Primordial Evolution Game/Korobushka: Difference between revisions
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The Korobushka is a tribe of Bipedal Shwirm played by [[User:FortuneBro|FortuneHost]] in the [[Primordial Evolution Game]]. They live on the Southern continent, high in the mountains around a large freshwater lake. FortuneHost has said that he based their culture on Russian history, mixed in with a few other cultures. | The Korobushka is a tribe of Bipedal Shwirm played by [[User:FortuneBro|FortuneHost]] in the [[Primordial Evolution Game]]. They live on the Southern continent, high in the mountains around a large freshwater lake. FortuneHost has said that he based their culture on Russian history, mixed in with a few other cultures. | ||
The Korobushka are basically a bit like lemmings, or kobolds (take your pick). They try hard, they really do, but frankly their primary function is failure, and they never get it quite right. They want to be Marxists, really, but these little guys are pretty much the worst Communists ever. They are much better at being greedy Capitalists pigs & backstabbing magnificent bastards. | |||
The Korobushka are organized into clans; vast, extended families each with their own subculture and traditions. While they share a nation, religion, and history, rivalry between the clans is fierce, akin to the rivalry between sports teams: rarely violent, but often heated. | |||
Religion plays a large part of Bushkit (''adj. form of Korobushka'') life, as theirs is a society ruled by a semi-theocracy. Each town is organized into a dozen or so districts, each of which is overseen by a priest. The high priest of the entire race is called the "Voice of the Mountain". The Voice co-rules with a Council of Elders, a secular body composed of the matriarchs and/or patriarchs of the clans (one for each clan). While the Voice is a powerful authority, and in theory, the absolute authority, in practice the Council makes all the major decisions. In spiritual matters, though, the Voice is unquestioned. | |||
* The Clans | * The Clans | ||
** Zartik | ** Zartik, the Farmers | ||
** Nikolai, the Craftsmen | ** Nikolai, the Craftsmen | ||
** Mikhail | ** Mikhail, the Miners | ||
** Sergei | ** Sergei, the Unknown | ||
** Ruhaj, the Horse Lords | ** Ruhaj, the Horse Lords | ||
** Klezmer | ** Klezmer, the Merchants | ||
* Discovery of Farming | * Discovery of Farming | ||
Line 27: | Line 34: | ||
*Lovish & Kailarik | *Lovish & Kailarik | ||
** Mapping the River | ** Mapping the River | ||
** The Cannibal Bride | ** The Cannibal Bride of Hashlimoyal | ||
** | ** Return (Founding of New Clans & Hashlimoyal) | ||
[[Category:Primordial Evolution Game]] [[Category:Evolution Games]] |
Latest revision as of 10:05, 22 June 2023
The Korobushka is a tribe of Bipedal Shwirm played by FortuneHost in the Primordial Evolution Game. They live on the Southern continent, high in the mountains around a large freshwater lake. FortuneHost has said that he based their culture on Russian history, mixed in with a few other cultures.
The Korobushka are basically a bit like lemmings, or kobolds (take your pick). They try hard, they really do, but frankly their primary function is failure, and they never get it quite right. They want to be Marxists, really, but these little guys are pretty much the worst Communists ever. They are much better at being greedy Capitalists pigs & backstabbing magnificent bastards.
The Korobushka are organized into clans; vast, extended families each with their own subculture and traditions. While they share a nation, religion, and history, rivalry between the clans is fierce, akin to the rivalry between sports teams: rarely violent, but often heated.
Religion plays a large part of Bushkit (adj. form of Korobushka) life, as theirs is a society ruled by a semi-theocracy. Each town is organized into a dozen or so districts, each of which is overseen by a priest. The high priest of the entire race is called the "Voice of the Mountain". The Voice co-rules with a Council of Elders, a secular body composed of the matriarchs and/or patriarchs of the clans (one for each clan). While the Voice is a powerful authority, and in theory, the absolute authority, in practice the Council makes all the major decisions. In spiritual matters, though, the Voice is unquestioned.
- The Clans
- Zartik, the Farmers
- Nikolai, the Craftsmen
- Mikhail, the Miners
- Sergei, the Unknown
- Ruhaj, the Horse Lords
- Klezmer, the Merchants
- Discovery of Farming
- Encounter with the Lufae
- The Famine
- Coming of Religion
- Chovit
- Return to Korobushka
- Voice of the Mountain
- Zarhatebushk Monastery
- The Secret War
- Zartik vs. Sergei
- Ceryatzi Purges
- The Kassiks (Cossack)
- Lovish & Kailarik
- Mapping the River
- The Cannibal Bride of Hashlimoyal
- Return (Founding of New Clans & Hashlimoyal)