Character:Karuka: Difference between revisions

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Latest revision as of 10:05, 20 June 2023

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Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore, if it ever started

Basics[edit]

  • Campaign: Dragon-blooded names are usually House Family Name. (So like Sesus Chenow Karuka for example.)
  • Name:
  • Concept:
  • Caste/Aspect:
  • Motivation:
  • Positive intimacies:
  • Negative intimacies:
  • Anima:
  • Experience: /

(Write experience points as "unspent / total", plx.)

Background[edit]

(Write your background here. I like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. This space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance[edit]

(What other people see when they look at your character.)

Attributes[edit]

Strength  ●        Charisma     ●        Perception   ●
Dexterity ●        Manipulation ●        Intelligence ●
Stamina   ●        Appearance   ●        Wits         ●

Abilities[edit]

Linguistics ●      Awareness  ●      Athletics ●      Bureaucracy   ●      Archery     ●
Lore        ●      Craft      ●      Dodge     ●      Investigation ●      Medicine    ●
Occult      ●      Integrity  ●      Melee     ●      Larceny       ●      Performance ●
Stealth     ●      Resistance ●      Presence  ●      Martial Arts  ●      Ride        ●
Thrown      ●      War        ●      Socialize ●      Sail          ●      Survival    ●
Craft (Specify) ● 

Languages: Skytongue, Old Realm

(Write aspect/caste and favored abilities in bold, please. Also, you do not have a free dot in every ability. I put them in for ease of comprehension.)

Specialties[edit]

(Write your specialties here, if any.)

Backgrounds[edit]

Background 1: ●
Background 2: ●
Background 3: ●

Charms[edit]

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.

Combos[edit]

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence[edit]

Essence: ●●
Regeneration: (Twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping.)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(Write your essence pools as "current / maximum". Current should be lower than maximum if you have motes committed to artifacts or if you finished a session while not at your maximum essence. Commit from peripheral.)

Willpower[edit]

Willpower:
Temporary: 1/1

Virtues[edit]

Virtues:

Compassion ●
Conviction ●
Temperance ●
Valor      ●

Virtue flaw: RAGE (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing Zazikikomo's troll posts.

Inventory[edit]

(Here is where you write down all your stuff. You write your artifacts, too: name, fluff and stats. You should specify, for each item, what background (resources, arsenal, artifact...) it came out of.)

Manses and Hearthstones[edit]

(Write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on.)

Combat[edit]

Dodge DV: (Dex+dodge+Ess)/2, round up
Dodge MDV: (Will+integ+Ess)/2, round down
Soak: 0A/0L/0B (Add armor and 0A/(Sta/2, round down)L/(Sta)B)
Pierced: 0A/0L/0B (Add half from armor and full from stamina.)
Hardness: 0A/0L/0B (armor only)

Attacks[edit]

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Clinch (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)
Kick (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)
Punch (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)

Health[edit]

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

(one Dying level per dot of Stamina)

Advancement[edit]

(It's helpful if you write down how you spent your BP and XP.)

Shopping list[edit]

(It's also helpful (but optional) if you write out charms you intend to buy.)