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Godbound is like a combination of [[Old School Roleplaying|old-school]] [[D&D]]'s mechanics with [[Exalted]]'s conceit of newly-awakened demigods unleashed on a world that's falling apart. It's by sandbox campaign writer Kevin Crawford, creator of [[Stars Without Number]]. Hope you like random tables! Unlike many old-school games, Godbound powers are often very [[narrativist]] in comparison to its peers, which typically feature very explicit rules. This can allow for more creative use of divine powers than is common in this type of RPG. ===Characters=== All Godbound characters have similar basic abilities reflecting their divine potential. * Cannot benefit from stat-boosting or consumable magic items, or be Hastened or Slowed. Such magic is too petty for an incipient divinity. * Fray dice: damage done to 1 minor enemy/round. Let's you shred [[Mook|mooks]] in an [[epic]] manner * +1 Natural Armor bonus * Divine Rage: 1/level up, can enter a furious state if brought to Zero HP. Delays incapacitation, but will kill you unless you receive healing before the rage ends. * As an old-school game, explicit rules for chargen only go up to level 10 ===Magic=== '''Three types:''' * [[Hedgewitch|Low magic]] spells * [[Sorcery|Theurgic invocations]] * [[Divine Power|Divine gifts & miracles]] All Godbound have divine gifts, but those with a magical background may know Low Magic, & Godbound possessing the Word of Sorcery may know Theurgic Invocations. '''Limits of Low Magic''' *Spells can’t affect anything outside the sorcerer’s presence, at most out to the maximum range of their line of sight. *Spell effects don’t last longer than the next sunrise, though their consequences can linger. Speeding a natural process such as healing produces a lasting cure, and subtle blessings or curses might last as long as a week. *Spells can’t create permanent matter. Summoned objects disappear at sunrise, and conjured food and drink provides only temporary satiation. '''Limits of Theurgy''' *Takes time to learn each Invocation. *Spontaneous Casting requires Effort. *Instant casting requires blood sacrifice - your own HP or someone else's. '''Limits of Divine Gifts & Miracles''' *Requires commitment of Effort, a limited resource all Godbound (& their major adversaries) possess. ===Words & Gifts=== *6 points @ character creation, +1 point/level *1 point Lesser Gift, 2 points Greater Gift or another Word's Lesser Gift, 3 points new Word or another Word's Greater Gift *All Words come with a granted power, often an ability score boost *Words often overlap thematicaly with Cleric Domains (no surprise there) *Defensive Gifts win against Offensive Gifts ===Bad Guys=== So what things can you use all these kewl powers on? * [[Non-player characters|Other Godbound]] * [[Mortals|Mortal Heroes]] * [[Angel]]s - want to get back at humanity for wrecking the world * [[Wizard|Eldritch Theurges]] - powerful mages * [[Artifice|Made Gods]] - construct predecessors of the Godbound * Parasite Gods - Accidental recipients of divine energy gone wild * Misbegotten: Experiments or Unfortunates * Relicts: ** Timeworn - survivors of lost realms ** [[Golem|Automatons]]/Brazen Legion ** [[Mutant|Lusae]] - mutated survivors * [[Changeling|Shapeshifters]] - the Many-Skinned * Spirits: ** [[Elemental]]s - natural forces ** Eidolons - familial or locational ** Animas - artificial * [[Summoner|Summoned Entities]] * [[Far Realm|Uncreated]] - horrific outsiders from outside the universe * [[Undead]]: ** Lesser (unintelligent, [[Zombie]]s, [[Skeleton Warrior|skellies]], etc) ** Greater (intelligent, [[Lich]]es, [[Vampire]]s, etc) ===Premium Content=== Like with some of their other games, Sine Nomine released a free version to the public. The premium version has: *[[Mortals|Mortal]] player character creation, whether as desperate dirt farmers-turned-[[adventurers]] or as budding mortal heroes who dare the perils of this dark world. Can your [[Player Characters|PCs]] survive and prosper in a world blighted by the past? *[[Cyber|Cybernetics]] and [[Clockpunk|clockwork]] prostheses, for those GMs that want to add in a high-tech or clockpunk-flavored note to their worlds. *Divine Supremacy and [[Magical Realm|Paradises]], citadels and divine strongholds to shelter the souls of the Godbound's faithful. *[[Mecha|Godwalkers]], titanic engines of ruin built by the Former Empires to face divine foes. Salvage them from forgotten ruins or build your own with the creation system here. *The [[Weeaboo Fightan Magic|Martial Strifes]], divine martial arts that channel the natural conflicts of the mundane world into fearsome feats of destructive prowess. *And not least, Themed Godbound that allow you to customize and flavor the demi-deities of your campaign to fit your own ideas about how they should work- with five worked examples to show you how to create superhuman [[Solars|Exemplars]], shapeshifting [[Lunars|Proteans]], fate-thwarting [[Sidereals|Undestined]], [[Dragon-Blooded|elemental Scions]], and patchwork [[Alchemicals|Arrayed]]. {{Retroclones}}
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