Snakes and Ladders: Difference between revisions
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Snakes and Ladders was invented in India, and intended to be used as religious propaganda, with the snakes representing "temptations" and the ladders representing virtues and the idea that you are being strung along by predestined fate. | Snakes and Ladders was invented in India, and intended to be used as religious propaganda, with the snakes representing "temptations" and the ladders representing virtues and the idea that you are being strung along by predestined fate. | ||
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# It's almost the platonic ideal of a "bad" children's game; we're talking almost [[Monopoly]] levels of badness here. | # It's almost the platonic ideal of a "bad" children's game; we're talking almost [[Monopoly]] levels of badness here. | ||
# It's sold in the US under the name "Chutes and Ladders". It still sucks, though. | # It's sold in the US under the name "Chutes and Ladders". It still sucks, though. | ||
# It's possibly the oldest known example of [[Ameritrash]]. | # It's possibly the oldest known example of [[Ameritrash]]. It may not have originated there, but it's immense popularity boom several decades ago has cemented it as seeming such anyway. | ||
{{Board Games}} | {{Board Games}} | ||
[[Category:Board Games]] | [[Category:Board Games]] |
Latest revision as of 11:22, 22 June 2023
This article is about something that is considered by the overpowering majority of /tg/ to be fail. Expect huge amounts of derp and rage, punctuated by /tg/ extracting humor from it. |
Snakes and Ladders was invented in India, and intended to be used as religious propaganda, with the snakes representing "temptations" and the ladders representing virtues and the idea that you are being strung along by predestined fate.
If you never played before, it's just a Roll and Move game, consisting of anywhere from 64 to 144 squares. Each player has their own unique pawn, and only moves their own. First player to land on the goal square wins. The twist: When a piece lands on the head of a snake, it follows the snake downward to the bottom of its tail, away from the goal square. When it lands on a ladder, it moves ahead to the top of that ladder.
There's not a lot else to say, other than that:
- It's an interesting case study in reskinning a game. (See, for example, this video, which covers some of the more notable reskins).
- It's almost the platonic ideal of a "bad" children's game; we're talking almost Monopoly levels of badness here.
- It's sold in the US under the name "Chutes and Ladders". It still sucks, though.
- It's possibly the oldest known example of Ameritrash. It may not have originated there, but it's immense popularity boom several decades ago has cemented it as seeming such anyway.
Board Games | |
---|---|
Classics: | Backgammon - Chess - Go - Tafl - Tic-Tac-Toe |
Ameritrash: | Arkham Horror - Axis & Allies - Battleship - Betrayal at House on the Hill - Car Wars Clue/Cluedo - Cosmic Encounter - Descent: Journeys in the Dark - Dungeon! Firefly: The Game - HeroQuest - Monopoly - Mousetrap - Snakes and Ladders - Risk Talisman - Trivial Pursuit |
Eurogames: | Agricola - Carcassonne - The Duke - Settlers of Catan - Small World - Stratego - Ticket to Ride |
Pure Evil: | Diplomacy - Dune (aka Rex: Final Days of an Empire) - Monopoly - The Duke |
Others: | Icehouse - Shadow Hunters - Twilight Imperium - Wingspan |