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{{dnd-stub}} [[File:Yaddithian.jpg|300px|thumb|right|A Yaddithian in all of its tapir-snouted goodness.]] The '''Yaddithians''' are a minor race from the Cthulhu Mythos, appearing in "Though The Gates of The Silver Key", a short story by [[H.P. Lovecraft]] that was his attempt at Dunsanian fantasy. As such, they are part of the small minority of Mythosian aliens who aren't actually hostile or even particularly sanity-rending, although they are still given the usual purple prose-laden vague description: ''"Without definite intention he was asking the PRESENCE for access to a dim, fantastic world whose five multi-coloured suns, alien constellations, dizzy black crags, clawed, tapir-snouted denizens, bizarre metal towers, unexplained tunnels, and cryptical floating cylinders had intruded again and again upon his slumbers... He was, as many a night before, walking amidst throngs of clawed, snouted beings through the streets of a labyrinth of inexplicably fashioned metal under a blaze of diverse solar colour; and as he looked down he saw that his body was like those of the others—rugose, partly squamous, and curiously articulated in a fashion mainly insect-like yet not without a caricaturish resemblance to the human outline. The Silver Key was still in his grasp—though held by a noxious-looking claw."'' Their official name is sometimes given as the Nug-Soth, and they are stated as having traits similar to mammals, reptiles, and insects. Originally a peaceful race of scholars and sorcerer-scientists, their homeworld was devastated by the Dholes, planet-wrecking giant predatory worms, and the survivors scattered across the galaxy. Because [[Pathfinder]] never met a concept they wouldn't try to force into a race, the Yaddithian appeared in the Bestiary 6 as both a monster and a playable race. ::+2 Constitution, +2 Intelligence, -2 Wisdom ::[[Aberration]] ::Medium ::Base land speed 20 feet ::Darkvision 60 feet ::Cold Resistance 5 ::No Breath: A yaddithian does not need to breathe, and is consequently immune to attacks that require breathing, such as inhaled poisons. ::Claws: 2 Claw attacks inflicting 1d4 damage. ::Rugose: +1 natural armor bonus. ::Cosmic Mind: +2 racial bonus to Knowledge and Spellcraft checks, and a yaddithian stores spells in its own mind rather than in a spellbook or familiar, though the process of adding spells is unaffected. ::Long-Lived: Yaddithians are immune to magical aging effects and gain neither benefit nor penalty from aging; their existence spans thousands of years and their vitality remains undiminished throughout. {{Pathfinder-Races}} [[Category: Cthulhu Mythos]] [[Category: Monsters]][[Category: Aberrations]]
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