Princess Pillow Fighter: Difference between revisions

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== Full Rules ==
== Full Rules ==
[[File:PPF.pdf]]
[[File:PPF.pdf]]
[[Category:Homebrew Rules]][[Category:roleplaying]]

Latest revision as of 10:08, 22 June 2023

Once, a long time ago, /tg/ decided to have a gigantic argument about the correct amount of difficulty for an rpg. Many opinions were posted. At the climax of the thread, anon suggested that a different anon who preferred difficulty below maximum play the following:

>Princess Pillowfighter the RPG. Nobody dies, everybody wins, and you get to eat pudding.

And then a third person thought that was a great idea and made it. The game is currently playable but falls short of what its theoretical final and best version might be. This may or may not ever be fixed.

Setting[edit]

PCs are princesses. They have estates and can hail from any sort of place that a princess might come from, ranging from fairly mundane settings, to The Ice Level or The Water Level. NPCs can usually be categorized as either citizens/underlings (comparable to nameless mushroom people), princesses, or heroes (comparable to Wario, Mario, Donkey Kong, or Bowser).

The universe is connected by portals which all lead to The Castle, which has no (known) owner but is populated by fairies. Only princesses can use the portals, making even the least impressive princesses important figures for their ability to travel easily.

Pillow fights between princesses are a sporting event that can either be casual, or used to settle disputes.

Easy Default Quests/Openings/Hooks[edit]

The players have been kidnapped together. An important hero has disappeared when needed most. The players must host a tea party. The players have been invited to a tea party that would normally be out of their league and must make a good impression. There are rumors that a popular pillow fight venue is rigging matches.

Mechanics[edit]

The GM is required to not allow serious physical harm to come to any character, using whatever improvisation and unlikely coincidences are necessary.

In situations where players would roll dice in other rpgs, players instead sacrifice either popularity or stress. If the player sacrifices an amount sufficient to beat the GM's assessment of the difficulty, they are successful. Players can also convert resources into a permanent but limited boost in a specific area, represented as an upgrade to their estate, a magical item, or a special underling or ally.

Royal estates produce masterwork desserts. They can be eaten for a small buff, shared between two PCs for a larger buff divided equally between the two, or given to an NPC for a smaller buff and some popularity.

Full Rules[edit]