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[[File:ReconMarine.jpg|300px|right|thumb|Back when Scouts kicked plenty of asses.]]
The eyes and ears of the [[Space Marine Legions|Legions]], the Reconnaissance Squads are the spiritual predecessors of the modern-day [[Space Marine Scout|Scouts]].  
The eyes and ears of the [[Space Marine Legions|Legions]], the Reconnaissance Squads are the spiritual predecessors of the modern-day [[Space Marine Scout|Scouts]].  


Back in the times of the Great Crusade, the Legion's recruitment differed from what current day Chapters do. Once a recruit passed their training, they got their armor and gear (just like [[Grey Knights]] and [[Space Wolves]] practice), thus there were no Scouts. Recon Squads are roided-up Scouts with power armour, sniper rifles, cameleoline and a set of gear like the Nuncio Vox (though they can take other weapons like bolters, shotguns and melee weapons). Military experts trained in the art of sabotage, raiding, intel-gathering, assassination, stealth and recon deep behind enemy lines, these guys usually don't go head-on in a fight. Yet when there is no room for stealth and there was a open battle, these individuals quickly switched to flanking maneuvers and infiltration attacks while supporting their main forces.
Back in the times of the [[Great Crusade]], the Legion's recruitment differed from what current day Chapters do. Once a recruit passed their training, they got their armor and gear (just like [[Grey Knights]] and [[Space Wolves]] practice), thus there were no Scouts. Recon Squads are roided-up Scouts with power armour (Originally the [[Mark II: Crusade Armour]], but later upgraded to the [[Mark IV: Maximus Armour]]), [[Sniper Rifle|sniper rifles]], [[Nemesis Bolter|nemesis bolters]], cameleoline and a set of gear like the Nuncio Vox (though they can take other weapons like [[Astartes Boltgun|bolters]], [[Astartes Assault Shotgun|shotguns]] and melee weapons). Military experts trained in the art of sabotage, raiding, intel-gathering, assassination, stealth and recon deep behind enemy lines, these guys usually don't go head-on in a fight. Yet when there is no room for stealth and there was a open battle, these individuals quickly switched to flanking maneuvers and infiltration attacks while supporting their main forces.


After the Horus Heresy and the splitting of the Legions into smaller Chapters during the 2nd Founding, the modern-day Scouts emerged replacing the Reconnaissance Squads completely.
After the [[Horus Heresy]] and the splitting of the Legions into smaller Chapters during the 2nd Founding, the modern-day Scouts emerged replacing the Reconnaissance Squads completely. In the 42nd Millennium after the introduction of the Primaris Marines, this unit actually got an actual spiritual successor in the form of [[Infiltrator]] and [[Eliminator]] Squads of the Vanguard Primaris.


===Mor Deythan===
==Crunch==
A Raven Guard-specific formation during the Great Crusade and Horus Heresy, the Mor Deythan (aka: Shadow Masters) are essentially to Reconnaissance Squads the same way the latter are to Scouts. The origin of these badasses stretches back to the times when Corax landed on Lycaeus (how Deliverance used to be called) and when he formed the repressed population there into his army of freedom fighters to battle the brutal overlords of Kiavahr. After winning independence for the now renamed Deliverance, and the collapse of Kiavahr due to civil war that resulted between the Tech-Guilds, the Emperor arrived and revealed to Corax his origins. The Primarch of the XIXth Legion, now renamed the Raven Guard, took with him into his new army a number of rebels who wanted to stay with him. From among them, the strongest of youths were turned into Legionnaires. It were those Marines from which the Mor Deythan would emerge.
Crunchwise, they are Space Marines that like stealth and are tactical. The cheapest scoring unit, as they have the Line sub-type and cost 85 points, with the standard Vexilla, Nuncio-Vox and Augury scanner upgrades optional. However, they are Support Squads and cannot be taken as Compulsory choices. Though 85 points only nets you five men, they come with a lot of goodies. First, they have the Scout and ''Infiltrate'' rules, so they are flexible with deployment options. They also have Shroud Bombs, and so count as being 6" further for the purposes of trying to shoot at them, and Melta Bombs are also an option. They come with Bolters and can be equipped with bayonets or they can be swapped out for shotguns, which became a little bit different with the addition of the ''Concussive (1)'' rule. They can also swap them for chainswords if you want extra Shred attacks, but what is probably the most effective use of them is to fork out points to give them Nemesis Bolters and make them a squad of Character assassins. You are allowed to mix and match weapons if you want and while this might not be the most efficient choice, it can allow for double debuffs of ''Concussive (1)'' and ''Pinning'' in a single volley of shooting.  


The Astartes that would make up the Mor Deythan were known to be effective assassins and masters of infiltration (hence their name Shadow Masters), as well as so secret that even the other members of the Raven Guard didn't know they even existed. They could do the same tasks as Reconnaissance Squads did, yet with skills and capabilities surpassing those of the mainline Recon Squads. Each one of these warriors were veterans of the Lycaeum Uprising who fought with Corvus side-by-side (hence why they rarely took in new recruits). Apart of that and their incredible skills, they share one unique trait with their Primarch whom only the latter and the Apothecaries know about. The Mor Deythan managed to inherit with the geneseed of Corax the unique ability the Primarch only had, namely the Shadow-Walk ability that resulted in them erasing their presence from the minds of the enemy warriors the same way Corax does. This, along with their skills, gear and experience, made this elite formation a true nightmare for anyone who faced the Raven Guard. They even had their own battle-cant called the Stalk Argot which considered of a combination of signs and whispers that were nigh-indistinguishable from wind and environmental sounds.
{{Raven Guard}}
 
{{Marines-Forces}}
During the Horus Heresy however, the Mor Deythan suffered large casualties during the Dropsite Massacre on Istvaan V, yet despite this they fought on numerous battlefields. Attrition started wear them out to the point a few dozen remained (due to them being spread thin through the galaxy at the time when that happened), but those that still were on active duty were even more grizzled than usually and started to exhibit abilities they previously did not. Some even said that somehow they inherited a portion of their Primarch's genetic capabilities. As befitted of an elite formation like the Mor Deythan, they all had access to an arsenal of specialized weapons (including Volkite Chargers, Combi-Weapons, Missile Launchers with Suspensor Webs and Shroud Bombs). Today nobody knows if the Raven Guard, or their successors, have these warriors still in service.
{{Chaos Space Marines}}
 
[[Category:Warhammer 40,000]]
[[Category:Warhammer 40,000]][[Category:Space Marines]]
[[Category:Imperial]]
[[Category:Space Marines]]

Latest revision as of 11:25, 22 June 2023

Back when Scouts kicked plenty of asses.

The eyes and ears of the Legions, the Reconnaissance Squads are the spiritual predecessors of the modern-day Scouts.

Back in the times of the Great Crusade, the Legion's recruitment differed from what current day Chapters do. Once a recruit passed their training, they got their armor and gear (just like Grey Knights and Space Wolves practice), thus there were no Scouts. Recon Squads are roided-up Scouts with power armour (Originally the Mark II: Crusade Armour, but later upgraded to the Mark IV: Maximus Armour), sniper rifles, nemesis bolters, cameleoline and a set of gear like the Nuncio Vox (though they can take other weapons like bolters, shotguns and melee weapons). Military experts trained in the art of sabotage, raiding, intel-gathering, assassination, stealth and recon deep behind enemy lines, these guys usually don't go head-on in a fight. Yet when there is no room for stealth and there was a open battle, these individuals quickly switched to flanking maneuvers and infiltration attacks while supporting their main forces.

After the Horus Heresy and the splitting of the Legions into smaller Chapters during the 2nd Founding, the modern-day Scouts emerged replacing the Reconnaissance Squads completely. In the 42nd Millennium after the introduction of the Primaris Marines, this unit actually got an actual spiritual successor in the form of Infiltrator and Eliminator Squads of the Vanguard Primaris.

Crunch[edit]

Crunchwise, they are Space Marines that like stealth and are tactical. The cheapest scoring unit, as they have the Line sub-type and cost 85 points, with the standard Vexilla, Nuncio-Vox and Augury scanner upgrades optional. However, they are Support Squads and cannot be taken as Compulsory choices. Though 85 points only nets you five men, they come with a lot of goodies. First, they have the Scout and Infiltrate rules, so they are flexible with deployment options. They also have Shroud Bombs, and so count as being 6" further for the purposes of trying to shoot at them, and Melta Bombs are also an option. They come with Bolters and can be equipped with bayonets or they can be swapped out for shotguns, which became a little bit different with the addition of the Concussive (1) rule. They can also swap them for chainswords if you want extra Shred attacks, but what is probably the most effective use of them is to fork out points to give them Nemesis Bolters and make them a squad of Character assassins. You are allowed to mix and match weapons if you want and while this might not be the most efficient choice, it can allow for double debuffs of Concussive (1) and Pinning in a single volley of shooting.

Forces of the Raven Guard
Command ApothecaryBrother-CaptainBrother-SergeantChaplainChapter MasterCommand SquadLibrarianTechmarine
Troops Assault SquadChapter SerfDevastator SquadMor DeythanScout SquadTactical SquadVeteran Squad
Great Crusade-era Dark FuriesDeliverersShadow WardensMoritatRaptorsLegion VigilatorReconnaissance Squad
Transports Land Speeder Storm
Vehicles Bike SquadImperial JetbikeJavelin Attack SpeederLand Speeder (Land Speeder TornadoLand Speeder Typhoon)
Flyers Chiropteran ScoutStorm Eagle (Darkwing) • StormhawkStormtalonStormravenThunderhawk • (Shadowhawk) • Whispercutter
Spacecraft Drop PodSpace Marine Landing Craft
Allies Fallen AngelsSpace MarinesPrimaris Marines
Forces of the Codex Compliant Astartes
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain - Chapter Master
Command Squad - Honour Guard - Librarian - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - CATs - Devastator Squad
Scout Squad - Servo-skull (Data Skull - Skull Probe) - Tactical Squad
Terminator Squad - Veteran Squad
Great Crusade-era: Breacher Siege Squad - Consul - Despoiler Squad - Destroyer Squad
Legiones Decurion - Legion Herald - Legion Outrider Squad - Legion Vigilator
Moritat - Master of the Signal - Praetor - Reconnaissance Squad - Seeker Squad
Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Castellum Stronghold
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Transports: Land Raider - Mastodon Heavy Assault Transport - Razorback Transport
Rhino Transport - Spartan Assault Tank - Termite
Vehicles: Bike Squad - Javelin Attack Speeder - Jetbike - Kratos Heavy Assault Tank
Land Speeder - Predator Tank - Sabre Tank Hunter - Sicaran Battle Tank
Vindicator
Ordnance: Hunter - Legion Arquitor Bombard - Rapier Armoured Carrier - Stalker
Thunderfire Cannon - Whirlwind
Flyers: Caestus Assault Ram - Fire Raptor - Orgus Flyer - Storm Eagle - Stormbird
Stormhawk - Stormraven - Stormtalon - Thunderhawk - Xiphon Interceptor
Superheavy Tanks: Cerberus Heavy Tank Destroyer - Fellblade Super-Heavy Tank
Typhon Heavy Siege Tank
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Allied Space Marines: Fallen Angel - Primaris Marine - Blood Angels - Dark Angels
Deathwatch - Grey Knights - Space Wolves - Black Templars
Forces of the Traitor Legions of Chaos
Leaders: Chaos Champion - Chaos Lord - Daemon Prince - Dark Apostle
Master of Execution - Sorcerer - Master of Possession - Lord Discordant
Unaligned: Chaos Chosen - Chaos Raptors - Chaos Space Marine Squad - Chaos Spawn - Chaos Terminators
Cultist - Havocs - Mutilators - Obliterators - Possessed - Tech-Assassin - Warp Talons - Warpsmith
Negavolt Cultist - Greater Possessed - Dark Disciple - Heretek
Faction Aligned: Khorne Berzerkers - Plague Marines - Noise Marines - Rubric Marines
Great Crusade-era: Breacher Siege Squad - Consul - Despoiler Squad - Destroyer Squad - Esoterist Consul - Legiones Decurion
Legion Herald - Legion Outrider Squad - Legion Vigilator - Moritat - Master of the Signal - Praetor
Reconnaissance Squad - Seeker Squad - Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Noctilith Crown - Skull Altar
Walkers: Chaos Dreadnought (Ferrum Infernus - Chaos Contemptor
Hellforged Leviathan - Hellforged Deredeo
) - Helbrute
Vehicles: Bike Squad - Chaos Land Raider (Land Raider Hades Diabolus) - Infernal Relic Predator
Kratos Heavy Assault Tank - Mastodon - Predator Tank - Rhino Transport - Sicaran Battle Tank
Stalk Tank - Vindicator - Typhon Heavy Siege Tank - Spartan Assault Tank - Rapier Armoured Carrier
Whirlwind Scorpius - Termite - Cerberus Destroyer - Fellblade
Flyers: Harbinger - Hell Blade - Hell Talon - Fire Raptor
Storm Eagle - Xiphon Interceptor - Thunderhawk - Stormbird
Spacecraft: Dreadclaw Assault Pod - Kharybdis - Doomfire Bomber - Swiftdeath Fighter
Titans: Daemon Knights - Chaos Emperor Titan - Feral Scout Titan
Ravager Battle Titan - Chaos Warlord Titan - Woe Machine
Unaligned
Daemon Engines:
Decimator - Defiler - Death Wheel - Forgefiend - Heldrake
Maulerfiend - Soul Grinder - Wirewolf - Venomcrawler - Helstalker
Daemon Engines
of Khorne:
Blood Reaper - Blood Slaughterer - Brass Scorpion - Cauldron of Blood - Death Dealer
Doom Blaster - Kytan - Lord of Skulls - Skull Reaper - Tower of Skulls
Daemon Engines
of Nurgle:
Blight Drone - Contagion - Foetid Bloat-Drone - Myphitic Blight-Hauler
Nurgle Plague Tower - Plague Hulk - Plagueburst Crawler
Daemon Engines
of Slaanesh:
Hell-Scourge - Hell-Knight - Hell-Strider
Questor Scout Titan - Slaanesh Subjugator
Daemon Engines
of Tzeentch:
Aether Ray - Doom Wing - Fire Lord of Tzeentch
Mirrorfiend - Silver Tower of Tzeentch - The Auruntaur
Auxiliaries: Chaos Daemons - Death Guard - Thousand Sons - Emperor's Children - World Eaters - Fallen Angels