Ratfolk: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>QuietBrowser
m (52 revisions imported)
 
(36 intermediate revisions by 14 users not shown)
Line 1: Line 1:
Despite how much /tg/ doesn't like to admit it, when it comes to designing non-human races to fill a setting, if an author doesn't go for the "rubber forehead" angle - "human, but X", ala the [[elf]], the [[dwarf]], the [[halfling]], the [[orc]], etc - then usually their go-to for race design is the [[Furry|"humanoid animal"]] angle. [[Catfolk]] and dog-people, such as D&D's [[Lupin]]s and [[Gnolls]], are the most common races of this variety to show up, but other races do occasional rear their heads. One of the most common of these uncommon variants are the Ratfolk; humanoid rats (or, more rarely, mice).
[[File:stuart little.jpg|thumb|Ratfolk have a long history in hollywood. After all, RATS spelled backwards is STAR.]]
Despite how much /tg/ doesn't like to admit it, when it comes to designing non-human races to fill a setting, if an author doesn't go for the "rubber forehead" angle - "human, but X", ala the [[elf]], the [[dwarf]], the [[halfling]], the [[orc]], etc - then usually their go-to for race design is the [[beastfolk|"humanoid animal"]] angle. [[Catfolk]] and dog-people, such as D&D's [[Lupin]]s and [[Gnolls]], are the most common races of this variety to show up, but other races do occasional rear their heads. One of the most common of these uncommon variants are the Ratfolk; humanoid rats (or, more rarely, mice).


==Basic Traits==
==Basic Traits==
Ratfolk are, like most tabletop furry races, colored by their bestial basis and perception of that race in common culture. So, at the least, ratfolk tend to be shorter-lived than humans, but produce large families. Because of the rat's general negative symbolism in Western culture as a filthy, swarming, disease-spreading pest, ratfolk are usually a "bad guy" race; they tend to be dirty scavengers if not outright evil, often of dubious intelligence, prone to diseases, naturally scheming and/or treacherous, and generally unpleasant. Needless to say, this slots them heavily into the "obvious bad guy" niche.
Ratfolk are, like most tabletop [[beastfolk]] races, colored by their bestial basis and perception of that race in common culture. So, at the least, ratfolk tend to be shorter-lived than humans, but produce large families. Because of the rat's general negative symbolism in Western culture as a filthy, swarming, disease-spreading pest, ratfolk are usually a "bad guy" race; they tend to be dirty scavengers if not outright evil, often of dubious intelligence, prone to diseases, naturally scheming and/or treacherous, and generally unpleasant. Needless to say, this slots them heavily into the "obvious bad guy" niche.


Ironically, those who have actually studied rats usually report that most of these traits are pretty much wrong. For example, rats are fastidious groomers, very social, and quite emphatic.
Ironically, those who have actually studied rats usually report that most of these traits are pretty much wrong. For example, rats are fastidious groomers, very social, and quite empathetic.


==Prominent Ratfolk in /tg/ Media==
==Prominent Ratfolk in /tg/ Media==
Line 11: Line 12:
Ratfolk called [[Slitherin]] appear as a Titanspawned race in the [[Scarred Lands]] setting. Originally purely evil, the 5th edition relaunch upgraded them to PC status.
Ratfolk called [[Slitherin]] appear as a Titanspawned race in the [[Scarred Lands]] setting. Originally purely evil, the 5th edition relaunch upgraded them to PC status.


Ratfolk appear as a benevolent race of traders and merchants in the [[Pathfinder]] setting. They're highly communal, but they won't tolerate shit from anybody, least of all  
Ratfolk appear as a benevolent race of traders and merchants in the [[Pathfinder]] setting. They're highly communal, but they won't tolerate shit from anybody, least of all humans who think they can be pushed around due to being smaller. These are perhaps the second-most well-known ratfolk race of /tg/.


Their [[Wicked Fantasy]] counterparts, the Rodduns, have more of a noble gangster vibe. They're literally "Friendly Neighborhood Gangsters" in the form of giant talking rats, complete with running around in gangs called mischiefs.
[[Midgard]] also has a race of ratfolk, which are pretty much based on those from Pathfinder.
 
Their [[Wicked Fantasy]] counterparts, the Rodduns, have more of a noble gangster vibe. They're literally "Friendly Neighborhood Gangsters" in the form of giant talking rats, complete with running around in gangs called mischiefs. For more information on rodduns, check out this handy pastebin copy of all their lore from the WF corebook: https://pastebin.com/i7qJ1mSJ


[[Starfinder]] also has a ratfolk race of its own, called the [[Ysoki]]. They're still the master techno-geeks of the setting. It's deliberately made ambiguous if the ratfolk of the original Pathfinder were Ysoki or if they're a case of convergent evolution and cultural appropriation.
[[Starfinder]] also has a ratfolk race of its own, called the [[Ysoki]]. They're still the master techno-geeks of the setting. It's deliberately made ambiguous if the ratfolk of the original Pathfinder were Ysoki or if they're a case of convergent evolution and cultural appropriation.


Nezumi are one of the only two non-hostile non-human races in the [[Legend of the Five Rings]] universe, the other being the [[Lamia|Naga]]. They are characterised for being heavily resistant to Taint and for having a more practical outview than the honorable-to-the-point-of-stupidity not!Japanese humans. The Crab clan, which shares their practical outlook, has a standing alliance with them that's survived several editions, and severe punishments await any dumbass that shows up with one of their heads instead of a goblin's, as they've just demonstrated a stupid inability to distinguish between friend and foe.
[[Dark Sun]] is home to the [[Tari]], which have basically replaced the role of [[goblin]]s as the "small, thieving humanoid scavengers whom it's perfectly okay to kill" - in fact, urban environments will often pay a bounty for tari heads, despite the fact the tari aren't actually an always evil race. In fact, the Tari once had a great civilization of their own before it fell to some unknown disaster, and the ruins can still be found in the lands south of Tyr.


One memetically infamous thread came up with the idea that [[elves]] are actually a species of shapeshifting rats who adopt the "sleek, beautiful, glamorous, all-too-human" elven form out of shame at their own rodent-like features and to better mingle with the other races. But they can't hold their elf-forms forever, forcing them to revert to their ratfolk forms every so often to recharge, usually by gorging themselves into a stupor on fresh garbage. This still occasionally surfaces on /tg/ to this day.
The [[Chronicles of Aeres]] features ratfolk, called '''Rattevir''', as one of the most important [[beastfolk]] races, to the point that not only do they get their own distinct racial statblock, they even got their own [[splatbook]]!


===PC Statblocks===
[[Nezumi]] are one of the only two non-hostile non-human races in the [[Legend of the Five Rings]] universe, the other being the [[Naga]]. They are characterised for being heavily resistant to Taint and for having a more practical outlook than the honorable-to-the-point-of-stupidity not!Japanese humans.  The Crab clan, which shares their practical outlook, has a standing alliance with them that's survived several editions, and severe punishments await any dumbass that shows up with one of their heads instead of a goblin's, as they've just demonstrated a stupid inability to distinguish between friend and foe.
Since 1d4chan is awesome and shares stuff like this... Check out the [[Ysoki]] page for their stats in [[Pathfinder]]/[[Starfinder]], and the [[Slitherin]] page for their stats in [[Dungeons & Dragons 5th Edition]].


'''Nezumi, D&D 3e:'''
'Coincidentally' ("Nezumi" means "rat" in [[weeaboo|Japanese]]) , the [[plane]] of [[Kamigawa]] in [[Magic: The Gathering]] also has a race of ratfolk called [[Nezumi]]. They inhabit the region of swampland called Takenuma and are considered Rat-type Creature cards. The most famous of these cards is Ink-Eyes, Servant of Oni, an [[oni]]-sworn female nezumi [[ninja]] who appeared in the Betrayers of Kamigawa expansion.
::+2 Constitution, -2 Charisma
::Medium
::Base Speed 40 feet
::Low-light Vision
::+2 racial bonus on Hide & Move Silently checks.
::+2 racial bonus on saving throws against Poison & Disease.
::As an unarmed strike, a nezumi can inflict 1d4 slashing damage, representing a bite or claw attack. A nezumi can only make one such attack per round.
::Keen Scent: A nezumi with Wisdom 11+ can use a Feat choice to gain the Scent ability.
::[[Favored Class]]: [[Rogue]]


In the official [[Legend of the Five Rings]] D20 setting book, the Nezumi profile was reprinted with the following tweaks:
The Jawa of [[Star Wars]] have hoods that mask their faces but the novelization of the original film and ''The New Essential Guide to Alien Species'' both state they are rodents under the hoods. They are scavenging desert dwellers that supposedly have a horrible smell, but this is rarely brought up.
::Immune to Shadowlands Taint: A nezumi can never acquire Taint points from any source, meaning they suffer no ill effects from exposure to the Shadowlands. Weaponized taint, such as Shadowlands creatures attacks or the Cloud of Taint spell, still affect them normally.
::Pheromones: A nezumi can use the glands near its tail to leave a single-word chemical message that can only be read by any nezumi or creature with Scent. They can also take the Improved Pheromones feat to allow them to leave complex mesages (up to twelve wors).
::Cannot learn the Void Use feat.


It also presented Nezumi subraces, representing specific tribes: all of these retain the basic Nezumi traits, except where specified.
Whilst technically [[/co/]], Master Splinter the humanoid rat [[ninja]] master from [[Teenage Mutant Ninja Turtles]] is a thing, especially due to the [[Palladium]] RPG based on that license, which does include mechanics to play as mutant rats.


''Crippled Bone Nezumi:''
One memetically infamous thread came up with the idea that [[elves]] are actually a species of shapeshifting rats who adopt the "sleek, beautiful, glamorous, all-too-human" elven form out of shame at their own rodent-like features and to better mingle with the other races. But they can't hold their elf-forms forever, forcing them to revert to their ratfolk forms every so often to recharge, usually by gorging themselves into a stupor on fresh garbage. This still occasionally surfaces on /tg/ to this day.
::+2 Strength, +2 Constitution, -2 Wisdom, -2 Intelligence
::Immune to Fear
::+1 natural armor bonus
::Racial saving throw bonus against poison and disease  increases to +4.
::Cold Resistance 5
::Fire Resistance 5
::Claw & Bite Attacks count as Armed attacks.
::[[Favored Class]]: [[Barbarian|Berserker]]
::[[Level Adjustment]]: +1


''Grasping Paw Nezumi:''
/tg/ also came up with a race ratfolk called the [[Faestir]] in the days when the Unified Setting was a thing, basing them upon the [[Burmecian]]s of [[Final Fantasy]]. In fact, they were originally a straight-up translation of burmecians until /tg/ decided to steal the look and write their own backstory & culture for them.
::+2 Dexterity, -2 Charisma


''Tattered Ear Nezumi:''
In fact, ratfolk are older than many newcomers suspect; they actually appeared in the [[Fritz Leiber]] story "Fafhrd and the Gray Mouser: The Swords of Lankhmar", where the titular city is revealed to house a magical "Undercity" one can reach through size-shifting magical portals, which is inhabited by sapient rats, humans allied to said rats, and the [[/d/|halfbreed progeny of the two races]]. In fact, the Gray Mouser actually has sex with one of said hybrid ratwomen, who [[monstergirls|mostly looks human, save for her eight breasts]].
::+2 Charisma, -2 Wisdom
::[[Favored Class]]: Any


''Third Whisker Nezumi:''
===PC Statblocks===
::+2 Intelligence, -2 Strength
Since 1d4chan is awesome and shares stuff like this, we provide the details for the ratfolk of [[Golarion]] and [[Midgard]]. For details on the other RPG-playable breeds of Ratfolk PCs, check out the [[Ferek]], [[Nezumi]], [[Roddun]], [[Slitherin]] and [[Ysoki]], pages.
::Small
::[[Favored Class]]: [[Sorcerer (Dungeons & Dragons)|Sorcerer]]


'''Pathfinder Ratfolk:'''
'''Pathfinder Ratfolk:'''
Line 78: Line 54:
::Cornered Fury: Replaces '''Swarming'''. When at 50% or less of max hit points and with no conscious ally within 30 feet, gain +2 to melee attack rolls and +2 to AC.
::Cornered Fury: Replaces '''Swarming'''. When at 50% or less of max hit points and with no conscious ally within 30 feet, gain +2 to melee attack rolls and +2 to AC.
::Scent: Replaces '''Tinker'''. Gain the Scent trait, suffer a -2 penalty to Perception checks based on sight and hearing.
::Scent: Replaces '''Tinker'''. Gain the Scent trait, suffer a -2 penalty to Perception checks based on sight and hearing.
::Skulk: Replaces '''Tinker''''. +2 racial bonus on Stealth checks, suffer only a -5 penalty on Stealth checks against creatures they have distracted with a Bluff check.
::Skulk: Replaces '''Tinker'''. +2 racial bonus on Stealth checks, suffer only a -5 penalty on Stealth checks against creatures they have distracted with a Bluff check.
::Unnatural: Replaces '''Rodent Empathy'''. Suffer a -4 penalty to all Charisma-based skill checks against Animal-type creatures, and their starting attitude towards the ratfolk is one step worse. Gain a +2 dodge bonus to AC against Animal-type creatures.
::Unnatural: Replaces '''Rodent Empathy'''. Suffer a -4 penalty to all Charisma-based skill checks against Animal-type creatures, and their starting attitude towards the ratfolk is one step worse. Gain a +2 dodge bonus to AC against Animal-type creatures.


'''Roddun:'''
{{Pathfinder-Races}}
::+2 Strength, +2 Wisdom
::Medium
::Base speed 30 feet, Climb 30 feet
::Blindsight 60 feet (Ex)
::Plagueborn: Immune to non-magical diseases, +1 racial bonus on Fortitude saves against magical diseases. This bonus increases by +1 at every level divisible by 5 (so 5th, 10th, 15th, 20th, etc).
::Fast Healing: 1 hit point per round. This healing increases by +1 at every level divisible by 5 (so 5th, 10th, 15th, 20th, etc).
::Tooth & Nail: 1 Natural Bite Attack, 2 Natural Claw Attacks.
::Available Classes: [[Barbarian]], [[Bard]], [[Fighter]], [[Ranger]], [[Rogue]], [[Sorcerer (Dungeons & Dragons)|Sorcerer]], [[Alchemist]]
::Restricted Classes: [[Wizard]] - Junk Wizard archetype only, [[Ninja]] - Skootztik archetype only
 
In addition to the above, in a core game of Wicked Fantasy, a roddun also has this trait:
::Mischief: Start play with 3 + Charisma modifier mischief points, and gain 3 + Charisma modifier mischief points each time you gain a level.
 
Mischief Points are a unique racial mechanic used for a sub-system to represent the race's mafioso-like tendency to establish control over districts in the cities. These rules haven't been reprinted here because they're pretty niche and complex; if you want them, look up the Wicked Fantasy corebook on /tg/.


{{Pathfinder-Races}}
'''Midgard Ratfolk (5e):'''
::Ability Score Modifiers: +2 Dexterity, +1 Intelligence, -2 Strength
::Size: Small
::Speed: 25 feet, Swim 10 feet
::Darkvision: 60 feet
::Nimbleness: You can move through a hostile creature's space in combat, so long as the creature is at least one size larger than you.
::Pack Tactics: When attacking a creature that has at least one non-incapacitated ally of yours within 5 feet of it, your attack rolls have Advantage.
::Rodent Empathy: You have Advantage on Handle Animal checks made to influence the behavior of rodents.


==Ratfolk vs. Kobolds==
==Ratfolk vs. Kobolds==
Line 109: Line 78:
{{Monstergirls}}
{{Monstergirls}}


Like with most [[beastfolk]] on /tg/, the depiction of ratfolk in an attractive light is a contentious issue. Whilst sexy fan-art of female [[Skaven]] and [[Legend of the Five Rings|Nezumi]] - mostly the female nezumi [[ninja]] known as Ink-Eyes - occasionally pops up on threads where people see an excuse for it, it naturally brings the anti-[[furry]] brigade out of the woodwork when it happens. And portraying them in typical monstergirl fashion often earns the same kind of mockery that, say, putting up a "how do I use [[catgirl]]s/[[cowgirl]]s in my setting?" thread would do.
Like with most [[beastfolk]] on /tg/, the depiction of ratfolk in an attractive light is a contentious issue. Whilst sexy fan-art of female [[Skaven]] and [[Nezumi]] - mostly the female [[Kamigawa]]n nezumi [[ninja]] known as Ink-Eyes - occasionally pops up on threads where people see an excuse for it, it naturally brings the anti-[[furry]] brigade out of the woodwork when it happens. And portraying them in typical monstergirl fashion often earns the same kind of mockery that, say, putting up a "how do I use [[catgirl]]s/[[cowgirl]]s in my setting?" thread would do.


But... not always. There are a surprising amount of fans of real-life rats on /tg/, and whilst portraying them in a sensual light is often a little uncomfortable, these fans still leap on the idea of portraying ratfolk in a role outside of the negative stereotype that skaven so wholeheartedly embrace.
But... not always. There are a surprising amount of fans of real-life rats on /tg/, and whilst portraying them in a sensual light is often a little uncomfortable, these fans still leap on the idea of portraying ratfolk in a role outside of the negative stereotype that skaven so wholeheartedly embrace.
Line 120: Line 89:
* The Hinezumi is a mousegirl from the not!China "Mist Continent". This is a passionate, dedicated, butt-kicking busty martial-artist mousegirl with the ability to envelop herself in an aura of burning flames as she fights. Naturally, [[Magical Realm|given what kind of setting this is]], splashing her with water will make her into a meek and stuttering little thing, easy prey for a dominating mate.
* The Hinezumi is a mousegirl from the not!China "Mist Continent". This is a passionate, dedicated, butt-kicking busty martial-artist mousegirl with the ability to envelop herself in an aura of burning flames as she fights. Naturally, [[Magical Realm|given what kind of setting this is]], splashing her with water will make her into a meek and stuttering little thing, easy prey for a dominating mate.


===Gallery===
==Gallery==
{{Promotions}}
 
;Generic Ratfolk
<center>
<center>
<gallery>
<gallery>
File:Ratfolk Adventurer 1.jpg|It's surprising what the right art-style can do to make a female [[beastfolk]] seem cute.
Pathfinder Gunslinger.jpg|In settings dominated by sword and sorcery, ratfolk will sometimes take a third option.
File:Ratfolk Adventurer 2.jpg|That said, it's not hard for even a more realistic [[beastfolk]] to seem appealing.
PF Ratfolk Alchemist.jpg
File:Ratfolk Adventurer 3.jpg|Case in point.
Ratfolk ARG 1.png
File:Freya Crescent.jpg|She may hail from /v/, but Freya the [[Burmecian]] was the first cute ratgirl that many fa/tg/uys encountered.
Ratfolk Archer.jpg
File:Ratwoman Mage.jpg|As mentioned above, human-faced ratgirls are something of a minority on /tg/.
Ratfolk Trader.jpg
File:Busty Mousegirl.jpg|But that doesn't mean they don't get some attention.
Ratfolk Thief.png
File:Ratfolk Scribe.png|Ratfolk don't have to be sewer-dwelling vermin, after all.
Ratfolk Ranger.png
File:Wererat Female.jpg|Yes, there are folks who think shes charming, in her own scuzzy sort of way.
Ratfolk Cleric.jpg
Feral Ratfolk.jpg
Broken Shin Nezumi Pack.jpg
Nezumi Shaman.jpg
Nezumi Warrior.jpg
Tattered Ear Watcher Nezumi.jpg
Nezumi Monk K'mee.jpg
Nezumi Warrior Ik'krt.jpg
Nezumi Warrior Pep'trchek.jpg
Nezumi Shaman Manithith.jpg
Roddun Gem Mage.jpg|Like the uvandir, roddun can draw magical powers from gemstones to increase their own potency.
Ratfolk Ranatagi.jpg|A Ranatagi is a ratfolk [[psion|psychic]] who can create dimensional rifts with psychokinesis.
</gallery>
</gallery>
</center>
</center>


;Ink-Eyes
===Monstergirls===
As a canonical female [[Legend of the Five Rings|Nezumi]] character, to say nothing of being a badass [[ninja]]-[[witch]], Ink-Eyes attracts her share of cheesecake fanart. Or even official art.
{{Promotions}}
<center>
<gallery>
File:Nezumi - Ink-Eyes 1.jpg
File:Nezumi - Ink-Eyes 2.jpg
File:Nezumi - Ink-Eyes 3.png
File:Nezumi - Ink-Eyes 4.jpg
File:Nezumi - Ink-Eyes 5.jpg
File:Nezumi - Ink-Eyes 6.jpg
File:Nezumi - Ink-Eyes 7.jpg
</gallery>
</center>


;MGE Ratfolk
;Generic Ratfolk
<center>
<center>
<gallery>
<gallery>
File:MGE Large Mouse.jpg|The original murine mamono.
Ratfolk Adventurer 1.jpg|It's surprising what the right art-style can do to make a female [[beastfolk]] seem cute.
File:MGE Dormouse.jpg|Just in case the original Large Mouse was too hyper for you.
Ratfolk Adventurer 2.jpg|That said, it's not hard for even a more realistic [[beastfolk]] to seem appealing.
File:MGE Hinezumi.jpg|A [[monk|kung-fu]] fire-rat with the only decent curves in the family, so far.
Ratfolk Adventurer 3.jpg|Case in point.
Freya Crescent.jpg|She may hail from /v/, but Freya the [[Burmecian]] was the first cute ratgirl that many fa/tg/uys encountered.
Ratwoman Mage.jpg|As mentioned above, human-faced ratgirls are something of a minority on /tg/.
Busty Mousegirl.jpg|But that doesn't mean they don't get some attention.
Ratfolk Scribe.png|Ratfolk don't have to be sewer-dwelling vermin, after all.
Wererat Female.jpg|Yes, there are folks who think shes charming, in her own scuzzy sort of way.
</gallery>
</gallery>
</center>
</center>


;Female Skaven
;Ink-Eyes
{{Heresy}}
As a canonical female Kamigawa Nezumi character (practically the only one, in fact), to say nothing of being a badass [[ninja]]-[[witch]], Ink-Eyes attracts her share of cheesecake fanart. Or even official art.
Because you were warned that fem-[[skaven]] are a thing in the steamy underbelly of /tg/, where /d/ and /trash/ have their influence. If it really sets off your [[heresy]] meter so much, then think of them as generic ratfolk with the skaven's scavenger aesthetic.
;;Clan Sniek
One mad skaven-fan's attempt to create an entire rogue skaven clan of free female skaven.
<center>
<center>
<gallery>
<gallery>
File:Assassin of Clan Sniek.jpg|Cute, yet deadly. Is that not the strength of any female [[ninja]]/[[assassin]]?
Nezumi - Ink-Eyes 1.jpg
File:Grey Seer of Clan Sniek.jpg|Considered by some to be the least impropable way of getting a female skaven.
Nezumi - Ink-Eyes 2.jpg
File:Gutter Runner of Clan Sniek.jpg|A [[ninja]] ratfolk does not become less deadly for the presence of a few extra curves.
Nezumi - Ink-Eyes 3.png
File:Master Molder of Clan Sniek.jpg|[[Clan Moulder]] does love tinkering on itself.
Nezumi - Ink-Eyes 4.jpg
File:Sorceress of Clan Sniek.jpg|Because ratfolk girls love their guns too.
Nezumi - Ink-Eyes 5.jpg|Ink-Eyes' art from her official MtG card; you can see how little WoTC minded that she might appeal to furries.
File:Verminqueen.jpg|Even [[Verminlord]]s are not immune to [[Rule 34]].
Nezumi - Ink-Eyes 6.jpg
File:Audience with the Verminqueen.jpg|Almost alluring enough to forget she's a [[daemon]]. Almost.
Nezumi - Ink-Eyes 7.jpg
File:Master Assassin of Clan Sniek.jpg|Master [[Assassin]]s need no armor to kill their targets.
File:Packmaster of Clan Sniek.jpg|A nubile dominatrix ratgirl is either your worst nightmare or your darkest fantasy. [[Slaanesh|Or both.]]
</gallery>
</gallery>
</center>
</center>


;;Others
;MGE Ratfolk
<center>
<center>
<gallery>
<gallery>
File:Female Gutter Runner.jpg|Sneaking around in the human's storehouses clearly has its advantages.
MGE Large Mouse.jpg|The original murine mamono.
File:Female Poison Wind Globadier.jpg|We won't make the obvious pun.
MGE Dormouse.jpg|Just in case the original Large Mouse was too hyper for you.
File:Female Stormvermin.jpg|Being high in the clan's totem pole has its perks.
MGE Hinezumi.jpg|A [[monk|kung-fu]] fire-rat with the only decent curves in the family, so far.
File:Futa Master Molder.jpg|Some Master Moulders go [[dickgirl|a lot further]] than others when it comes to [[fleshcrafting]].
File:Female Stormvermin Fangleader.jpg
</gallery>
</gallery>
</center>
</center>


[[Category: Monsters]] [[Category: Dungeons & Dragons Races]]
[[Category: Monsters]] [[Category: Dungeons & Dragons Races]] [[Category:Furry]]

Latest revision as of 10:23, 22 June 2023

Ratfolk have a long history in hollywood. After all, RATS spelled backwards is STAR.

Despite how much /tg/ doesn't like to admit it, when it comes to designing non-human races to fill a setting, if an author doesn't go for the "rubber forehead" angle - "human, but X", ala the elf, the dwarf, the halfling, the orc, etc - then usually their go-to for race design is the "humanoid animal" angle. Catfolk and dog-people, such as D&D's Lupins and Gnolls, are the most common races of this variety to show up, but other races do occasional rear their heads. One of the most common of these uncommon variants are the Ratfolk; humanoid rats (or, more rarely, mice).

Basic Traits[edit]

Ratfolk are, like most tabletop beastfolk races, colored by their bestial basis and perception of that race in common culture. So, at the least, ratfolk tend to be shorter-lived than humans, but produce large families. Because of the rat's general negative symbolism in Western culture as a filthy, swarming, disease-spreading pest, ratfolk are usually a "bad guy" race; they tend to be dirty scavengers if not outright evil, often of dubious intelligence, prone to diseases, naturally scheming and/or treacherous, and generally unpleasant. Needless to say, this slots them heavily into the "obvious bad guy" niche.

Ironically, those who have actually studied rats usually report that most of these traits are pretty much wrong. For example, rats are fastidious groomers, very social, and quite empathetic.

Prominent Ratfolk in /tg/ Media[edit]

The most obvious and well-known of Ratfolk in anything related to /tg/ are the Skaven, who are Dark Fantasy/Dungeonpunk takes on pretty much everything about the "evil ratfolk" standard depiction.

Ratfolk called Slitherin appear as a Titanspawned race in the Scarred Lands setting. Originally purely evil, the 5th edition relaunch upgraded them to PC status.

Ratfolk appear as a benevolent race of traders and merchants in the Pathfinder setting. They're highly communal, but they won't tolerate shit from anybody, least of all humans who think they can be pushed around due to being smaller. These are perhaps the second-most well-known ratfolk race of /tg/.

Midgard also has a race of ratfolk, which are pretty much based on those from Pathfinder.

Their Wicked Fantasy counterparts, the Rodduns, have more of a noble gangster vibe. They're literally "Friendly Neighborhood Gangsters" in the form of giant talking rats, complete with running around in gangs called mischiefs. For more information on rodduns, check out this handy pastebin copy of all their lore from the WF corebook: https://pastebin.com/i7qJ1mSJ

Starfinder also has a ratfolk race of its own, called the Ysoki. They're still the master techno-geeks of the setting. It's deliberately made ambiguous if the ratfolk of the original Pathfinder were Ysoki or if they're a case of convergent evolution and cultural appropriation.

Dark Sun is home to the Tari, which have basically replaced the role of goblins as the "small, thieving humanoid scavengers whom it's perfectly okay to kill" - in fact, urban environments will often pay a bounty for tari heads, despite the fact the tari aren't actually an always evil race. In fact, the Tari once had a great civilization of their own before it fell to some unknown disaster, and the ruins can still be found in the lands south of Tyr.

The Chronicles of Aeres features ratfolk, called Rattevir, as one of the most important beastfolk races, to the point that not only do they get their own distinct racial statblock, they even got their own splatbook!

Nezumi are one of the only two non-hostile non-human races in the Legend of the Five Rings universe, the other being the Naga. They are characterised for being heavily resistant to Taint and for having a more practical outlook than the honorable-to-the-point-of-stupidity not!Japanese humans. The Crab clan, which shares their practical outlook, has a standing alliance with them that's survived several editions, and severe punishments await any dumbass that shows up with one of their heads instead of a goblin's, as they've just demonstrated a stupid inability to distinguish between friend and foe.

'Coincidentally' ("Nezumi" means "rat" in Japanese) , the plane of Kamigawa in Magic: The Gathering also has a race of ratfolk called Nezumi. They inhabit the region of swampland called Takenuma and are considered Rat-type Creature cards. The most famous of these cards is Ink-Eyes, Servant of Oni, an oni-sworn female nezumi ninja who appeared in the Betrayers of Kamigawa expansion.

The Jawa of Star Wars have hoods that mask their faces but the novelization of the original film and The New Essential Guide to Alien Species both state they are rodents under the hoods. They are scavenging desert dwellers that supposedly have a horrible smell, but this is rarely brought up.

Whilst technically /co/, Master Splinter the humanoid rat ninja master from Teenage Mutant Ninja Turtles is a thing, especially due to the Palladium RPG based on that license, which does include mechanics to play as mutant rats.

One memetically infamous thread came up with the idea that elves are actually a species of shapeshifting rats who adopt the "sleek, beautiful, glamorous, all-too-human" elven form out of shame at their own rodent-like features and to better mingle with the other races. But they can't hold their elf-forms forever, forcing them to revert to their ratfolk forms every so often to recharge, usually by gorging themselves into a stupor on fresh garbage. This still occasionally surfaces on /tg/ to this day.

/tg/ also came up with a race ratfolk called the Faestir in the days when the Unified Setting was a thing, basing them upon the Burmecians of Final Fantasy. In fact, they were originally a straight-up translation of burmecians until /tg/ decided to steal the look and write their own backstory & culture for them.

In fact, ratfolk are older than many newcomers suspect; they actually appeared in the Fritz Leiber story "Fafhrd and the Gray Mouser: The Swords of Lankhmar", where the titular city is revealed to house a magical "Undercity" one can reach through size-shifting magical portals, which is inhabited by sapient rats, humans allied to said rats, and the halfbreed progeny of the two races. In fact, the Gray Mouser actually has sex with one of said hybrid ratwomen, who mostly looks human, save for her eight breasts.

PC Statblocks[edit]

Since 1d4chan is awesome and shares stuff like this, we provide the details for the ratfolk of Golarion and Midgard. For details on the other RPG-playable breeds of Ratfolk PCs, check out the Ferek, Nezumi, Roddun, Slitherin and Ysoki, pages.

Pathfinder Ratfolk:

+2 Dexterity, +2 Intelligence, -2 Strength
Humanoid (Ratfolk)
Small
Base speed 20 feet
Darkvision 60 feet
Roden Empathy: +4 racial bonus on Handle Animal checks against roduents.
Swarming: Two ratfolk can share the same square at the same time. If they then attack the same foe, they are both considered to be flanking that foe.
Tinker: +2 racial bonus on Craft (Alchemy), Perception and Use Magic Device.

Alternate Racial Traits:

Cornered Fury: Replaces Swarming. When at 50% or less of max hit points and with no conscious ally within 30 feet, gain +2 to melee attack rolls and +2 to AC.
Scent: Replaces Tinker. Gain the Scent trait, suffer a -2 penalty to Perception checks based on sight and hearing.
Skulk: Replaces Tinker. +2 racial bonus on Stealth checks, suffer only a -5 penalty on Stealth checks against creatures they have distracted with a Bluff check.
Unnatural: Replaces Rodent Empathy. Suffer a -4 penalty to all Charisma-based skill checks against Animal-type creatures, and their starting attitude towards the ratfolk is one step worse. Gain a +2 dodge bonus to AC against Animal-type creatures.
The Races of Pathfinder
Player's Handbook: Dwarf - Elf - Gnome - Half-Elf - Half-Orc - Halfling - Human
Advanced
Race Guide:
Aasimar - Catfolk - Changeling - Dhampir - Duergar
Drow - Fetchling - Gillman - Goblin - Grippli - Hobgoblin
Ifrit - Kitsune - Kobold - Merfolk - Nagaji - Orc - Oread
Ratfolk - Samsaran - Strix - Suli - Svirfneblin - Sylph
Tengu - Tiefling - Undine - Vanara - Vishkanya - Wayang
Bestiaries: Android - Astomoi - Caligni - Deep One Hybrid - Gathlain
Gnoll - Kasatha - Munavri - Naiad - Orang-Pendak
Reptoid - Rougarou - Shabti - Trox - Yaddithian
Adventure Paths: Being of Ib - Kuru
Inner Sea Races: Ghoran - Monkey Goblin - Lashunta - Skinwalker
Syrinx - Triaxian - Wyrwood - Wyvaran
Ultimate Wilderness: Vine Leshy
Blood of the Sea: Adaro - Cecaelia - Grindylow - Locathah - Sahuagin - Triton
Planar Adventures: Aphorite - Duskwalker - Ganzi

Midgard Ratfolk (5e):

Ability Score Modifiers: +2 Dexterity, +1 Intelligence, -2 Strength
Size: Small
Speed: 25 feet, Swim 10 feet
Darkvision: 60 feet
Nimbleness: You can move through a hostile creature's space in combat, so long as the creature is at least one size larger than you.
Pack Tactics: When attacking a creature that has at least one non-incapacitated ally of yours within 5 feet of it, your attack rolls have Advantage.
Rodent Empathy: You have Advantage on Handle Animal checks made to influence the behavior of rodents.

Ratfolk vs. Kobolds[edit]

Since ratfolk tend to be given the role of "small, stupid, swarming, low-threat monstrous humanoid", the same role classically given to Kobolds, it's not unheard of for ratfolk to either replace kobolds or to be given their name.

For example, in the Warcraft setting, kobolds are dim-witted ratfolk miners with an obsession with candles and characterized by their broken "English". Hence the infamous meme, "You no take candle!"

It isn't impossible to feature both in the same setting, but it would require a fair bit more effort on the DM's part to explain where they come from. For example, ratfolk may favor tinkering and tech, scavenging goods from humanity's garbage dumps and reassembling them - sort of like a less batshit crazy-stupid and more skilled version of Pathfinder Goblins - whilst kobolds may prefer to tap into the spark of arcane magic within them, in better emulation of their beloved dragon kinsfolk. So thus you have a new way to play out the Magic vs. Tech paradigm.

Monstergirls[edit]

This article or section is about Monstergirls (or a monster that is frequently depicted as a Monstergirl), something that /tg/ widely considers to be the purest form of awesome. Expect PROMOTIONS! and /d/elight in equal measure, often with drawfaggotry or writefaggotry to match.

Like with most beastfolk on /tg/, the depiction of ratfolk in an attractive light is a contentious issue. Whilst sexy fan-art of female Skaven and Nezumi - mostly the female Kamigawan nezumi ninja known as Ink-Eyes - occasionally pops up on threads where people see an excuse for it, it naturally brings the anti-furry brigade out of the woodwork when it happens. And portraying them in typical monstergirl fashion often earns the same kind of mockery that, say, putting up a "how do I use catgirls/cowgirls in my setting?" thread would do.

But... not always. There are a surprising amount of fans of real-life rats on /tg/, and whilst portraying them in a sensual light is often a little uncomfortable, these fans still leap on the idea of portraying ratfolk in a role outside of the negative stereotype that skaven so wholeheartedly embrace.

Ratfolk monstergirls, when they occur, are usually... pretty close to goblins, actually. They often fall into the same fetish fuel depictions as goblins, specifically in the Breederphile and Pervy Tinker format. Very physically affectionate, prone to polygamy (if not outright slutty), and usually very enthusiastic about expanding their family. Such beastgirls being adept artificers is a less common depiction, but has weight given the /tg/-canon of the skaven and the ysoki.

In the Monster Girl Encyclopedia, there are three rat-girl mamono so far.

  • The basic "Large Mouse", a shout-out to that staple of fantasy low-level monsters, the Giant Rat, is a pack-hunting, mischievous, cocky loli mousegirl who uses strength-in-numbers to capture men and fuck them into submission, piling on in lusty squeaking hordes. They are prone to being overwhelmed by their own built-up demonic energy, making them surprisingly aggressive and prone to biting people - a tactic to more easily swell their ranks by turning a man into an incubus and any women into new Large Mice.
  • The Wonderland variant "Dormouse" is a sleepy mousegirl loli who spends most of her time lost in lustful dreams, relying on the abundance of demonic energy that she exudes whilst horny to turn a wandering man into an incubus to catch herself a physical mate. Steeping a dormouse in tea permeates the drink with her demonic energy; such contaminated tea induces wonderful erotic dreams, but transforms women into more dormice.
  • The Hinezumi is a mousegirl from the not!China "Mist Continent". This is a passionate, dedicated, butt-kicking busty martial-artist mousegirl with the ability to envelop herself in an aura of burning flames as she fights. Naturally, given what kind of setting this is, splashing her with water will make her into a meek and stuttering little thing, easy prey for a dominating mate.

Gallery[edit]

Monstergirls[edit]

This article contains PROMOTIONS! Don't say we didn't warn you.
Generic Ratfolk
Ink-Eyes

As a canonical female Kamigawa Nezumi character (practically the only one, in fact), to say nothing of being a badass ninja-witch, Ink-Eyes attracts her share of cheesecake fanart. Or even official art.

MGE Ratfolk