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[[File:Subnautican.jpg|200px|right|thumb|Who knew Bioshock 4 would collab with 40k?]] Subnauticans are members of [[Necromunda]]'s Water Guild, and are the [[awesome|god damn Big Daddies from Bioshock transported to 40k.]] ==Overview== Wearing [[Armoured Diving Suit]]s, these suits are normally used to keep the cisterns and reservoirs of Necromunda's Hives functioning, but Subnauticans can take them into battle as well. When the Water Guild needs to assist their Underhive gang allies, a [[Master Nautican]], will command a Nautican Syphoning Delegation, which includes a Subnautican and a [[Syphonite]] as well. When a battle erupts, however, a Master Nautican will prefer to let the Subnautican and Syphonite handle any of the fighting. Whilst they aren't armed with any range weapons, the two [[Miscellaneous Weapons#Servo Claw|Servo Claws]] they have are powerful enough to go mano-a-mano with other giant bruisers like an [[Ambot]], [['Zerker]] or a [[Servitor-Ogryn]]. ==Crunch== On Necromunda, these Big Daddy knock-offs have a similar profile to an Ambot or a Slave Ogryn Underboss, and packs quite a punch in combat thanks to their mighty fists and the '''Berserker''' skill. The move with this fighter is to plant them in front of the Master Nautican and benefit from their leader’s Overseer skill. The Subnautican can ignore '''Blaze''', thanks to their Hazard Suit, but they have no access to pinning mitigation, so '''Overseer''' is a very important factor in making them worthwhile. {|align=center border=2 cellspacing=0 cellpadding=4 |- !colspan=1| Original Necromundan Houses!! Extended Necromundan Houses !! Other Necromundan Factions |- valign=top | {{House Escher}} {{House Goliath}} {{House Orlock}} | {{House Cawdor}} {{House Delaque}} {{House Van Saar}} | {{Ironhead Squat Prospectors}} {{Palanite Enforcers}} |}
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