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'''Werefoxes''' are an obscure species of [[therianthrope]] native to the cosmology of [[Dungeons & Dragons]], defined by their ability to transform partially or wholly into foxes. In fact, there are actually two distinct species of werefox; the Common and the [[Mystara]]n. It's also a term used for [[Kitsune]] in [[Werewolf: The Apocalypse]]. ==Common Werefox== [[File:1e Werefox.png|thumb|right|300px|Old-school D&D art... wasn't the best.]] [[File:Werefox MM 2e.png|thumb|left|200px|With art like this, it's no wonder the furries didn't jump all over this.]] {{monstergirls}} The "Common" werefox (a term only used here to distinguish it from its [[Mystara]]n counterpart) is also known formally as the ''Foxwoman'' and the ''Vixen''; it is a strain of therianthropy only communicable to women, and is formally portrayed as the [[elf|elven]] counterpart to the [[werewolf]]. In their "human" form, foxwomen appear as exceedingly beautiful silver-haired [[elf]]-maids; they can assume the form of silver foxes (a kind of magical silver-furred fox native to fey-touched or [[elf]]-inhabited forests that moves tracelessly through the wilderness) or [[furry|surprisingly beautiful silver-furred anthropomorphic vixens]]. The beauty thing isn't a joke. Foxwoman [[regeneration]] is so potent it actually causes scars and other blemishes to fade away month by month until they vanish into nothing. That's not the weirdest aspect of foxwoman biology. The "[[elf]]in" part of their curse is as infectious as the fox part. What does this mean? It means that any woman infected with this form of therianthropy (originally, only [[human]]s, [[elves]] and [[half-elves]] were susceptible, but in 3e any humanoid can be afflicted) will find themselves changing irrevocably into [[elf]]-maids, complete in every detail! Another biological oddity is that foxwomen are sterile; uniquely amongst therianthropes, they cannot bear children, and instead rely on spreading their curse to propagate, and are willing to enact adoption or kidnapping to claim an heiress to raise. Unlike most [[therianthrope]]s, foxwomen are little inclined towards brutal rampages. Self-serving, vain and hedonistic, foxwomen only care about appeasing their desire for luxuries and comfort. Between their beauty, their great control over their feral instincts, their bewitching gaze and their propensity to train as [[bard]]s or [[enchanter]]s, they have little trouble attaining what they want. Foxwomen debuted in [[Advanced Dungeons & Dragons]] 1st edition in the Monster Manual II - however, a prototype version, more overtly connected to the [[Kitsune]] appeared for OD&D in [[White Dwarf]] #19. They gained a patron goddess called [[Eshebala]] in [[Monster Mythology]], and were converted to 2nd Edition in first the Monstrous Compendium and then in the Monstrous Manual. In [[Dungeons & Dragons 3rd Edition]] they would not be converted till [[Ravenloft Gazetteer]] I. Precisely why it was [[Ravenloft]] 3e that brought the foxwomen back, who can say? Although foxwomen are common in the [[Demiplane of Dread]], they are found in other settings, including the [[Forgotten Realms]], with the splatbook "[[Elminster]]'s Ecologies" saying they are particularly common in Cormyr, Sembia and the Dalelands. ==Mystaran Werefox== [[File:Werefox PC4 2.jpg|right|200px|thumb|Roguishly handsome or handsomely roguish?]] On [[Mystara]], werefoxes are basically a vulpine equivalent to the common werewolf, lacking the gender restrictions or elven traits of their counterparts from other worlds. Believed to descend from a Thyatian [[Rake]] named Leo Variantia, werefoxes are far more docile in temperament than their lupine counterparts (BECMI Neutral to their BECMI Chaotic); a werefox on the "rampage" is basically out to pull pranks and steal chickens, not kill anyone. They're mostly harmless tricksters and mischief-makers, infatuated with their own cleverness but typically not out to hurt anyone. This version appeared in the [[Creature Crucible]] PC4: Night Howlers, which even provided rules for playing a werefox PC. In [[Dungeons & Dragons 3rd Edition]] Lycanthrope can now be applied to any animal, though only small races can become werefox due to size requirements. ===BECMI Werefox PC=== See the [[Therianthrope]] page for a run-down of the special rules for playing a werebeast in BECMI. ::Werefox Ability Modifiers: +1 Dexterity, +1 Intelligence, -1 Strength, -1 Constitution ::Movement rate is 180' (60') on land and 90' (30') when swimming. ::In beast form, a werefox's movement is only slowed to 2/3rds by dense underbrush, instead of the normal 1/2. ::Werefoxes can make a Bite Attack 1/round that does 1d6 damage. ;Werefox Level Advancement Table {| class=wikitable !Experience Level ||XP || HD|| Special Abilities || AC |- |Cub (-3) ||-6,400 ||1d8 ||I ||7 |- |Whelp (-2) ||-3,200 ||2d8 ||II, III ||7 |- |Scamp (-1) ||-1,600 ||2d8+1 ||IV, V ||6 |- |Normal Monster (0) ||0 ||3d8+2 ||VI, VII, X ||6 |- |1 ||6,400 ||4d8+2 ||- ||- |- |2 ||19,200 ||5d8+3 ||- ||- |- |3 ||44,800 ||- ||VIII ||- |- |4 ||96,000 ||6d8+4 ||- ||- |- |5 ||198,400 ||7d8+4 ||IX ||- |- |6 ||403,200 ||8d8+5 ||- ||- |- |7 ||700,000 || -||- ||- |- |8 ||1,000,000 ||9d8+5 ||- ||- |- |9 ||1,300,000 ||+2 hit points ||Fox-Man Form ||- |- |Subsequent ||+300,000 ||+2 hit points ||- ||- |} {| class=wikitable !Werebeast Ability Number ||Werebeast Ability Description |- |I ||''Must'' take fox form on the nights of, preceding and following the full moon. Can voluntarily transform at night if the moon is visible. |- |II ||Normal weapons do 1/2 damage (round up). Can voluntarily transform at night without needing the moon. |- |III ||Can speak with foxes and werefoxes while in beast form. |- |IV ||Can voluntarily transform whenever desired. |- |V ||Normal weapons do 1/4 damage (round up). |- |VI ||Immune to normal weapons when in beast or beast-man form. |- |VII ||Can summon 1d2 foxes, which will arrive in 1d4 rounds (if in immediate vicinity) or 1d4 turns (if in the general area). This increases to 1d4 at 2nd level, 1d6 at 4th level, 1d8 at 6th level, and 1d10 at 8th level. Every four levels thereafter, add +1d10 to the foxes summoned. |- |VIII ||Can recover 1d4+1 hit points for every full 24 hours of rest spent in wereform, increasing by +1 for every 3 additional levels. |- |IX ||Can now summon werefoxes when summoning foxes; the total remains unchanged from Ability VII, with DM determining how many are normal and how many are werebeasts. |- |X ||Can ''Charm Creature'' 3/day; this affects 1 target (humans in human form, animals in fox form), which is charmed for 2d12 hours (+1 hour per level) if it fails a Save vs. Spells. |} ==Gallery== <gallery> Werefox PC4 1.jpg Werefox MCV2.jpg Werefox CotN Werebeasts 1.jpg Werefox CotN Werebeasts 2.jpg </gallery> {{D&D-Therianthropes}} [[Category: Dungeons & Dragons]] [[Category: Monsters]] [[Category: Forgotten Realms]] [[Category: Ravenloft]] [[Category: Mystara]] [[Category:Therianthropes]]
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