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{{Heresy}}
[[File:Forgefiend.jpeg|400px|thumb|right|THERE ARE NO BRAKES ON THE [[Rape|RAEP]] TRAIN, TOOT TOOT.]]
[[File:Forgefiend.jpeg|400px|thumb|right|THERE ARE NO BRAKES ON THE [[Rape|RAEP]] TRAIN, TOOT TOOT.]]


You want a [[Daemon Engine]] with huge firepower and capable of chewing up the odd [[Imperial]] guardsman whilst it does it? Then you sir need the Forgefiend. Guaranteed by the [[Traitor Legions]] and the [[Dark Mechanicum]], the Forgefiend was designed in mind with the idea of causing widespread death and mayhem from afar. On four sturdy legs, the forgefiend carries two hefty Hades autocannons, capable of blasting through even the most courageous (or dull-witted) [[Ork]]. Yes, when you have the power of the warp burning into your chest, a burning gift from the forges that created this fine machine, then you need look no further.
You want a [[Daemon Engine]] with huge firepower and capable of chewing up the odd [[Imperial]] guardsman whilst it does it? Then you sir need the Forgefiend. Guaranteed by the [[Traitor Legions]] and the [[Dark Mechanicum]], the Forgefiend was designed in mind with the idea of causing widespread death and mayhem from afar. On four sturdy legs, the forgefiend carries two hefty Hades autocannons, capable of blasting through even the most courageous (or dull-witted) [[Ork]]. Yes, when you have the power of the warp burning into your chest, a burning gift from the forges that created this fine machine, then you need look no further.


For those desiring a bit more of the arcane, then it is no problem to remodel your forgefiend into a Cerberite. No, not one of those kinky leather lovers from Hellraiser, it's actually that three-headed dog from myth- [[Khorne|NO NOT THAT MYTHOLOGY!]] It's a monstrous machine with huge plasma cannons and a dripping mouth just waiting to cause pain and misery. Yes, the Forgefiend truly can see to all your slaughtering needs. The forces of [[Chaos]] vouch for it!
For those desiring a bit more of the arcane, then it is no problem to remodel your forgefiend into a Cerberite. No, not one of those kinky leather lovers from Hellraiser, it's actually that three-headed dog from myth- [[Khorne|NO NOT THAT MYTHOLOGY!]] It's a monstrous machine with [[Ectoplasma Cannon|huge plasma cannons]] and a dripping mouth just waiting to cause pain and misery. Yes, the Forgefiend truly can see to all your slaughtering needs. The forces of [[Chaos]] vouch for it!


===On the Table===
==On the Table==
The Forgefiend competes with the [[Defiler]] and [[Maulerfiend]] directly in the CSM heavy support section... and the rest of the entries in that section as well.
The Forgefiend competes with the [[Defiler]] and [[Maulerfiend]] directly in the CSM heavy support section... and the rest of the entries in that section as well.


Line 18: Line 19:
* It effectively has dreadnought armour on a MUCH bigger frame, which makes the 5++ and IWND necessary for its survival.
* It effectively has dreadnought armour on a MUCH bigger frame, which makes the 5++ and IWND necessary for its survival.
* BS3 makes shooting more risky, although you can mitigate this with using EP cannons instead and HAcannons do have a lot of shots.
* BS3 makes shooting more risky, although you can mitigate this with using EP cannons instead and HAcannons do have a lot of shots.
[[File:Forgefiend00.png|300px|right|IMA FIRIN MAH LAZOR BBBLAAAAAAAAAAA.]]
[[File:Forgefiend00.png|300px|thumb|right|IMA FIRIN MAH FACE LAZORZ *KER-BBLLLLAAAAAAAAAAAAAAA!!*]]
The biggest selling point of the Forgefiend is that it's a cheap walker with a lot of gun. Sure, the Defiler has more gun and can hold its own in close combat but it usually costs a lot more. Oddly enough, this daemon engine is recommended when going up against a more close combat oriented foe as the terrifying level of dakka that it can spit out will chew threw your opponent's precious little snowflakes. They are especially deadly against DEldar, wherein you should take two against and oddly enough, against Grey Knights wherein you should be using the Cerberite configuration. These armies just can't help but try and run up real fast to you, but alas - [[Troll|it's never fast enough]]! They either can't rush fast enough to make a charge or they have to stay put after deep-striking, at which point they can get the sweet, ever-loving, instant death FUCK shot out of them! You can also use them as an anti-air artillery, like loyalist dreadnoughts. With the quantity amount of dakka, you should at least get one hit, and gives that lucky shot a good chance to penetrate flyers or cause an unsaved wound on Monsterous Creatures that doesn't have a 3+ save. Plus the fact that Heldrakes had gotten nerfed, this makes the Dakka-Dino an attractive choice for some players. Bonus points for adding a Tzeentch Herald or the balestar mannon to cast prescience to reroll failed hits.
The biggest selling point of the Forgefiend is that it's a cheap walker with a lot of gun. Sure, the Defiler has more gun and can hold its own in close combat but it usually costs a lot more. Oddly enough, this daemon engine is recommended when going up against a more close combat oriented foe as the terrifying level of dakka that it can spit out will chew threw your opponent's precious little snowflakes. They are especially deadly against DEldar, wherein you should take two against and oddly enough, against Grey Knights wherein you should be using the Cerberite configuration. These armies just can't help but try and run up real fast to you, but alas - [[Troll|it's never fast enough]]! They either can't rush fast enough to make a charge or they have to stay put after deep-striking, at which point they can get the sweet, ever-loving, instant death FUCK shot out of them! You can also use them as an anti-air artillery, like loyalist dreadnoughts. With the quantity amount of dakka, you should at least get one hit, and gives that lucky shot a good chance to penetrate flyers or cause an unsaved wound on Monsterous Creatures that doesn't have a 3+ save. Plus the fact that Heldrakes had gotten nerfed, this makes the Dakka-Dino an attractive choice for some players. Bonus points for adding a Tzeentch Herald or the balestar mannon to cast prescience to reroll failed hits.


Line 25: Line 26:
Like the [[Maulerfiend]] the Forgefiend sees some changes in 8th, some good, some bad, some meh. IWND and Daemon Forge are gone; instead the Forgefiend simply regenerates a wound every turn automatically. It has a base 8" movement range which drops to 6" and 4" at half and 1/4 wounds, respectively. Speaking of which, it gets 12 wounds like the Maulerfiend, placing it slightly above the Predator (11 wounds) and below Land Raiders (16 wounds). It still hits on 4+ but this drops to 5+ at half wounds and 6+ at 1/4 wounds which actually kind of sucks.
Like the [[Maulerfiend]] the Forgefiend sees some changes in 8th, some good, some bad, some meh. IWND and Daemon Forge are gone; instead the Forgefiend simply regenerates a wound every turn automatically. It has a base 8" movement range which drops to 6" and 4" at half and 1/4 wounds, respectively. Speaking of which, it gets 12 wounds like the Maulerfiend, placing it slightly above the Predator (11 wounds) and below Land Raiders (16 wounds). It still hits on 4+ but this drops to 5+ at half wounds and 6+ at 1/4 wounds which actually kind of sucks.


Weapons and options have changed slightly. Hades Autocannons are still Heavy 4, Strength 8, and deal 2 damage per hit with -1 AP. Ectoplasma Cannons now fire D3 shots which do D3 damage each, is S7 with -3 AP. You can still take 3 of them for a potential of 9 shots and 27 damage (vs the Hades' 8 shots/16 damage).  
Weapons and options have changed slightly. Hades Autocannons are still Heavy 4, Strength 8, and deal 2 damage per hit with -1 AP. Ectoplasma Cannons now fire D3 shots which do D3 damage each, is S7 with -3 AP. You can still take 3 of them for a potential of 9 shots and 27 damage (vs the Hades' 8 shots/16 damage).


==Gallery==
{{Promotions}}
<gallery>
File:ForgefiendMatingRitual.jpg|The traditional mating ritual for Forgefiends.
</gallery>
{{Chaos Space Marines}}
{{Chaos Space Marines}}
{{Thousand Sons}}
{{Thousand Sons}}
{{Emperor's Children}}
{{World Eaters}}
{{Black Legion}}
{{Word Bearers}}
{{Iron Warriors}}
[[Category:Daemons]][[Category:Vehicles]]
[[Category:Daemons]][[Category:Vehicles]]

Latest revision as of 09:40, 21 June 2023

THERE ARE NO BRAKES ON THE RAEP TRAIN, TOOT TOOT.

You want a Daemon Engine with huge firepower and capable of chewing up the odd Imperial guardsman whilst it does it? Then you sir need the Forgefiend. Guaranteed by the Traitor Legions and the Dark Mechanicum, the Forgefiend was designed in mind with the idea of causing widespread death and mayhem from afar. On four sturdy legs, the forgefiend carries two hefty Hades autocannons, capable of blasting through even the most courageous (or dull-witted) Ork. Yes, when you have the power of the warp burning into your chest, a burning gift from the forges that created this fine machine, then you need look no further.

For those desiring a bit more of the arcane, then it is no problem to remodel your forgefiend into a Cerberite. No, not one of those kinky leather lovers from Hellraiser, it's actually that three-headed dog from myth- NO NOT THAT MYTHOLOGY! It's a monstrous machine with huge plasma cannons and a dripping mouth just waiting to cause pain and misery. Yes, the Forgefiend truly can see to all your slaughtering needs. The forces of Chaos vouch for it!

On the Table[edit]

The Forgefiend competes with the Defiler and Maulerfiend directly in the CSM heavy support section... and the rest of the entries in that section as well.

Pros

  • Fairly inexpensive, a basic Fiend clocks in at 175 pts. with nothing while taking every option and making it a Cerberite adds another 25 pts. on top of it.
  • For the amount paid, you get a lot of gun. A lot. Hades Autocannons will give you 8 S8 shots a turn, while the Ectoplasma Cannons keep the strength but up the the AP from 4 to 2; think of the latter as a counter to deep-striking palatanks.
  • Has all the other advantages of being a Daemon Engine for the Chaos Space Marines: 5++, IWND and Daemon Forge, the last one being especially useful to the Forgefiend!
  • Has enough firepower to consider itself rudimentary Anti-Air with the default Autocannon loadout. We also recommend giving it Re-Rolls for extra Flyer hate.

Cons

  • The Fiend's guns ranges leave something to be desired. The Hades Autocannons possess the longest range at 36" and the EP cannons knock 12" off of that.
  • It effectively has dreadnought armour on a MUCH bigger frame, which makes the 5++ and IWND necessary for its survival.
  • BS3 makes shooting more risky, although you can mitigate this with using EP cannons instead and HAcannons do have a lot of shots.
IMA FIRIN MAH FACE LAZORZ *KER-BBLLLLAAAAAAAAAAAAAAA!!*

The biggest selling point of the Forgefiend is that it's a cheap walker with a lot of gun. Sure, the Defiler has more gun and can hold its own in close combat but it usually costs a lot more. Oddly enough, this daemon engine is recommended when going up against a more close combat oriented foe as the terrifying level of dakka that it can spit out will chew threw your opponent's precious little snowflakes. They are especially deadly against DEldar, wherein you should take two against and oddly enough, against Grey Knights wherein you should be using the Cerberite configuration. These armies just can't help but try and run up real fast to you, but alas - it's never fast enough! They either can't rush fast enough to make a charge or they have to stay put after deep-striking, at which point they can get the sweet, ever-loving, instant death FUCK shot out of them! You can also use them as an anti-air artillery, like loyalist dreadnoughts. With the quantity amount of dakka, you should at least get one hit, and gives that lucky shot a good chance to penetrate flyers or cause an unsaved wound on Monsterous Creatures that doesn't have a 3+ save. Plus the fact that Heldrakes had gotten nerfed, this makes the Dakka-Dino an attractive choice for some players. Bonus points for adding a Tzeentch Herald or the balestar mannon to cast prescience to reroll failed hits.

8th Edition

Like the Maulerfiend the Forgefiend sees some changes in 8th, some good, some bad, some meh. IWND and Daemon Forge are gone; instead the Forgefiend simply regenerates a wound every turn automatically. It has a base 8" movement range which drops to 6" and 4" at half and 1/4 wounds, respectively. Speaking of which, it gets 12 wounds like the Maulerfiend, placing it slightly above the Predator (11 wounds) and below Land Raiders (16 wounds). It still hits on 4+ but this drops to 5+ at half wounds and 6+ at 1/4 wounds which actually kind of sucks.

Weapons and options have changed slightly. Hades Autocannons are still Heavy 4, Strength 8, and deal 2 damage per hit with -1 AP. Ectoplasma Cannons now fire D3 shots which do D3 damage each, is S7 with -3 AP. You can still take 3 of them for a potential of 9 shots and 27 damage (vs the Hades' 8 shots/16 damage).

Gallery[edit]

This article contains PROMOTIONS! Don't say we didn't warn you.
Forces of the Traitor Legions of Chaos
Leaders: Chaos Champion - Chaos Lord - Daemon Prince - Dark Apostle
Master of Execution - Sorcerer - Master of Possession - Lord Discordant
Unaligned: Chaos Chosen - Chaos Raptors - Chaos Space Marine Squad - Chaos Spawn - Chaos Terminators
Cultist - Havocs - Mutilators - Obliterators - Possessed - Tech-Assassin - Warp Talons - Warpsmith
Negavolt Cultist - Greater Possessed - Dark Disciple - Heretek
Faction Aligned: Khorne Berzerkers - Plague Marines - Noise Marines - Rubric Marines
Great Crusade-era: Breacher Siege Squad - Consul - Despoiler Squad - Destroyer Squad - Esoterist Consul - Legiones Decurion
Legion Herald - Legion Outrider Squad - Legion Vigilator - Moritat - Master of the Signal - Praetor
Reconnaissance Squad - Seeker Squad - Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Noctilith Crown - Skull Altar
Walkers: Chaos Dreadnought (Ferrum Infernus - Chaos Contemptor
Hellforged Leviathan - Hellforged Deredeo
) - Helbrute
Vehicles: Bike Squad - Chaos Land Raider (Land Raider Hades Diabolus) - Infernal Relic Predator
Kratos Heavy Assault Tank - Mastodon - Predator Tank - Rhino Transport - Sicaran Battle Tank
Stalk Tank - Vindicator - Typhon Heavy Siege Tank - Spartan Assault Tank - Rapier Armoured Carrier
Whirlwind Scorpius - Termite - Cerberus Destroyer - Fellblade
Flyers: Harbinger - Hell Blade - Hell Talon - Fire Raptor
Storm Eagle - Xiphon Interceptor - Thunderhawk - Stormbird
Spacecraft: Dreadclaw Assault Pod - Kharybdis - Doomfire Bomber - Swiftdeath Fighter
Titans: Daemon Knights - Chaos Emperor Titan - Feral Scout Titan
Ravager Battle Titan - Chaos Warlord Titan - Woe Machine
Unaligned
Daemon Engines:
Decimator - Defiler - Death Wheel - Forgefiend - Heldrake
Maulerfiend - Soul Grinder - Wirewolf - Venomcrawler - Helstalker
Daemon Engines
of Khorne:
Blood Reaper - Blood Slaughterer - Brass Scorpion - Cauldron of Blood - Death Dealer
Doom Blaster - Kytan - Lord of Skulls - Skull Reaper - Tower of Skulls
Daemon Engines
of Nurgle:
Blight Drone - Contagion - Foetid Bloat-Drone - Myphitic Blight-Hauler
Nurgle Plague Tower - Plague Hulk - Plagueburst Crawler
Daemon Engines
of Slaanesh:
Hell-Scourge - Hell-Knight - Hell-Strider
Questor Scout Titan - Slaanesh Subjugator
Daemon Engines
of Tzeentch:
Aether Ray - Doom Wing - Fire Lord of Tzeentch
Mirrorfiend - Silver Tower of Tzeentch - The Auruntaur
Auxiliaries: Chaos Daemons - Death Guard - Thousand Sons - Emperor's Children - World Eaters - Fallen Angels
Forces of the Thousand Sons
Leaders: Chaos Champion - Lord of Tzeentch - Chaos Sorcerer
Daemon Prince - Exalted Sorcerers - Infernal Master
Troops: Chaos Spawn - Rubric Marines - Rubric Terminators
Great Crusade-era: Hidden Ones - Khenetai Occult
Numerologist - Scarab Occult
Legio
Cybernetica:
Castellax-Achea Class Battle-Automata
Walkers: Contemptor-Osiron Dreadnought - Helbrute
Vehicles: Chaos Dreadnought - Chaos Land Raider
Predator - Rhino - Vindicator
Spacecraft: Dreadclaw Assault Pod - Kharybdis
Daemon
Engines:
Silver Tower of Tzeentch - Forgefiend - The Auruntaur
Heldrake - Maulerfiend - Defiler - Aether Ray
Fire Lord - Doom Wing - Mirrorfiend
Daemons: Flamers of Tzeentch - Horror - Screamers of Tzeentch
Mutalith Vortex Beast
Auxiliaries: Cultists - Prospero Spireguard - Thrall Wizards
Tzaangors - Tzaangor Enlightened - Tzaangor Shaman
Tzaangor Skyfire
Allies: Chaos Daemons - Chaos Space Marines
Forces of the Emperor's Children
Leaders: Lord of Slaanesh - Daemon Prince - Sorcerer - Chaos Champion
Troops: Noise Marine - Chaos Spawn - Possessed
Great Crusade-era: Kakophoni - Palatine Blade - Phoenix Guard - Sun Killer
Walkers: Chaos Dreadnought - Helbrute - Sonic Dreadnought
Vehicles: Chaos Land Raider - Chaos Predator
Chaos Rhino - Chaos Vindicator
Flyers: Storm Eagle - Stormbird - Thunderhawk
Spacecraft: Dreadclaw Assault Pod - Kharybdis
Titans: Hell-Scourge - Hell-Knight - Hell-Strider
Slaanesh Subjugator - Questor Scout Titan
Daemon
Engines:
Defiler - Heldrake - Forgefiend - Maulerfiend
Daemons: Daemonette - Fiends of Slaanesh
Steeds of Slaanesh - Seekers of Slaanesh
Hellflayer Chariots
Auxiliaries: Cultists - Slaangors
Allies: Chaos Daemons - Chaos Space Marines
Forces of the World Eaters
Leaders: Berzerker-Surgeon - Chaos Champion - Daemon Prince
The Eightbound - Lord of Khorne - Master of Execution
Troops: Chaos Spawn - Chaos Terminators
Jakhals - Khorne Berzerkers
Great Crusade
era:
Caedere - Devourers - Rampager
Red Butcher - Red Hand
Walkers: Berserker Dreadnought - Helbrute
Vehicles: Chaos Land Raider - Predator
Rhino - Vindicator
Seacraft: Ragnarok-class Oceanic Battleship
Spacecraft: Dreadclaw Assault Pod - Kharybdis
Daemon Engines: Blood Slaughterer - Brass Scorpion - Forgefiend - Defiler
Heldrake - Kytan - Lord of Skulls - Maulerfiend
Daemons: Bloodletters - Bloodcrushers - Flesh Hound
Auxiliaries: Cultists - Khorngors
Allies: Chaos Daemons - Chaos Space Marines
Forces of the Sons of Horus/Black Legion
Leaders: Chaos Champion - Chaos Lord - Daemon Prince - Dark Apostle
Master of Execution - Sorcerer - Master of Possession - Lord Discordant
Troops: Bringers of Despair - Chaos Chosen - Chaos Raptors - Chaos Space Marine Squad
Chaos Spawn - Chaos Terminators - Cultist - Greater Possessed - Havocs - Mutilators
Obliterators - Possessed - Tech-Assassin - Warp Talons - Warpsmith - Heretek
Great Crusade-era: Justaerin - Reaver Attack Squad - Luperci
Walkers: Chaos Dreadnought (Ferrum Infernus - Chaos Contemptor
Hellforged Leviathan - Hellforged Deredeo
) - Helbrute
Vehicles: Bike Squad - Chaos Land Raider - (Land Raider Hades Diabolus)
Infernal Relic Predator - Predator Tank - Chaos Rhino - Vindicator
Flyers: Harbinger - Hell Blade - Hell Talon
Storm Eagle - Thunderhawk - Stormbird
Unaligned
Daemon Engines:
Decimator - Defiler - Forgefiend - Heldrake
Maulerfiend - Soul Grinder - Venomcrawler
Helstalker
Auxiliaries: Khorne Berzerkers - Plague Marines - Noise Marines - Rubric Marines
Allies: Chaos Space Marines - Lost and the Damned
Forces of the Word Bearers
Leaders: Chaos Champion - Chaos Lord - Daemon Prince - Dark Apostle
Master of Execution - Sorcerer - Master of Possession - Lord Discordant
Troops: Anointed - Chaos Chosen - Chaos Raptors - Chaos Space Marine Squad
Chaos Spawn - Chaos Terminators - Cultist - Dark Disciple - Greater Possessed
Havocs - Mutilators - Obliterators - Possessed - Warp Talons - Warpsmith
Great Crusade-era: Anakatis Kul - Ashen Circle - Diabolist - Gal Vorbak - Vor Nergeth
Walkers: Chaos Dreadnought (Ferrum Infernus - Chaos Contemptor
Hellforged Leviathan - Hellforged Deredeo
) - Helbrute
Mhara Gal Dreadnought
Vehicles: Bike Squad - Chaos Land Raider
Infernal Relic Predator
Predator Tank - Chaos Rhino
Flyers: Harbinger - Hell Blade - Hell Talon
Unaligned
Daemon Engines:
Decimator - Defiler - Forgefiend - Heldrake
Maulerfiend - Soul Grinder - Venomcrawler
Helstalker
Auxiliaries: Khorne Berzerkers - Plague Marines - Noise Marines - Rubric Marines
Allies: Chaos Space Marines - Lost and the Damned
Forces of the Iron Warriors
Leaders: Chaos Lord - Chaos Champion - Lord Discordant
Sorcerer - Warsmith - Warpsmiths
Troops: Chaos Chosen - Chaos Raptors - Chaos Space Marine Squad
Chaos Terminators - Cultist - Havocs - Mutilators - Obliterators
Tech-Assassin - Heretek
Great Crusade-era: Breacher Siege Squad - Iron Havocs
Tyranthikos - Tyrant Siege Terminator
Structures: Castellum Stronghold
Legio
Cybernetica:
Domitar-Ferrum Class Battle-Automata
Walkers: Chaos Dreadnought (Hellforged Deredeo Dreadnought
Hellforged Leviathan Dreadnought
) - Helbrute
Vehicles: Bike Squad - Chaos Land Raider - Chaos Predator
Chaos Rhino (Castellan Rhino) - Chaos Vindicator
Infernal Relic Predator
Ordnance: Legion Arquitor Bombard - Legion Basilisk
Legion-pattern Medusa Siege Gun
Flyers: Harbinger - Hell Blade - Hell Talon
Storm Eagle - Stormbird - Thunderhawk
Superheavy Tanks: Typhon Heavy Siege Tank
Special Vehicles: Tormentor
Daemon Engines: Decimator - Defiler - Forgefiend - Heldrake
Maulerfiend - Venomcrawler - Helstalker
Allies: Chaos Space Marines