Kill Team - Angry Marines: Difference between revisions
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{{Kill Team Tactics}} | |||
'''Kill team - [[Angry Marines]]''' is a supplement that allows you to represent the apoplectic profanity that is the red and yellow bastards, providing additional specialisations, tactics, characteristic weapons and units, that allows you take to your large scale army, and shrink it down to a kill team level. | |||
=Faction Attribute= | |||
Angry Marines are an additional Chapter available for [[Warhammer_40,000/Tactics/Kill_Team(8E) Imperium#Space_Marines|Adeptus Astartes]] | |||
'''Angry Marines - ANGRY ALL THE FUCKING TIME!!! SUCK ON IT YOU ULTRASMURF PRICKS!!!''': ''Your average Angry Marine does not make for a good member of a kill team. While even space wolves can sneak their way through to the target, avoiding patrols, silently taking out obstacles until they finally reach their target, an Angry Marine sees only his target, a straight line to said target, and the “FUCKING CUNTS WHO ARE IN THE WAY!!!” Despite this unsubtle strategy and mindset Angry Marine kill teams do exist, working as like a violent swing from an adamantium 2x4 with a nail through it compared to the normal, surgical strike of, say, an Ultramarine, aka “FUCKING ULTRASMURFS!!!”'' | |||
Add 1 to the Strength characteristic and subtract 2 from the Ballistic Skill of all non-{{W40kKeyword|Primaris}}, non-{{W40kKeyword|Scout}} models in your kill team. Additionally, all models add 1 to their Attack characteristic in a battle round in which they charged or performed a heroic intervention. | |||
=Angry Specialisms= | |||
Instead of taking one of the normal specialisms any model in your {{W40kKeyword|Angry Marine}} kill team may take one of the following specialisms instead. Like all Specialisms, advancement works on a branching tree model; as they level up, they can pick and choose from different abilities in this order: | |||
#Level 1 | |||
#Either Level 2A or 2B | |||
#If Level 2A was chosen, either Level 3AA or Level 3AB; if Level 2B was chosen, either Level 3BA or Level 3BB. | |||
#Any other ability not already chosen in a previous level | |||
= | ===FUCKING MENTAL!!!=== | ||
*'''Rape-Train (Lv 1):''' This model adds 1 to its attack characteristic. | |||
**'''Intimidating Charge (Lv 2A):''' Enemy models may not target this model with overwatch attacks, unless this model is shaken. | |||
***'''VERY FUCKING FAST!!! (Lv 3AA):''' This model may charge after advancing, unless this model is shaken. | |||
***'''Skittle Shot (Lv 3AB):''' Once per battle (if it is shaken, it becomes unshaken) at the start of your turn this model adds 2 to its attack characteristic and ignores negative modifiers to its hit rolls until your next turn. At the start of your next turn however this model becomes shaken. | |||
**'''Furious Charge (Lv 2B):''' Add 1 to this models attacks characteristic for the fight phase after it charges or performs a heroic intervention. | |||
***'''VERY FUCKING TOUGH!!! (Lv 3BA):''' This model subtracts 1" from its movement characteristic, but may only be wounded on a 4+ or worse. | |||
***'''VERY FUCKING ANGRY!!! (Lv 3BB):''' Add 1 to this models attack characteristic and hit rolls of 6+ made by this model in the fight phase count as 2 hits instead of 1. | |||
===Cold Fury=== | |||
*'''Unstoppable Rage (Lv 1):''' This model ignores the -1 to hit of one flesh wound (this stacks with FUCKING FURIOUS PHYSIOLOGY!!!). | |||
**'''Furious Aura (Lv 2A):''' Enemy units within 6" subtract 1 from their leadership characteristic. | |||
***'''Kill Streak (Lv 3AA):''' Whenever this model kills an enemy model in either the shooting or fight phase it may make another round of shooting (if it is the shooting phase) attacks or another round of melee (if it is the fight phase) attacks, but at a minus 1 to hit. | |||
***'''Terrifying Gaze (Lv 3BB):''' Enemy units attempting to charge this model re-rolls successful charge rolls. | |||
**'''Insulting Encouragement (Lv 2B):''' Friendly models within 3" of this model may add 1" to their charge ranges, unless this model is shaken. | |||
***'''Furious Glare (Lv 2BA):''' Choose an enemy unit within 12", that model subtracts 1 from its leadership characteristic until your next turn, unless this model is shaken. | |||
***'''Unusually Accurate (Lv 2BB):''' This model adds 1 to all its hit rolls, unless this model is shaken. | |||
=Angry Tactics= | |||
*'''[Angry] ALL THE TIME!!! (2 CP):''' Use this Tactic at the end of the Fight phase. Pick a {{W40kKeyword|Angry Marine}} model from your kill team that is within 1" of an enemy model – your model can immediately fight again | |||
*'''[Angry] GET THE FUCK OUT OF MY HEAD!!! (2 CP):''' Use this Tactic when an enemy attempts to manifest a psychic power that targets an {{W40kKeyword|Angry Marine}} model from your kill-team. The power is automatically manifested but the model that manifested the power takes a mortal wound. | |||
=Angry Marine Equipment= | =Angry Marine Equipment= | ||
Additional wargear available to {{W40kKeyword|Angry Marines}}. Datasheets and wargear are already in the game are not repeated. | |||
= | ==Wargear== | ||
{| border=1 cellspacing=0 cellpadding=4 align=left | {| border=1 cellspacing=0 cellpadding=4 align=left | ||
! !! Name !! Description !! Explanation !! Points | |||
! | |||
|- | |- | ||
| | | [[Image:Cigar (2).jpg|100px]] | ||
| | | Cigar | ||
| Angry | | The Angry Marines enjoy a good smoke, | ||
it keeps them focussed under fire | |||
| a model with this item may add 1 to its Leadership. | |||
| 1 | |||
|- | |- | ||
|} | |} | ||
<br style="clear: both; height: 0px;" /><br> | <br style="clear: both; height: 0px;" /><br> | ||
==Weapons== | |||
== | |||
{| border=1 cellspacing=0 cellpadding=4 align=left | {| border=1 cellspacing=0 cellpadding=4 align=left | ||
|- valign=top | |- valign=top | ||
! Name !! | ! Name !! Range !! Type !! S !! AP !! D !! Abilities !! Points | ||
|- | |||
| Rocket fister ||18"||Assault 1||8||-3||D3||When rolling to hit with this weapon, use the bearer's "WS" instead of its "BS" and subtract 1 from the hit roll. | |||
If the target is within half range of this weapon, change this weapon's Type to Assault 2. | |||
|13 | |||
|- | |||
| Heavy Rocket fister ||30"||Heavy 1||8||-3||D3||When rolling to hit with this weapon, use the bearer's "WS" instead of its "BS" and subtract 1 from the hit roll. | |||
If the target is within half range of this weapon, change this weapon's Type to Heavy 2. | |||
|22 | |||
|- | |||
| Power Heavy Bolter (ranged) || 36" || Heavy 3 || 5 || -1 || 1 || - || 14 | |||
|- | |||
| Power Heavy Bolter (Melee) || Melee || Melee || +1 || -1 || 2 || When attacking with this weapon, you must subtract 1 from the hit roll. | |||
|- | |||
| Improvised weapon || Melee || Melee || +1 || 0 || D2 || When attacking with this weapon, you must subtract 1 from the hit roll. || 1 | |||
|- | |||
| Chain-Axe ||Melee||Melee|| +1 || -1 || 1 || - || 1 | |||
|- | |||
| Power wrench ||Melee||Melee||+1||-2||1||-||5 | |||
|- | |||
| Power bat ||Melee||Melee||+2||-1||1||-||4 | |||
|- | |||
| Power Chair ||Melee||Melee||+7||-1||2||a model can only carry one Power Chair.||10 | |||
|- | |||
| Adamantium 2”x4” with a nail through it ||Melee||Melee||+2||-4||D3||-|| 16 | |||
|- | |||
| Power Feet || Melee || Melee || +2 || -2 || 2 || When attacking with this weapon, you must subtract 2 from the hit roll. Each time the bearer fights, it can make 2 additional attacks with this weapon. Each time you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to its normal damage|| 4 | |||
|- | |||
| Master Key sawed off shotgun | |||
| 6" || Assault 1 | |||
| 4 | |||
| 0 | |||
| 1 | |||
| If the target is within half range, change this weapon's Type to Pistol 2, add 1 | |||
to this weapon's Strength characteristic and hit rolls, and change its AP to -1. | |||
|| 3 | |||
|- | |- | ||
| | | Astartes shotgun | ||
| 12" | |||
| Assault 2 | |||
| 4 | |||
| 0 | |||
| 1 | |||
| If the target is within half range, add 1 to this weapon's Strength. | |||
| 0 | |||
|- | |- | ||
|} | |} | ||
<br style="clear: both; height: 0px;" /><br> | <br style="clear: both; height: 0px;" /><br> | ||
==Angry Intercessor== | =Units= | ||
*Tactical Marine Datasheet - Add the following sentence: An {{W40kKeyword|Angry Marine}} model may replace their Bolt pistol with a Chainsword. | |||
*Tactical Marine Datasheet - Add the following sentence: An {{W40kKeyword|Angry Marine}} Tactical Sergeant may take a Cigar | |||
*Intercessor Datasheet - Add the following sentence: If an {{W40kKeyword|Angry Marine}} Intercessor Sergeant has no other melee weapon, he may take Power wrench or a Power bat. | |||
===Cock Knocker=== | |||
{| border=1 cellspacing=0 cellpadding=4 align=left | {| border=1 cellspacing=0 cellpadding=4 align=left | ||
|- valign=top | |- valign=top | ||
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Points !! Max | ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Points !! Max | ||
|- | |- | ||
| | | Knocker || 6" || 3+ || 5+ || 5 || 4 || 1 || 1 || 7 || 3+ || 13 || - | ||
|- | |- | ||
| | | Knocker Sergeant || 6" || 3+ || 5+ || 5 || 4 || 1 || 2 || 7 || 3+ || 13 || 1 | ||
|} | |} | ||
<br style="clear: both; height: 0px;" /><br> | <br style="clear: both; height: 0px;" /><br> | ||
Cock Knockers can only be taken in kill-teams where all models are drawn from the {{W40kKeyword|Angry Marine}} Chapter. | |||
A Cock Knocker and a Knocker Sergeant are both armed with a Chainsword, Power Feet, and Frag and Krak grenades. | |||
==Angry Serf== | '''Wargear Options''': | ||
*Any model may take a Master Key sawed off shotgun. | |||
*The Knocker Sergeant may take a Cigar | |||
'''Abilities''': | |||
*And They Shall Know No Fear | |||
*Transhuman Physiology | |||
'''Specialisms''': | |||
*'''Leader''' (Knocker Sergeant only), '''Combat''', '''Zealot''' | |||
'''Faction Keywords''': {{W40kKeyword|Adeptus Astartes}} | |||
'''Keywords''': {{W40kKeyword|Angry Marine}}, {{W40kKeyword|Imperium}}, {{W40kKeyword|Cock Knocker}}, {{W40kKeyword|Infantry}} | |||
===Angry Serf=== | |||
{| border=1 cellspacing=0 cellpadding=4 align=left | {| border=1 cellspacing=0 cellpadding=4 align=left | ||
|- valign=top | |- valign=top | ||
Line 82: | Line 146: | ||
|} | |} | ||
<br style="clear: both; height: 0px;" /><br> | <br style="clear: both; height: 0px;" /><br> | ||
Angry Serfs can only be taken in kill-teams where all models are drawn from the {{W40kKeyword|Angry Marine}} Chapter. | |||
== | '''Wargear Options''': | ||
*? | |||
'''Abilities''': | |||
*Angry but not Marine Angry: This model never counts as an {{W40kKeyword|Adeptus Astartes}} model for the purpose of game effects. | |||
'''Specialisms''': | |||
*'''Leader''' (Angry Serf Sergeant only) | |||
'''Faction Keywords''': {{W40kKeyword|Adeptus Astartes}} | |||
'''Keywords''': {{W40kKeyword|Angry Marine}}, {{W40kKeyword|Imperium}}, {{W40kKeyword|Angry Serfs}}, {{W40kKeyword|Infantry}} | |||
===Very Irritated Commissar=== | |||
{| border=1 cellspacing=0 cellpadding=4 align=left | {| border=1 cellspacing=0 cellpadding=4 align=left | ||
|- valign=top | |- valign=top | ||
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Points | ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Points !! Max | ||
|- | |- | ||
| Very Irritated Commissar || 6" || 3+ || 4+ || 3 || 3 || 1 || 3 || 8 || 4+ || 20 || 1 | |||
|} | |} | ||
<br style="clear: both; height: 0px;" /><br> | <br style="clear: both; height: 0px;" /><br> | ||
Very Irritated Commissar can only be taken in kill-teams where all models are drawn from the {{W40kKeyword|Angry Marine}} Chapter. | |||
This model is armed with a Chainsword, Bolt pistol, and Frag and Krak grenades. | |||
'''Wargear Options''': | |||
*This model may take a Camo Cloak | |||
'''Abilities''': | |||
*HERESY! BLAM!: | |||
*Commissar Supervision: | |||
*Angry but not Marine Angry: This model never counts as an {{W40kKeyword|Adeptus Astartes}} model for the purpose of game effects. | |||
'''Specialisms''': | |||
*'''Leader''' (Angry Serf Sergeant only) | |||
'''Faction Keywords''': {{W40kKeyword|Adeptus Astartes}} | |||
'''Keywords''': {{W40kKeyword|Angry Marine}}, {{W40kKeyword|Imperium}}, {{W40kKeyword|Angry Serfs}}, {{W40kKeyword|Infantry}} | |||
==Elites== | |||
===Angry Terminator=== | |||
===Black Brother=== | |||
===Fiery Aggressor=== | |||
===Mutant Honey Badger=== | |||
===Angry Custodian=== | |||
==Commanders== | |||
===Angry Captain=== | |||
===Mindfucker=== | |||
===Angry Primaris Sergeant=== | |||
===Silencer Ancient=== | |||
===Sergeant Asshole McCuntsface=== |
Latest revision as of 11:21, 21 June 2023
|
Kill team - Angry Marines is a supplement that allows you to represent the apoplectic profanity that is the red and yellow bastards, providing additional specialisations, tactics, characteristic weapons and units, that allows you take to your large scale army, and shrink it down to a kill team level.
Faction Attribute[edit]
Angry Marines are an additional Chapter available for Adeptus Astartes
Angry Marines - ANGRY ALL THE FUCKING TIME!!! SUCK ON IT YOU ULTRASMURF PRICKS!!!: Your average Angry Marine does not make for a good member of a kill team. While even space wolves can sneak their way through to the target, avoiding patrols, silently taking out obstacles until they finally reach their target, an Angry Marine sees only his target, a straight line to said target, and the “FUCKING CUNTS WHO ARE IN THE WAY!!!” Despite this unsubtle strategy and mindset Angry Marine kill teams do exist, working as like a violent swing from an adamantium 2x4 with a nail through it compared to the normal, surgical strike of, say, an Ultramarine, aka “FUCKING ULTRASMURFS!!!”
Add 1 to the Strength characteristic and subtract 2 from the Ballistic Skill of all non-Primaris, non-Scout models in your kill team. Additionally, all models add 1 to their Attack characteristic in a battle round in which they charged or performed a heroic intervention.
Angry Specialisms[edit]
Instead of taking one of the normal specialisms any model in your Angry Marine kill team may take one of the following specialisms instead. Like all Specialisms, advancement works on a branching tree model; as they level up, they can pick and choose from different abilities in this order:
- Level 1
- Either Level 2A or 2B
- If Level 2A was chosen, either Level 3AA or Level 3AB; if Level 2B was chosen, either Level 3BA or Level 3BB.
- Any other ability not already chosen in a previous level
FUCKING MENTAL!!![edit]
- Rape-Train (Lv 1): This model adds 1 to its attack characteristic.
- Intimidating Charge (Lv 2A): Enemy models may not target this model with overwatch attacks, unless this model is shaken.
- VERY FUCKING FAST!!! (Lv 3AA): This model may charge after advancing, unless this model is shaken.
- Skittle Shot (Lv 3AB): Once per battle (if it is shaken, it becomes unshaken) at the start of your turn this model adds 2 to its attack characteristic and ignores negative modifiers to its hit rolls until your next turn. At the start of your next turn however this model becomes shaken.
- Furious Charge (Lv 2B): Add 1 to this models attacks characteristic for the fight phase after it charges or performs a heroic intervention.
- VERY FUCKING TOUGH!!! (Lv 3BA): This model subtracts 1" from its movement characteristic, but may only be wounded on a 4+ or worse.
- VERY FUCKING ANGRY!!! (Lv 3BB): Add 1 to this models attack characteristic and hit rolls of 6+ made by this model in the fight phase count as 2 hits instead of 1.
- Intimidating Charge (Lv 2A): Enemy models may not target this model with overwatch attacks, unless this model is shaken.
Cold Fury[edit]
- Unstoppable Rage (Lv 1): This model ignores the -1 to hit of one flesh wound (this stacks with FUCKING FURIOUS PHYSIOLOGY!!!).
- Furious Aura (Lv 2A): Enemy units within 6" subtract 1 from their leadership characteristic.
- Kill Streak (Lv 3AA): Whenever this model kills an enemy model in either the shooting or fight phase it may make another round of shooting (if it is the shooting phase) attacks or another round of melee (if it is the fight phase) attacks, but at a minus 1 to hit.
- Terrifying Gaze (Lv 3BB): Enemy units attempting to charge this model re-rolls successful charge rolls.
- Insulting Encouragement (Lv 2B): Friendly models within 3" of this model may add 1" to their charge ranges, unless this model is shaken.
- Furious Glare (Lv 2BA): Choose an enemy unit within 12", that model subtracts 1 from its leadership characteristic until your next turn, unless this model is shaken.
- Unusually Accurate (Lv 2BB): This model adds 1 to all its hit rolls, unless this model is shaken.
- Furious Aura (Lv 2A): Enemy units within 6" subtract 1 from their leadership characteristic.
Angry Tactics[edit]
- [Angry] ALL THE TIME!!! (2 CP): Use this Tactic at the end of the Fight phase. Pick a Angry Marine model from your kill team that is within 1" of an enemy model – your model can immediately fight again
- [Angry] GET THE FUCK OUT OF MY HEAD!!! (2 CP): Use this Tactic when an enemy attempts to manifest a psychic power that targets an Angry Marine model from your kill-team. The power is automatically manifested but the model that manifested the power takes a mortal wound.
Angry Marine Equipment[edit]
Additional wargear available to Angry Marines. Datasheets and wargear are already in the game are not repeated.
Wargear[edit]
Name | Description | Explanation | Points | |
---|---|---|---|---|
Cigar | The Angry Marines enjoy a good smoke,
it keeps them focussed under fire |
a model with this item may add 1 to its Leadership. | 1 |
Weapons[edit]
Name | Range | Type | S | AP | D | Abilities | Points |
---|---|---|---|---|---|---|---|
Rocket fister | 18" | Assault 1 | 8 | -3 | D3 | When rolling to hit with this weapon, use the bearer's "WS" instead of its "BS" and subtract 1 from the hit roll.
If the target is within half range of this weapon, change this weapon's Type to Assault 2. |
13 |
Heavy Rocket fister | 30" | Heavy 1 | 8 | -3 | D3 | When rolling to hit with this weapon, use the bearer's "WS" instead of its "BS" and subtract 1 from the hit roll.
If the target is within half range of this weapon, change this weapon's Type to Heavy 2. |
22 |
Power Heavy Bolter (ranged) | 36" | Heavy 3 | 5 | -1 | 1 | - | 14 |
Power Heavy Bolter (Melee) | Melee | Melee | +1 | -1 | 2 | When attacking with this weapon, you must subtract 1 from the hit roll. | |
Improvised weapon | Melee | Melee | +1 | 0 | D2 | When attacking with this weapon, you must subtract 1 from the hit roll. | 1 |
Chain-Axe | Melee | Melee | +1 | -1 | 1 | - | 1 |
Power wrench | Melee | Melee | +1 | -2 | 1 | - | 5 |
Power bat | Melee | Melee | +2 | -1 | 1 | - | 4 |
Power Chair | Melee | Melee | +7 | -1 | 2 | a model can only carry one Power Chair. | 10 |
Adamantium 2”x4” with a nail through it | Melee | Melee | +2 | -4 | D3 | - | 16 |
Power Feet | Melee | Melee | +2 | -2 | 2 | When attacking with this weapon, you must subtract 2 from the hit roll. Each time the bearer fights, it can make 2 additional attacks with this weapon. Each time you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to its normal damage | 4 |
Master Key sawed off shotgun | 6" | Assault 1 | 4 | 0 | 1 | If the target is within half range, change this weapon's Type to Pistol 2, add 1
to this weapon's Strength characteristic and hit rolls, and change its AP to -1. |
3 |
Astartes shotgun | 12" | Assault 2 | 4 | 0 | 1 | If the target is within half range, add 1 to this weapon's Strength. | 0 |
Units[edit]
- Tactical Marine Datasheet - Add the following sentence: An Angry Marine model may replace their Bolt pistol with a Chainsword.
- Tactical Marine Datasheet - Add the following sentence: An Angry Marine Tactical Sergeant may take a Cigar
- Intercessor Datasheet - Add the following sentence: If an Angry Marine Intercessor Sergeant has no other melee weapon, he may take Power wrench or a Power bat.
Cock Knocker[edit]
Name | M | WS | BS | S | T | W | A | Ld | Sv | Points | Max |
---|---|---|---|---|---|---|---|---|---|---|---|
Knocker | 6" | 3+ | 5+ | 5 | 4 | 1 | 1 | 7 | 3+ | 13 | - |
Knocker Sergeant | 6" | 3+ | 5+ | 5 | 4 | 1 | 2 | 7 | 3+ | 13 | 1 |
Cock Knockers can only be taken in kill-teams where all models are drawn from the Angry Marine Chapter.
A Cock Knocker and a Knocker Sergeant are both armed with a Chainsword, Power Feet, and Frag and Krak grenades.
Wargear Options:
- Any model may take a Master Key sawed off shotgun.
- The Knocker Sergeant may take a Cigar
Abilities:
- And They Shall Know No Fear
- Transhuman Physiology
Specialisms:
- Leader (Knocker Sergeant only), Combat, Zealot
Faction Keywords: Adeptus Astartes
Keywords: Angry Marine, Imperium, Cock Knocker, Infantry
Angry Serf[edit]
Name | M | WS | BS | S | T | W | A | Ld | Sv | Points |
---|---|---|---|---|---|---|---|---|---|---|
Angry Serf | 6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | 8 |
Angry Serf Sergeant | 6" | 4+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | 13 |
Angry Serfs can only be taken in kill-teams where all models are drawn from the Angry Marine Chapter.
Wargear Options:
- ?
Abilities:
- Angry but not Marine Angry: This model never counts as an Adeptus Astartes model for the purpose of game effects.
Specialisms:
- Leader (Angry Serf Sergeant only)
Faction Keywords: Adeptus Astartes Keywords: Angry Marine, Imperium, Angry Serfs, Infantry
Very Irritated Commissar[edit]
Name | M | WS | BS | S | T | W | A | Ld | Sv | Points | Max |
---|---|---|---|---|---|---|---|---|---|---|---|
Very Irritated Commissar | 6" | 3+ | 4+ | 3 | 3 | 1 | 3 | 8 | 4+ | 20 | 1 |
Very Irritated Commissar can only be taken in kill-teams where all models are drawn from the Angry Marine Chapter.
This model is armed with a Chainsword, Bolt pistol, and Frag and Krak grenades.
Wargear Options:
- This model may take a Camo Cloak
Abilities:
- HERESY! BLAM!:
- Commissar Supervision:
- Angry but not Marine Angry: This model never counts as an Adeptus Astartes model for the purpose of game effects.
Specialisms:
- Leader (Angry Serf Sergeant only)
Faction Keywords: Adeptus Astartes Keywords: Angry Marine, Imperium, Angry Serfs, Infantry