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Rage Cleric
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'''Rage Clerics''' are a [[Cleric]] [[Variant Class]] for [[Dungeons & Dragons 3rd Edition]] found in [[Dragon Magazine]] #333. These clerics serve various gods of battle, fury and savagery, such as [[Kord]] or [[Gruumsh]] - the kind of war-gods particularly associated with holy frenzies, zealotry or [[berserker]] fury; if they include Chaos, Strength or War as a [[Cleric Domain]], they probably have a considerable rage cleric following. Lawful war gods may also produce rage clerics, but under the mechanics for [[alignment]], these clerics are mavericks and often walk a tightrope between using their fury and staying in their patron's good graces. Obviously, this [[barbarian]]-lite version of the cleric is common in cultures that produce barbarians, and may even engage in barbarian [[multiclassing]]. In the typical D&D world, rage clerics will mostly be associated with savage humanoids and [[giant]]s, with [[orc]]s in particular being known for them; [[demihuman]] rage clerics mostly come from the ranks of [[half-orc]]s, [[human]]s and [[dwarves]]. So, how do they work mechanically? Very simple: * First, your [[Alignment]] cannot be Lawful, but ''must'' be within 1 step of your patron god's alignment. * Secondly, your weaponry & armor proficiencies are: All Simple Weapons, Light Armor, and all Shields ''except'' Tower Shields. * Finally, you trade the [[Cleric Domain]] and [[Turn Undead]] class features for access to the [[Rage]] ability, which functions for you as per a barbarian, including gaining the Greater Rage, Indomitable Will, Tireless Rage and Mighty Rage class features at the same levels as a barbarian. Levels in rage cleric and barbarian stack for determining raging abilities, duration and uses per day. {{D&D3e-Variant Classes}}
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