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| ==Allegiance Abilities==
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| ===Battle Traits===
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| *'''Forgotten Nightmares:''' Enemy units can only target your closest unit with Missile Weapons. Keeps your Heroes safe from shooting, though not from magic. Also note that you can use allies to shield your Deepkin with this.
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| *'''Tides of Death:''' Each round, you get a different ability. After the fourth, it cycles back to 1.
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| *#'''Low Tide:''' Your units count as being in cover. Helps you advance without making you scramble to terrain.
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| *#'''Flood Tide:''' After running, your units can either shoot or charge (but not both).
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| *#'''High Tide:''' Units with this trait fight before everyone else in melee. Also, there's a bunch of abilities that activate during this turn.
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| *#'''Ebb Tide:''' After falling back, your units can either shoot or charge (but not both).
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| *'''The Ethersea:''' You get to place up to two Etheric Vortex terrain pieces. Currently, the only existing Etheric Vortex terrain piece is the Gloomtide Shipwreck, which you can either split into two or buy and place two full ships of. The shipwrecks give your units a 6+ Save-after-the-save and have a chance to deal damage to enemies, so they are fairly useful, though less so in a pure Akhelian army.
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| ===Command Traits===
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| *#'''Merciless Raider:''' Can reroll run and charge rolls. Interesting for Steed of Tides shenanigans.
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| *#'''Hunter of Souls:''' Reroll 1s To Wound. Shame this doesn't work on a mount's attacks, but still nice.
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| *#'''Unstoppable Fury:''' During High Tide, your General adds +2 to his attacks. Again, shame this doesn't work on mounts, but it still makes an Akhelian King terrifying.
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| *#'''Born From Agony:''' Your general has 2 more Wounds. Always nice to shrug off an additional Arcane Bolt.
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| *#'''Nightmare Legacy:''' Enemy units within 12" take -1 Bravery. Not a strong effect, but in a fairly large bubble, so it evens out.
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| *#'''Lord of Storm and Sea:''' +2 Bravery for Idoneth Deepkin units wholly within 12". Since your units aren't exactly blessed with great Bravery, this is pretty nice.
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| ===Akhelian Artefacts===
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| Can be given to an Akhelian Hero (so only the Akhelian King, because Volturnos can't get one):
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| *#''':'''
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| *#''':'''
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| *#''':'''
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| *#''':'''
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| *#''':'''
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| *#''':'''
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| ===Idoneth Artefacts===
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| Can be given to any Idoneth Deepkin Hero:
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| *#''':'''
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| *#''':'''
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| *#''':'''
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| *#''':'''
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| *#''':'''
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| ===Isharann Artefacts===
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| Can be given to any Isharann Hero:
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| *#''':'''
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| *#''':'''
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| *#''':'''
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| *#''':'''
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| *#''':'''
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| *#''':'''
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| ===Arcane Artefacts===
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| Can be given to any Idoneth Deepkin Hero who's also a Wizard, so Tidecaster and Aspect of the Sea only:
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| *#''':'''
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| *#''':'''
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| *#''':'''
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| *#''':'''
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| *#''':'''
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| *#''':'''
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| ===Lore of the Deep===
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| *#''':''' Casting Value .
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| *#''':''' Casting Value .
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| *#''':''' Casting Value .
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| *#''':''' Casting Value .
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| *#''':''' Casting Value .
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| *#''':''' Casting Value .
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| ===Isharann Rituals===
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| ===The Enclaves===
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| Each has unique special rules for your army and allows you to upgrade one of your Warscroll Battalions
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| #''':'''
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| ==Warscrolls==
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| ===Heroes===
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| *''':'''
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