Player Character: Difference between revisions

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"PC" is an acronym for "Player Character", a character in a [[RPG]] that is controlled by a player, rather than a [[GM]].


Player characters, depending on the system being used and the game being played, are known for immortality, grand [[4e|powers]], desctruction, healing, wealth, poverty, [[Call of Cthulhu|unearthing secrets]] best [[Dark Heresy|left forgotten]], plot armor, and many other things.
 
[[File:Player Characters in a nutshell.jpg|thumb|right]]
A '''Player Character''' ("PC") is a character that a player controls in a [[role-playing game]].
 
The typical adventure in a typical RPG system is written for a [[party]] of four to six player characters of a consistent power level and assumes that each character can handle at least one role considered "traditional" for the setting (''e.g.'' physical or magical combat, stealth, interaction, and deciphering puzzles).
 
Player characters, depending on the system and thematic elements in use, are known for immortality, grand [[4e|powers]], destruction, healing, wealth, poverty, [[Call of Cthulhu|unearthing secrets]] best [[Dark Heresy|left forgotten]], plot armor, and many other things.


Generally good people for [[NPC]]s to avoid.
Generally good people for [[NPC]]s to avoid.
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* [[Rocks Fall, Everyone Dies]]
* [[Rocks Fall, Everyone Dies]]
* [[Party]]
* [[Party]]
* [[Murder hobos]]
* [[Murderhobo]]


[[Category: Gamer Slang]]
[[Category: Gamer Slang]]

Latest revision as of 10:40, 22 June 2023

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A Player Character ("PC") is a character that a player controls in a role-playing game.

The typical adventure in a typical RPG system is written for a party of four to six player characters of a consistent power level and assumes that each character can handle at least one role considered "traditional" for the setting (e.g. physical or magical combat, stealth, interaction, and deciphering puzzles).

Player characters, depending on the system and thematic elements in use, are known for immortality, grand powers, destruction, healing, wealth, poverty, unearthing secrets best left forgotten, plot armor, and many other things.

Generally good people for NPCs to avoid.

See Also[edit]