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[[File:Chapter Master Carab.jpg|450px|thumb|Despite the mystery of how he's able to walk, he gets shit done.]]
[[File:Chapter Master Carab.jpg|325px|thumb|Despite the mystery of how he's able to walk forward, he gets shit done.]]
'''Lord High Commander <s>Crab Curry</s> Carab Culln''' is the once [[Chapter Master]] of the [[Red Scorpions]] Chapter, he has worked his way up through every possible rank from [[Scout]] upwards, he served as a Sergeant in the Vanguard Veterans and a [[Terminator]] squad Sergeant, before being promoted to command the Red Scorpions 1st Company. When his total scrub of a commander died when naively meeting with old [[Huron Blackheart]] the Tyrant, Culln became the Chapter Master and led his Chapter onto kick Huron's ass in the Badab War at the head of the loyalist forces, taking advantage of the diverse chapters under his command. One quote which sums him up perfectly is as follows:
'''Lord High Commander <s>Crab Curry</s> Carab Culln''' is the once [[Chapter Master]] of the [[Red Scorpions]] Chapter. Across a series of Imperial Armour books, he worked his way through every possible rank from [[Scout]] upwards. He served as a Vanguard sergeant during the [[Vraks|Siege of Vraks]] and then as a [[Terminator]] squad sergeant before being promoted to command the Red Scorpions' 1st Company by the time of the Beta-Anphelion campaign. When his total scrub of a commander died while naively meeting with [[Huron Blackheart|Lufgt Huron]], Culln became the Chapter Master and led the Scorpions in kicking Huron's ass in the [[Badab War]] at the head of the loyalist forces, taking advantage of the [[Minotaurs|diverse]] [[Sons of Medusa|chapters]] [[Space Sharks|under]] [[Star Phantoms|his]] [[Exorcists|command]]. One quote which sums him up perfectly is as follows:


''"Camouflage is the colour of fear... I have no need to hide from my foes... I have no fear of death. My colours I wear openly, they proclaim louder than any words, "I am proud to live - I am proud to die."''
''"Camouflage is the colour of fear... I have no need to hide from my foes... I have no fear of death. My colours I wear openly, they proclaim louder than any words, "I am proud to live - I am proud to die."''


In short, he is a total badass of a Space Marine.
In short, he is a total badass of a Space Marine and an unsung [[Hero of the Imperium]].


Oh and apparently he's a leviathan [[dreadnought]] now. Because [[Tau|reasons]], probably related to his quote above. He got mortally wounded fighting the Great Beast of Sarum when the Great Rift open. His barely living remains were returned to the Chapter and he got interred into a Relic Leviathan Dreadnought.
Oh and apparently he's a Leviathan [[Dreadnought]] now, because of reasons, probably related to his quote above. He got mortally wounded fighting the Great Beast of Sarum back when the [[Great Rift]] first opened up. His barely living remains were returned to the Chapter and he got interred into a Relic Leviathan Dreadnought they happened to have lying around.


==On the Tabletop==
==On the Tabletop==
Being the Chapter Master of the Red Scorpions, the super-special OC chapter of [[Forge World]], Carab has four different models to represent his progression to Chapter Master: Veteran Sergeant Carab Culln (IA 5-7, when he helped hold the line at [[Vraks]]), Commander Carab Culln (IA 4, where he was captain of the First Company during [[Inquisitor]] Lok's failed stand at Beta Anphelion II), Lord High Commander Carab Culln (IA 9-10, as Chapter Master during his battle with Huron), and Culln as a [[Dreadnought|Leviathan Dreadnought]] with a twin assault cannon. The only other character that even gets an alternate persona is [[Erasmus Tycho]], and that was when he joined the Death Company (There's also IA 12's Bran Redmaw, who turns into a savage monster, but that's an in-game transformation).
Being the Chapter Master of the Red Scorpions, the super-special OC chapter of [[Forge World]], Carab has four different models to represent his progression to Chapter Master: Veteran Sergeant Carab Culln (IA 5-7, when he helped hold the line at [[Vraks]]), Commander Carab Culln (IA 4, where he was captain of the First Company during [[Inquisitor]] Lok's failed stand at Beta Anphelion II), Lord High Commander Carab Culln (IA 9-10, as Chapter Master during his battle with Huron), and Culln as a [[Dreadnought|Leviathan Dreadnought]] with a twin assault cannon. The <s>only</s> other characters that even gets an alternate persona are [[Erasmus Tycho]], and that was when he joined the Death Company; and good ole [[Ortan Cassius]] who has a younger version serving with the [[Deathwatch]] and his older, post-[[Hive Fleet Behemoth|bugs]] version to choose from. (There's also IA 12's Bran Redmaw, who turns into a savage monster, but that's an in-game transformation).


Carab Culln comes at a total of 215 points, obviously takes Chapter Tactics: Red Scorpions, as well as Eternal Warrior, Orbital Bombardment, Master of Battle and Warlord. His warlord trait, Proud to Live, Proud to Die, Hard to Kill, means that basically all Red Scorpion units within 12" get a bonus to their combat score when working out who won, an even higher bonus if Culln was in a challenge, however, this rule also means that he cannot be protected by the 'Look Out, Sir' special rule. Master of Battle allows all your Red Scorpions units to use his leadership of 10 for all morale and pinning tests. He has a special melee weapon called the Blade of the Scorpion, as well as a master-crafted storm bolter, terminator armour, and iron halo and a teleport homer. His blade can either act like a regular master-crafted power sword at AP 3 or halve his attacks for a smash attack, which doubles his strength, makes him AP 2 and allows him to re-roll  
Carab Culln comes at a total of 215 points and obviously takes Chapter Tactics: Red Scorpions, as well as Eternal Warrior, Orbital Bombardment, Master of Battle and Warlord. His warlord trait, ''Proud to Live, Proud to Die, Hard to Kill'', means that basically all Red Scorpion units within 12" get a bonus to their combat score when working out who won, an even higher bonus if Culln was in a challenge. However, this rule also means that he cannot be protected by the 'Look Out, Sir' special rule. Master of Battle allows all your Red Scorpions units to use his leadership of 10 for all morale and pinning tests. He has a special melee weapon called the Blade of the Scorpion, as well as a master-crafted storm bolter, terminator armour, and iron halo and a teleport homer. His blade can either act like a regular master-crafted power sword at AP 3 or halve his attacks for a smash attack, which doubles his strength, makes him AP 2 and allows him to re-roll armour penetration tests.
armour penetration tests.


Then there’s his dreadnought form. A S8 T8 15 wound monster of a dreadnought. It’s a leviathan with some weapons that mow through infantry and make vehicles worried. A twin assault cannon, two heavy flamers, THREE hunter killer missiles, and a heavy bolter for range. Then his melee weapon is a relic called the Tarsus Scorpii which is a Sx2, ap-4, damage 4, which puts it somewhere inbetween the two regular leviathan weapons, until you consider its special ability ‘death hold’ which, on a 6 to hit, you can choose to point blank fire his heavy bolter to do D6 mortal wounds. This disables the heavy bolter for the rest of the game presumably to the explosions tearing the barrel to pieces but lord can it be effective. Couple all this with a 6+ feel no pain for him and any red scorpions models within 6” making him an excellent way to secure a gun line or drop in with any other assault blobs. Combine this with any chapter tactics you desire and you have a VERY tidy package for 360 points.  
Then there’s his Dreadnought form. A S8 T8 15 wound monster of a Dreadnought. It’s a Leviathan with some weapons that mow through infantry and make vehicles worried. A twin assault cannon, two heavy flamers, THREE hunter killer missiles, and a heavy bolter for range. Then his melee weapon is a relic called the Tarsus Scorpii which is a Sx2, ap-4, damage 4, which puts it somewhere in between the two regular Leviathan weapons, until you consider its special ability ‘Death Hold’ which, on a 6 to hit, you can choose to point blank fire his heavy bolter to do D6 mortal wounds. This disables the heavy bolter for the rest of the game presumably to the explosions tearing the barrel to pieces but lord can it be effective. Couple all this with a 6+ Feel No Pain for him and any Red Scorpions models within 6” and he becomes an excellent way to secure a gun line or drop in with any other assault blobs. Combine this with any chapter tactics you desire and you have a VERY tidy package for 360 points. Put this guy on your squad for [[Zone Mortalis]] and watch opponents quit to go play Hordes instead.


==Gallery==
<gallery>
File:Veteran Sgt. Culln.jpg|Culln during the [[Vraks|Siege of Vraks]].
File:Carab Culln Dreadnought.jpg|His fucking gorgeously painted new model.
</gallery>
{{Marines-Characters}}


{{Template: Marines-Characters}}
[[Category:Space Marines Chapter Masters]]

Latest revision as of 10:52, 20 June 2023

Despite the mystery of how he's able to walk forward, he gets shit done.

Lord High Commander Crab Curry Carab Culln is the once Chapter Master of the Red Scorpions Chapter. Across a series of Imperial Armour books, he worked his way through every possible rank from Scout upwards. He served as a Vanguard sergeant during the Siege of Vraks and then as a Terminator squad sergeant before being promoted to command the Red Scorpions' 1st Company by the time of the Beta-Anphelion campaign. When his total scrub of a commander died while naively meeting with Lufgt Huron, Culln became the Chapter Master and led the Scorpions in kicking Huron's ass in the Badab War at the head of the loyalist forces, taking advantage of the diverse chapters under his command. One quote which sums him up perfectly is as follows:

"Camouflage is the colour of fear... I have no need to hide from my foes... I have no fear of death. My colours I wear openly, they proclaim louder than any words, "I am proud to live - I am proud to die."

In short, he is a total badass of a Space Marine and an unsung Hero of the Imperium.

Oh and apparently he's a Leviathan Dreadnought now, because of reasons, probably related to his quote above. He got mortally wounded fighting the Great Beast of Sarum back when the Great Rift first opened up. His barely living remains were returned to the Chapter and he got interred into a Relic Leviathan Dreadnought they happened to have lying around.

On the Tabletop[edit]

Being the Chapter Master of the Red Scorpions, the super-special OC chapter of Forge World, Carab has four different models to represent his progression to Chapter Master: Veteran Sergeant Carab Culln (IA 5-7, when he helped hold the line at Vraks), Commander Carab Culln (IA 4, where he was captain of the First Company during Inquisitor Lok's failed stand at Beta Anphelion II), Lord High Commander Carab Culln (IA 9-10, as Chapter Master during his battle with Huron), and Culln as a Leviathan Dreadnought with a twin assault cannon. The only other characters that even gets an alternate persona are Erasmus Tycho, and that was when he joined the Death Company; and good ole Ortan Cassius who has a younger version serving with the Deathwatch and his older, post-bugs version to choose from. (There's also IA 12's Bran Redmaw, who turns into a savage monster, but that's an in-game transformation).

Carab Culln comes at a total of 215 points and obviously takes Chapter Tactics: Red Scorpions, as well as Eternal Warrior, Orbital Bombardment, Master of Battle and Warlord. His warlord trait, Proud to Live, Proud to Die, Hard to Kill, means that basically all Red Scorpion units within 12" get a bonus to their combat score when working out who won, an even higher bonus if Culln was in a challenge. However, this rule also means that he cannot be protected by the 'Look Out, Sir' special rule. Master of Battle allows all your Red Scorpions units to use his leadership of 10 for all morale and pinning tests. He has a special melee weapon called the Blade of the Scorpion, as well as a master-crafted storm bolter, terminator armour, and iron halo and a teleport homer. His blade can either act like a regular master-crafted power sword at AP 3 or halve his attacks for a smash attack, which doubles his strength, makes him AP 2 and allows him to re-roll armour penetration tests.

Then there’s his Dreadnought form. A S8 T8 15 wound monster of a Dreadnought. It’s a Leviathan with some weapons that mow through infantry and make vehicles worried. A twin assault cannon, two heavy flamers, THREE hunter killer missiles, and a heavy bolter for range. Then his melee weapon is a relic called the Tarsus Scorpii which is a Sx2, ap-4, damage 4, which puts it somewhere in between the two regular Leviathan weapons, until you consider its special ability ‘Death Hold’ which, on a 6 to hit, you can choose to point blank fire his heavy bolter to do D6 mortal wounds. This disables the heavy bolter for the rest of the game presumably to the explosions tearing the barrel to pieces but lord can it be effective. Couple all this with a 6+ Feel No Pain for him and any Red Scorpions models within 6” and he becomes an excellent way to secure a gun line or drop in with any other assault blobs. Combine this with any chapter tactics you desire and you have a VERY tidy package for 360 points. Put this guy on your squad for Zone Mortalis and watch opponents quit to go play Hordes instead.

Gallery[edit]

Famous loyalist members of the Adeptus Astartes
Black Templars: Grimaldus - Helbrecht - Sigismund - Tankred
Blood Angels: Acrion - Astorath - Azkaellon - Corbulo - Dante - Donatos Aphael
Erasmus Tycho - Karlaen - Lemartes - Mephiston - Meros
Moriar - Rafen - Raldoron - Sanguinor - Thalastian Jorus
Blood Ravens: Apollo Diomedes - Avitus - Azariah Kyras - Brother-Sergeant Matiel
Cyrus - Davian Thule - Force Commander Aramus - Gabriel Angelos
Indrick Boreale - Isador Akios - Jonah Orion - Martellus - Tarkus - Thaddeus
Crimson Fists: Alessio Cortez - Alexis Polux - Pedro Kantor
Dark Angels: Asmodai - Azrael - Belial - Corswain - Ezekiel - Lazarus - Luther - Naaman - Sammael - Zahariel
Flesh Tearers: Gabriel Seth - Nassir Amit
Grey Knights: Anval Thawn - Arvann Stern - Castellan Crowe
Hyperion - Kaldor Draigo - Vorth Mordrak
Imperial Fists: Darnath Lysander - Slaughter Koorland - Maximus Thane
Tor Garadon - Vorn Hagen - Fafnir Rann
Iron Hands: Malkaan Feirros - Kardan Stronos
Lamenters: Malakim Phoros
Minotaurs: Asterion Moloc - Hecaton Aiakos - Ivanus Enkomi
Raptors: Lias Issodon
Raven Guard: Kayvaan Shrike - Korvydae - Kyrin Solaq
Red Scorpions: Carab Culln - Casan Sabius - Sevrin Loth - Sirae Karagon
Red Talons: Autek Mor
Salamanders: Adrax Agatone - Bray'arth Ashmantle - Tu'Shan - Vulkan He'stan - Xavier
Space Sharks: Tyberos the Red Wake
Space Wolves: Arjac Rockfist - Bjorn the Fell Handed - Bran Redmaw - Canis Wolfborn
Haegr the Mountain - Krom Dragongaze - Logan Grimnar - Lukas the Trickster
Njal Stormcaller - Ragnar Blackmane - Ulrik
Ultramarines: Aeonid Thiel - Antaro Chronus - Captain Titus - Cato Sicarius
Illiyan Nastase - Marneus Calgar - Ortan Cassius - Remus Ventanus
Severus Agemman - Torias Telion - Uriel Ventris - Varro Tigurius
White Scars: Kor'sarro Khan