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==INTRODUCTION== '''Gather your army from the orders of the Adepta Sororitas, an elite sisterhood of warriors raised from infancy to adore the Emperor of Mankind. With sanctioned boltgun, holy flame blessed meltagun the Adepta Sororitas stand as a bulwark against corruption, heresy and alien attack. Lead their fanatical devotion to the enemies of the Emperor and see your enemies utterly crushed Adepta Sororitas Warlord!''' '''DISCLAIMER''' Games Workshop in no way endorses any of the Angry Codices. No infringement is intended with the Angry Codices. The intent of the Angry Initiative is NOT to make Games Workshop go out of business, but rather to bring the game part of the hobby up to speed with the most detailed setting of any game and arguably also the best miniatures of any miniature wargame. '''THE ANGRY INITIATIVE''' The Angry Initiative is about making more fair and fun codices. The core principle of the Angry Initiative is letting you play with the miniatures you own and love and punishing people as little as possible for making the "wrong" modelling and purchasing strategies. All fluff and pictures are left out, this makes room for all Forgeworld units and supplemental rules in the main codex, meaning you only need one book for each faction you play. '''BALANCING''' The balancing system is based on 10 Space Marines with a Sergeant, the Objective Secured, 6+ Feel No Pain special rules and a single Tactical Doctrines available, as being worth 130 pts, a plasma gun for said Squad being worth 15 pts, a lascannon for said squad being worth 20 pts and a Rhino for said Squad being worth an additional 35 pts. Worth meaning that the amount of situations in which one taking the option is better is not overwhelming compared to the amount of situations in which the options is worse. For example. 130 full Tactical Squads in Rhinos should be good in as many situations as 165 full Tactical Squads without Rhinos. Units and options are put into a points range between a point value where they counter all the things they should counter (light armoured anti-armour units should counter heavy armoured anti-armour units and medium armoured anti-armour units) and get countered by all the things they should be countered by (light armoured anti-armour units should get countered by light armoured anti-light units). They are moved around within this range based on results from playtesting and debates on the discussion pages of codices. Note that while calculations have been made for the proper point range for many units and options, others have been placed based on the notions of what units are being played by competitive players in 40k at the moment. The intent is not for the costs shown to be the final costs, but rather the start of a discussion which will eventually lead to the most balanced codices possible within the framework of a game where units are meant to counter and be countered by other units. The PDF codices are updated at most once each month to allow you to get a better feel for how good units are before they are changed. Clarification and errors in grammar and wording is changed as they are found on 1d4chan. '''ABOUT''' This codex was made by the 1d4chan community and managed by the Angry Pirate. This codex was published by adding ?action=render at the end of the name of the codex' web page on 1d4chan and copy pasting the whole thing into Microsoft Word. Margins are at 0,5", the Georgia font is used for everything, except the front page which is Stencil. The logo was made in paint by writing on a coloured background and then using the "fill with colour" tool on the background. After some final minor revisions, the Word document was saved as a PDF. '''FEEDBACK''' Battle reports can be posted and read [[The Angry Initiative|here]]. General feedback of the Angry Codices can be made [[Talk:The Angry Initiative|here]]. Feedback on this codex can be made [[Talk:Codex - Adepta Sororitas Angry Initiative Edition|here]]. ==THE ARMY OF THE ECCLESIARCHY== ===ADEPTA SORORITAS WARGEAR=== '''These lists detail the points values of various items of wargear, upgrades and Ecclesiarchy Relics available to units in your army. Many entries in the army list that follows may include the option to take items from one or more of these lists – in each instance, the army list entry will tell you (in bold) exactly which of these lists you can use.''' ====MELEE WEAPONS==== A model can replace one weapon with one of the following: :: - Close combat weapon...''free'' :: - Eviscerator*1...''7*A pts'' :: - Power axe...''6+2*A pts'' :: - Power mace...''6+3*A pts'' :: - Power sword...''5+2*A pts'' ====RANGED WEAPONS==== A model can replace one weapon with one of the following: :: - Combi-flamer...''5 pts'' :: - Combi-melta...''13 pts'' :: - Combi-plasma...''10 pts'' :: - Condemnor boltgun...''2 pts'' :: - Inferno pistol*3...''10 pts'' :: - Plasma pistol...''5 pts'' :: - Storm bolter...''3 pts'' :: - Twin-linked shotgun*2...''3 pts'' ====SPECIAL WEAPONS==== A model can replace its boltgun with one of the following: :: - Flamer...''5 pts'' :: - Meltagun...''15 pts'' :: - Storm bolter...''3 pts'' ====HEAVY WEAPONS==== A model can replace its boltgun with one of the following: :: - Heavy bolter...''10 pts'' :: - Heavy flamer...''9 pts'' :: - Multi-melta...''2 pts'' ====ADEPTA SORORITAS VEHICLE EQUIPMENT==== A model can take up to one of each of the following: :: - Storm bolter...''5 pts'' :: - Dozer blade...''5 pts'' :: - Extra armour...''5 pts'' :: - Hunter-killer missile...''8 pts'' :: - Laud hailer...''10 pts'' ====ECCLESIARCHY RELICS==== Only one of each Ecclesiarchy Relic can be taken per army. A model can take one of the following: :: - The Book of Saint Lucius...''40 pts'' :: - The Litanies of Faith...''20 pts'' :: - The Cloak of Saint Aspira...''35 pts'' :: - The Mace of Valaan*2...''30 pts'' :: - The Blade of Admonition*3,4...''45 pts'' * *1 Canoness and Ministorum Priest only * *2 Ministorum Priest only * *3 Canoness only * *4 Replaces one weapon carried by the wielder. * *A Multiply the pts cost by the model's Attacks characteristic ===HQ=== ====SAINT CELESTINE==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Saint Celestine | 7 | 7 | 3 | 3 | 3 | 7 | 5 | 10 | 2+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Jump Infantry (Character)'''...''135 pts'' '''UNIT COMPOSITION:''' '''1 (Unique)''' '''WARGEAR:''' *'''Frag grenades''' *'''Krak grenades''' *'''The Ardent Blade''' ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | Template | 5 | 4 | Assault 1 |- | - | +2 | 3 | Melee, Master Crafted |- |}<br style="clear: both; height: 0px;" /> *'''Armour of Saint Katherine''' The armour of Saint Katherine confers a 4+ invulnerable save. '''WARLORD TRAIT:''' *'''Beacon of Faith:''' All friendly models that are within 12" of the Warlord use the Warlord’s Leadership value when taking Act of Faith or War Hymns Leadership tests, unless their own is higher. '''SPECIAL RULES:''' *'''Act of Faith''' *'''Fearless''' *'''Hit & Run''' *'''Independent Character''' *'''Martyrdom''' *'''Shield of Faith''' *'''Patron Saint of the Adepta Sororitas:''' You may not include both Saint Celestine from the Triumvirate of the Imperium faction and Saint Celestine from the Adepta Sororitas faction in the same army. '''ACT OF FAITH:''' '''Miraculous Intervention:''' Once per game before removing Saint Celestine from play, take a Leadership test. If succesful, place a marker where Saint Celestine was removed. At the start of your next turn, place Saint Celestine back on the battlefield, all her Wounds restored, within 1" of the counter. if Saint Celestine would be placed within 1"of another model, move her by the minimum possible distance so that she is no longer within 1”. Saint Celestine can act normally in a turn in which she ‘resurrects’. If the test is failed Saint Celestine is removed as normal. If Saint Celestine is your Warlord, her Martyrdom special rule will only take effect, and she will only award Victory Points for objectives such as ‘Slay the Warlord’, if she fails her Act of Faith test or if she has been removed as a casualty for the second time. ====URIAH JACOBUS==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Uriah Jacobus | 4 | 4 | 3 | 3 | 3 | 4 | 3 | 9 | 5+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''1 (Unique)'''...''80 pts'' '''WARGEAR:''' *'''Close combat weapon''' *'''Frag grenades''' *'''Krak grenades''' *'''Rosarius''' *'''The Banner of Sanctity:''' Models in your army with the Armies of the Imperium super faction within 12" of the bearer have the Fearless and Counter-attack special rule whilst he is alive. *'''The Redeemer''' ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 24" | 4 | 4 | Assault 2 |- |}<br style="clear: both; height: 0px;" /> '''WARLORD TRAIT:''' *'''Indomitable Belief:''' The Warlord, and all models in the Warlord’s unit that have the Shield of Faith special rule, have a 5+ Invulnerable save. '''SPECIAL RULES:''' *'''Independent Character''' *'''Martyrdom''' *'''Protector of the Faith:''' Once per game, Uriah Jacobus’ unit can attempt to use a bonus Act of Faith, even if his unit has already used all its Acts of Faith. The Leadership test for this bonus Act of Faith is automatically passed and the unit’s Act of Faith resolves as per its bestiary entry. Only the unit’s Act of Faith can be used in this way, not that of any Independent Characters that have joined the unit. Uriah Jacobus can use this bonus Act of Faith even if his unit contained a model with a Simulacrum Imperialis that has been removed as a casualty. Using Uriah Jacobus’ bonus Act of Faith does not prevent his unit from attempting to use any remaining Acts of Faith it has in subsequent phases. *'''The Emperor Protects:''' All models in the same unit as a model with this special rule gain a 6+ Invulnerable save. ====CANONESS==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Canoness | 6 | 5 | 3 | 3 | 3 | 4 | 3 | 10 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''1 Canoness'''...''50 pts'' '''WARGEAR:''' *'''Bolt pistol''' *'''Close combat weapon''' *'''Frag grenades''' *'''Krak grenades''' '''SPECIAL RULES:''' *'''Act of Faith''' *'''Independent Character''' *'''Martyrdom''' *'''Shield of Faith''' *'''Stubborn''' '''ACT OF FAITH:''' '''The Passion:''' One use only. This Act of Faith can be used in either player’s Assault phase. If successful, all models in the Canoness’ unit gain the Hatred special rule until the end of the current phase. '''OPTIONS:''' *May replace bolt pistol with a boltgun *May take a rosarius *May take melta bombs *May take one of the following Warlord Traits: :: - '''Executioner of Heretics''' The Warlord has the Fear special rule. Enemy units taking Fear tests caused by the Warlord must use the unit's lowest Leadership value instead of the highest. :: - '''Righteous Rage''' The Warlord has the Rage and Zealot special rules. :: - '''Master of Fate''' Whilst your Warlord is alive, you can re-roll the dice when determining how many Victory Points are awarded for Tactical Objectives that award a random number of Victory Points when scored. :: - '''Strategic Genius''' You add +1 to any Seize the Initiative roll. In addition, whilst your Warlord is alive, you can re-roll any Reserve Rolls (failed or successful). :: - '''Target Priority''' In the Shooting phase, your Warlord and all friendly units within 12" of her reroll To Hit rolls of 1. *May take items from the '''Melee Weapons''', '''Ranged Weapons''' and/or '''Ecclesiarchy Relics''' lists. ====SORORITAS COMMAND SQUAD==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Celestian | 4 | 5 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ |- | Dialogus | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 9 | 3+ |- | Hospitaller | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 9 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry'''. Dialogus and Hospitaller are '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''5 Celestians'''...''65 pts'' '''WARGEAR:''' *'''Bolt pistol''' *'''Boltgun''' (Celestians only) *'''Chirurgeon’s tools''' (Hospitaller only) *'''Frag grenades''' *'''Krak grenades''' *'''Laud hailer''' (Dialogus only) '''SPECIAL RULES:''' *'''Act of Faith''' *'''Shield of Faith''' *'''Stubborn''' '''ACT OF FAITH:''' '''Endless Crusade:''' One use only. This Act of Faith can be used in your Assault phase. If successful, all models in the Sororitas Command Squad’s unit gain the Fleet, Crusader and Move Through Cover special rules until the end of the current phase. '''OPTIONS:''' *One Celestian may be upgraded to a Hospitaller...''15 pts'' *One Celestian may be upgraded to a Dialogus...''8 pts'' *the Dialogus may take items from the '''Ecclesiarchy Relics''' list. *The unit may take melta bombs...''13 pts'' *One Celestian may take one of the following: :: - Blessed standard...''15 pts'' :: - Sacred Banner of the Order Militant...''40 pts'' 'One other Celestian may take a simulacrum imperialis...''10 pts'' *Any other Celestian may takes from the '''Melee Weapons''', '''Ranged Weapons''', '''Special Weapons''' and/or '''Heavy Weapons''' lists. *The unit may select a Rhino or Immolator as a Dedicated Transport. ====MINISTORUM PRIEST==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Arco-flagellant | 5 | 1 | 5 | 3 | 1 | 3 | 3 | 8 | - |- | Crusader | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 5+ |- | Death Cult Assasin | 5 | 3 | 4 | 3 | 1 | 6 | 2 | 8 | 5+ |- | Ministorum Priest | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 5 | 5+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' *'''Infantry (Character)''' '''UNIT COMPOSITION:''' *'''1 Ministorum Priest'''...''35 pts'' '''WARGEAR:''' ''Arco-flagellant'' *'''Two arco-flails''' ''Crusader'' *'''Power sword''' *'''Storm shield''' ''Death Cult Assasin'' *'''Two power swords''' ''Ministorum Priest'' *'''Las Pistol''' *'''Close Combat Weapon''' *'''Frag Grenades''' *'''Rosarius''' '''SPECIAL RULES:''' ''Arco-flagellant'' *'''Feel No Pain''' ''Death Cult Assasin'' *'''Uncanny Reflexes:''' a model with this special rule has a 5+ invulnerable save. ''Ministorum Priest'' *'''Independent Character''' *'''Zealot''' *'''The Emperor Protects:''' All models in the same unit as a model with this special rule gain a 6+ Invulnerable save. '''OPTIONS:''' *May take one of the following: :: - Lasgun...''1 pt'' :: - Plasma pistol...''5 pts'' *The Ministorum Priest may replace the Independent Character special rule wtih 3-10 Arco-flagellants...''8 pts/model'' *May replace any Arco-flaggelant with one of the following: :: - Crusader...''4 pts/model'' :: - Death Cult Assasins...''2 pts/model'' *May take a Rhino or Immolator as a Dedicated Transport. ===TROOPS=== ====BATTLE SISTER SQUAD==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Battle Sister | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ |- | Sister Superior | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 9 | 3+ |- | Veteran Sister Superior | 4 | 5 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry'''. Sister Superior and Veteran Sister Superior are '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''4 Battle Sisters, 1 Sister Superior'''...''45 pts'' '''WARGEAR:''' *'''Bolt pistol''' *'''Boltgun''' *'''Frag grenades''' *'''Krak grenades''' '''SPECIAL RULES:''' *'''Act of Faith''' *'''Shield of Faith''' *'''Stubborn''' (Veteran Sister Superior only) '''ACT OF FAITH:''' '''Light of the Emperor:''' One use only. This Act of Faith can be used either in your Shooting phase or in either player’s Assault phase. If successful, all models in the Battle Sisters’ unit gain the Preferred Enemy special rule until the end of the current phase. '''OPTIONS:''' *May include up to fifteen additional Battle Sisters...''9 pts/model'' *One Battle Sister may take a simulacrum imperialis...''10 pts'' *One other Battle Sister may take items from the '''Special Weapons''' list. *One other Battle Sister may take items from the '''Special Weapons''' or '''Heavy Weapons''' list. *May upgrade the Sister Superior to a Veteran Sister Superior...''10 pts'' *The Sister Superior or Veteran Sister Superior may take melta bombs...''5 pts'' *The Sister Superior or Veteran Sister Superior may take items from the '''Melee Weapons''' and/or '''Ranged Weapons''' lists. *The unit may select a Sororitas Rhino or Immolator as a Dedicated Transport. ===ELITES=== ====CELESTIAN SQUAD==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Celestian | 4 | 5 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ |- | Celestian Superior | 4 | 5 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry'''. Celestian Superior is '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''4 Celestians, 1 Celestian Superior'''...''60 pts'' '''WARGEAR:''' *'''Bolt pistol''' *'''Boltgun''' *'''Frag grenades''' *'''Krak grenades''' '''SPECIAL RULES:''' *'''Act of Faith''' *'''Shield of Faith''' *'''Stubborn''' '''ACT OF FAITH:''' '''Hand of the Emperor:''' One use only. This Act of Faith is used in a friendly Assault phase. If successful, the Celestian Squad may Assault even if it disembarked from a non-Assault vehicle this turn. In addition, all models in the Celestian Squad's unit gain the Furious Charge special rule until the end of the current phase. '''OPTIONS:''' *May include up to five additional Celestians...''12 pts/model'' *One Celestian may take a simulacrum imperialis *One other Celestian may take items from the '''Special Weapons''' list. *One other Celestian may take items from the '''Special Weapons''' or '''Heavy Weapons''' list. *The Celestian Superior may take melta bombs *The Celestian Superior may take items from the '''Melee Weapons''' and/or '''Ranged Weapons''' lists. *The unit may select a Sororitas Rhino or Immolator as a Dedicated Transport. ====REPENTIA SQUAD==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Sister Repentia | 4 | 5 | 3 | 3 | 1 | 3 | 2 | 8 | - |- | Mistress of Repentance | 4 | 5 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry'''. Mistress of Repentance is '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''4 Sisters Repentia, 1 Mistress of Repentance'''...''55 pts'' '''WARGEAR:''' ''Mistress of Repentance'' *'''Frag grenades''' *'''Krak grenades''' *'''Two neural whips''' ''Sister Repentia'' *'''Eviscerator''' '''SPECIAL RULES:''' *'''Act of Faith''' *'''Fearless''' *'''Fleet''' *'''Rage''' *'''Shield of Faith''' '''ACT OF FAITH:''' '''Spirit of the Martyr:''' One use only. This Act of Faith can be used in either player’s Assault phase. If successful, all models in the Sisters Repentia unit gain the Feel No Pain (3+) special rule until the end of the current phase. '''OPTIONS:''' *May include up to five additional Sisters Repentia...''9 pts/model'' *The Mistress of Repentance may take melta bombs...''5 pts'' *The unit may select a Sororitas Rhino or Immolator as a Dedicated Transport. ===FAST ATTACK=== ====DOMINION SQUAD==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Dominion | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ |- | Dominion Superior | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 9 | 3+ |- | Veteran Dominion Superior | 4 | 5 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry'''. Dominion Superior and Veteran Dominion Superior are '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''4 Dominions, 1 Dominion Superior'''...''45 pts'' '''WARGEAR:''' *'''Bolt pistol''' *'''Boltgun''' *'''Frag grenades''' *'''Krak grenades''' '''SPECIAL RULES:''' *'''Act of Faith''' *'''Scout''' *'''Shield of Faith''' *'''Stubborn''' (Veteran Dominion Superior only) '''ACT OF FAITH:''' '''Holy Fusillade:''' One use only. This Act of Faith can be used in the Shooting phase. If successful, all weapons in the Dominions unit have the Ignores Cover special rule until the end of the current phase. '''OPTIONS:''' *May include up to five additional Dominions...''9 pts/model'' *One Dominion may take a simulacrum imperialis...''10 pts'' *Four other Dominions may take items from the '''Special Weapons''' list. *May upgrade the Dominion Superior to a Veteran Dominion Superior...''10 pts'' *The Dominion Superior or Veteran Dominion Superior may take melta bombs...''5 pts'' *The Dominion Superior or Veteran Dominion Superior may take items from the '''Melee Weapons''' and/or '''Ranged Weapons''' lists. *The unit may select a Sororitas Rhino or Immolator as a Dedicated Transport. ====SERAPHIM SQUAD==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Seraphim | 4 | 5 | 3 | 3 | 1 | 3 | 1 | 9 | 3+ |- | Seraphim Superior | 4 | 5 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry'''. Celestian Superior is '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''4 Seraphim, 1 Seraphim Superior'''...''70 pts'' '''WARGEAR:''' *'''Bolt pistol''' (Seraphim Superior only) *'''Close combat weapon''' (Seraphim Superior only) *'''Frag grenades''' *'''Krak grenades''' *'''Two bolt pistols''' (Seraphim only) '''SPECIAL RULES:''' *'''Act of Faith''' *'''Angelic Visage:''' Models with this special rule re-roll failed invulnerable saves granted by the Shield of Faith special rule. *'''Hit & Run''' *'''Shield of Faith''' '''ACT OF FAITH:''' '''The Emperor’s Deliverance:''' One use only. This Act of Faith can be used in the Shooting phase. If successful, all weapons in the Seraphim unit gain the Shred special rule until the end of the current phase. '''OPTIONS:''' *May include up to five additional Seraphim...''13 pts/model'' *Up to two Seraphim may replace their two bolt pistols with one of the following: :: - Two hand flamers...''5 pts'' :: - Two inferno pistols...''12 pts'' *May upgrade one Seraphim to a Seraphim Superior *The Seraphim Superior may replace her close combat weapon with one of the following: :: - Two bolt pistols...''1 pt'' :: - Power sword...''9 pts'' *The Seraphim Superior may replace her bolt pistol with a plasma pistol...''5 pts'' *The Seraphim Superior may take melta bombs...''8 pts'' ====SORORITAS RHINO==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Sororitas Rhino | 4 | 11 | 11 | 10 | 3 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Tank, Transport)''' '''UNIT COMPOSITION:''' '''1 Sororitas Rhino'''...''40 pts'' '''WARGEAR:''' *'''Storm bolter''' *'''Searchlight''' *'''Smoke launchers''' '''SPECIAL RULES:''' *'''Repair:''' If a Rhino is Immobilised, then in subsequent turns, it may attempt to repair itself instead of shooting. To make the attempt, roll a D6 in the Shooting phase; on the roll of a 6, the vehicle is no longer Immobilised. Note that a successful Repair does not restore a Hull Point. *'''Shield of Faith''' '''TRANSPORT:''' *'''Transport Capacity:''' Ten models. It cannot carry models with the '''Bulky''', '''Very Bulky''' or '''Extremely Bulky''' special rules. *'''Fire Points:''' Two models can fire from the Sororitas Rhino´s top hatch. *'''Access Points:''' The Sororitas Rhino has one Access Point on each side of the hull and one at the rear. '''OPTIONS:''' *May take items from the '''Adepta Sororitas Vehicle Equipment''' list. ====IMMOLATOR==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Immolator | 4 | 11 | 11 | 10 | 3 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Tank, Transport)''' '''UNIT COMPOSITION:''' '''1 Immolator'''...''50 pts'' '''WARGEAR:''' *'''Twin-linked heavy flamer''' *'''Searchlight''' *'''Smoke launchers''' '''SPECIAL RULES:''' *'''Shield of Faith''' '''TRANSPORT:''' *'''Transport Capacity:''' Six models. It cannot carry models with the '''Bulky''', '''Very Bulky''' or '''Extremely Bulky''' special rules. *'''Access Points:''' The Immolator has one Access Point on each side of the hull and one at the rear. '''OPTIONS:''' *May take items from the '''Adepta Sororitas Vehicle Equipment''' list. *May replace its twin-linked heavy flamer with one of the following: :: - Twin-linked heavy bolter...''3 pts'' :: - Twin-linked multi-melta...''8 pts'' ===HEAVY SUPPORT=== ====EXORCIST==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Exorcist | 4 | 13 | 11 | 10 | 3 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Tank)''' '''UNIT COMPOSITION:''' '''1 Exorcist'''...''125 pts'' '''WARGEAR:''' *'''Exorcist missile launcher''' *'''Searchlight''' *'''Smoke launchers''' '''SPECIAL RULES:''' *'''Shield of Faith''' '''OPTIONS:''' *May take items from the '''Adepta Sororitas Vehicle Equipment''' list. ====PENITENT ENGINE==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! FA ! SA ! RA ! I ! A ! HP |- | Penitent Engine | 4 | 2 | 5 | 11 | 11 | 10 | 3 | 3 | 3 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Walker, Open-topped)''' '''UNIT COMPOSITION:''' '''1 Penitent Engine'''...''70 pts'' '''WARGEAR:''' *'''Two powerfists with built-in heavy flamers''' '''SPECIAL RULES:''' *'''Rage''' *'''Scout''' *'''Shield of Faith''' *'''Unstoppable:''' Penitent Engines ignore the effects of any Crew Shaken and Crew Stunned results on the Vehicle Damage table (but will still lose a Hull Point for each glancing or penetrating hit inflicted). '''OPTIONS:''' *May include up to two additional Penitent Engines...''70 pts/model'' ====RETRIBUTOR SQUAD==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Retributor | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ |- | Retributor Superior | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 9 | 3+ |- | Veteran Retributor Superior | 4 | 5 | 3 | 3 | 1 | 3 | 2 | 9 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry'''. Sister Superior and Veteran Sister Superior are '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''4 Retributors, 1 Retributor Superior'''...''45 pts'' '''WARGEAR:''' *'''Bolt pistol''' *'''Boltgun''' *'''Frag grenades''' *'''Krak grenades''' '''SPECIAL RULES:''' *'''Act of Faith''' *'''Shield of Faith''' *'''Stubborn''' (Veteran Retributor Superior only) '''ACT OF FAITH:''' '''Divine Guidance:''' One use only. This Act of Faith can be used in the Shooting phase. If successful, all weapons in the Retributors unit gain the Rending special rule until the end of the current phase. '''OPTIONS:''' *May include up to five additional Retributors...''9 pts/model'' *One Retributor may take a simulacrum imperialis...''10 pts'' *Up to four other Retributors may take items from the '''Heavy Weapons''' list. *May upgrade the Retributor Superior to a Veteran Retributor Superior...''10 pts'' *The Retributor Superior or Veteran Retributor Superior may take melta bombs...''5 pts'' *The Retributor Superior or Veteran Retributor Superior may take items from the '''Melee Weapons''' and/or '''Ranged Weapons''' lists. *The unit may select a Sororitas Rhino or Immolator as a Dedicated Transport. ==APPENDIX== ===ARMY SPECIAL RULES=== An Adepta Sororitas army uses a number of special rules that are common to several of its units, which are collected here for your convenience. Special rules that are unique to particular units are presented in the relevant unit entry instead. Other, more common rules are simply listed by name – these are all described in full in the Special Rules section of ''Warhammer 40,000: The Rules''. ====ACT OF FAITH==== Some units are noted as having the Act of Faith special rule in their entry. Different units have different Acts of Faith, each of which is named in the unit’s entry along with the specific rules it bestows when used, but all Acts of Faith use the rules listed here. A unit with the Act of Faith special rule can attempt to use its Act of Faith immediately before it acts during a phase; i.e. immediately before the unit moves in the Movement phase, shoots (or runs) in the Shooting phase, or before any blows are stuck (either by friend or foe) in the Assault phase. To do so the unit must take a Leadership test. If the test is failed, nothing happens and that unit cannot attempt to use that Act of Faith again for the rest of the battle. If the test is passed, the Act of Faith is successful; unless stated otherwise, all models in the unit will immediately gain a special rule until the end of the current phase. The special rule gained will be listed in that unit’s Act of Faith entry, along with which phase(s) the Act of Faith can be attempted in. Unless stated otherwise, a unit can only attempt to use an Act of Faith once per game and a unit cannot attempt to use more than one Act of Faith in the same phase. ====MARTYRDOM==== If a model with the Martyrdom special rule is your Warlord, and that model is removed as a casualty during the battle, all friendly units wholly comprised of models with the Act of Faith special rule automatically pass all Leadership tests until the end of your next turn. ===MELEE WEAPONS=== ====ARCO-FLAIL==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | User | - | Melee, Specialist Weapon |- |}<br style="clear: both; height: 0px;" /> ====CLOSE COMBAT WEAPON==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | User | - | Melee |- |}<br style="clear: both; height: 0px;" /> ====EVISCERATOR==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | x2 | 2 | Melee, Armourbane, Two-handed |- |}<br style="clear: both; height: 0px;" /> ====NEURAL WHIP==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | User | 3 | Melee, Neural Shock, Specialist Weapon |- |}<br style="clear: both; height: 0px;" /> ::'''Neural Shock:''' Against non-vehicle units with a Leadership of 8 or less, a Neural Whip has the Shred special rule. If there are different Leadership values in the target unit, use the majority value. ====POWER WEAPONS==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Power axe | - | +1 | 2 | Melee, Unwieldy |- | Power fist | - | x2 | 2 | Melee, Specialist Weapon, Unwieldy |- | Power lance | - | +1/User | 3/4 | Melee, Lance |- | Power maul | - | +2 | 4 | Melee |- | Power sword | - | User | 3 | Melee |- |}<br style="clear: both; height: 0px;" /> ===RANGED WEAPONS=== ====AUTOGUN==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 24" | 3 | - | Rapid Fire |- |}<br style="clear: both; height: 0px;" /> ====BOLT WEAPONS==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Bolt pistol | 12" | 4 | 5 | Pistol |- | Boltgun | 24" | 4 | 5 | Rapid Fire |- | Condemnor boltgun | | | | |- | | 24" | 4 | 5 | Rapid Fire |- | | 24" | 5 | - | Assault 1, Psi-shock, One Use Only |- | Combi-flamer | | | | |- | | 24" | 4 | 5 | Rapid Fire |- | | Template | 4 | 5 | Assault 1, Flamer Weapon |- | Combi-melta | | | | |- | | 24" | 4 | 5 | Rapid Fire |- | | 12" | 8 | 1 | Assault 1, Melta |- | Combi-plasma | | | | |- | | 24" | 4 | 5 | Rapid Fire |- | | 24" | 7 | 2 | Rapid Fire, Gets Hot, One Use Only |- | Heavy bolter | 36" | 5 | 4 | Heavy 3 |- | Storm bolter | 24" | 4 | 5 | Assault 2 |- |}<br style="clear: both; height: 0px;" /> ::'''Psi-shock:''' Any Psyker that takes an unsaved Wound from a weapon with this special rule suffers the Perils of the Warp in addition to any other effects. ====EXORCIST MISSILE LAUNCHER==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 48" | 8 | 1 | Heavy D6 |- |}<br style="clear: both; height: 0px;" /> ====FLAMER WEAPONS==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Flamer | Template | 4 | 5 | Assault 1, Flamer Weapon |- | Heavy flamer | Template | 5 | 4 | Assault 1, Flamer Weapon |- |}<br style="clear: both; height: 0px;" /> ====LASPISTOL==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 12" | 3 | - | Pistol |- |}<br style="clear: both; height: 0px;" /> ====MELTA WEAPONS==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Inferno pistol | 6" | 8 | 1 | Pistol, Melta |- | Meltagun | 12" | 8 | 1 | Assault 1, Melta |- | Multi-melta | 24" | 8 | 1 | Heavy 1, Melta |- |}<br style="clear: both; height: 0px;" /> ====PLASMA WEAPONS==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Plasma gun | 24" | 7 | 2 | Rapid Fire, Gets Hot |- | Plasma pistol | 12" | 7 | 2 | Pistol, Gets Hot |- |}<br style="clear: both; height: 0px;" /> ====SHOTGUN==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 12" | 3 | - | Assault 2 |- |}<br style="clear: both; height: 0px;" /> ===SPECIAL ISSUE WARGEAR=== ====BLESSED STANDARD==== Friendly units within 12" of the bearer re-roll failed Morale, Fear and Pinning tests. ====CHIRURGEON'S TOOLS==== As long as the Hospitaller is alive, all models in her unit have the Feel No Pain special rule. ====LAUD HAILER==== All friendly units within 12" of a model with a laud hailer re-roll failed Leadership tests when attempting an Act of Faith. ====ROSARIUS==== A rosarius confers a 4+ invulnerable save. ====SIMULACRUM IMPERIALIS==== A unit with a Simulacrum Imperialis can attempt to use its Act of Faith twice during a battle instead of just once, regardless of whether or not the first attempt resulted in a passed or failed Leadership test. Note, however, that a unit can still only attempt to use one Act of Faith in the same phase. Also note that only the unit’s Act of Faith can be attempted twice, not that of any Independent Characters that have joined the unit. If a model with the Simulacrum Imperialis is removed as a casualty, its unit cannot attempt to use their Act of Faith for the rest of the battle (but any Independent Characters that have joined the unit that can use an Act of Faith can still attempt to do so). ====STORM SHIELD==== A storm shield confers a 3+ invulnerable save. In addition, a model equipped with a storm shield can never claim the +1 Attack gained for being armed with two Melee weapons in an assault. ===ADEPTA SORORITAS VEHICLE EQUIPMENT=== ====LAUD HAILER==== All friendly units within 12" of a model with a laud hailer re-roll failed Leadership tests when attempting an Act of Faith. ===ECCLESIARCHY RELICS=== '''Only one each of the following relics can be chosen per army.''' ====BOOK OF SAINT LUCIUS==== All friendly units within 12" of the bearer with the Adepta Sororitas faction automatically pass any Fear or Regroup tests they are required to take. The bearer has the It Will Not Die special rule but pass these rolls on a 3+ instead of a 5+. ====BLADE OF ADMONITION==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | +2 | 2 | Melee, Traitor's Bane, Master-crafted, Honour or Death, Mirror's Edge |- |}<br style="clear: both; height: 0px;" /> ::'''Honour or Death:''' A model with this special rule or the bearer of a weapon with this speccial rule must issue and accept a challenge whenever possible. If there is more than one friendly model in a combat with this rule, you may select which model issues or accepts the challenge. ::'''Mirror's Edge:''' The bearer may re-roll failed Leadership tests. When the bearer fails a re-rolled Leadership test the bearer is removed from the game as a casualty. ::'''Traitor's Bane:''' To Wound rolls of 6 made with this weapon against models with the Armies of the Imperium super faction or the Chaos Space Marines or Mutants and Heretics faction have the Instant Death special rule. ====CLOAK OF SAINT ASPIRA==== The wearer of the Cloak of Saint Aspira re-rolls all failed armour saving throws and invulnerable saving throws. ====MACE OF VALAAN==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | +5 | 4 | Melee, Chaos Bane, Concussive, Master-crafted |- |}<br style="clear: both; height: 0px;" /> ::'''Chaos Bane:''' This weapon gains the Fleshbane and Armourbane special rules when the bearer is within 6" of a model with the Daemon special rule. ====MANTLE OF OPHELIA==== The bearer has the Eternal Warrior special rule until the Mantle of Ophelia is activated. Once per game the Mantle of Ophelia may be activated to restore all Wounds the bearer lost in the battle and grant the bearer the Zealot special rule. ====LITANIES OF FAITH==== The bearer, the bearer’s unit and any Independent Character that has joined the bearer’s unit automatically pass any Leadership test they are required to make for their Acts of Faith. In addition, the bearer has the Fear special rule. ====SACRED BANNER OF THE ORDER MILITANT==== All friendly units with the Adepta Sororitas faction within 12" of the bearer have +1 Attack and re-roll failed Morale, Fear and Pinning tests. [[category: Angry Codices]]
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