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{{Heresy}}
[[File:Mirrorfiend.jpg|400px|right|thumb|What the Mirrorfiend may look like if given a model.]]
[[File:Mirrorfiend.jpg|400px|right|thumb|What the Mirrorfiend may look like if given a model.]]
The '''Mirrorfiend''' is a [[Daemon Engine]] of [[Tzeentch]] from the setting of [[Black Crusade]], created by imprisoning a [[Lord of Change]] inside a giant mechanical beetle, which can scurry across the harshest terrain on mechanical legs or soar through the air on wings of light. Native to the city of Tarnor on the Tzeentch-worshipping renegade world of Q'Sal, these terrible engines make use of potent psychic powers to cripple, maim and mutate victims before rending them apart with giant daemonflesh pincers. Their most lethal ability is their Mirror of Souls, a psychic aura that attacks the resolve of those who look at it, its mirror-like surface displaying all their doubts, fears and regrets for them to see in hideous lividity. Worse, this aura is especially powerful against those who worship the God-Emperor of Mankind, as it resolves on feeding on their most subconscious fears and doubts regarding his existence, divinity or very life.
The '''Mirrorfiend''' is a [[Daemon Engine]] of [[Tzeentch]] from the setting of [[Black Crusade]], created by imprisoning a [[Lord of Change]] inside a giant mechanical beetle, which can scurry across the harshest terrain on mechanical legs or soar through the air on wings of light. Native to the city of Tarnor on the Tzeentch-worshipping renegade world of Q'Sal, these terrible engines make use of potent psychic powers to cripple, maim and mutate victims before rending them apart with giant daemonflesh pincers. Their most lethal ability is their Mirror of Souls, a psychic aura that attacks the resolve of those who look at it, its mirror-like surface displaying all their doubts, fears and regrets for them to see in hideous lividity. Worse, this aura is especially powerful against those who worship the God-Emperor of Mankind, as it resolves on feeding on their most subconscious fears and doubts regarding his existence, divinity or very life.
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Warp Shroud: The daemon engine has a forcefield of sorcerous energy, granting it +2D10 points of armor against all harm other than Blessed/Sanctified/Force Weapons and Psychic Powers. When the Daemon Engine takes a Critical Hit, there is a chance of losing the Warp Shroud dependent on the D10 roll for the Critical Hit impact. A Distracting Blow (result of 01-3) requires rolling a D10; on a 6 or less, the Daemon Engine loses its Warp Shroud. An Ablative Strike (result of 4-6) requires rolling a D10; on an 8 or less, the Daemon Engine loses its Warp Shroud. On a Penetrating Hit (result of 9), the Warp Shroud is automatically lost.
Warp Shroud: The daemon engine has a forcefield of sorcerous energy, granting it +2D10 points of armor against all harm other than Blessed/Sanctified/Force Weapons and Psychic Powers. When the Daemon Engine takes a Critical Hit, there is a chance of losing the Warp Shroud dependent on the D10 roll for the Critical Hit impact. A Distracting Blow (result of 01-3) requires rolling a D10; on a 6 or less, the Daemon Engine loses its Warp Shroud. An Ablative Strike (result of 4-6) requires rolling a D10; on an 8 or less, the Daemon Engine loses its Warp Shroud. On a Penetrating Hit (result of 9), the Warp Shroud is automatically lost.


==Homebrew 40K Stats==
== Homebrew 40K Stats ==
 
Keep in mind that this is a case of /tg/ getting shit done, and thusly not official in any way at all. Also, people are likely to come along and tweak this stuff all the time.
Keep in mind that this is a case of /tg/ getting shit done, and thusly not official in any way at all. Also, people are likely to come along and tweak this stuff all the time.


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Psychic Powers: May generate powers from the Tzeentch or Telepathy psychic disciplines.
Psychic Powers: May generate powers from the Tzeentch or Telepathy psychic disciplines.


{{Template:Chaos Space Marines}}
{{Chaos Space Marines}}
{{Thousand Sons}}
[[Category: Daemons]]
 
[[Category: Vehicles]]


[[Category: Chaos]] [[Category:Warhammer 40,000]]
[[Category: Flyers]]

Latest revision as of 08:59, 22 June 2023

What the Mirrorfiend may look like if given a model.

The Mirrorfiend is a Daemon Engine of Tzeentch from the setting of Black Crusade, created by imprisoning a Lord of Change inside a giant mechanical beetle, which can scurry across the harshest terrain on mechanical legs or soar through the air on wings of light. Native to the city of Tarnor on the Tzeentch-worshipping renegade world of Q'Sal, these terrible engines make use of potent psychic powers to cripple, maim and mutate victims before rending them apart with giant daemonflesh pincers. Their most lethal ability is their Mirror of Souls, a psychic aura that attacks the resolve of those who look at it, its mirror-like surface displaying all their doubts, fears and regrets for them to see in hideous lividity. Worse, this aura is especially powerful against those who worship the God-Emperor of Mankind, as it resolves on feeding on their most subconscious fears and doubts regarding his existence, divinity or very life.

You wish there were official rules for a unit this badass!

In Black Crusade[edit]

Mirrorfiend: WS: 39 BS: 35 S: 48 T: 54 Ag: 38 Int: 57 Per: 50 WP: 62 Fel: 45 Inf: --

Movement: (Ground) 14/28/42/84, (Flying) 10/20/30/60

Wounds: 36

Total TB: 11

Armor: Machine Trait (27 all)

Crew: Daemonic Essence

Skills: Awareness (Per) +20, Dodge (Ag), Invocation (Wp) +20, Psyniscience (Wp) +20

Talents: Ambidexterous, Independent Targetting, Two Weapon Wielder (Melee & Ranged)

Traits: Daemon Engine (6), Fear (3), Flyer (10), Machine (27), Mirror of Souls, Psy Rating (6), Psyker, Quadruped (2), Warp Shroud

Weapons: Head-Mounted Daemon Pincers (4D10+20, R, Pen 2, Warp Weapon)

Psychic Powers: The Mirrorfiend has access to all the Unaligned, Tzeentch and Telepathy powers. As a Half Action, it may use any two powers every turn it does not engage in close combat, but one power if engaged.


Daemon Engine: The creature has the combined effects of From Beyond and The Stuff of Nightmares, making it immune to Fear, Pinning, Stunning, Insanity, Poison and Disease. It cannot be controlled by Psychic Powers that affect the mind. It gains a Toughness bonus equal to the number in parentheses, which can be negated by force weapons, holy/sanctified weapons, and direct damage psychic powers.

Mirror of Souls: Characters attempting to engage a Mirrorfiend in close combat must make a Challenging (+0) Willpower Test (Sanctioned Psykers or characters "tied to the Ecclesiarchy" take a -10 penalty to this check). On a Success, the character loses a Half Action but may continue normally. On a Failure, the character is Stunned for 1D5 turns.

Warp Shroud: The daemon engine has a forcefield of sorcerous energy, granting it +2D10 points of armor against all harm other than Blessed/Sanctified/Force Weapons and Psychic Powers. When the Daemon Engine takes a Critical Hit, there is a chance of losing the Warp Shroud dependent on the D10 roll for the Critical Hit impact. A Distracting Blow (result of 01-3) requires rolling a D10; on a 6 or less, the Daemon Engine loses its Warp Shroud. An Ablative Strike (result of 4-6) requires rolling a D10; on an 8 or less, the Daemon Engine loses its Warp Shroud. On a Penetrating Hit (result of 9), the Warp Shroud is automatically lost.

Homebrew 40K Stats[edit]

Keep in mind that this is a case of /tg/ getting shit done, and thusly not official in any way at all. Also, people are likely to come along and tweak this stuff all the time.

The Mirrorfiend is a Heavy Support choice for a Chaos Space Marine army that costs 155 points.

Mirrorfiend Stats: WS: 4 BS: 3 S: 5 FArmor: 14 SArmor: 13 RArmor: 11 I: 4 A: 2 HP: 4

Unit Type: Vehicle (Walker, Flyer, Hover)

Wargear: Two Lightning Claws, Daemonic Possession

Special Rules: Daemon, Fleet, It Will Not Die, Mirror of Souls, Psychic Pilot (Mastery Level 3)

Mirror of Souls: All enemy units with a model within 12" of a Mirrorfiend suffer -3 Leadership and -3 Initiative, to a minimum of Leadership 1 and/or Initiative 1.

Psychic Powers: May generate powers from the Tzeentch or Telepathy psychic disciplines.

Forces of the Traitor Legions of Chaos
Leaders: Chaos Champion - Chaos Lord - Daemon Prince - Dark Apostle
Master of Execution - Sorcerer - Master of Possession - Lord Discordant
Unaligned: Chaos Chosen - Chaos Raptors - Chaos Space Marine Squad - Chaos Spawn - Chaos Terminators
Cultist - Havocs - Mutilators - Obliterators - Possessed - Tech-Assassin - Warp Talons - Warpsmith
Negavolt Cultist - Greater Possessed - Dark Disciple - Heretek
Faction Aligned: Khorne Berzerkers - Plague Marines - Noise Marines - Rubric Marines
Great Crusade-era: Breacher Siege Squad - Consul - Despoiler Squad - Destroyer Squad - Esoterist Consul - Legiones Decurion
Legion Herald - Legion Outrider Squad - Legion Vigilator - Moritat - Master of the Signal - Praetor
Reconnaissance Squad - Seeker Squad - Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Noctilith Crown - Skull Altar
Walkers: Chaos Dreadnought (Ferrum Infernus - Chaos Contemptor
Hellforged Leviathan - Hellforged Deredeo
) - Helbrute
Vehicles: Bike Squad - Chaos Land Raider (Land Raider Hades Diabolus) - Infernal Relic Predator
Kratos Heavy Assault Tank - Mastodon - Predator Tank - Rhino Transport - Sicaran Battle Tank
Stalk Tank - Vindicator - Typhon Heavy Siege Tank - Spartan Assault Tank - Rapier Armoured Carrier
Whirlwind Scorpius - Termite - Cerberus Destroyer - Fellblade
Flyers: Harbinger - Hell Blade - Hell Talon - Fire Raptor
Storm Eagle - Xiphon Interceptor - Thunderhawk - Stormbird
Spacecraft: Dreadclaw Assault Pod - Kharybdis - Doomfire Bomber - Swiftdeath Fighter
Titans: Daemon Knights - Chaos Emperor Titan - Feral Scout Titan
Ravager Battle Titan - Chaos Warlord Titan - Woe Machine
Unaligned
Daemon Engines:
Decimator - Defiler - Death Wheel - Forgefiend - Heldrake
Maulerfiend - Soul Grinder - Wirewolf - Venomcrawler - Helstalker
Daemon Engines
of Khorne:
Blood Reaper - Blood Slaughterer - Brass Scorpion - Cauldron of Blood - Death Dealer
Doom Blaster - Kytan - Lord of Skulls - Skull Reaper - Tower of Skulls
Daemon Engines
of Nurgle:
Blight Drone - Contagion - Foetid Bloat-Drone - Myphitic Blight-Hauler
Nurgle Plague Tower - Plague Hulk - Plagueburst Crawler
Daemon Engines
of Slaanesh:
Hell-Scourge - Hell-Knight - Hell-Strider
Questor Scout Titan - Slaanesh Subjugator
Daemon Engines
of Tzeentch:
Aether Ray - Doom Wing - Fire Lord of Tzeentch
Mirrorfiend - Silver Tower of Tzeentch - The Auruntaur
Auxiliaries: Chaos Daemons - Death Guard - Thousand Sons - Emperor's Children - World Eaters - Fallen Angels
Forces of the Thousand Sons
Leaders: Chaos Champion - Lord of Tzeentch - Chaos Sorcerer
Daemon Prince - Exalted Sorcerers - Infernal Master
Troops: Chaos Spawn - Rubric Marines - Rubric Terminators
Great Crusade-era: Hidden Ones - Khenetai Occult
Numerologist - Scarab Occult
Legio
Cybernetica:
Castellax-Achea Class Battle-Automata
Walkers: Contemptor-Osiron Dreadnought - Helbrute
Vehicles: Chaos Dreadnought - Chaos Land Raider
Predator - Rhino - Vindicator
Spacecraft: Dreadclaw Assault Pod - Kharybdis
Daemon
Engines:
Silver Tower of Tzeentch - Forgefiend - The Auruntaur
Heldrake - Maulerfiend - Defiler - Aether Ray
Fire Lord - Doom Wing - Mirrorfiend
Daemons: Flamers of Tzeentch - Horror - Screamers of Tzeentch
Mutalith Vortex Beast
Auxiliaries: Cultists - Prospero Spireguard - Thrall Wizards
Tzaangors - Tzaangor Enlightened - Tzaangor Shaman
Tzaangor Skyfire
Allies: Chaos Daemons - Chaos Space Marines