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{{stub}} {{Game Infobox |name = Trudvang |picture = [[File:Trudvang logo.png|250px]] |type = RPG |system = [[Basic Roleplaying System]] |playno = |time = |publisher = RiotMinds |authors = Theodore Bergqvist,<br>Magnus Malmberg,<br>Anders Jacobsson |year = 2018 |books = }} '''Trudvang''', more formally called the '''Trudvang Chronicles''' is a [[Viking]] [[Ethnic Fantasy]] roleplaying game created by a company called "RiotMinds". It has its own unique systems and multiple [[splatbook]]s, although a [[Dungeons & Dragons 5th Edition]] conversion is in beta-testing at the moment. ==Land== Trudvang is set in a continent which is divided into three primary locales - the eastern Stormlands, Westmark (take a guess where that sits), and the realm of Mittland, which lies between Westmark and the Stormlands. At the south is the archipelago of Soj, home of the elves, whilst the northern mountains and forests are collectively called Nhoordland, which ultimately gives way to the arctic realm of the Great White. ==Gods== There are multiple faiths in Trudvang. The '''Eald Tradition''' is the old faith of Treudvang, a polytheistic (and somewhat animistic) religion made up of gods, heroes and nature spirits that champions bravery and heroism. The most well-known deities of this religion are ''Whote'', the creator of humanity; ''Othwolk'', the guardian of the realm of the dead, and ''Shurd'', Whote's son, god of evil and darkness, the father of monsters. '''Thuuldom''' is the religion of the dwarven race, and revolves around [[rune]] magic and worship of the spirits of the mountains and earth, as well as the dwarven creator-god ''Borjorn''. '''Haminges''' is the dark, bloody faith of the Wildfolk, trolls, and other residents of Nhoordland, which reveres strength and preaches that strength can be accumulated and stolen through acts of bloodshed, murder and cannibalism. Prominent deities of Haminges are ''Gellti'', the devouring Dark Mother goddess; ''Vigan'', the destroyer; and ''Mastru'', lord of lies and deception. '''Toikalokke''' is the elven faith, which revolves around studying the stars for signs from their creator-gods, the Vanir, who descended to Trudvang alongside their elven servants long ago, and then abandoned the elves when they returned to the heavens. '''Gerbanis''' is the religion of the Stormlands. It preaches that the universe is a great, chaotic storm full of evil and eldritch forces; Trudvang sits at the storm's eye and is thus the focus of attention by these dark powers. The souls of the dead are cast into the great storm; if they are strong, they can navigate to the green and beautiful realm ruled over by ''Stormi'', who will grant them the right to settle there in exchange for journeying with him into the storm to do battle with the powers of darkness. If they are weak, they will be consumed by the evil denizens of the storm. For this reason, sacrifice is the core tenet of Gerbanis - the gods will not grant favor unless they are gifted favor first - and their sprawling pantheon is further subdivided into ''Sturmasirs'' (storm gods), ''Hvergelift'' (chaos gods), and ''Vanerlift'' (death gods). The most prominent deities of Gerbanis are ''Stormi'' (allfather, god of wisdom, might and wind), ''Jorn'' (god of night and evil), and ''Enken'' (god of nature). The '''Tenet of Nid''' is a [[Crystal Dragon Jesus|faux-Christianity]], centered around a monotheistic power called ''Gave'', the One God, creator of all things - as well as a female Satan analogue called ''Simag''. This is the dominant religion of Westmark and is spreading itself aggressively across the rest of Trudvang. ==Peoples== There are five races native to Trudvang; Humans, Dwarves, Half-Elves and Half-Trolls. '''Humans''' are obvious enough. They are divided into four major ethnic groups; ''Mittlanders'', ''Stormlanders'', ''Viranns'' (natives of Westmark), and finally ''Wildfolk'', a catch-all term for the various savage tribes of Nhoordland. '''Elves''' are divided into two subraces; the ''Illmalaini'' (Star Elves) still cling to their vanished gods and seek to win their way back into their favor, whilst the ''Korpikalli'' (Dark Elves) have abandoned their religion and their gods as betrayers, instead turning to the powers of nature and pursuing a more barbarous life in the depths of the woods. '''Dwarves''' are divided into three subraces; ''Borjornikkas'' are the most common of them all, whilst ''Buratja'' dwarves are denizens of the deeper caverns. ''Zvordas'', or ''Dwarf-Trolls'', are unusually large, strong and monstrous-looking dwarves who may possibly be the result of crossbreeding between dwarves and trolls. There ''are'' female dwarves in Trudvang; known as '''Norgavaina''' by the dwarves themselves, they are described as being short, beautiful, fair-skinned and elegant creatures. However, dwarves live in gender-segregated clans, and the Norgavaina are highly reclusive, hiding in the deepest parts of the mountain; even most dwarves have never seen one! '''Half-Elves''' follow the same split as their elven progenitors; those of Illmalaini stock are called ''Dyfirs'', whilst those of Korpikalli are called ''Barkbrules''. '''Half-Trolls''' are divided into three racial subtype - ''Changelings'', who are half forest troll, ''Gray Brutes'' are half gray troll, and ''Ogros'' are half ogre - but also tend to associate themselves as much with their human ethnicity as with their trollish lineage, so you might have a Wildfolk Gray Brute or a Stormlander Ogro. [[Category: Roleplaying]]
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