Disease: Difference between revisions

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'''Disease''' is (per Galen and Aristotle) the failure of a bodily function to function. As organs fail, the victim gets progressively sicker until finally something important gives way, like the heart and - finally - brain.
'''Disease''' is (per Galen and Aristotle) the failure of a bodily function to function for any reason other than external injury. As organs fail, the victim gets progressively sicker until finally something important gives way, like the heart and - finally - brain. Modern usage frequently separates out purely internal malfunctions of biology as "medical syndromes", and reserves "disease" for failures that are in some way externally caused<ref>Although there is significant overlap</ref>.


Traditionally [[Dungeons & Dragons]] has likened this to [[poison]] sharing the same saving-throw mechanic. Poison works, exactly, to cause organ-failure. More commonly in RPGs disease is associated with transmissible parasites: virus, bacteria, [[Rot Grub]]s, you in your mom's belly... anyway the classic low-level example is the sepsis a [[rogue]] might get from a rusted lock, or the plague any party-member might get from a rat.
Traditionally [[Dungeons & Dragons]] has likened this to [[poison]] sharing the same saving-throw mechanic. Poison works, exactly, to cause organ-failure. More commonly in RPGs disease is associated with transmissible parasites: virus, bacteria, [[Rot Grub]]s, you in your mom's belly... anyway the classic low-level example is the sepsis a [[rogue]] might get from a rusted lock, or the plague any party-member might get from a rat.
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Disease is often used by [[DM]]s as a story-device. As the symptoms progress, getting more and more dire, the party knows they have a time-limit, to save their friend. It certainly beats that stupid "ERRK POISON... uhhh :^x" instadeath when the rogue fails to disable a trap.
Disease is often used by [[DM]]s as a story-device. As the symptoms progress, getting more and more dire, the party knows they have a time-limit, to save their friend. It certainly beats that stupid "ERRK POISON... uhhh :^x" instadeath when the rogue fails to disable a trap.


There exists intersection between [[Curse]] and disease, between the progressive curse and the magical disease. These tend not to be curable by ''remove curse'' or ''cure disease'' alone. Some monster-descriptions offer recipes on how to fix what they've caused, offering additional adventure-ideas on how to figure out what the DM knows.
There exists intersection between the progressive [[curse]] and the magical disease. These tend not to be curable by ''remove curse'' or ''cure disease'' alone. Some monster-descriptions offer recipes on how to fix what they've caused, offering additional adventure-ideas on how to figure out what the DM knows.


One classic D&D example is the [[Mummy]] Rot. If you contracted this, your wounds wouldn't heal and you'd decompose. Stronger strains would mean you can't be resurrected by [[Raise Dead]] on account, hey, that mummy's gods (usually Egyptian or Inca) have intervened to punish you desecrating their servant's rest.
One classic D&D example is the [[Mummy]] Rot. If you contracted this, your wounds wouldn't heal and you'd decompose. Stronger strains would mean you can't be resurrected by [[Raise Dead]] on account, hey, that mummy's gods (usually Egyptian or Inca) have intervened to punish you desecrating their servant's rest.


3e and [[Pathfinder]] introduced [[Ghoul]] Fever. This follows the ''Night of the Living Dead'' plan where you steadily get more and more like a ghoul until you became a ghoul yourself. Meanwhile you could transmit this one to other people.
3e and [[Pathfinder]] introduced [[Ghoul]] Fever. This follows the ''Night of the Living Dead'' plan where you steadily get more and more like a ghoul until you became a ghoul yourself. Meanwhile you could transmit this one to other people.
==List of Dungeons & Dragons Diseases==
WIP
==List of Pathfinder Diseases==
WIP
==List of Warhammer Fantasy Diseases==
WIP
==List of Warhammer 40,000 Diseases==
WIP
==Other Various Diseases from /tg/ related or approved media==
WIP


[[Category:Roleplaying]]
[[Category:Roleplaying]]
[[Category:Gamer Slang]]
[[Category:Gamer Slang]]

Latest revision as of 12:23, 20 June 2023

Disease is (per Galen and Aristotle) the failure of a bodily function to function for any reason other than external injury. As organs fail, the victim gets progressively sicker until finally something important gives way, like the heart and - finally - brain. Modern usage frequently separates out purely internal malfunctions of biology as "medical syndromes", and reserves "disease" for failures that are in some way externally caused[1].

Traditionally Dungeons & Dragons has likened this to poison sharing the same saving-throw mechanic. Poison works, exactly, to cause organ-failure. More commonly in RPGs disease is associated with transmissible parasites: virus, bacteria, Rot Grubs, you in your mom's belly... anyway the classic low-level example is the sepsis a rogue might get from a rusted lock, or the plague any party-member might get from a rat.

Disease is often used by DMs as a story-device. As the symptoms progress, getting more and more dire, the party knows they have a time-limit, to save their friend. It certainly beats that stupid "ERRK POISON... uhhh :^x" instadeath when the rogue fails to disable a trap.

There exists intersection between the progressive curse and the magical disease. These tend not to be curable by remove curse or cure disease alone. Some monster-descriptions offer recipes on how to fix what they've caused, offering additional adventure-ideas on how to figure out what the DM knows.

One classic D&D example is the Mummy Rot. If you contracted this, your wounds wouldn't heal and you'd decompose. Stronger strains would mean you can't be resurrected by Raise Dead on account, hey, that mummy's gods (usually Egyptian or Inca) have intervened to punish you desecrating their servant's rest.

3e and Pathfinder introduced Ghoul Fever. This follows the Night of the Living Dead plan where you steadily get more and more like a ghoul until you became a ghoul yourself. Meanwhile you could transmit this one to other people.

List of Dungeons & Dragons Diseases[edit]

WIP

List of Pathfinder Diseases[edit]

WIP

List of Warhammer Fantasy Diseases[edit]

WIP

List of Warhammer 40,000 Diseases[edit]

WIP

Other Various Diseases from /tg/ related or approved media[edit]

WIP

  1. Although there is significant overlap