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[[File:DrillKin.jpg|170px|right|thumb|[[Deep Rock Galactic|"ROCK AND STONE FOREVER!"]]]] Drill-kyn are the rank-and-file Gangers, that make up the bulk of any of [[Necromunda]]'s [[Ironhead Squat Prospector]] parties. ==Overview== Drill-Kyn represent the common workers of the Clan and it is they who are primarily tasked with mining and self-defense. Each is a fighter easily equal to any produced in the Imperial Hives. Drill-Kyn are deeply indebted to their [[Charter Master]]s, and for their service have a fight to an equal share of the spoils of a Charter. It is in this way that each fights all the harder to protect their claims. As the most basic mook, Drill-Kyn are given comparatively 'cheaper' equipment. This means that their [[Imperial Mesh Armour]] is of a lighter build and therefore, less protective (Most notably, the lack of a fully enclosed helmet). Nevertheless, they are still leagues above the majority of the denizens of Necromunda save for [[House Van Saar]]. For weapons, they arm themselves with a [[Ironhead Autogun]]s, [[Ironhead Boltgun]]s, [[Flamer#Flamer|Flamers]], [[Meltagun]]s, [[Power Axe]]s, [[Power Weapon#Power Pick|Power Picks]] and a slew of explosives including [[Grenades & Explosives#Blasting Charge|Blasting Charges]], [[Grenades & Explosives#Frag Grenade|Frag Grenades]], [[Grenades & Explosives#Krak Grenade|Krak Grenades]], and [[Grenades & Explosives#Smoke Grenade|Smoke Grenades]]. ==Crunch== On Necromunda, these are your shooty guys. They output so much [[dakka]] you can cover a third of the map in firepower. They also aren't slouches in close-quarters combat too, making them a pretty flexible and versatile unit. Their primary skills are in '''Shooting''' and '''Brawn''', whilst their secondary skills includes '''Combat''' and '''Cunning'''. {{Ironhead Squat Prospectors}} [[Category:Squats]] [[Category:Abhumans]]
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