Campiagn:Conquering of Canals/Jubilant Saffron Gale: Difference between revisions

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== Basics ==
#REDIRECT [[Campaign:Conquering of Canals/Jubilant Saffron Gale]]
*'''Campaign:''' Conquering the Canals [[Exalted]]
*'''Name:'''
*'''Concept:''' Heavenly Virtuoso
*'''Caste/Aspect:''' Zenith
*'''Motivation:''' Journey to the West
*'''Positive intimacies:''' [Hand-carved Pipe] [Unconquered Sun] [Great Forks]
*'''Negative intimacies:''' [Your Face]
*'''Anima:''' **coming soon**
*'''Experience:''' 45/45
''(write experience points as "unspent / total" plx)''
 
=== Background ===
 
=== Appearance ===
''(what other people see when they look at your character.)''
 
== Attributes ==
Strength  ●●        Charisma    ●●●●●    Perception  ●●
Dexterity ●●●●●    Manipulation ●        Intelligence ●●
Stamina  ●●        Appearance  ●●●●●    Wits        ●●●
 
== Abilities ==
Archery      ●●●●●    Integrity  ●●●    Craft              Athletics ●●●    Bureaucracy
Martial Arts          Performance ●●●●●  Investigation      Awareness ●●●    Linguistics
Melee                  Presence          Lore          ●●●  Dodge    ●●●●  Ride       
Thrown                Resistance  ●●    Medicine            Larceny  ●●●    Sail       
War                    Survival          Occult              Stealth          Socialize  ●●●
 
 
'''Favored Abilities''': Archery, Larceny, Athletics, Socialize, Lore
 
'''Caste Abilities''': Integrity, Performance, Presence, Resistance, Survival
 
=== Specialties ===
 
''Archery +3 (Flame-based Weaponry), Performance +3 (Dancing)''
 
'''Languages''': Riverspeak, Low Realm
 
=== Merits and Flaws ===
 
Enemy - 1 ( Dynast, House Ragara )
Obligation - 2 ( Ahlat )
 
== Backgrounds ==
 
Artifact ( Plasma Tongue Repeater ): ●●
Artifact ( Folding Servant ): ●●
Artifact ( Transformative Armor ): ●●
Artifact ( Essence-Scrying Goggles ): ●
Resources: ●
 
== Charms ==
 
*(Ability) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
 
=== Combos ===
 
'''Holy Maelstrom''' 1wp, 6m per attack<br/>
( Trance of Unhesitating Speed + Essence Arrow Attack )
 
'''It's Showtime''' 1wp, 6m + 1m per<br/>
( First Performance Excellency + Heart-Compelling Method )
 
=== Charms ===
 
 
'''First ( Archery ) Excellency'''<br/>
'''Cost''': 1m per die '''Mins''': ( Archery ) 1, Essence 1<br/>
'''Type''': Reflexive<br/>
(Step 1 for Attacker, Step 2 for Defender )<br/>
'''Keywords''': Combo-OK<br/>
'''Duration''': Instant<br/>
'''Prerequisite Charms''': None<br/>
1 die per mote, max ( Attribute + Ability ).<br/>
 
 
'''Trance of Unhesitating Speed'''<br/>
'''Cost''': 2m or 4m per attack '''Mins''': Archery 3, Essence 2<br/>
'''Type''': Extra Action<br/>
'''Keywords''': Combo-OK, Obvious<br/>
'''Duration''': Instant<br/>
'''Prerequisite Charms''': Any Archery Excellency<br/>
2m ( 4m for Rate 1 ) per extra attack.<br/>
 
 
'''Flashing Vengeance Draw'''<br/>
'''Cost''': 3m '''Mins''': Archery 3, Essence 2<br/>
'''Type''': Supplemental<br/>
'''Keywords''': Combo-Basic<br/>
'''Duration''': Instant<br/>
'''Prerequisite Charms''': Trance of Unhesitating Speed<br/>
Bonus successes equal to Essence on Join Battle rolls. Immediately and reflexively draw and ready an Archery weapon.<br/>
 
 
'''Essence Arrow Attack'''<br/>
'''Cost''': 2m '''Mins''': Archery 2, Essence 2<br/>
'''Type''': Supplemental<br/>
'''Keywords''': Combo-OK, Obvious<br/>
'''Duration''': Instant<br/>
'''Prerequisite Charms''': None<br/>
Add Essence in damage to Archery attacks. In addition, ''Dazzling Flare'': makes Archery attacks Holy ( Aggravated damage to Creatures of Darkness ), shines brightly enough to be seen for ( Essence x 10 ) miles if fired straight upwards or otherwise unobstructed. ''Righteous Judgment Arrow'': spend one extra mote for +4 extra dice of damage to the attack. <br/>
 
 
'''First ( Performance ) Excellency'''<br/>
'''Cost''': 1m per die '''Mins''': ( Performance ) 1, Essence 1<br/>
'''Type''': Reflexive<br/>
(Step 1 for Attacker, Step 2 for Defender )<br/>
'''Keywords''': Combo-OK<br/>
'''Duration''': Instant<br/>
'''Prerequisite Charms''': None<br/>
1 die per mote, max ( Attribute + Ability ).<br/>
 
 
'''Heart-Compelling Method'''<br/>
'''Cost''': 6m '''Mins''': Performance 4, Essence 2<br/>
'''Type''': Supplemental<br/>
'''Keywords''': Combo-OK, Emotion, Social<br/>
'''Duration''': One Scene<br/>
'''Prerequisite Charms''': Any Performance Excellency<br/>
Supplements Performance based roll, exerts unnatural mental influence. If ( targets ) MDV is less than the extra successes on the roll, this Charm inspires the desired emotion intensely for a scene. Resisting the influence costs 2 Willpower.<br/>
 
 
'''Husband-Seducing Demon Dance'''<br/>
'''Cost''': 10m 1wp'''Mins''': Performance 5, Essence 3<br/>
'''Type''': Simple ( Speed 6 in long ticks )<br/>
'''Keywords''': Combo-OK, Emotion, Obvious, Social<br/>
'''Duration''': Instant<br/>
'''Prerequisite Charms''': Heart-Compelling Method<br/>
The Solar gives a performance, rolls ( Charisma or Manipulation ) + Performance + Appearance in bonus dice. Exerts unnatural mental influence on all who witness the performance. Characters with a MDV less than the Solar's successes must spend 2 Willpower or fall instantly in love with either the Solar or something she represents. This effect does not depend on gender or sexual preference. This love is a form of commitment ( see p.201 ). Targets can break the commitment but must spend one Willpower each scene where they deliberately attempt to shake it off.<br/>
 
 
'''Ox-Body Technique'''<br/>
'''Cost''': - '''Mins''': Resistance 1, Essence 1<br/>
'''Type''': Permanent<br/>
'''Keywords''': Stackable<br/>
'''Duration''': Permanent<br/>
'''Prerequisite Charms''': None<br/>
One -1 health level and two -2 health levels.<br/>
 
 
'''Graceful Crane Stance'''<br/>
'''Cost''': 3m '''Mins''': Athletics 1, Essence 2<br/>
'''Type''': Reflexive<br/>
'''Keywords''': Combo-OK<br/>
'''Duration''': One Scene<br/>
'''Prerequisite Charms''': None<br/>
Auto succeed on any athletics roll to maintain balance. Allows the Exalt to keep his balance on any surface as strong and wide as human hair. He treats it as a 3-foot wedge capable of supporting a thousand pounds of weight when determining what movement and Athletics actions he can take and what penalties to them might apply.<br/>
 
 
'''Monkey Leap Technique'''<br/>
'''Cost''': 3m '''Mins''': Athletics 1, Essence 2<br/>
'''Type''': Reflexive<br/>
'''Keywords''': Combo-OK<br/>
'''Duration''': One Scene<br/>
'''Prerequisite Charms''': None<br/>
For the rest of the scene, the character can jump with a movement action instead of a miscellaneous action, and she doubles the length of all jumps.<br/>
 
 
'''Shadow Over Water'''<br/>
'''Cost''': 1m '''Mins''': Dodge 3, Essence 1<br/>
'''Type''': Reflexive (Step 2)<br/>
'''Keywords''': Combo-OK<br/>
'''Duration''': Instant<br/>
'''Prerequisite Charms''': None<br/>
Ignore all penalties to that apply to her Dodge DV when resolving that attack. Her Dodge DV is still 0 against an undodgeable attack, but she takes no further penalties.<br/>
 
 
'''Seven Shadow Evasion'''<br/>
'''Cost''': 3m '''Mins''': Dodge 4, Essence 2<br/>
'''Type''': Reflexive (Step 2)<br/>
'''Keywords''': Combo-OK, Obvious<br/>
'''Duration''': Instant<br/>
'''Prerequisite Charms''': Shadow Over Water<br/>
Perfectly dodges an attack, even if it is undodgeable. Compassion flaw (pg. 194).<br/>
 
 
'''Mastery of Small Manners'''<br/>
'''Cost''': 1m '''Mins''': Socialize 2, Essence 1<br/>
'''Type''': Reflexive<br/>
(Step 1 for Attacker, Step 2 for Defender )<br/>
'''Keywords''': Combo-OK, Social<br/>
'''Duration''': Until next action<br/>
'''Prerequisite Charms''': None<br/>
In social combat she treats all enemy groups as one point of Magnitude smaller than they are (to a minimum of 0.) It also increases her effective Appearance by one dot. When in doubt, other characters will be more apt to do small favors and provide hospitality than not. Finally, this Charm ensures that the character understands the basic motivations of everyone present in the scene, as if her player had rolled three successes on a mundane Investigation roll to estimate each person's motives.<br/>
 
== Essence ==
 
'''Essence:''' ●●●<br/>
'''Personal Essence Pool: 13/17''' /<br/>
'''Peripheral Essence Pool: 40/40''' /<br/>
'''Committed Essence:''' 4<br/>
''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)''
 
== Willpower ==
 
'''Willpower:''' ●●●●●●●●<br/>
Temporary: 8/8<br/>
 
== Virtues ==
'''Virtues:''' <br/>
Compassion ●●●●
Conviction ●●
Temperance ●●●
Valor      ●●
 
'''Virtue flaw: Overindulgence''' <br/>
'''Limit:''' □□□□□ □□□□□<br/>
'''Limit Break Condition:''' Seeing flamebait.<br/>
 
== Inventory ==
 
'''BLACK JADE PLASMA TONGUE REPEATER (ARTIFACT ••)'''<br/>
Pg. 75, WotLA.<br/>
 
 
'''FOLDING SERVANT (ARTIFACT ••)'''<br/>
Pg. 98, WotLA.
 
 
'''ESSENCE-SCRYING GOGGLES (ARTIFACT •)'''<br/>
Pg. 25, SoFR
 
 
'''TRANSFORMATIVE CLOTHING AND ARMOR (ARTIFACT ••)'''<br/>
Pg. 26, SoFR
 
 
=== Manses and Hearthstones ===
''(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
 
== Combat ==
'''Dodge DV:''' 6 ''(dex+dodge+Ess)/2 round up''<br/>
'''Dodge MDV:'''7 ''(will+integ+Ess)/2 round down''<br/>
'''Soak:''' 0A/7L/6B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''<br/>
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''<br/>
'''Hardness:''' 0A/2L/2B ''(armor only)''<br/>
 
=== Attacks ===
 
''Plasma Tongue Repeater'' (Speed 4, Accuracy 15, Damage 10L, Rate 1, Range 20, Ammo 5, Tags F)<br/>
 
=== Health ===
□ -0<br/>
□ -1<br/>
□ -1<br/>
□ -1<br/>
□ -2<br/>
□ -2<br/>
□ -2<br/>
□ -2<br/>
□ -4<br/>
□ Incapacitated<br/>
□ Dying<br/>
□ Dying<br/>
 
''one Dying level per dot of Stamina''
 
== Advancement ==
 
'''XP'''
 
16 - Essence 3<br/>
8 - Husband-Seducing Demon Dance<br/>
5 - Combo ( Trance of Unhesitating Speed + Essence Arrow Attack )<br/>
5 - Combo ( 1st Performance Excellency + Heart-Compelling Method )<br/>
1 - Essence Arrow Attack ( extra effect )
 
 
'''BP'''
 
2 - Archery<br/>
2 - Performance<br/>
2 - Dodge<br/>
3 - Specialty ( Archery, Performance )<br/>
3 - Temperance<br/>
3 - Compassion<br/>
2 - Willpower<br/>
1 - Resources
 
 
=== Shopping list ===
 
Nothin' yet.
 
[[Category:Exalted]]

Latest revision as of 09:48, 20 June 2023