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{{dnd-stub}} {{NeedsImages}} One of the more minor races of [[Dark Sun]], '''Reggelids''' are a race of strange [[elf]]-like beings only found near the Jagged Clifs, where they wage a bitter war against the ''rhul-thaun'', the relatively advanced [[halfling]] civilization that still lingers on the peaks. Resembling tall, gaunt, wide-mouthed elves with six-fingered hands, reggelids are ''obsessed'' with arcane magic, and specifically the powers of [[Defiler (Dark Sun)|defiling magic]]. Their society is literally made up of tribes of aspiring wizards, who are content to dwell in primitive villages made of wooden lean-tos or converted caves, where they focus on studying and honing their abilities. In terms of rulership, of course, reggelid tribes are [[Magocracy|magocracies]]; the strongest spellcaster rules, and the others obey. Even when fighting other beings, reggelids only respect spellcasters (or those with innate spell-like abilities) and will express that respect by targeting them first. Such is their hatred for the rhul-thaun that they have even developed spells specifically to defeat the [[Fleshcrafting|lifeshaped]] guardians and weapons that the rhul-thaun breed. Reggelids appeared in the [[splatbook]] "Windriders of the Jagged Cliffs", and were subsequently reprinted in the Monstrous Compendium Appendix Annual Volume 3. They never officially made it out of [[Advanced Dungeons & Dragons]] 2e, perhaps due to their close tie to the "Revised Edition" lore, but were updated to [[Dungeons & Dragons 3rd Edition]] by fans in the [[netbook]] "Terrors of Athas", which even went so far as to give them the following PC stats: ::Ability Score Modifiers: +2 Dex, +8 Int, -2 Cha ::Medium. As Medium creatures, reggelids receive no bonuses or penalties due to their size. ::Space/Reach: 5 ft. /5 ft. ::A reggelid‘s base land speed is 20 feet. ::Darkvision out to 60 feet. ::Racial Hit Dice: A reggelid begins with 3 levels of monstrous humanoid, which provide 3d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +1, Ref +3 and Will +3. ::Racial Skills: A reggelid‘s monstrous humanoid levels give it skill points equal to 6 x (2 + Int modifier). Its class skills are Concentration, Knowledge (arcana), Listen, Search, Spellcraft and Spot. ::A reggelid‘s monstrous humanoid levels give it 2 feats. ::Weapon Proficiency: A reggelid is proficient with all simple weapons. ::+3 natural armor bonus. ::Spells: A reggelid casts spells as a 3rd-level wizard (defiler). Reggelids cast spells as a defiler of level equal to their racial Hit Dice. Typical Wizard ::Spells Prepared (4/3/2; save DC 14 + spell level): 0—detect magic, daze, read magic, resistance; 1st—expeditious retreat, mage armor, ray of enfeeblment; 2nd—detect thoughts, invisibility. ::Magical Lore (Ex): When using a spell-completion or spell-trigger item, a reggelid adds +1 caster level to the magic item‘s caster level. ::Automatic Languages: Reggelid. Bonus Languages: Bvanen, Thri-Kreen. ::Favored Class: Wizard. ::Level adjustment +2. [[Category: Dark Sun]] [[Category: Monsters]]
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