Jiralhanae Guns: Difference between revisions

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:''This article is about the [[Halo]] weapons.
:''This article is about the [[Halo]] weapons.


Blunt, primitive, crude but affective, these are what makes up the guns and weaponry of the Jiralhanae. Because of their design, it is quite common for people to confuse them for Ork weaponry. Pretty much all of the guns from the Jiralhanae are built as tough and rigid as possible, caring what little range and poor accuracy, in exchange for a brutal melee weapon that would make even an Ork Nob impress for their "Choppyness" and "Shootyness". Because of this, within months after the Covenant first came to this universe, pretty much, every Ork within their vicinity were sporting Jiralhanae weapons; making local Imperial Xenologist nervous at this frightening aspect of Ork and Covenant friendship and relationship.
Blunt, primitive, crude but effective; these are what makes up the guns and weaponry of the Jiralhanae. Traditional Jiralhanae design combines firepower (albeit of lower range and accuracy) with tough melee capabilities that delight Orks for their "Choppyness" and "Shootyness". Because of this, within months after the Covenant first came to this universe, pretty much every Ork within their vicinity was sporting Jiralhanae weapons, making local Imperial Xenologists nervous at this frightening development of the Ork and Covenant relationship.


==Mauler==
==Mauler==
This shotgun-esque pistol from the Jiralhanae, was first inspired by Imperial Shotguns that they ravaged and loot on ungaurded Imperial worlds. While the range is short and almost pitiful, it makes up for its immensely powerful shock wave and firepower that is so powerful, that a normal human carrying it would have their entire arm ripped out of their sockets. Like all Jiralhanae weapons, knives are a standard issue on this weapon.
This shotgun-esque pistol from the Jiralhanae was inspired by Imperial Shotguns that they looted on unguarded Imperial worlds. While the range is almost pitifully short, it makes up for it with its immensely powerful shock wave and firepower so powerful a normal human discharging it would have their entire arm ripped out of the socket. Like all Jiralhanae weapons, knives are a standard issue on this weapon. Because of the loud bang and shock wave of this supposed "small firearm" and the three-inch carbon-fiber steel knife attached at the bottom, they are a favorite among Ork Stormboyz and a "Trusty Slugga" for higher Ork Nobs and Warbosses.
*Because of their loud bang and shock wave of this supposed "Small Fire-arm" and with their added three-inched carbon-fiber steel knife attached at the bottom. They are a favorite among Ork Stormboyz and a "Trusty Slugga" for higher Ork Nobs and Warbosses.


==Spiker==
==Spiker==
The standard issue fire-arm for a Jiralhanae, although they use it more like a SMG. These nasty looking weapons with two four-inched long knife bayonets are considered as popular choice for these Brutes. Accurate, quick to reload, loud, and easy to create, this crude weapon does have a few flaws however, one of them is the frequent jamming and over-heating due to the sheer rate-of-fire shot from this guns, and the other are the "Spikes" pitiful range and apparent low velocity that sometimes even Flak armor could survive glancing shots. Fortunately however the weapons "Spikes" are four-inched long, super-heated metal shards that could slice and bisect an entire human with relative ease, negating those flaws if fire correctly. When the Imperium first met these weapons, they thought how could a two-foot long "Assault Rifle" shoot out over thirty, four-inched long spikes in such a small magazine. The answer was, as demonstrated by the local Tech-priests, that the magazine actually contain small metal ball bearings, that are "Stretched and Super-heated" by the weapons primitive rail-gun schematics.
The standard issue firearm for a Jiralhanae, although they use it more like a SMG. These nasty-looking weapons with two four-inch long knife bayonets are considered a popular choice for these brutes. Accurate, quick to reload, loud, and easy to create, this crude weapon does have a few flaws: one of them is the frequent jamming and over-heating due to the sheer rate of fire and the other is the pitiful range and apparent low muzzle velocity-- sometimes even Flak armor could survive glancing shots. However the spiker's ammo are four-inched long, super-heated metal shards that could bisect an entire human with ease, negating those flaws if fired correctly. When the Imperium first met these weapons, they wondered how could a two-foot long assault rifle could contain over thirty, four-inch long spikes in its magazine. As demonstrated by the local Tech-priests, it turned that the magazine actually contain small metal ball bearings, that are stretched and superheated by the weapons primitive railgun schematics. The Spiker is incredibly difficult for a human to fire, even two-handed, due to the (relatively) high and unpredictable amount of recoil, though the Brutes themselves can easily wield it in a single hand.
 
The Spiker can be fired with two-hands by a human due to the (relatively) low amount of recoil for a Brute weapon, though the Brutes themselves can easily wield it in a single hand.


==Brute Shot==
==Brute Shot==
Considered as the "Captains Cannon" by the local Imperial Guardsmen, these heavy and brutish weapons are mentioned as the prime favorite for Jiralhanae captains, hence the nickname. These brutish Grenade Launchers fire out 40-60mm High-Explosive, Armor Piercing, Deutrium-Cored Rounds. Such explosive power could rip apart Spacemarines like Tin-foil and even crack open Terminator Armor. Like the Spiker, the Brute Shot uses primitive rail-gun schematics as their base of firing; and like tradition before them, are equipped with one huge massive bayonet at the back of the gun, in which the Jiralhanae would happily use it as a makeshift axe.
Considered the "Captains' cannon" by the local Imperial Guardsmen, these heavy weapons are mentioned as the prime favorite for Jiralhanae captains. These brutish Grenade Launchers fire out 40-60mm high explosive, armor-piercing, deuterium-core rounds. These rounds are analogous to grenades, but hey are capable of bypassing lighter types of armor and cracking open even [[Ceramite]]. Like the Spiker, the Brute Shot uses primitive railgun schematics as their base of firing; and like tradition before them, are equipped with one huge massive bayonet at the back of the gun, which the Jiralhanae would happily use as a makeshift axe. Like other Jiralhanae weapons, Ork Nobs and Warbosses covet these dangerous weapons as they are considered both "Choppy" and "Shooty" and therefore a symbol of status, power, and privilege other Orkboyz envy.
*Like all Jiralhanae weapons, it is considered normal to see Ork Nobs and Warbosses, carrying such dangerous weaponry, as they consider both "Choppy" and "Shooty", and is seen as a symbol of status, power, privilege and give other Orkboyz envy.


==35mm Autocannon==
==35mm Autocannon==
The primary offensive weapon of the Brute Choppers. On each Brute Chopper, it is mounted with four linked forward-firing 35mm auto cannons. This cannon is incredibly powerful, and its ammunition is probably a larger form of the Spiker round as studied by local Xenologists, such cannons fire out massive shells that could penetrate, maim and seriously rip apart vehicles and infantry alike. Coupled with its brutal designs and role, this makes the Brute Chopper notorious among the Imperial Guard for its mass vehicle casualty rates, only leaving wrecked and mutilated Imperial vehicles, strewn across the battlefields.
The primary offensive weapon of the Brute Choppers. On each Brute Chopper, it is mounted with four linked forward-firing 35mm auto cannons. This cannon is incredibly powerful, and its ammunition appears to be a larger form of the Spiker round according to local Xenologists; such cannons fire out massive shells that can penetrate, maim and seriously rip apart vehicles and infantry alike. This makes the Brute Chopper notorious among the Imperial Guard for its mass vehicle casualty rates, leaving wrecked and mutilated Imperial vehicles strewn across the battlefields.

Latest revision as of 11:04, 21 June 2023

This article is about the Halo weapons.

Blunt, primitive, crude but effective; these are what makes up the guns and weaponry of the Jiralhanae. Traditional Jiralhanae design combines firepower (albeit of lower range and accuracy) with tough melee capabilities that delight Orks for their "Choppyness" and "Shootyness". Because of this, within months after the Covenant first came to this universe, pretty much every Ork within their vicinity was sporting Jiralhanae weapons, making local Imperial Xenologists nervous at this frightening development of the Ork and Covenant relationship.

Mauler[edit]

This shotgun-esque pistol from the Jiralhanae was inspired by Imperial Shotguns that they looted on unguarded Imperial worlds. While the range is almost pitifully short, it makes up for it with its immensely powerful shock wave and firepower so powerful a normal human discharging it would have their entire arm ripped out of the socket. Like all Jiralhanae weapons, knives are a standard issue on this weapon. Because of the loud bang and shock wave of this supposed "small firearm" and the three-inch carbon-fiber steel knife attached at the bottom, they are a favorite among Ork Stormboyz and a "Trusty Slugga" for higher Ork Nobs and Warbosses.

Spiker[edit]

The standard issue firearm for a Jiralhanae, although they use it more like a SMG. These nasty-looking weapons with two four-inch long knife bayonets are considered a popular choice for these brutes. Accurate, quick to reload, loud, and easy to create, this crude weapon does have a few flaws: one of them is the frequent jamming and over-heating due to the sheer rate of fire and the other is the pitiful range and apparent low muzzle velocity-- sometimes even Flak armor could survive glancing shots. However the spiker's ammo are four-inched long, super-heated metal shards that could bisect an entire human with ease, negating those flaws if fired correctly. When the Imperium first met these weapons, they wondered how could a two-foot long assault rifle could contain over thirty, four-inch long spikes in its magazine. As demonstrated by the local Tech-priests, it turned that the magazine actually contain small metal ball bearings, that are stretched and superheated by the weapons primitive railgun schematics. The Spiker is incredibly difficult for a human to fire, even two-handed, due to the (relatively) high and unpredictable amount of recoil, though the Brutes themselves can easily wield it in a single hand.

Brute Shot[edit]

Considered the "Captains' cannon" by the local Imperial Guardsmen, these heavy weapons are mentioned as the prime favorite for Jiralhanae captains. These brutish Grenade Launchers fire out 40-60mm high explosive, armor-piercing, deuterium-core rounds. These rounds are analogous to grenades, but hey are capable of bypassing lighter types of armor and cracking open even Ceramite. Like the Spiker, the Brute Shot uses primitive railgun schematics as their base of firing; and like tradition before them, are equipped with one huge massive bayonet at the back of the gun, which the Jiralhanae would happily use as a makeshift axe. Like other Jiralhanae weapons, Ork Nobs and Warbosses covet these dangerous weapons as they are considered both "Choppy" and "Shooty" and therefore a symbol of status, power, and privilege other Orkboyz envy.

35mm Autocannon[edit]

The primary offensive weapon of the Brute Choppers. On each Brute Chopper, it is mounted with four linked forward-firing 35mm auto cannons. This cannon is incredibly powerful, and its ammunition appears to be a larger form of the Spiker round according to local Xenologists; such cannons fire out massive shells that can penetrate, maim and seriously rip apart vehicles and infantry alike. This makes the Brute Chopper notorious among the Imperial Guard for its mass vehicle casualty rates, leaving wrecked and mutilated Imperial vehicles strewn across the battlefields.