Editing
Thrones & Bones
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{dnd-stub}} '''Thrones & Bones''' is a third-party setting for [[Dungeons & Dragons 5th Edition]] by author Lou Anders, funded through Kickstarter and printed by indy gaming group Lazy Wolf Studies. The official RPG adaptation of the world of the young adult's fantasy trilogy written by Anders, Thrones & Bones is set on the world of Qualth, a Heroic Fantasy world. Currently, the setting only consists of a single [[splatbook]], which covers the continent of Norrongard, the [[Vikings]] region of Qualth and the setting of the original book trilogy. ==Norrongard== Norrongard is a cold, rugged land based on a high magic version of Norse Mythology. Whilst [[human]]s are the dominant race in terms of numbers, everybody knows the land is full of [[fey]], [[troll]]s and other creatures. Even humans are largely confined to the more southerly portions of the continent; to the north lies the arctic tundra and icy mountains of Ymiria, the realm of the [[giant]]s. Whilst the Norronir (as the native humans are called) once terrorized other nations by going a-viking, in recent decades, that sort of behavior has been frowned upon, and instead they have focused on scratching a living from the land as farmers, hunters and fisherfolk. As a nation, Norrongard is made up of regional, semi-independent chiefdoms ruled over by democratically-appointed leaders known as "Jarls", who in turn answer to the High King of Norrongard, the ultimate authority of the nation. ===Norrongardian Religion=== The Norronir give faith to a pseudo-Norse pantheon of deities known as the ''Forn Sidr'', or "Old Custom". These gods aided the ancient Norronir in breaking free of the giants of Yimira, and consist of: * Aurvimnir, King of the Gods * Ballingr, God of Daytime * Darr, God of War, Courage and the Skies * Hodurr, God of Animal Husbandry & Craftsmanship * Kvir, God of Luck * Lirr, God of Justioce, Peace and Truth * Lodarr/Lotharr, God of Mischief and Trickery * Morr, God of Revenge * Mot, God of Secrets * Njor, God of Dawn, Dusk, Cooking and Medicine * Ranar, God of Fire and Forge * Uldr, God of Winter * Urmir, God of Stone * Wodagr, God of Sea, Wind, Fish and Wealth * Beysa, Goddess of Summer * Frista, Goddess of Wisdom * Gaesa, Goddess of Fertility and the Plough * Hannadi, Goddess of Inspiration * Hetta, Goddess of Contrracts and the Law * Joriasa, Goddess of Magic and Alchemy * Juil, Goddess of Marriage and Motherhood * Lana, Goddess of Healing * Lotrisa, Gododess of Battle, Courage, Fertility, Love and Passion * Manna, Goddess of the Moons * Nadi, Goddess of the Night * Nellana, Goddess of Beauty, Innocence, Peace and Rebirth * Neth, Goddess of the Underworld * Njunn, Keeper of the Drowned * Noter, Goddess of Ice * Sigga, Goddess of Hunting and Dueling * Sunna, Goddess of the Sun * Vafesa, Goddess of Youth * Zird, Goddess of Age * Preya, Goddess of Runes and Language The Forn Sidr are served by chieftain-priests calleds "Gothi", as well as loose sisterhood of wandering priestesses and seers called the "Volur". ===Demihumans=== Whilst other parts of Qualth, including other countries on the continent of Katernia where Norrongard lies, are quite abundant in non-human humanoid races, the Norronir are largely a nation of humans, with relatively few nonhumans living amongst them [[Dwarves]] were once a major race in Norrongard, but largely moved away to the far eastern fringe, near its borders with the realm of Araland. Only in recent years have dwarves begun to return to their homeland and reunited with those few small clans who remained in Norronland the whole time. The migrant dwarves, known as ''Dvergrians'' due to having settled in the Dvergrian Mountains, use the stats of '''Hill Dwarves'''. The native Norronian dwarves are '''Mountain Dwarves'''. Whilst [[elves]] in Qualth divide themselves into five subraces based on their sacred customs - ''Ljosalfar'' (High Elves), ''Muntaelfen'' (Mountain Elves), ''Saeaelfen'' (Sea Elves), ''Wuduaelfen'' (Wood Elves) and ''Svartalfar'' (Dark Elves) - only the Dark Elves are known in Norrongard (though the occasional Wuduaelfen trader or adventurer shows up). Unfortunately, the Svartalfar and the Norronir have been bitter enemies for a long while. Wuduaelfen use Wood Elf stats, whils Svartalfar have unique stats (+1 Cha, Superior Darkvision, Sunlight Sensitivity, and free proficiency with daggers, shortswords and hand crossbows). [[Half-Giant]]s, the result of crossbreeding between humans and the [[Frost Giant]]s of Ymiria, are incredibly rare. Finally, the [[Hulder|Huldrafolk]] are a contradictory [[fey]] race; resembling elves with a bark-lined small hole in their backs and a tail like a fox or a cow, they simultaneously hide from humanity but yearn to know more about humans, leading to their putting on disguise to walk amongst them. ===Native Subclasses=== [[Barbarian]]s are the most iconic Norronian adventuring class, and they get three new subclasses, all based on the legend of Viking warriors using enchanted animal skin totems to draw upon the power of that totem beast. These subclasses are the ''Bear Warrior'', ''Wolf Warrior'' and ''Boar Warrior''. Gothi are [[Cleric]]s, and have access to the unique [[Cleric Domain]] of Courage. Volvas are [[Druid]]s with a unique subclass. ''Shield Maidens'' are female fighters specialized in the use of fighting defensively with shield and one-handed weapon. ''Svartalfar Agents'' are a unique class of [[rogue]] only found amongst the local dark elves. Finally, [[Warlock]]s can dare to take the Norns as their patrons. ===Threats and Dangers=== Norrongard is home to a wide variety of monsters, but the most common foes are various kinds of [[fey]], the half-fey half-[[elemental]] "land spirits" known as Vaetter, the undead draugr, and the [[dragon]]-like [[linnorm]]s. {{D&D-3rd-Party-Settings}}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:D&D-3rd-Party-Settings
(
edit
)
Template:Dnd-stub
(
edit
)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information