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[[File:EldarKnight.jpg|350px|right|thumb|Move over Mon'keigh, your brutish Knights are nothing compared to the grace and '''''FABULOUSNESS''''' of our Knights and shining heels!]] {{fail}} The Eldar Knights are as their name implies, the [[Eldar]] equivalent of [[Imperial Knight|Imperial Knights]]. Due to the fact that they have never been updated since the days of yore, the models representing these units [[Derp|have not aged well.]] They are not to be confused with [[Craftworld]] [[Wraithknight]]s, although functionally they are practically the same thing. == Overview == According to ye olde [[fluff]], Eldar Knights are large Wraithbone battle-constructs used by [[Exodite]] populations to defend their homeworlds. These machines were originally developed to help new Exodite colonies and Maiden Worlds survive against the hostile and grim conditions they faced. These Knights are controlled by a direct mind-link between the pilot and machine, much like Imperial Titans. However, Eldar Knights also contain a Spirit stone which supplies the machine with a personality as well as a way for the Eldar pilot to avoid having their soul consumed by Slaanesh should they fall in battle .... which is extra convenient. The spirit stones of Eldar Knights are often ancient artifacts in their own right. In battle, Eldar Knights use their agility and speed to swiftly advance and while laying down devastating firepower. They are frequently used by Exodite populations to aid Craftworld Eldar armies, forging ahead of the main formation to secure key objectives. Similar to the way that Imperial Knights are organized around feudal houses, Eldar Knights are divided along Exodite Clans based from Maiden Worlds and Exodite Worlds. Unlike the Imperial Knights, which fit with the whole neo-gothic art styles which complements both Feudal Worlds and actual Imperial Worlds, this [[Derp|makes no sense]]. Eldar Knights completely destroy the stereotype of the space Amish that is the [[Exodite]]s, [[Lizardmen|their Dinosaurs]], and their whole "Thou shall not use advance technology like our [[Dark Eldar|hedonistic ancestors]]" shtick. === Armament === Eldar Knights are most frequently equipped with a [[Psychic Lance]] and Holo-field Shields. Specialist types also exist, often armed with large [[Scatter Laser]]s, [[Pulse Laser]]s, [[Bright Lance]]s, and [[Sonic Weaponry|Sonic Weapons.]] ==Types of Eldar Knights== There are three known types of Eldar Knights. === Fire Gale Knight === [[File:FireGale.jpg|100px|right|thumb|Watch it trip and fall.]] These knights look more like they belong in a [[What|Victoria's secret magazine than they do on a battlefield,]] [[Derp|what with their stupid pose and their unnecessary huge high heeled boots.]] Possibly the [[Gay|gayest looking Eldar vehicle/unit/technology to ever come out of 40k]] and that is saying something to an army filled with [[/d/|phallic looking guns.]] [[Fail|Seriously, this thing looks like it will trip over with how ungainly it looks.]] Armed with a Psychic Lance but can be equipped with a Pulse Laser. They seem to be the most 'balanced' of the Eldar Knights and seem to function quite close to that of the more badass [[Wraithknight]] cousins. The main role of these fashion-victim war machines is that of a highly adaptable and reliable walker; its slim and brittle frame allows it to squeeze in tight areas like forests and strike where tanks could not. Of course, how this towering hunk of [[Faggotry]] is able to even walk on soft ground is a mystery, due to having the ridiculous high-heeled feet which undoubtedly creates a high surface pressure. It would be a miracle if this thing's feet does not sink to the ground every time it takes a step, and the worst thing you can do to a walker is to make it immobile. They are also armed with holo-fields like most Eldar vehicles. === Bright Stallion Knight === [[File:EldarKnight2.jpg|100px|right|thumb|I shall show thee my Eldar chivalry!]] A centaur-esque knight and by far the most practical-looking of all Eldar Knights (which isn't saying much). It is practical in a sense that its centaur-like body allows for more stability and speed than the fucking runway model that is the Fire Gale or the brutishly top-heavy design of the Towering Destroyer. Is armed with a Psychic Lance but can replace it with a Pulse Laser or Bright Lance. The Bright Stallion seems to be built for speed due to possessing four legs. This makes it the fastest of the knights of any race in particular. Its speed and mobility as well as its design means that the Bright Stallion is a cavalry vehicle on a titanic scale. They are also armed with holo-fields like most Eldar vehicles, making them even harder to target and hit. {{Clear}} === Towering Destroyer === [[File:ToweringDestroyer.jpg|100px|right|thumb|<s>HULK</s> ELDAR SMASH!]] [[What|With a name that would seem more fitting to]] [[Khorne]] than a bunch of [[Exodite|woodland creatures]], the Towering Destroyer Knight is the most physically powerful and durable of all the Knights. It is geared toward close-range combat in the dense jungles and forests of the Exodite's Maiden Worlds. Unlike the other Eldar Knights it has four arms bristling with weaponry. The Towering Destroyer seems to be the most sluggish of the Eldar Knights due to its large bulk, unusual profile and heavy equipment. Because of its apparent slowness, the Towering Destroyer compensates by being built like a tank. Their creation is possibly a reaction and an answer towards Imperial Knights who always like to go in close and personal. Their increased toughness and sluggish speed means that the Towering Destroyer foregoes the holo-fields used by most Eldar vehicles, as it is quite pointless having these things on when you're moving like an aged auntie. [[Category: Warhammer 40,000]] [[Category: Xenos]] [[Category: Eldar]] [[Category: Exodites]] [[Category: Vehicles]] [[Category: Walkers]] [[Category: FAIL]] {{Template:Eldar-Forces}}
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