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Warhammer 40,000: Kill Team (HoR)/Tactics/Necrons(8E)
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The Necrons are a force with a bit of a mixed bag. Your legions of troops are all focused on their purpose but capable of rising again, while your leaders are all powerful forces with a decent degree of customization. Your common keywords are {{W40kKeyword|Xenos, Necron, <Dynasty>}}. ==Rules== *'''Reanimation Protocols''': With squads being no more, each model now has the chance to resurrect once. If they fail that chance, that's it. It's also noted by the devs that this is why the Necrons are more expensive than before. *'''My Will Be Done''': Adjusted for single-model rules by affecting anyone within 3" of the target. *'''Phylactery''': Lets the bearer recover a wound each turn, which is neat for prolonging your boss. *'''Dynastic Protocols''': You get new ones! **''Dyvanakh - Beset on All Sides'': Lets any unarmed model make one CCW attack during the fight phase. It won't really do much for those that can genuinely fight, but it might make your blobs a bit more annoying to remove. **''Court of the Silent King - Archaic Engines of War'': All guns gain +6" range, making your warriors very capable of shooting from across a small map. **''[[Maynarkh Dynasty|Maynarkh]] - Flayers at the Gates'': Oh, these nutters are back! This serves as your basic melee force, re-rolling charge distances. **''Charnovokh - None to Spare'': Your {{W40kKeyword|Canoptek}} models all gain Reanimation Protocols, with those already possessing it just getting to trigger it on a 5+. ***''Scrambled Remains'': That canoptek rule sounds mighty fine, doesn't it? Well, this is the kicker: NO OTHER UNITS. No Warriors, no Deathmarks. Only Scarabs and Wraiths. **''Sarnekh - Raiding Parties'': Your models can shoot/charge after falling back, which is pretty useful when your plodding speed means you'll probably be still within range after retreating. **''Thokt - Ionizing Radiation'': Your warriors and immortals imitate the Skitarii vanguard's rad furnace, making all models within 1" take -1 to Toughness. Pretty mean when combined with an attending boss. ==Wargear== *'''Phase Shifter''': Fairly expensive, but a 4++ save is very worthwhile while most only get a 5++. *'''Death Grip''': For only 5 points, an extra point of strength on top of a Warscythe pretty much spells game over for anyone in the way. *'''Mindshackle Scarabs''': Gone are the old trollin' tools of Uncle Trazyn. Now all they do is make it harder for one model within 1" to hit the user. *'''Sempiternal Weave''': Considering how most of your forces are already pretty good, a +1 to your armor isn't a big priority, but it does make you far more annoying to hit. *'''Death Field''': Renders all AP-1 attacks as AP-. Bolte Rifles are now as deadly as lasguns, and that's hilarious. *'''Lightning Field''': Lets your model deal MWs before even throwing a punch. *'''Disruption Field''': As anyone can attest, dealing with saves is a hassle. By using this, you have a chance to force the enemy to re-roll their saves in combat. *'''Enhanced Servo-Motors''': You've turned your 'cron from plodding to Eldar-fast. Excellent for flayers or challengers, not for anyone else. Forbidden on flyers. *'''Flensing Scarabs''': Your melee attacks can re-roll 1s to wound. Decent and for a cheap price. *'''Pariah''': Hooray...ish. It gives a 12" aura that deals -1 to enemy Ld, but it doesn't fiddle with enemy psykers. *'''Flame Gauntlet''': Gives you a genuine overwatch weapon with S5 AP-1 D1. Not shabby, really, but it's costly at 15 points. *'''Shadowloom''': Makes your model all sneeky-like, gaining a -1 to get hit by guns. *'''Override Protocols''': In the event that you run into any vehicles, you can hit this and any wound roll of 5+ in melee deals a Mortal Wound to drive them down faster. ===Cryptek Tools=== *'''Pyrodynamic Actuator''': Makes all gauss guns within 6" of your cryptek ignore cover bonuses. This is a good use for your lesser. *'''Warp Vortex Chamber''': Lets your mad scientist deny the witch once a game with a hefty bonus. Roll high enough and you can even reflect the power back with a special Mortal Wound for the fucker. *'''Lensatic Gravity Transrazor''': An off-hand weapon that's utterly devastating. I mean, S8 AP-3 D3 with a 3+ WS is pretty much asking to kill a bundle of humies. *'''Nano-Scarab Lathe''': Pretty much a last saving throw for a Cryptek. Oddly, this doesn't mention whether this acts before or after Reanimation Protocols, which might result in your science wizard being raised with a single wound rather than your full complement. *'''Cryo-Condensate Leveler''': Lets you summon ice bridges. With how much of a pain terrain can be for your slow-ass Necrons, any means to ignore any slowdowns is welcome. *'''Metaflux Omniflayer''': Pretty much the Necron equivalent of the Grav-pistol. With AP-3, this is pretty dangerous against most GEQ and below, but doing d3 damage to MEQ and up makes it pretty decent despite being a pistol. Just be sure you can handle it being S5 and possibly falling flat against Termies and Primaris. *'''Non-Linear Multi-Phasic Probability Index''': When you think that [[Primaris Lieutenant]]s are flat-out bullshit, this can help shut them up. Yes, this gives a 9" aura that stops all re-rolls. *'''Temporal String Disruptor''': Lets attacks negate all save-after-saves, whenever you fight Nurgle or Iron Hands. *'''Destabilized Reality Induction Blade''': It may only be at S5 (maybe 6 if you went for the Grip), but AP-4 and a negation of all Invulns pretty much guarantees that you'll make a mark. *'''Seismic Crucible''': Still here to ruin charges. Unlike before, this is always on and always robs enemies of 3" of movement if charging the Cryptek. What it also has is the ability to halve the pile-in distance of all enemies within 12" to only 1" - and that's pathetic. *'''Canoptek Cloak''': Hooray, your Cryptek flies now. For 5 points, it's pretty hard not to pass up. *'''Chronometron''': Same as in Codex. *'''Gaze of Flame''': A cheap means to mess with combat. Anyone within 6" eats -1 to hit, which might help tip the scales for a combat Cryptek. *'''Ether Crystal''': In the event that you can't trust the Deathmarks (or you didn't bring them), you use this and chance dealing an S6 AP- hit on any enemies arriving within range. *'''Stasis Field''': A single-use combat weapon, this drops models in base contact to only ONE attack for the remainder of the turn. Yeah, this is good to troll them and then make them run. ===Phaeron's Crypt=== *'''Ebonite Mantle''': 19 points is damn expensive, but a 3++ is damn powerful. *'''Solar Pulse''': Forces a single phase where enemies take -1 to hit. Combine with a Gloomfield and you can possibly make yourself a good charge off. *'''Heart of Darkness''': Grants an extra wound and gives your boss a single-use regen, which makes for a good tank. *'''Death Mask''': Gives an intimidating 3" aura robbing all enemies of an attack. While not enough to halt any mobs (unless they get chainswords), it might be enough to tip over some other elite foes. *'''Ebonite Voidglaive''': A multi-purpose for any Lord that wants to be the final word in combat. In melee it's Warscythe stronk at S+3 AP-4 D2 with the chance to deal a mortal wound on a 6 to wound, while as a gun it's an 18" Assault 2 S6 AP-2 D1 gun with the same chance for mortal wounds, though slightly less punch against heavy elites. *'''Tachyon Arrow''': Your single-use Absolute Middle Finger. Only use for guaranteed hits. *'''Necrontyr Command Token''': Pretty much lets anyone within 12" use this model's Ld score. Mostly pointless with all your models being Leadership 10, but it might foil some manner of intimidating aura, like if you fight Reivers. *'''Bringer of the Storm''': Deals an S5 AP- hit to the closest enemy within 12" before shooting. Might be useful in bumping off someone before they become an issue, but this is no substitute for a real gun. ===Phalanx Augmentations=== These are upgrades available to even the lowliest warriors, and thus are pretty cheap. Each of these can help improve an aspect of their being. *'''Targeter''': If your warriors don't move, they can re-roll 1s to shoot. Good for Warriors and Immortals. *'''Emergency Repair Subroutines''': Lets a model re-roll a bad Reanimation Protocol roll. With it being a one-and-done deal, this can be pretty useful in keeping your numbers up, especially for things like Flayed Ones. *'''Enhanced Servo-Motors''': Adds +2" movement for those without flight. A good means for making Flayed Ones into charging terrors and rapidly-moving Warriors. *'''Flensing Scarabs''': Re-rolling 1s to wound in combat makes this sound right at home on a Flayed One, but since they re-roll to-wound anyways, it's just for Warriors. *'''Destroyer Blades''': AP-2 in close combat? HELLO FLAYED ONES, TAKE THIS IF YOU WANT TO KILL. *'''Death Grip''': Add +1 to Strength. Unless you plan to fight Space Marines and the like, if's better to not blow your single upgrade on this. ==Unit Analysis== Your FOC is as follows *1 Leader *1-20 Core *0-3 Special ===Leaders=== *'''Noble''': These are budget versions of Lords with slightly weaker statlines. That budget price also means they lack the Lord's Will and a Rez Orb, meaning that their duty will lead them to be more aligned to being a beatstick. **'''Lord''': The OG Bossman. While the Noble's capable enough against marinelets and GEQ, this is what you want to break anything tougher without regard to pricetags. **'''Flayer Noble''': Flayed One HQ. Basically just a Flayed One with a better statline. Removes the cap on Flayed Ones, allowing you to spam melee like hell. It should be noted that this is basically free for a Lord, as the price is the exact same between a base lord and a noble's upgrading. **'''Destroyer Noble''': Double your pricetag to become a Destroyer with all their gleeful weapons. This price lets you buy up a Rez Orb or Phylactery, or you could go full range and replace your staff with a Gauss Cannon. In any case, this turns Destroyers into Core. Unlike taking the Flayer Virus, the cost for a Lord to become a Destroyer is a bit closer to how much the Noble pays. *'''[[Cryptek]]''': 8E still sees the Crypteks gutted, and this time they can pick up a few of the old staves from before: the Eldritch Staff (Your BFG), the Tremorstave (Basic Assault 1 gun but it slows targets down), and the Voltaic Staff (Assault 4 and S5, dealing Mortal Wounds to vehicles on a 4+). *'''Praetorian Agent''': The boss Praetorian can use My Will Be Done like a Phaeron once per game. Stack that with the basic ability to auto-pass morale and the ability to take some more Praetorians as Core and you have a pretty mobile and flexible frontline. *'''Deathsight''': An elite Deathmark. Alongside the requisite bonus wounds he gets a great BS of 2+ and the option for more Deathmarks. His inventory's limited, but he can buy a Mind Breaker for a gun, a longer-range gun with more punch, but no longer rapid fire. *'''Lych Varguard''': You're now Obyron, if he were more kickass. Your big guy now has the ability to attack for each miss against him, and at a 2+ WS that'll be plenty. He can also make Lychguard Core, so you can enjoy having a legit Phalanx when you buy shields. *'''Canptek Spyder''': Well isn't this something. You now possess a legit HQ for Charnovokh lists. You're pretty much as on the Codex, and as such suffer the unique issue of being too huge for some terrain. Fortunately, you can give scarabs Reanimation and can grab two {{W40kKeyword|Canoptek}} models as core, plus the Phalanx Upgrades are the cheapest wargear you can grab. ===Core=== *'''Necron Warrior''': They're Necrons. Use them for general uses. Uniquely, you can buy a Phalanx Augmentation to add some special kick to them. *'''Necron Immortal''': Necrons with the weapons they usually have. With the limited vehicles in the meta, Tesla Carbines tend to be more useful. They can also buy an augmentation. *'''Canoptek Scarab Swarm''': They're swarms of scarabs. They can't get anything from campaigns, so use them as screens. Fortunately, they aren't hardcapped, so you can have dreams of drowning enemies in them while your spyder patches any dead ones. *'''0-3 Deathmark''': Take advantage of those Deep Strike rules. They are practically golden when fighting Deep Strike heavy forces like Terminators. *'''0-3 [[Tomb Blade]]''': They're jetbikes that can bounce around and piss off anything trying to shoot them, and with the price cuts the update gave them, you can comfortably field them. Their weapons aren't bad, though the Particle Beamer is kinda naff when compared to the Tesla Carbines or Gauss Blasters. ===Special=== *'''Lychguard''': Being your big beefy model, this guys acts pretty well if your leader isn't cut out for punching things. *'''Triarch Praetorian''': The Rod of the Covenant's a decent take with the fine AP-3, while the Caster-Blade combo gives more attacks and can be utterly devastating in combat with an equally lethal AP-3 and a bonus attack. Just be wary of their lack of any protection besides their 3+. *'''[[Flayed Ones|Flayed One]]''': Oh fuck, we're here again. Without a Flayer boss, you're back to being limited-use. That said, they're a whirlwind of pain for whoever you target and even dying can buy you some time at only 15 a pop. They can also grab Phalanx Augmentations. *'''Canoptek Wraith''': Prime ambushers and pushers with that 3++. The guns are pretty interesting, but the Whip Coils are what make them leave their mark. Just...be wary of throwing them away too quickly, they're 50 a pop. *'''Canoptek Acanthrite''': Flight makes these ones much more mobile, and their weapons are much deadlier. What makes them falter is that they can't stand up to a 3++, though a 3+ save and a -1 to hit with guns does make them decent at closing gaps. *'''Necron Destroyer''': Being both mobile and heavy weapons platform make them some dangerous targets. Fortunately, you have the option for any sort of destroyer (even a Heavy for every 5). *'''Lesser Cryptek''': Aside from some missing wounds and a larger aura for Reanimation, they're pretty much identical to the basic ones. That said, their inventory is much smaller. If you want a bit of synergy between disciplines or just need someone to nursemaid the legions while your lord chops shit up, a Lesser Cryptek is welcome indeed. [[Category: Warhammer 40,000 Tactics/Kill Team (HoR)]][[Category:Necrons]]
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