The Space Marine Legions of the /tg/ Heresy
Loyalist: The Entombed - Eyes of the Emperor - Scale Bearers - Silver Cataphracts
Steel Marshals - Stone Men - Thunder Kings - Void Angels - War Scribes
Traitor: Black Augurs - The Justiciars - Eternal Zealots - Heralds of Hektor
Iron Rangers - Life Bringers - Lions Rampant - Mastodontii - Sons of Fire