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For when you want to play the grand allegiance Chaos so you can pick and choose across the entire chaotic range.
For when you want to play the grand alliance Chaos so you can pick and choose across the entire chaotic range.


=Allegiance Abilities=
=Allegiances=
'''Unpredictable Destruction:''' Roll a dice when you choose a Chaos unit to fight in the Combat Phase; if it is within 12" of your general (or within 3" of another HERO from your army). If the result is a six or more, then that unit gains +1 to all hit rolls for that phase.


==Command Traits==
==Allegiance: Chaos==
#'''Dark Avenger:''' All friendly CHAOS units within 10" of the general gain +1 to hit against ORDER units.
From the Core Book 2018. Available to any army taking Chaos allegiance (instead of a faction).
#'''Spiteful Destroyer:''' The general's melee attacks are at +1 to wound.
 
#'''Cunning Deceiver:''' All enemy attack rolls are at -1 to hit in the first battle round.
===Battletrait===
#*There is no range on this ability, and it does not specify what target...
'''Unbridled Malice:''' Roll a dice when you choose a Chaos unit to fight in the Combat Phase; if it is within 12" of your general (or within 3" of another HERO from your army). If the result is a six or more, then that unit gains +1 to all hit rolls for that phase.
 
===Command Traits===
General picks one of the following:
#'''Dark Avenger:''' General gains +1 to hit against ORDER units. Obviously a very situational ability, only useful if you’re fighting Order factions and if your General is made for combat.
#'''Spiteful Duellist:''' General gets one wound reroll when attacking.
#'''Cunning Deceiver:''' Each turn, on a 5+ get an additional command point.
#'''Lord of War:''' [[Apocalypse|No, not that kind of "Lord of War"]]. Choose a friendly CHAOS unit within 3" and roll a dice. On a 4+ that unit gains +1 to hit until the next hero phase.
#'''Lord of War:''' [[Apocalypse|No, not that kind of "Lord of War"]]. Choose a friendly CHAOS unit within 3" and roll a dice. On a 4+ that unit gains +1 to hit until the next hero phase.
#'''Terrifying Presence:''' Enemy units are at -1 Bravery while within 3" of this general.
#'''Terrifying Presence:''' Enemy units are at -1 Bravery while within 3" of this general.
#'''Great Destroyer:''' At +1 to the result of ''Unpredictable Destruction'' rolls while within 12" of the general.
#'''Malicious Conqueror:''' At +1 to the result of ''Unbridled Malice'' rolls while within 12" of the general.


==Artefacts of Chaos==
===Artefacts of Chaos===
A hero gets one of the following:
#'''Daemon Weapon:''' Pick a melee weapon belonging to the model, when that weapon rolls a 6+ to wound it will inflict a mortal wound in addition to any damage it would normally do.
#'''Daemon Weapon:''' Pick a melee weapon belonging to the model, when that weapon rolls a 6+ to wound it will inflict a mortal wound in addition to any damage it would normally do.
#'''Chaos Runeblade:''' You get +1 attack for one of the model's close combat weapons.
#'''Chaos Runeblade:''' You get +1 attack for one of the model's close combat weapons.
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#'''Crown of Conquest:''' Friendly CHAOS units do not have to take battleshock tests while they are within 6" of the bearer. Simple & effective, especially for mixed Skaven armies which live or die by battleshock.
#'''Crown of Conquest:''' Friendly CHAOS units do not have to take battleshock tests while they are within 6" of the bearer. Simple & effective, especially for mixed Skaven armies which live or die by battleshock.


==Fist of the Everchosen==
==Allegiance: The Legion of Chaos Ascendent==
A modified Chaos Grand Alliance that Gains the following ability but are restricted to the following Keywords: '''Everchosen, Slaves to Darkness, Khorn, Tzeench, Monsters of Chaos'''
From Wrath of the Everchosen. Daemons only. All units gain Chaos Ascendant Keyword
*'''Failure is not an Option:''' while within 6" of a '''Hero''' units gain +2 bravery and re-roll failed charges.
 
===Battletrait: Unwavering Devotion===
*'''Infernal Realmwalkers:''' Chaos Ascendant  Daemons have a 6++ FNP.
*'''Undying Legions:''' At the end of your movement phase, one Chaos Ascendant  Daemon Hero can summon 10 Bloodletters, Daemonettes, Plaguebearers, or 5 Pink Horrors based on the hero's mark, wholly within 12" more than 9" from enemy units on roll of 10+ on a 3d6, but hero takes 1MW on doubles and D3 on Triples.
 
===Command Traits===
#'''Primordial Commander:''' +1 to Undying Legions roll
#'''Ruinous Aura:''' +1 to Infernal Realmwalkers roll for units wholly within 8"
#'''Infernal Charge:''' Reroll charge roll wholly within 12"
 
===Artefacts of Chaos===
#'''Fourfold Blade:''' Pick a Melee weapon, Unmodifed hit of 5+, inflict D3 MW and sequence ends
#'''Armour of the Pact:''' Reroll melee saves
#'''Saintskin Banner:'''-1 bravery for enemies within 9"
 
===Spell Lore: Lore of Ruinous Sorcery===
#'''Bolt of Ruin:''' 7CV, roll a dice for a visible enemy unit within 18", if lower than model count, inflict D3 MW
#'''Echo of Hatred:''' 7CV, pick a Legion of Chaos Ascendent Daemon unit visibly within 12", models can fight when slain in melee
#'''Spirit Gouge:''' 7CV, target a visible Death unit within 12", reroll hit and wound rolls against that unit  in melee until next hero phase
 
===The Legion of the First Prince===
*'''Ability - First-Damned Prince:''' While BE’LAKOR is within 8" of at least 1 DAEMONETTE, BLOODLETTER, PLAGUEBEARER, and HORROR OF TZEENTCH, you can re-roll his hit and wound rolls, and pass on any wounds or mortal wounds he takes on a 4+.
*'''Command Ability - The Shadow Legion:''' You can use this command ability once per turn at the end of the battleshock phase if BE’LAKOR is your general and on the battlefield. Roll a die for each friendly LEGION OF THE FIRST PRINCE BLOODLETTERS, PLAGUEBEARERS, DAEMONETTES and HORRORS OF TZEENTCH unit on the battlefield. On a 3+, you can return D3 slain models to that unit.(this works on bloodcrushers, slaanesh chariots etc.)
*'''Spell Lore - The Master's Command:''' CV7. If successfully cast, pick 1 friendly LEGION OF THE FIRST PRINCE BLOODLETTERS, PLAGUEBEARERS, DAEMONETTES or HORRORS OF TZEENTCH unit wholly within 12" of the caster and visible to them. Until the start of your next hero phase, if a model from that unit is slain by an attack made with a melee weapon, that model can fight before it is removed from play.
 
===Battalions===
 
'''Host of Rage:''' - ''2-3 Khorne Hero; 8 Bloodletters'' (160pts)
*reroll charge rolls
 
'''Host of corruption:''' - ''2-3 Nurgle Hero; 7 Plaguebearers'' (180pts)
*Unmodifed 6 to hit, +1 damage to melee
 
'''Host of Arcane:''' - ''2-3 Tzeench Hero; 9 Pink Horrors'' (120pts)
*+1 to cast and Dispell while within 9" of another battalion unit.
 
'''Host of Depraved:''' - ''2-3 Slaanesh Hero; 6 Daemonettes'' (120pts)
* When a unit from battalion makes a charge it gets +1 to wound.


=Factions=
=Factions=
==Everchosen==
*[[Age of Sigmar/Tactics/Chaos/Everchosen|Everchosen]]
[[Age of Sigmar/Tactics/Chaos/Everchosen|Check here.]]
*[[Age of Sigmar/Tactics/Chaos/Disciples of Tzeentch|Disciples of Tzeentch]]
*[[Age of Sigmar/Tactics/Chaos/Blades of Khorne|Blades of Khorne]]
*[[Age of Sigmar/Tactics/Chaos/Maggotkin of Nurgle|Maggotkin of Nurgle]]
*[[Age of Sigmar/Tactics/Chaos/Legion of Azgorh|Legion of Azgorh]]
*[[Age of Sigmar/Tactics/Chaos/Beasts Of Chaos|Beasts Of Chaos]]
*[[Age of Sigmar/Tactics/Chaos/Skaven|Skaven]]
*[[Age of Sigmar/Tactics/Chaos/Hedonites of Slaanesh|Hedonites of Slaanesh]]
*[[Age of Sigmar/Tactics/Monstrous Arcanum#Chaos Warscrolls|Monstrous Arcanum]] : for your forgeworld monsters
*[[Age_of_Sigmar/Tactics/Warscrolls_Compendium/Warriors_Of_Chaos|Warriors Of Chaos (Compendium)]] : for your old out of production models


==Slaves to Darkness==
=Battleline=
As Chaos allegiance, you can only take the following as battleline.


[[Age of Sigmar/Tactics/Chaos/Slaves to Darkness|Check here.]]
'''*Gors''':


==Blades of Khorne / Khorne Bloodbound==
'''*Ungors''': Relatively weak beastmen whose main role is to act as sacrificial fodder for their Great Bray Shamans, though they can be a threat if you bring enough of them. Definitely consider bringing them with spears if you’re doing a Slaanesh focused army.


[[Age of Sigmar/Tactics/Chaos/Blades of Khorne|Check here.]]
'''*Tzaangors''':


==Maggotkin of Nurgle / Nurgle Rotbringers==
'''*Bloodletters''': Khorne’s edgy bois.


[[Age of Sigmar/Tactics/Chaos/Maggotkin of Nurgle|Check here.]]
'''*Bloodreavers''':


==Disciples of Tzeentch==
'''*Blood Warriors''':


[[Age of Sigmar/Tactics/Chaos/Disciples of Tzeentch|Check here.]]
'''*Kairic Acolytes''':


==Hosts of Slaanesh==
'''*Pink Horrors of Tzeentch''': Tzeentch’s ever multiplying hordes.


[[Age of Sigmar/Tactics/Chaos/Hosts of Slaanesh|Check here.]]
'''*Daemonettes''': Slaanesh’s whores. Easily one of the fastest units out there. They will hit hard, but won’t last long thanks to their frail defenses.


==Beasts Of Chaos==
'''*Plaguebearers''': Nurgle’s grandchildren. Hard to kill and slow moving.


[[Age of Sigmar/Tactics/Chaos/Beasts Of Chaos|Check here.]]
'''*Clanrats''': The verminous swarms act as cheap chaff to tar pit enemies, though without Skaventide abilities, they don’t get any additional benefits to their larger numbers. They can be equipped with either Rusty Blades or Rusty Spears. For units of 40, definitely take the spears.


==Old, retconned stuff==
'''*Chaos Marauders''':
Read: out of production models, but still valid for play due to points being in GHB (as of 2019).


[[Age_of_Sigmar/Tactics/Warscrolls_Compendium/Warriors_Of_Chaos|Check here.]]
'''*Chaos Warriors''':  With reliable durability, damage, and just plain cool models, these guys are arguably a must have for any Chaos army.
 
=Battleline=
As Chaos allegiance, you can only take the following as battleline:
*Gors
*Ungors
*Tzaangors
*Bloodletters
*Bloodreavers
*Blood Warriors
*Kairic Acolytes
*Pink Horrors of Tzeentch
*Daemonettes
*Plaguebearers
*Clanrats
*Chaos Marauders
*Chaos Warriors


=Army Building=
=Army Building=
The Slaves to Darkness start collecting is a great buy, even if you intent to build a mono god force.
The Slaves to Darkness start collecting is a great buy, even if you intent to build a mono god force. Also consider the Beasts of Chaos box set as well, cause you can’t go wrong with giant monsters.


=External links=
If you wanna go with a specific god in mind, then any of the respective Start Collecting Daemon boxes are also good, but then again you’re better off just fielding them as that specific allegiance rather than this.
Rules are here [http://www.games-workshop.com/resources/PDF/AoS_Compendiums/warhammer-aos-warriors-of-chaos-en.pdf]


{{Age_of_Sigmar_Tactics}}
[[Category:Age of Sigmar/Tactics/Old]]
[[Category:Age of Sigmar]] [[Category:Age of Sigmar/Tactics]]

Latest revision as of 22:07, 19 June 2023

For when you want to play the grand alliance Chaos so you can pick and choose across the entire chaotic range.

Allegiances[edit]

Allegiance: Chaos[edit]

From the Core Book 2018. Available to any army taking Chaos allegiance (instead of a faction).

Battletrait[edit]

Unbridled Malice: Roll a dice when you choose a Chaos unit to fight in the Combat Phase; if it is within 12" of your general (or within 3" of another HERO from your army). If the result is a six or more, then that unit gains +1 to all hit rolls for that phase.

Command Traits[edit]

General picks one of the following:

  1. Dark Avenger: General gains +1 to hit against ORDER units. Obviously a very situational ability, only useful if you’re fighting Order factions and if your General is made for combat.
  2. Spiteful Duellist: General gets one wound reroll when attacking.
  3. Cunning Deceiver: Each turn, on a 5+ get an additional command point.
  4. Lord of War: No, not that kind of "Lord of War". Choose a friendly CHAOS unit within 3" and roll a dice. On a 4+ that unit gains +1 to hit until the next hero phase.
  5. Terrifying Presence: Enemy units are at -1 Bravery while within 3" of this general.
  6. Malicious Conqueror: At +1 to the result of Unbridled Malice rolls while within 12" of the general.

Artefacts of Chaos[edit]

A hero gets one of the following:

  1. Daemon Weapon: Pick a melee weapon belonging to the model, when that weapon rolls a 6+ to wound it will inflict a mortal wound in addition to any damage it would normally do.
  2. Chaos Runeblade: You get +1 attack for one of the model's close combat weapons.
  3. Beguiling Gem: Once per battle you can pick one model within 3" in the Combat Phase, they are at -1 to hit for the rest of the phase.
  4. Chaos Talisman: You get a 6+ save against Mortal Wounds, gaining a +1 to the save if it was inflicted by an ORDER model.
  5. Favour of the Gods: Model gets +1 Wound
  6. Crown of Conquest: Friendly CHAOS units do not have to take battleshock tests while they are within 6" of the bearer. Simple & effective, especially for mixed Skaven armies which live or die by battleshock.

Allegiance: The Legion of Chaos Ascendent[edit]

From Wrath of the Everchosen. Daemons only. All units gain Chaos Ascendant Keyword

Battletrait: Unwavering Devotion[edit]

  • Infernal Realmwalkers: Chaos Ascendant Daemons have a 6++ FNP.
  • Undying Legions: At the end of your movement phase, one Chaos Ascendant Daemon Hero can summon 10 Bloodletters, Daemonettes, Plaguebearers, or 5 Pink Horrors based on the hero's mark, wholly within 12" more than 9" from enemy units on roll of 10+ on a 3d6, but hero takes 1MW on doubles and D3 on Triples.

Command Traits[edit]

  1. Primordial Commander: +1 to Undying Legions roll
  2. Ruinous Aura: +1 to Infernal Realmwalkers roll for units wholly within 8"
  3. Infernal Charge: Reroll charge roll wholly within 12"

Artefacts of Chaos[edit]

  1. Fourfold Blade: Pick a Melee weapon, Unmodifed hit of 5+, inflict D3 MW and sequence ends
  2. Armour of the Pact: Reroll melee saves
  3. Saintskin Banner:-1 bravery for enemies within 9"

Spell Lore: Lore of Ruinous Sorcery[edit]

  1. Bolt of Ruin: 7CV, roll a dice for a visible enemy unit within 18", if lower than model count, inflict D3 MW
  2. Echo of Hatred: 7CV, pick a Legion of Chaos Ascendent Daemon unit visibly within 12", models can fight when slain in melee
  3. Spirit Gouge: 7CV, target a visible Death unit within 12", reroll hit and wound rolls against that unit in melee until next hero phase

The Legion of the First Prince[edit]

  • Ability - First-Damned Prince: While BE’LAKOR is within 8" of at least 1 DAEMONETTE, BLOODLETTER, PLAGUEBEARER, and HORROR OF TZEENTCH, you can re-roll his hit and wound rolls, and pass on any wounds or mortal wounds he takes on a 4+.
  • Command Ability - The Shadow Legion: You can use this command ability once per turn at the end of the battleshock phase if BE’LAKOR is your general and on the battlefield. Roll a die for each friendly LEGION OF THE FIRST PRINCE BLOODLETTERS, PLAGUEBEARERS, DAEMONETTES and HORRORS OF TZEENTCH unit on the battlefield. On a 3+, you can return D3 slain models to that unit.(this works on bloodcrushers, slaanesh chariots etc.)
  • Spell Lore - The Master's Command: CV7. If successfully cast, pick 1 friendly LEGION OF THE FIRST PRINCE BLOODLETTERS, PLAGUEBEARERS, DAEMONETTES or HORRORS OF TZEENTCH unit wholly within 12" of the caster and visible to them. Until the start of your next hero phase, if a model from that unit is slain by an attack made with a melee weapon, that model can fight before it is removed from play.

Battalions[edit]

Host of Rage: - 2-3 Khorne Hero; 8 Bloodletters (160pts)

  • reroll charge rolls

Host of corruption: - 2-3 Nurgle Hero; 7 Plaguebearers (180pts)

  • Unmodifed 6 to hit, +1 damage to melee

Host of Arcane: - 2-3 Tzeench Hero; 9 Pink Horrors (120pts)

  • +1 to cast and Dispell while within 9" of another battalion unit.

Host of Depraved: - 2-3 Slaanesh Hero; 6 Daemonettes (120pts)

  • When a unit from battalion makes a charge it gets +1 to wound.

Factions[edit]

Battleline[edit]

As Chaos allegiance, you can only take the following as battleline.

*Gors:

*Ungors: Relatively weak beastmen whose main role is to act as sacrificial fodder for their Great Bray Shamans, though they can be a threat if you bring enough of them. Definitely consider bringing them with spears if you’re doing a Slaanesh focused army.

*Tzaangors:

*Bloodletters: Khorne’s edgy bois.

*Bloodreavers:

*Blood Warriors:

*Kairic Acolytes:

*Pink Horrors of Tzeentch: Tzeentch’s ever multiplying hordes.

*Daemonettes: Slaanesh’s whores. Easily one of the fastest units out there. They will hit hard, but won’t last long thanks to their frail defenses.

*Plaguebearers: Nurgle’s grandchildren. Hard to kill and slow moving.

*Clanrats: The verminous swarms act as cheap chaff to tar pit enemies, though without Skaventide abilities, they don’t get any additional benefits to their larger numbers. They can be equipped with either Rusty Blades or Rusty Spears. For units of 40, definitely take the spears.

*Chaos Marauders:

*Chaos Warriors: With reliable durability, damage, and just plain cool models, these guys are arguably a must have for any Chaos army.

Army Building[edit]

The Slaves to Darkness start collecting is a great buy, even if you intent to build a mono god force. Also consider the Beasts of Chaos box set as well, cause you can’t go wrong with giant monsters.

If you wanna go with a specific god in mind, then any of the respective Start Collecting Daemon boxes are also good, but then again you’re better off just fielding them as that specific allegiance rather than this.