Kuo-toa: Difference between revisions
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Their society is theocratic - archbishop rules, children of archbishop ("hooks") inherit the power after they fight each other to the death. Their goddess is [[Blibdoolpoolp]], who actually has humanoid (mammalian - and how!) characteristics rather than kuo-toa. They were introduced in module [[Drow Trilogy|D2]], living in / around her shrine in the ''Greyhawk'' setting. They got a larger city in the second act of ''[[Night Below]]''. | Their society is theocratic - archbishop rules, children of archbishop ("hooks") inherit the power after they fight each other to the death. Their goddess is [[Blibdoolpoolp]], who actually has humanoid (mammalian - and how!) characteristics rather than kuo-toa. They were introduced in module [[Drow Trilogy|D2]], living in / around her shrine in the ''Greyhawk'' setting. They got a larger city in the second act of ''[[Night Below]]''. | ||
Later canon has ruled that they were former slaves of [[illithid]]s, so suffer PTSD from having their brains scrambled by said slaver octopi. Thus they worship whatever seems the most awe-inspiring for them, apparently what was also awe-inspiring for Gary Gygax: monstergirl boobies. | Later canon has ruled that they were former slaves of [[illithid]]s, so suffer PTSD from having their brains scrambled by said slaver octopi. Thus they worship whatever seems the most awe-inspiring for them, apparently what was also awe-inspiring for Gary Gygax: [[monstergirl]] boobies. | ||
5th Edition takes a leaf from Terry Pratchett and has them [[Orks|make a thing they believe in come true]] - this way, they create minor gods from whatever they start worshipping. This was how Blibdoolpoolp came into being: made from a broken statue of a woman and crayfish parts. | 5th Edition takes a leaf from Terry Pratchett and has them [[Orks|make a thing they believe in come true]] - this way, they create minor gods from whatever they start worshipping. This was how Blibdoolpoolp came into being: made from a broken statue of a woman and crayfish parts. | ||
Their relations with other Underdark races are understandably contentious. [[Drow]] and (more often) [[aboleth]] sometimes subjugate their communities. Elsewhere drow just try to wipe them out. | |||
==Their Niche== | ==Their Niche== | ||
Gary Gygax for his ongoing Depths series needed some sort of exotic morlock as might be found this far down. The lore was already groaning under Too Many Humanoids even by the late 1970s. The lore further had [[sahuagin]], to knock off Lovecraft's [[Deep Ones]]; here, the narrative needed something clearly weaker than drow. He'd already whiffed on his first idea, to bring | Gary Gygax for his ongoing Depths series needed some sort of exotic [[morlock]] as might be found this far down. The lore was already groaning under Too Many Humanoids even by the late 1970s. The lore further had [[sahuagin]], to knock off Lovecraft's [[Deep Ones]]; here, the narrative needed something clearly weaker than [[drow]]. He'd already whiffed on his first idea, to bring [[illithid]]s into D1's narrative - he wasn't going to risk ''that'' again. So for D2 he pulled a second Lovecraftian trope, that of madness. | ||
This constrained the kuo-toa nature at their very genesis - here are those fishmen as cannot compete with the others, so hide in the | This constrained the kuo-toa nature at their very genesis - here are those fishmen as cannot compete with the others, so they hide in caves from the bigger, nastier fishmen (or squidmen, or other tentacley... things). The kuo-toa, thereafter, end up pathetic and even slightly ridiculous. Their role as an Underdark race has been as serfs or patsies for the real enemy. They're not even as scary as the [[kopru]] in ''[[Isle of Dread]]''. (Later, the second [[Monster Manual]] will serve up the [[aboleth]]; later still, the Deep One niche will be more-or-less effectively met by the [[skum]].) | ||
As Deep-One ''failures'' the kuo-toa work well. They are alien, intermittently hostile, and unpredictable. But if PCs can swallow their disgust and distrust, they can find allies here. | As Deep-One ''failures'' the kuo-toa work well. They are alien, intermittently hostile, and unpredictable. But if PCs can swallow their disgust and distrust, they can find allies here. | ||
==Eberron== | |||
Keith Baker expanded on the uniquely [[Eberron]] spin on Kuo-toa in his second [[splatbook]] for [[Dungeons & Dragons 5th Edition]] (you know, the ones he wrote himself rather than trusting [[Wizards of the Coast]] not to butcher them?) - in it, he describes kuo-toa as an entire race who live simultaneously in the [[Material Plane]] and the [[Plane of Dreams]], perceiving both at the same time. Unfortunately, since the Plane of Dreams has largely shifted into/been subsumed by the [[Demiplane of Nightmares]], this leaves the entire race trapped in a literal living nightmare, which is the reason why their home ocean is so salty it's completely inhospitable to most forms of life - even [[sahuagin]] can't survive here. Also, their "gods" are actually [[Quori]] who have been captured and warped into new identities by the collective power of kuo-toa madness, still horribly aware of their true selves but unable to act outside of their forcibly assigned identities, so most of the dream-fiends stay ''well away'' from kuo-toa lands! | |||
==Gallery== | ==Gallery== | ||
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Kuo-toa FF 1e 1.jpg|1e Fiend Folio | Kuo-toa FF 1e 1.jpg|1e Fiend Folio | ||
Kuo-toa FF 1e 2.jpg | Kuo-toa FF 1e 2.jpg | ||
Kuo-toa MM 2e.png | Kuo-toa MCV2.jpg|2e | ||
Kuo-toa 3e.jpg|3e | Kuo-toa MM 2e.png | ||
Kuo-toa Night Below.jpg | |||
Kuo-toa 3e.jpg|3e, more froggy than fishy | |||
Kuo-toa inquisitor Underdark 3e.jpg | Kuo-toa inquisitor Underdark 3e.jpg | ||
Kuo-toa whip Underdark 3e.jpg | Kuo-toa whip Underdark 3e.jpg | ||
Touch of blibdoolpoolp Dragon 342.png | |||
Kuo-toa 4e.jpg|4e | Kuo-toa 4e.jpg|4e | ||
Kuo-toa whip 5e.jpg|5e | Kuo-toa whip 5e.jpg|5e |
Latest revision as of 11:30, 21 June 2023
Kuo-Toa are Dungeons & Dragons fish people living in deep seas and underground caverns. They are batshit-insane theocratic slavers... in all fairness not an uncommon aggregation of Underdark traits.
Other traits include being able to feel the presence of invisible or ethereal creatures, and armaments that capture rather than kill. Their character-classes tend to fighter, monk ("Monitor"), and cleric.
Their society is theocratic - archbishop rules, children of archbishop ("hooks") inherit the power after they fight each other to the death. Their goddess is Blibdoolpoolp, who actually has humanoid (mammalian - and how!) characteristics rather than kuo-toa. They were introduced in module D2, living in / around her shrine in the Greyhawk setting. They got a larger city in the second act of Night Below.
Later canon has ruled that they were former slaves of illithids, so suffer PTSD from having their brains scrambled by said slaver octopi. Thus they worship whatever seems the most awe-inspiring for them, apparently what was also awe-inspiring for Gary Gygax: monstergirl boobies.
5th Edition takes a leaf from Terry Pratchett and has them make a thing they believe in come true - this way, they create minor gods from whatever they start worshipping. This was how Blibdoolpoolp came into being: made from a broken statue of a woman and crayfish parts.
Their relations with other Underdark races are understandably contentious. Drow and (more often) aboleth sometimes subjugate their communities. Elsewhere drow just try to wipe them out.
Their Niche[edit]
Gary Gygax for his ongoing Depths series needed some sort of exotic morlock as might be found this far down. The lore was already groaning under Too Many Humanoids even by the late 1970s. The lore further had sahuagin, to knock off Lovecraft's Deep Ones; here, the narrative needed something clearly weaker than drow. He'd already whiffed on his first idea, to bring illithids into D1's narrative - he wasn't going to risk that again. So for D2 he pulled a second Lovecraftian trope, that of madness.
This constrained the kuo-toa nature at their very genesis - here are those fishmen as cannot compete with the others, so they hide in caves from the bigger, nastier fishmen (or squidmen, or other tentacley... things). The kuo-toa, thereafter, end up pathetic and even slightly ridiculous. Their role as an Underdark race has been as serfs or patsies for the real enemy. They're not even as scary as the kopru in Isle of Dread. (Later, the second Monster Manual will serve up the aboleth; later still, the Deep One niche will be more-or-less effectively met by the skum.)
As Deep-One failures the kuo-toa work well. They are alien, intermittently hostile, and unpredictable. But if PCs can swallow their disgust and distrust, they can find allies here.
Eberron[edit]
Keith Baker expanded on the uniquely Eberron spin on Kuo-toa in his second splatbook for Dungeons & Dragons 5th Edition (you know, the ones he wrote himself rather than trusting Wizards of the Coast not to butcher them?) - in it, he describes kuo-toa as an entire race who live simultaneously in the Material Plane and the Plane of Dreams, perceiving both at the same time. Unfortunately, since the Plane of Dreams has largely shifted into/been subsumed by the Demiplane of Nightmares, this leaves the entire race trapped in a literal living nightmare, which is the reason why their home ocean is so salty it's completely inhospitable to most forms of life - even sahuagin can't survive here. Also, their "gods" are actually Quori who have been captured and warped into new identities by the collective power of kuo-toa madness, still horribly aware of their true selves but unable to act outside of their forcibly assigned identities, so most of the dream-fiends stay well away from kuo-toa lands!
Gallery[edit]
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Module D2
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Kuo-toa fighting Svirfneblin.
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A kuo-toa breeding pool.
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D1-2 combined module
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1e Fiend Folio
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2e
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3e, more froggy than fishy
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4e
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5e
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