Editing
M109 Howitzer
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:M109 Paladin.jpg|300px|right|thumb|THIS IS MY BOOM STICK!]] {{topquote|Big guns never tire.|[[Lugft Huron]]}} The M109 is one of the most popular self-propelled guns used across various armies of the 20th century. Mounting the massive M185 155mm Howitzer, the M109 is capable of firing a huge variety of shells, from standard HE, to bomblets, to mines, to laser-guided projectiles, to freaking [[wikipedia:W48|NUKES. ]] To be fair they are... Uh, smallish? The nukes that is, not the guns. The turret's advanced fire control and ability to, ya know, rotate, allows the M109 to bombard multiple targets without repositioning the hull and possess excellent off-road capabilities allowing it to "Shoot and Scoot" to avoid enemy Counter-Battery Fire; essential to any force employing manuever warfare on a serious (Divisional) scale. Thanks to electronic fire control, M109 crews also have a party trick where, by firing multiple times at slightly different angles, they can make about a dozen shells hit a target all at the same time. [[rape|Now imagine an entire battery of M109s doing that]]. If the M109 starts shooting at your general vicinity, bend over, grab your ankles, and kiss your sorry ass goodbye. ==In Team Yankee== [[File:M109 Stat Card.jpg|300px|left|thumb|The Stat Card]] Sadly, the M109 does not get access to its nuclear round, as game breaking as that would be, what with such weapons being designed for preventing the ''exact'' situation that Team Yankee portrays. Despite this deficiency, the M109 is an awesome artillery piece capable of hitting targets up to 8 feet away with its M185 155mm gun (not that you'll ever truly need that range but it's nice to have). Using its standard ammunition the M109 can absolutely brutalize infantry even within bulletproof cover due to its firepower rating of 2+. It stands a decent chance of damaging tanks as the AT Value of 4 is resolved with their top armor rather than the front or sides, but can tear lightly armored vehicles like BTRs and BMPs inside out after several volleys. If you fuck up and the enemy gets to close (or those [[Afghansty Air Assault Company|Afgansty Bastards]] airdrop in on top of you) you can switch to direct fire. I direct fire mode, the M185 has an AT Value of 15 and a Firepower rating of 1+, that's right 1+. You also gain the Brutal special rule (Re-roll successful saves) as well as the Slow Firing special rule (+1 hit if you moved). To be fair, in real life, you're going to instantly cause a firepower kill by tearing the damn gun off and otherwise shoving in their shit nicely. Thanks to never signing the Ottawa Treaty (or anti-land mind convention), you also have access to Area Denial Artillery Munitions to deploy minefields at range. If you are using mines, once you have ranged in, you can place a minefield for every 3 guns that fired, not much else to say about that. If you are using bomblets, the AT value drops down 3 and the Firepower falls off to 6+, but you get to use the SALVO template. Use this against communist infantry spam: remember, the job of the artillery is to pin down infantry, any kills are a bonus. With luck, a single salvo can literally stop your opponent's army from advancing. You can also deploy smokescreens to shield friendly units. If you wish, you may have 1 or more M109s fire smoke while the rest fire standard bombardments. If you are using the Laser Guided Projectiles, you lose access to the template, but the AT Value shoots through the roof to a staggering 21 and your firepower remains at its spectacular 2+. Since its laser-guided, your Paladins don't need to have line of sight to the target, drawing line of sight to the observing team instead. However, range drops to 40 inches from the M109s. Keep this in mind if you decide to use your projectiles for counter-battery fire. Which is weird, because IRL the Copperhead CLGP that this is intended to represent had a ten mile range. You get three M109s for 7 points and can double the squad size for a further 7. Mines, bomblets, and laser-guided projectiles all cost 1 point to equip. ==British Variant== [[File:TB121.jpg|300px|left|thumb|Fire Mission, HE, on the way!]] Inferior to the US version, the British only deploy their 109 batteries of 2, 4 or 8, adjusting the price. For 5, 10 or 20 points, you gain access to a 4AT gun with 2+ firepower, a mediocre improvement over the Abbot considering how the price is almost double. The M109 is a divisional asset, and only one unit can be brought afield. Unlike the American version, Brits do not have access to fancy ammunition types or laser-guided projectiles and must instead rely on the raw firepower of such monsters. And monsters they are indeed. For 21 points, you gain access to a template which hits NATO units on a 2+ (after ranging in on a 2+) with a 33% chance to destroy tanks and 18.5% chance to bail thanks with its 2+ firepower. However, the inflexible template means that this investment is rendered mute if your opponent spaces out his units. Ironically, the M109 can be fielded as a frontline battle tank through the direct fire profile's respectable 36". Insane troll logic aside, their low cost (2.5 per vehicle) makes them comparable to a substitute AVRE: incapable of engaging tanks but utterly pulverizing infantry while comfortably engaging armored vehicles. Due to this incredibly niche role which is performed better by the Harrier or by FRONTLINE COMBAT UNITS, consider the M109 suitable only for larger games and games where you'd like to give your opponent a nice, big surprise! Do not consider the M109 if you are a grizzled power gamer or build sensible lists with efficient units. Do note that despite the above sales pitch, the British M109 is still overcosted compared to the Abbot given that the Brits have plenty of anti-armor in their arsenal, whether via tanks or Milans. Artillery traditionally fulfills the anti-infantry and utility role in a British list, making the overcosted M109 a terrible choice compared to F432 Mortar Carriers or the Abbot. ==German Variant== [[File:TG108.jpg|300px|left|thumb|Who needs Bewegungskrieg, anyway?]] The M109G is the killing artillery unit of the West German army, filling a similar anti-armour role to the Leopard 1. Unlike most other factions where your tanks do a much better job at the light anti-armour role, the WG M109 is an essential component in the Leopard 2 list. While you have the option for smoke (M106) or suppression (LARS), West German lists do not have the slugging power to duke it out against the Slavic tank hordes or NATO's Leopards. While Leopards 2s excel at destroying enemy tanks, they suffer against lists with quantity over quality, and against infantry. This is where the M109 comes in: for the cost of less than a single Leopard 2, you gain access to a unit that can pummel anti-tank units such as Milans or BMP-2s. Outside of the niche however, the M109 does not compare well to other artillery offerings. If you are playing an infantry or Leopard 1 list, utility and positioning will win you the game. In a Leopard 2 list, overwhelming firepower and blitzkrieg is the way to go. {{clear}} ==Canadian Variant== [[File:TNBX02-15.jpg|300px|left|thumb|It's hailing shells, and raining Soviet body parts.]] Representing the vaunted Royal Canadian Horse Artillery, this vehicle is <s>unfortunately</s> self-propelled and not horse drawn as the Regimental name might suggest. This M109 is largely the same as the British version, but with a worse assault value (alhough, if your artillery is engaged in melee, something has ''already'' gone horribly wrong). Skill 3+ means that ranging in will be more reliable, something that always comes in handy. Comes in groups of either 3 or 6 for 7 or 14 points respectively, and cannot be upgraded. This makes it slightly less of a point sink than most other variants. Unlike the [[M125 81mm|81mm carriage]] or the [[Raketenwerfer Batterie|Raketenwerfer]], the M109 is used to murder your foes, not just pin them or blind them with smoke. With 4AT 2+ FP, this unit excels at fighting lightly armoured vehicles such as BTRs and BMPs. Some of you will note that these are the same targets that the Leopard 1 chews over for dinner: the M109 may not be a 'terrible' choice per se, but the average player will have better use from the raw pinning power of rocket artillery or the cheap, smoke-and-pin versatility of mortars. {{clear}} ==Dutch Variant== [[File:TNBX02-16.jpg|300px|left|thumb|That's not gun smoke emanating from the crew compartment...]] Exactly like the American version, stat-wise, but without the special ammo types. Hence, this thing is big bad-ass artillery, but nothing more. Since the Dutch armored infantry have access to the excellent 120mm Mortars, who are just as utilitarian at popping smoke or blowing shit up, you really have to ask yourself what the M109 brings to the table: the answer depends on the list. As with other countries, the Dutch M109 is a killing artillery unit that pays a premium for access to the heaviest artillery shells money can buy, ideal for destroying light armour but decent at killing entrenched infantry. However, your list may force you to pick the M109 if you want any artillery at all. Both the Leopard 2 and Leopard 1 companies do not have the option to buy mortars, meaning that you might be forced to use M109s for your smoking needs against those pesky BMP-2s and ATGMs. Players should realize that the M109 excels against the same threats that MBTs do, and are therefore almost redundant. A decent unit that lacks any clear spot within Dutch army lists. It is hardly an auto-include but is competitive enough to see play in the right list. {{clear}} ==Israeli Variant== [[File:TIBX04-13.jpg|300px|left|thumb|MATZAH BALLS ON THE WAY!]] Same story you've heard before, the Israelis don't have access to America's bag of dirty tricks. Which may seem unusual today but this is the 80's and Israel was still seen as sort of a loose cannon. The M109 should be considered the default choice over the 120mm M106 for actually killing things, just as the 87mm M125 takes the M106's job for smoke & pinning infantry. {{clear}} ==Iranian Variant== [[File:M109 Iran.png|300px|left|thumb|Iran]] Why wouldn't you want 6 for 10 points? 5+ skill so for Allah's sake take an observer, but 2+ firepower and smoke bombardment give some great options that don't involve [[Basij Infantry Company|charging teenagers with AK-47s]] at the enemy immediately, which without support, usually involves putting most if not all of your infantry stands back in the carry case. {{clear}} ==IRL== [[File:M109 irl.jpg|300px|right|right|thumb|Here Comes the BOOM!]] The M109 is used by militaries all over the globe. The current model in use with the United States armed forces is the M109A6 (nicknamed the Paladin) which features improved targeting systems and communications equipment. The newest M109A7 is a massive upgrade that may as well be a new vehicle entirely. The A7 unit has an autoloader and can fire a steady barrage of one round a minute continuously until dry, a huge speed increase compared to the M109A6 which could initially crank out up to 6 rounds in the first minute but would quickly slow as the loader team tired. While other European countries have typically adopted the PzH 2000 as their modern replacement, the similarities belies the M109's influence. The M109 remains the US's standard self-propelled howitzer, having survived two canceled replacements (the Crusader and the NLOS Cannon) and a proposal to import or license the PzH 2000. Its currently proposed replacement is the M1299 which might arrive in 2024. Maybe. The M109 is currently in service with the Ukrainian Armed Forces, donated by various NATO states. {{clear}} {{US Forces in Team Yankee}} {{British Forces in Team Yankee}} {{West German Forces in Team Yankee}} {{Canadian Forces in Team Yankee}} {{Dutch Forces in Team Yankee}} {{Israeli Forces in Team Yankee}} {{Iranian Forces in Team Yankee}} [[Category:Team Yankee]] [[Category:Vehicles]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:British Forces in Team Yankee
(
edit
)
Template:Canadian Forces in Team Yankee
(
edit
)
Template:Clear
(
edit
)
Template:Dutch Forces in Team Yankee
(
edit
)
Template:Iranian Forces in Team Yankee
(
edit
)
Template:Israeli Forces in Team Yankee
(
edit
)
Template:Topquote
(
edit
)
Template:US Forces in Team Yankee
(
edit
)
Template:West German Forces in Team Yankee
(
edit
)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information