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Soulborns are basically paladins who use incarnum in that they must be of one of the extreme alignments, they smite, get defenses based on their alignment and suck hard. Like the paladin, they get their main shtick at level 4 and they're horrible at it. 5 soulmelds at level '''20''', 3 of which can be bound and 10 essentia to share between them? The totemist can do the same thing (except with 3 less essentia and one more soulmeld) at level '''10'''. Same for the incarnate, except without the difference in essentia.  
[[File:Soulborn.jpg|right|200px]]
'''Soulborns''' are basically paladins who use [[incarnum]] in that they must be of one of the extreme alignments, they smite, get defenses based on their alignment and suck hard. Like the paladin, they get their main shtick at level 4 and they're horrible at it. 5 soulmelds at level '''20''', 3 of which can be bound and 10 essentia to share between them? The totemist can do the same thing (except with 3 less essentia and one more soulmeld) at level '''10'''. Same for the incarnate, except without the difference in essentia.  
Yeah, some of their unique soulmelds can be useful, but you can just nab them with a feat (meldshaper level at half the character level, though). Of course, since the soulborn has ''all'' of its meldshaping capabilities at half its soulborn level, you'll be using them at the same power level, while not having to be a soulborn.
Yeah, some of their unique soulmelds can be useful, but you can just nab them with a feat (meldshaper level at half the character level, though). Of course, since the soulborn has ''all'' of its meldshaping capabilities at half its soulborn level, you'll be using them at the same power level, while not having to be a soulborn.
Unless you use a good fix, don't play one. Soulborn are [[Tier System|the bottom of Tier 5]], only avoiding the fall to 6 by having effects that are actually useful (if they can be obtained by a feat) and a strong candidate for the second worst player class in the system (the ''worst'' is indisputably the ''Complete Warrior'' version of [[Samurai]]).
Unless you use a good fix, don't play one. Soulborn are [[Tier System|the bottom of Tier 5]], only avoiding the fall to 6 by having effects that are actually useful (if they can be obtained by a feat) and a strong candidate for the second worst player class in the system (the ''worst'' is indisputably the ''Complete Warrior'' version of [[Samurai]]).
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Latest revision as of 11:26, 22 June 2023

Soulborns are basically paladins who use incarnum in that they must be of one of the extreme alignments, they smite, get defenses based on their alignment and suck hard. Like the paladin, they get their main shtick at level 4 and they're horrible at it. 5 soulmelds at level 20, 3 of which can be bound and 10 essentia to share between them? The totemist can do the same thing (except with 3 less essentia and one more soulmeld) at level 10. Same for the incarnate, except without the difference in essentia. Yeah, some of their unique soulmelds can be useful, but you can just nab them with a feat (meldshaper level at half the character level, though). Of course, since the soulborn has all of its meldshaping capabilities at half its soulborn level, you'll be using them at the same power level, while not having to be a soulborn. Unless you use a good fix, don't play one. Soulborn are the bottom of Tier 5, only avoiding the fall to 6 by having effects that are actually useful (if they can be obtained by a feat) and a strong candidate for the second worst player class in the system (the worst is indisputably the Complete Warrior version of Samurai).

Dungeons & Dragons 3rd Edition classes
Player's Handbook BarbarianBardClericDruidFighterMonkPaladinRangerRogueSorcererWizard
Player's Handbook II BeguilerDragon ShamanDuskbladeKnight
Complete Adventurer ExemplarNinjaScoutSpellthief
Complete Arcane WarlockWarmageWu jen
Complete Divine Favored SoulShugenjaSpirit Shaman
Complete Psionic ArdentDivine MindEruditeLurk
Complete Warrior HexbladeSamuraiSwashbuckler
Dragon Compendium Battle DancerDeath MasterJesterMountebankSavantSha'irUrban Druid
Dragon Magazine Sha'ir
Dragon Magic Dragonfire Adept
Dungeonscape Factotum
Eberron Campaign Setting Artificer
Heroes of Horror ArchivistDread Necromancer
Magic of Incarnum IncarnateSoulbornTotemist
Miniatures Handbook Favored SoulHealerMarshalWarmage
Ghostwalk Eidolon (Eidoloncer)
Oriental Adventures SamuraiShamanShugenjaSoheiWu Jen
Psionics Handbook PsionPsychic WarriorSoulknifeWilder
Tome of Battle CrusaderSwordsageWarblade
Tome of Magic BinderShadowcasterTruenamer
War of the Lance Master
Wizards's Website Psychic Rogue
NPC Classes AdeptAristocratCommonerExpertMagewrightWarrior
Second Party MarinerMysticNobleProphet
Class-related things Epic LevelsFavored ClassGestalt characterMulticlassingPrestige ClassRacial Paragon ClassTier SystemVariant Class